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Everything posted by Bones1505

  1. This is a long term solution too, a box external to the players inventory to store items in. Make it less slots than a bag, make it permanent storage and give an extra slot every now and then for challenges. Since you're working f2p you can sell extra slots in this storage, people will either buy things or find a way around their problems.
  2. The cyborc could be better if the emp was a melee attack instead of the ranged ball.
  3. If it isn't fun then why did you play it to that point? The lost progress is definitely annoying but the mode is all about paying attention to lanes. I fear that as a community there is an ovrreliance on flame auras. It's clever to have a cyborc boss appear like that. It isn't fun when the mutators seem unfair and you know you're fighting a losing battle.
  4. I'm just glad the writing size is changing. This was a complaint that I've had and now it's getting sorted. I won't make judgements about ancient power until I have it but Trendy you are being good to us.
  5. Now I want a shard for that.
  6. Is there any specific shard build to make them really good. I considered fortification, vampiric empowerment and press your luck for the dummy but I can't tell if press your luck breaks the crit chance cap.
  7. Characters that have two walls have one defence that seems pointless. Squire training dummy and AL colossus. Why aren't there more useful defences in their places? Colossus should be good at the du cost but I've used same empty relic for it and skeleton Orc and the Orc lived longest. This could be to do with luck or size and I accept that. Someone tell me how to use squires dummy and colossus in an effective way.
  8. I honestly think there is someone in trendy who leading the development is mole from a competitor, Any idea which one? The way information was given it looked like endless survival before release.
  9. I think it's a reward for each campaign stage: first five levels, sewer levels, Betsy story section and so on, not each map. I have six too, I think the number is standard for everyone.
  10. All it would take is an ingame survey given by gran master to explain and ask about trendy's ideas which would gain more feedback than just the forum. And a reward of flakes, gold, gems or defender medals would motivate people.
  11. You need the options for some of the Monster/Affix combos. The variety is essential. Ok, makes sense. You could just make it more of a challenge by having adequate but not ideal equipment.
  12. For all f you that have many characters don't worry about gearing all 2bn of them, just pick the four that you want to use in that playthrough and gear them. Next playthrough pick a different four and most grind hours were collecting shard so, you still have them.
  13. I'm on Xbox with a big TV. The enemy variety and mutators seem interesting but I can't plan for them because of writing size. I hope you can find a fix because this is putting me off the mode. Thanks for replying.
  14. Can you please make the enemy and mutator displays bigger? No matter how hard I look at them I can't tell what's coming, other than that onslaught seems good.
  15. That is awesome news ... no more tedious work (comparing items on sell value) ... we have more time for fun. I don't know for certain but it looks that way.
  16. This was annoying, the lanes had modifiers on but the writing was so small I couldn't tell what they were. All writing has gotten smaller since the update but this is the only major problem.
  17. Hi, I'm on Xbox and have the update. I have chaos 5 gear ascension 150 and it started me at floor 16. I had one map before moving to next floor and mules may no longer be needed, all my gear gained was much higher gold value than my current stuff and everything that dropped was 377 gold if blue rarity.
  18. Thanks for the advice. Looks like I'll never be able to remove monk from my squad and I'll have to save some medals for EV.
  19. Thanks for this, my method is stun cannon. What I meant by any advice was for c6 and c7 new enemies.
  20. I hope it will be fun going forwards. Any advice? Is there still the feeling of achievement?
  21. I know assassins are hated and seen as difficult for some and an inconvenience for others but I liked having swarms of them come at me. Because my movement was limited I had to think more about defences and placement. Two seige rollers came in one round and this was the first time I've had "that Dark Souls feeling". I completed something that I really struggled with using crowd control, heavy damage and perseverance. I think this feeling is what dd2 should be going for. I don't think assassins belong anywhere but their own tier and I still struggle on C5 but after beating it once I see how good it is. If assassins are in the next levels I'll dread them but I may get "that Dark Souls feeling" again.
  22. This is the first time I've looked at call of duty and seen a good idea. It has a vote system. Why doesn't dd2 just use a call of duty "this map or that, it's your choice" method of selection and have an any map button to satisfy all players? At least there is some choice and also chance this way.
  23. I mean, I get what you are saying totally. But... this is Dungeon Defenders 2. They have changed the game so many times.. Removable Spheres and stat allocation? IPWR? Onslaught? Random Passives? Static Passive from Incursions? Get rid of Onslaught? Trials and shards? Get rid of incursions? But what about the the passives they gathered? Wipe that... Shards now! Too many shards in C1 - Oh Gosh... Spread them out and disable some... Ascension? No no, too much ascension, scale that back. Add Incursion back? "Mastery" But dont let them use those ascension or high level gear, downgrade them.... Hmmm... what will we do with all those ascensions people have gained... Got it! Bring back an "Onslaught-ish" and throw in Ancient Power... Wait where did def speed orbs go? I do realize this is inaccurate but... it gives the idea. If you played and then stopped in between any certain point you'd probably be confused. It's not really surprising anymore. I like how if you go away and come back it's like playing a different game. No matter how many times I return to other games I still know the game and get bored quickly but with this I'm constantly having to learn the mechanics, I still don't know if marks or medallions are better on each different defence.
  24. Thirty seconds just needs changing to ninety like insane on the first game, managable solo and good for coop.
  25. Anything free like beat the heat (summer bundle)?
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