Jump to content

Bones1505

Defender-In-Training
  • Content Count

    161
  • Joined

  • Last visited

    Never

Community Reputation

0 Neutral

About Bones1505

  1. This is a long term solution too, a box external to the players inventory to store items in. Make it less slots than a bag, make it permanent storage and give an extra slot every now and then for challenges. Since you're working f2p you can sell extra slots in this storage, people will either buy things or find a way around their problems.
  2. The cyborc could be better if the emp was a melee attack instead of the ranged ball.
  3. If it isn't fun then why did you play it to that point? The lost progress is definitely annoying but the mode is all about paying attention to lanes. I fear that as a community there is an ovrreliance on flame auras. It's clever to have a cyborc boss appear like that. It isn't fun when the mutators seem unfair and you know you're fighting a losing battle.
  4. I'm just glad the writing size is changing. This was a complaint that I've had and now it's getting sorted. I won't make judgements about ancient power until I have it but Trendy you are being good to us.
  5. Now I want a shard for that.
  6. Is there any specific shard build to make them really good. I considered fortification, vampiric empowerment and press your luck for the dummy but I can't tell if press your luck breaks the crit chance cap.
  7. Characters that have two walls have one defence that seems pointless. Squire training dummy and AL colossus. Why aren't there more useful defences in their places? Colossus should be good at the du cost but I've used same empty relic for it and skeleton Orc and the Orc lived longest. This could be to do with luck or size and I accept that. Someone tell me how to use squires dummy and colossus in an effective way.
  8. I honestly think there is someone in trendy who leading the development is mole from a competitor, Any idea which one? The way information was given it looked like endless survival before release.
  9. I think it's a reward for each campaign stage: first five levels, sewer levels, Betsy story section and so on, not each map. I have six too, I think the number is standard for everyone.
  10. All it would take is an ingame survey given by gran master to explain and ask about trendy's ideas which would gain more feedback than just the forum. And a reward of flakes, gold, gems or defender medals would motivate people.
  11. You need the options for some of the Monster/Affix combos. The variety is essential. Ok, makes sense. You could just make it more of a challenge by having adequate but not ideal equipment.
  12. For all f you that have many characters don't worry about gearing all 2bn of them, just pick the four that you want to use in that playthrough and gear them. Next playthrough pick a different four and most grind hours were collecting shard so, you still have them.
  13. I'm on Xbox with a big TV. The enemy variety and mutators seem interesting but I can't plan for them because of writing size. I hope you can find a fix because this is putting me off the mode. Thanks for replying.
  14. Can you please make the enemy and mutator displays bigger? No matter how hard I look at them I can't tell what's coming, other than that onslaught seems good.
  15. That is awesome news ... no more tedious work (comparing items on sell value) ... we have more time for fun. I don't know for certain but it looks that way.
×
×
  • Create New...