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Custer 1

Junior Defender
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About Custer 1

  1. Yes, the daily keeps changing for me - though generally I think it gets properly set once you complete a map, though the chances are it won't be a map-completion that counts towards your daily. But heck, you were going to play more than two or three maps anyway, right? What really messes me up, though, is that when the mobs get through to the crystal and we have to re-do that level of a map, voting "Y", the reset map doesn't load for me, most times. I hear the sound of people hitting "G"... but eventually I just have to close the game...
  2. I can't say that I've noticed those specific problems. My main problem, on the European server, is that when we lose a round and hit "Y" to continue, I often don't load the map again - the sound gets loaded, but I'm stuck on the loading screen and can do nothing other than close the game. Annoying if an Onslaught team was doing pretty well! I can report that the daily "J window" task today worked fine for me - unlike yesterday, when it kept changing, and only the fourth option stuck and let me earn my medals. Four was a record, generally it's just been just two or three, but it is off-putting to finish a Rotting Ravine map and find that the rules have changed and you need to go to Dragonfall Town, or the Palace, or Ancient Ruins...
  3. Yes, it would be a lot simpler if the tree was ready to give us a present when we first log in on that day, the same way a new mission is made available. I'm on 3:39 in the afternoon at the moment, which slightly cuts into the actual map-playing time... Anyway, the presents are a nice idea - I wish I had enough storage space to keep the festive but under-powered weapons that sometimes appear!
  4. I can't say I've done much Mastery, it does seem so artificially limiting - the "build at least ten different defences, not including towers or auras, in under 30 seconds, and then don't upgrade or repair anything" gets tired rather quickly. (Okay, so I exaggerate...)
  5. There is a reward of some gold, and a new title, when you reach level 1000, which may tempt you to grind on a little bit more...
  6. Yes, I do find Mr J's YouTube videos very informative - though I've never tried one of the multi-hour ones. If he has explained which weapons are light, heavy etc, I must have missed that one. It seems strange that the starting screen prominently features the link to the wiki - but the wiki itself is rather short of any useful information...
  7. The Gunwitch is fun to play, and does a heck of a lot of ranged damage - though of course she can't help with the actual building. Having no building skills does mean more attack skills, of course...
  8. The wiki that the game's starting page links to is certainly a bit limited. I'd like to know which weapons our heroes use are classified as light, medium or heavy, so that I could use the appropriate MODs on my various characters - particularly my gunwitch, as she's the one I generally do my fighting on!
  9. Just after today's hotfix, I saw at the table that a forest map game was starting, and, as I needed forest maps today, I clicked to join. While the game was loading, but before I could actually see the map, I heard the noise for the map's starter hitting "G", so I wasn't surprised when I fully loaded with 0 mana. Unfortunately, the map's starter only got half the mana, so, when I couldn't give him any, we had to give up. There have been times in the past where, continuing from a previous team-up, a map hasn't loaded for me, and, while I've heard the map's audio, I've had to close the game - and my share of the mana has been lost. And I've been in a map with others where mana has been short, because someone continuing from the previous map hasn't made it in... But loading to a new map at just the wrong moment, so that my share of the mana has vanished, is a new one on me...
  10. It was just peculiar that the talismans didn't automatically stack in the inventory - but, at least with the PC/Steam version of the game, un-checking the "auto sort" box for the inventory and the vault, and moving the items across, does work for me. And then re-activating "auto sort" to tidy things up of course... I think it was Mr Juicebags himself who clued us in on that, for getting different stacks to join up. But hey, the Materials Vault should have vault spaces for all materials, yes? Hopefully our Trendy friends will be able to add the necessary extra slots.
  11. I found it strange that the Pristine Talismans didn't stack - I'd picked up two of them on three occasions, and they were taking up three slots in a bag or in the vault, until I tried transferring them with "auto sort" turned off... But it would certainly be a sensible idea to add them to our Crafting Materials vault page!
  12. Personally, I'd like to be able to build at my own pace, switching between a number of characters to build different kinds of stuff, in private - and then, when I was ready to start the action, make the game public. And hopefully get people joining while the game was fully in progress!
  13. One of the loading screen text messages used to promise that the Carnival would return - so I'm hoping to be able to use some of those old tickets before too long...
  14. I did manage to do Bastille Master at the third attempt, with the help of some other players, but it was a bit hard, for sure, even with just the central crystal to defend. Was this the second time it was, for a day or two, a weekly bonus mission? Good to know it's being taken off the roster...
  15. It certainly is strange to get those basic instructions, and one's selected four characters changed, when doing a campaign map in hard mode. It's a pity that sometimes the daily medal-earning set-up forces us to do, say, two or three sewers maps in campaign mode as there isn't an alternative, other than doing lots and lots of onslaught or other high-level maps and hoping that we randomly enter a sewers map, two or three times! Either way is a bit of a waste of playing time.
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