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Paloverde zfogshooterz

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Everything posted by Paloverde zfogshooterz

  1. Actually, the premise is much weirder than that. Based on the intro cutscene introduced in early access (not sure whether that was changed when 1.0 was released), DDA happened right after the Drakenfrost update and I literally meant that story-wise. The heroes were defending in Drakenfrost Keep when a mysterious portal manipulated by a mysterious villain swallowed them whole which brings the heroes back in time all the way to the start of DD1. (Oh, and they got shrunk back into kids too.) However, said world was (kinda) changed due to manipulation in time and the heroes must relive DD1 again to find out what the heck is going on. I can probably guess / definitely tell that this premise is designed to fuel the nostalgia of DD1 players.
  2. Nice! A very congratulations to you three! You all have finally done it too, PS4's first reach to floor 999 has been achieved!
  3. Holy shit, I never realized you're Eh Nam. Now I am able to make the connection between your tweets on Star Wars and your subtle reference to Drakenfrost Keep with it back then when it was just out haha! On another note, it's awesome how some of the top climbers of all three platforms are on the forums!
  4. I remember the devs were saying on one stream when they were referring to DD2 maps were that whereas most of DD1 maps were symmetrical and boxy, a lot of DD2 original maps are quite asymmetrical due to natural formation, like Nimbus Reach, Temple of the Necrotic or Drakenfrost Resort. What this means is that CG wants to bring in more asymmetrical map style that DD2 has to DDA which maps like Tornado Valley or Tornado Highlands for example are the start of it. Though on whether CG wants to bring in actual maps from the Kingdom of Dragonfall or DD2 map remakes, that I have no idea.
  5. As much resentment I still have for DDA, I'm willing to wait for CG have it on it's feet before going back to DD2. For them to move away from DDA to go back to work on DD2 is the same thing as them moving away from DD2 just to start DDA. That has definitely sucked for the DD2 community which will then happen again for the DDA community if they did the same thing again. Of course, the best of both worlds would be to have CG work both games to bring out their "regular scheduled" updates rather than having one or the either getting stagnant. But that's probably only in a perfect world, unfortunately.
  6. They have finally done it! First players to reach floor 999 post-isle of dread. Congratulations Random, Muggs and Fale! So uh, when Mark's gonna be eating his shoe haha
  7. Cool thread! I'm intrigued with heal zone build for High Rollers. Since I mostly used flamethrowers and sometimes reflect to deal with rollers while also using heroes dps to finish them off if it's not enough, this build may help on that for me if there's DU opportunities or also as a fun build when I just want to DPS and there's a roller lane.
  8. I see, thanks for clarifying the problem. I'm not really sure I have a hard answer for this but maybe you can either try (if you hadn't already) replaying Gates of Dragonfall all the way to The Ramparts together in one sitting without returning back to town or tavern and see if that works? Or maybe have your friend try The Ramparts solo and then you both re-converge at the next map (The Throne Room). Hope that helps.
  9. Hey there, hope you don't mind letting me know on the specifics of why you both keep failing on ramparts? Also which campaign difficulty are you both on too? Normal or Hard? As for The Wyvern's Den, you might want to avoid building on cursed spots (each wave a patch of black would appear on the ground). They weakens your defenses horribly.
  10. Hey there, I'd put the banjaxed on the sword replacing favorable winds since in the long run, that mod wouldn't be that optimal. But if you like gaining speed after kills, you can also replace storm ship instead if you don't mind losing the elemental combo. I wouldn't recommend putting that mod on the Apprentice's staff if he's ability based since there are way better mods to insert like Exploding Volley Chip and Focused AP Chip. Hope this helps!
  11. You're right, when looking at the bigger picture, I am totally in agreement with those points. (Though if we do have a scenario (twisting reality into a knot) where we could have both, to be brutally honest, I would want a very challenging survival mode where it isn't an afk-farm where each wave feels like a fight you need to get through. Something like PvZ 1. While I like the idea of something higher than farming C7 expeditions which is why I mentioned it, I'd actually want so much more that that.) So yeah, given a choice, I, too will pick an actual complex endgame mode worthy of concluding DD2. And of course, quite importantly a balance pass to shift the meta.
  12. A Survival-esque (I kinda see both (survival/farming) to be the almost same thing) mode returning to DD2 would be nice. Though I'd like a C8 survival expeditions where all chaos enemies are utilized since the C7 strategy is kinda stale to be honest.
  13. Wow! I am impressed with some of the weapons, especially the shields. I'm kinda itching now to see the cosmetic customization potentials after seeing this. :) Totally dig the mustached rock pet too! And it never occurred to me that the carrot-nibbling ramster could be made into a pet too haha!
  14. Hey there! Sorry, I got kinda busy these few days so didn't have the time to do a very long post but I'm good now. Personally, I wouldn't agree with Onslaught since I view that mode as an enemy mashup gamemode with a twist such as mutators and challenges such as the Lost Temple. I'm pretty fine with it as it is. I don't mind an alternate map to lost temple or drakenfrost keep though. Yeah just portals in prime incursions might not cut it, all the chaos enemies and scaling balance would certainly be great. A 20-ish wave Survival incursions does sound like a very interesting idea. But of course there has to be some adjustments done for balance and being properly tuned. Overall I really like the idea! However, I do have to disagree with the rewards, I would prefer it to be a new tier of rewards, Prime Incursions and beyond is meant to be endgame, all the power we've grinded out to battle in endgame just to be awarded with more materials that we have used to decked out our heroes to battle in endgame? That doesn't sound right. For Ice Chip, I consider it unique due to it being only found on Drakenfrost weapons (the Drakenfrost Mods also adds more uniqueness to it too). The problem with this subject would be the category of weapons like Sword of the Unholy Fire, Dream Protector or Flaring Glaive where unlike Ice Chip, Fire chip or Oil Chip are standard mods and the aforementioned weapons are locked with it. On the other hand, and this thought just came to me - Perhaps those weapon would indeed make sense to go to standard (generic) since there are some standard weapon that only rolls medium for example and "medium" is a generic swing stance which fit with the "generic" fire or oil mods even if it's locked. It definitely indeed depends on the player. For pets I think it's because most of them are quite useless in battle to begin with save for a very few exceptions. Whereas weapons is now a major part of your cosmetics alongside flair and costumes. Actually, I don't mind having attributes of a unique weapon being able to be passed to another weapon We've already got that with Prestigious Weapons, Seaworthy Weapons and Drakenfrost Weapons. (It's more on as long as they don't roll on another weapon like Prime Weapons which would and had already go bad with my idea of uniqueness). Unfortunately, I remember two reason being mentioned with this being not possible - 1) This was from Lawta all the way back from 2018 which involved technical hurdles. "A lot of the mods have special functionality tied to their firing solutions, primary attacks, and secondary attacks. There's no way to move that functionality to another item (at least currently), and removing it from the item requires a lot of work to replace those functions. It seems more that players want a transmog system outside of what Tinkering offers via item customization. We have been continuously investigating the functionality for that type of system, we're just not sure if we'll be able to do it yet." 2) This was from a 2017 devstream so I'm not really sure how relevant this is now - This reason would be concerning Terraria Weapons when their unique passive became locked shards as to not ruin the uniqueness of a Terraria Weapon since I assume the Terraria Crossover was kinda a big thing back then. To be honest, I don't mind either way, I do like the idea of swapping properties but I do also love the idea of preserving the uniqueness hence transmog. Agree with that. Those weapon sure need to be heavily buffed or have a fourth slot too indeed. As for oversaturation, yeah post-Defender Centric and Prime Incursions I would have to agree that very much (probably not in a way you expect though) My reasoning would be with each expansion (Protean Shift, Isle of Dread and Drakenfrost) all the weapon that was released do serve a purpose/have a uniqueness to them again since quite a while ago. (As the last era with a huge roster of unique weapon ends in feb 2017 when shards came into the picture and converted most weapon's unique property into into individual shards leaving the weapons as empty shells. I can tell you which shard belonged to which weapon if you are curious) And just as we are re-entering that system and pretty settled in.....Mananode's Gift and Prime Weapons happened. With Defender Centric Update and Prime Incursion, CG seems to add more weapons just for the sake of adding more weapons. Though of course it's preferable than them not being here at all but compared to the release of weapons from Previous Expansions, this is really different. I am aware that the lack of depth to the new weapons is most likely due to DDA in development... I had always dig this idea. With the weapons system being quite fleshed out (but still have kinks that really needs to be worked out), it would definitely be nice to have more depth in the armor system now. I do sometimes ponder on how the armors would work as flairs/cosmetics, I would be really interested to see how it goes if that were to happen. I wouldn't agree with that idea for different tiers. Though tiers varies, in the end they do accomplish the same function. Here's how I would roll it out - Tier 1 - The Lady Orc just having her intimidation aura. Tier 2 - The ferocious intimidation just got stronger - she's starting to have damage resistance now. Tier 3 - With all the armor, she's getting wild! - Now she's stun-immune too! There probably isn't any need for a boss tier since there isn't a boss tier for orcs, kobolds or whiterbeast anyway. Ah I see! Yeah, with a normal game schedule, I certainly do agree. However, with DDA massively slowing the cadence (or possibly worse), I would gladly accept one year than flat out nothing. Agreed! There's definitely great potential in this game, it'll be a shame to see this incomplete.
  15. This shop is now closed. (As for the reply above, in-case you all are curious, I've already addressed it on PM)
  16. I am already working on the wiki though I don't think I could make any promises that I would be able to finish the entire wiki since that's actually quite a huge job. But I'll see what I can do. As for the weapon sections, it's definitely incomplete but it's something I want to finish down the road.
  17. My bad, I should've wrote "Every 1st and 4th weekly loot rotation". Didn't realize it could be interpreted with consecutive victory chest rewards. Will be changing the text immediately. But yeah, like Juicebags mentioned dates has no relevance. The 3rd weekly rotation like now is in the final week of the month. You would have to check weapons and the mods in it from the victory chest to know which rotation you're in. You can check the video above to know more on the schedule.
  18. I really dig the idea of the unique enemies coming in from the portals. That could really spice up that mechanic. Though yeah, I wouldn't agree those being in the current Onslaught as it could be a bit much. But they could be great for Prime Incursions since it needs some beefing-up. Perhaps Prime Incursion could have a higher difficulty beyond Prime 6 where instead of the format of each Prime being harder that the last, we have "Prime Nightmare" - all incursions under that difficulty with portals as twists. On the note of blandness, I kinda view it from the point of the incursion not really having that much mini-game aspect maps to begin with. Maps like Spectral Assault, Bling King, Power Surge, the Demon's Lair, Bastille Master and Dawn of the Blood Moon/Betsy for example were great because it has unique mechanics. (Though some I agree were pretty easy because due to the enemy level intentionally weren't that hard to meet our gear level.) Maps like Forest Poachers, Griblok's Horde or Wyvern Enthusiast and even Revenge of the Yeti were quite similar to your regular expeditions except a little beefed up. The rest were kinda in-between these two types. But it probably too late to change anything about the fundamentals by now except adding new twist/difficulties. Oh, sorry there. I wasn't meaning on the Chaos 8 stats. That was alright. I was meaning more on the mods actually (Kinda accidentally included shot types too on that paragraph too so you can forget I mentioned that.) I find it weird that the Prime weapons rolls mods like those from the seaworthy or prestigious weapons since it makes the said set of weapons less unique. The way i see it, there are two types of weapons: Standard - rolls with regular stats, mods and shot types and Unique - have unique shot types, mods or other properties only found in those weapons. So with the new weapons with "fan-favorites" stuffs and mods, they are now a new type - an amalgamation of standard and some aspect of unique which personally to me is very weird. (On another note, this gives me some food for thought - I just remembered the locked elemental mods on weapon like Kobold Klenser or Dream Protector which may be something that I have to recategorize there since I put them in the unique section on the wiki. Because while the mods are locked, they are still standard elemental mods that can roll on any and all standard weapons.) Of course, no worries there, To each his own. I did disagree with the idea on transmog once as the idea of weapon skins did not sit well with me for a loot based game. But as long as the weapon used for transmog are still loot that you have to acquire, that would be ok. I did think of another alternative in the case of CG decide to not add transmog, and that would be buffing some of the incursion weapons to the point of usability. Weapons like the bling king or tsunami doesn't have the level of power to be something actually special for something that's supposed to be special. While I'd prefer transmog, I'd also would love making a unique weapon awesome which is the way they should be. So either way would be great. Oh no, I wasn't talking about Stugis the Falconer from Forest Poachers. The Lady Orc were actual units like the Vanguards or Dark Mages etc. They were in campaign and the removed onslaught V1 before they vanished. I'm not sure about it but I heard that they used to be able to climb over blockades before that ability was removed. Perhaps her new power could be a boost aura support type enemy where she radiates an invisible intimidation aura that boost enemy speed and damage. Her third tier would increase the resistance to both physical and magical damage. Speaking of Onslaught, I have been quite curious that not all of the enemy was added into Onslaught. To me it was a enemy mash-up type of gamemode. So the absence of The Forest Poachers, mini Gribloks and Quiblys or the Spooky Mini-bosses or even Maldonis himself was quite odd when there's the Wyvern Enthusiast or Dreadbones Horde's around since most of both groups were just the regular monsters in different outfits. I'm sorry, I don't really get the part of "9 months max of expansions". No comments on the defenses though, I'll leave it to others if you don't mind. Anyway, thanks for bringing this thread! Haven't been discussing stuff like this in quite while. I sure do enjoyed it. :)
  19. I definitely all for more unique mods for defenses too. I would like them to actually change on how certain defenses work in a dope way and still be viable as that could be fun since we don't have a huge roster of defenses and even then some functions too similar. Of course, hopefully not to the point of being broken but we would still have a sense of freshness. I am still waiting for a gamemode or difficulty that utilizes the removed portals from campaign. There some good potential in that. I'm going to add more to the wish-list, I can only think of minor changes and additions due to the current cadence: 1. Prime Incursions changes. Enemy roster changes. Instead of copy-pasting C7 enemy schedule. I would prefer either 1) remove kobolts (zappers) and increase the amount of miniboss spawnings or 2) have the schedule like onslaught eg. one lane having Chaos 2 schedule, another having Chaos 6 schedule and kobolts being in the flyer lanes. It's kinda boring to me using all aura, nodes, traps meta all the time. Prime Weapons reverted to standard weapons. I still feel with the "prime" rolls for shot types and stats, it make some weapon with the unique mods way less unique. And with that, this leads into the next suggestion. (For clarification, the weapons still is exclusive to Prime, just without the "prime" stats and mods.) 2. Weapon Transmogrification. While there's the upgrade and evolve mechanics, there are still some weapons that would be dope to use since they look good like the incursion weapons but some of them aren't that adequate. With Transmog, I could use Phantom Phoenix but I could use the Bling-O-Midas for looks for example. We no longer need to worry about the unnecessarily worry about the super low percentage about getting a weapon with the correct shot type or swing percentage for Mananode's gift. And we don't need those prime stats on prime weapons too anymore as those weapons would just be for looks which is enough currently. We could have new materials as ingredients for transmog. I'd rather farm for those in Prime Incursions than grinding repeatedly just to get those weapons in the right roll. 3. Enemies Captain Dreadbones - I'd remove him from expeditions as it doesn't make sense for the big bad, big cheese and head honcho of the pirates to commonly appear in mere expeditions. Drakenlord - I'd remove him from campaign and adventures since lorewise, he hasn't been awakened yet. As for expeditions, since for the sake of the challenge. I'd re-texture the Drakenlord to a more ghostly form as a manifestation of The Drakenlord himself. The manifestation would appear in regular Expeditions, Onslaught and also as common miniboss in DFK too. This would make the Drakenlord himself more special as the menace on the dragon and in the final wave of DFK. Also it wouldn't make sense for a big bad to commonly appear everywhere and having multiple Drakenlords in DFK too. Lady Orcs (Not Berserkers, the Original Lady Orcs) - I would like them to return to the various gamemodes, so far currently they are near-nonexistent. And they look very dope too. Cybork and Kobolts - This is one change that I really want. Recoloring the blues aspect into purple to fit the Eldritch theme better. Same with Thorc and Zapper. I really didn't like the blue as it gives more of a plain futuristic vibe. 4. Expansion-like updates This is probably unlikely but it's something I really like to have again. It gives DD2 quite distinct eras from POTA onwards, to Protean Shift, Isle of Dread and finally, Drakenfrost. That is one of my favorite period of DD2. With the current cadence I literally don't mind if we just have one expansion per year as long as they are expansions.
  20. Welcome Mary! Great to have you on board, and I am definitely looking forward to this bright new era! :)
  21. We definitely need a new and fresh endgame mode. I still stand by my point that everything we've grinded like Gear, Ascension Points and Ancient Pwr should have a payoff. We got all the power and where are we going to use it? Also, In the most recent news posted at Steam, it was mentioned that CG couldn't add more to Prime Incursion due to all the commitments being used for DDA. That sounds to me like they have more plans for Prime Incursions which is a good sign (I guess? I'm just speculating with that post.) I had always assumed that CG intends Primes to be just as it is. Anyways, with DDA release coming up pretty soon. I'm really holding out hope that DD2 will get some decent manpower back once DDA releases. Here's to DD2 in 2020! Huzzah!
  22. Wow, definitely didn't know that! Hopefully it will continue to indeed! I do want to try out playing DDA without specifically buying a new PC for it since I don't think I can get one in my forseeable future (at the moment).
  23. Hey there, usually (for the most of us) this happens during build phase. Once and immediately you enter combat phase, the skeletons (and again, for the most of us they are spawned by dark mages.) should be able to be damaged. Hope this helps!
  24. Merry Christmas and a happy holidays to you too, Jaws! Stay awesome, buddy!
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