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Krro

Defender-In-Training
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Everything posted by Krro

  1. Biggest problem i'd say is the 999 cap. It fills up pretty fast.
  2. I've just had a blue defender pack disappeared on me after the second reroll. Not sure what happened or if I got any items at all. Think I had something similar happened with a mythic box also. This was in public town when I open them. Anyone else had problem with defender packs? Edit: Might have been on the third reroll it went poof.
  3. Yes replay from wave is pretty much unusable atm. You get so little mana back from upgraded towers that it makes it very hard or impossible to rebuild the lanes at wave 4+ , where you most likely need a few upgrades also on most defenses.
  4. I don't understand Trendy's obsession with RNG?? Shards, mods, defender packs, victory chests even floor layout with mutators. Everything in this game has some sort of extrem RNG to it. All this RNG with extrem low drop chance on shards, mods etc. makes it really boring and not something a game should have.
  5. [[174624,users]] Still adjusting drop rate for high quality mods and make the scaling from 1/10 -> 10/10 more linear would make it a better system then it is now regardless of what floor or chaos lvl you playing on.
  6. Why is it relevant if mods are needed or not for some type of gameplay? It's still bad implemented and need a fix, both drope rates for high quality mods but also the system with 10 steps and the balance between each tier of quality. [[24131,users]] post on page 2 has some really good pointers on whats need to be fixed!
  7. Exglint Thanks! A question if you don't have a perfect tenacity what tower would you go for as main tower to do resets?
  8. Anyone have numbers on how much mats it needs to upgrade one relic from reset to max?
  9. @Cymmina Very good points, hope everything you said gets implemented as it sure sounds like the system most of us want!
  10. Haven't played that much but I climbed to floor 130 pre patch and now floor 100+ and I haven't seen a single c8 amp drop.
  11. I'm pretty sure I heard Juicebags talk about resist number and stuff on his stream a week ago.
  12. [[40452,users]] With no replay from wave and add to that all bugs on temple map, it gets very frustrating and frustrating is not fun! It needs to be fixed.
  13. If it's a lane that you can place a tower on a good place behind the roller I usually put down a pdt and a canon. Otherwise I put down a proton beam to stall the rollers to a almost full stop, works great and kill em last. Love to hear how others deal with em :) I'd be interested in your strategy for High Rollers? I gather the answer is to bunch them up with a Frosty or Proton beam or something. That never seems to quite work for me though. I want to take out the lead roller obviously, but end up being mullered by the ones behind! :/
  14. Agree something needs to be done about the temple map. Its super frustrating as it is right now and not fun. I just don't understand Trendys reluctant to do anything about it?
  15. Is it just me or does the defenses sometimes don't attack on the Temple map?? Had so many strange loses when mobs walk pass my defenses. Just had 2 Skyguards NOT attacking flying mobs flying right past the skyguards! Temple is worse now then ever. Please do something fast it's really killing the game for me atleast.
  16. Well this is a big problem and it's super annoying especially with all path/bugs on temple map. Omega waves is fun but it's a nightmare without replay from last wave. Something needs to be done Lawlta. This question has been answered twice by two other users, that specifically referenced how they know about it, and why we aren't doing it. These are both the correct responses. Your question/title of this thread is also a bit loaded/presumptuous, as it's not something we promised to deliver, because we specifically discussed that we were not doing it. In our notes we even mention that
  17. Same for me. As a semi casual player that farmed and gained up to around 1000 ascension over a year time then just demand that you play another year only doing c1-65? and nothing else? No thank you. It's so broken system I can't even understand how Trendy could implement it like it is now.
  18. Since the latest patch Trendy added a delay when scrolling heroes. It takes one second before the hero armor "loads", if you assign a F1-F4 too fast while hero is not loaded it gets all messed up. Hope they fix it because it can be really annoying when you need to assign new heroes really fast example in mastery 30 sec challenge. Make sure your mouse is hovering over the hero-side of the screen instead of the inventory. If your mouse is over the inventory, the game things you are either trying to select nothing or re-select the same hero that is already assigned. Mouse over hero side o
  19. Not this again. Didn't we talk about this enough???
  20. Load times is really fast now, that's really nice. But there seems to be a delay when you scrolling heroes and assign F1-F4. If you assign a hero too fast it doesn't register the current one and gets all messy, something you can look up?
  21. The main reason people ask for some sort of "save" system is that floor takes to long time to complete in one sitting add to that crashes/disconnects, if that gets fixed in some sort of manner then of course a "save" system would most likely be unnecessary.
  22. @Acenf quote: you'll never use those bonus talent caps i've never gone past lvl 330 let alone 420 while onslaughting.just feels really odd to be getting a bonus that you never actually see or experience . This and the insane amount of time it takes to do Ancient Power resets is very poorly implemented and bad game design. Really hope it gets a overhaul sooner than later. This is still my number 1 issue with dd2 atm. But still if we all can agree on that floor 65+ for MOST players takes between 60-90min, that also is a bad design as it requires to much for many players in one sitting with
  23. Guess Trendy also could have/show stats how long time it takes for players to complete a floor past 65+? That would be kinda interesting as some people claims it doesn't take more than 40min.
  24. I don't really see the problem if you farm gear between floors or between maps dosn't make much difference imo. You still have to complete the map your on so you would still need to have the gear for it. Which is effectively 1 map floors, in a sense, with an possibility to fail back to map 1. Dropping to town or tavern out of a floor in any way is a big no from me because that allows you too much freedom to do a map then farm Trials or other modes then go back when you have more gear, gold, or shards. If you aren't prepared for it on entering then you shouldn't have been there to start. Wit
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