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Thorgonator

Defender-In-Training
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Everything posted by Thorgonator

  1. I think it's because his answer was too definite. He basically said that there was for sure more end game content coming, but I think DD2's fate is much less certain. At least we know that the devs *want* there to be more content.
  2. That's why you deal in coins only if you don't know the person. Don't have to worry about them taking off with your loot.
  3. Yeah, I'd love to do away with the need for trees, she just doesn't work because of that. Which is a shame, because Bees and Nimbus could still be usable were it not for the mandatory 20 DU required to also place trees. It also makes her unusable for most of Mastery. At 30 and 60 du respectively, they would be fine, but that extra 20 makes them too expensive. THAT would be the ideal way to fix the Dryad's towers, imo. The only thing the trees themselves are good for at the moment is slowing down enemies in prime power surge. Also, there was a short time during Nightmare when Lavamancer WAS the best character. Originally, volcanoes had significantly higher DPS than most other towers, and by putting 4 in your hero deck, dropping them in the middle of a map, putting up a couple fissures, and spamming eruption, you could annihilate any map even faster than pre-nerf PDTs. They wouldnt even make it out of the spawn gates. Also a short time during early protean, before they made fissures function as a proper aura, they could be stacked almost on top of each other and couldn't be stunned. They were broken as hell for a bit.
  4. When you mentioned them becoming an aura with a minimum distance thing, I assumed you meant they would lose the ridiculously high range they currently boast, which would require trees being placed much closer than normal. But if you're implying that they should keep their absurd range while still being an aura, then even with a damage cut, they could resume the domination of the meta that they had for quite some time. All a player would have to do is not equip any range boosting abilities, place a crapton of them, and then equip all the appropriate range boosting gear after they've been placed. That same trick can already be used to stack more auras or WMs than should normally be possible. I like that they're a unique tower, and I don't even mind the 3-bees-per-target rule they currently observe. I think fixing them as opposed to repurposing them is the way to go. They're still great at single target DPS, anyway.
  5. I disagree. While I STILL haven't gotten the rifle I want, I don't think the drop rate being increased is the answer. These weapons are something that would normally cost 6 c8 amps, 250 gold ingots, 600 pristine motes, and 9.5m coins to upgrade to from chaos 7. I am perfectly fine with them being difficult to obtain.
  6. That would remove any viability they have remaining, though, since in high floors, the trees would have to be placed closer to the enemy spawns, and towers die if a kobold so kuch as sneezes once you start getting up there. They're still viable as is in the low hundreds, changing them to an aura would make them virtually unusable beyond chaos 7.
  7. That explains why it wasn't present on ps3. I don't recall the ps3 version ever getting any DLC characters.
  8. Oh, if you want one just for the hell of it, you can take it. I don't need an amp or anything. However, this is assuming you're on ps4, because if not, I can't help you. If you're on ps4, I have the same username as here. Just mention the dd2 forums so I know it's not some rando adding me,
  9. I'd be happy to, if only they didn't revert back to c7 upon being traded.
  10. Yeah, the c8 weapons are only from reward chests. Seems to be about a 1/6 chance to get one. And with 4 different weapons, thats about 1 of the one you actually want in 24 runs. Heaven forbid it has a bad shot type or secondary stat. The ones like the rifles and bows are fine since theyre locked to a specific projectile type, but the monk and mystic weapons can be super annoying since they can have any number of randomizes shot types. And yeah, the burnout is real. Barely a reason to play them once you've gotten the weapons and hyper shards, too. It makes it seem like as soon as the incursions are over, itl be back to Onslaught as usual. I'll admit I'm still excited to fight a version of Betsy and the Eye of Cthulhu that will actually provide a challenge, though.
  11. It gave you something to do if someone else was building, anyway.
  12. I don't recall there being a virus that worked through messages, but I've never opened a link through a psn message anyway. But I've met too many people I enjoy playing with to want to turn off pms. This one will be an exception, though. There's gonna be a flood of begging for carries from people who don't realize that this mission isn't something that a solo builder will be able to easily do. Even if it does turn out to be doable solo, I definitely wouldn't want to do it. Even soloing the c5 version is a pain in the ass with all that running around.
  13. Oh god, I just remembered that there will be Kobolts. Kobolts in power surge that are probably going to be level 40000 or so (Malthius mobs were about 36000, so that seems about right). I am really gonna have to make sure to find a couple competent players on ps4. Maybe surged WMs will be enough. That, and prepare for the endless barrage of carry requests. It's already bad, but surge is going to make it worse. I already can barely check shops without being buried in party requests and PMs for prime incursions. Might even have to turn off PMs for a while.
  14. I've killed the Demon Lord about 30 times now and I've gotten 4 of the dang things. Wish I could give you some of my luck. Unrelated, but does anyone else miss those hidden books you could activate to get the bonus chest back in Nightmare mode? First thing I did was go searching for them, I was saddened to discover they were gone.
  15. Yeah, always seems like the one you want never drops. I've gotten 4 deathwings, 2 Waveblades, and 3 of the bow (I farmed the hell out of the demon lord), but not a single one of the Gobu rifle, which is the drop I actually want.
  16. I've built it about 10 times now (ps4) and all I got was the Mystic weapon with a horrible roll.
  17. Finally, some replay value. Thanks!
  18. Hard no to the stunted xp on DPS heroes. I would, however, support the heroes filling the DPS role to have an increased chance at loot geared towards DPS, and vice versa for the builder. What I would like above all would be a detailed lobby making tool that can allow the host to set preferences at will, which can then be viewed by anyone looking for a lobby to see if they want in with your preset rules. As for a multi builder thing, I enjoy that idea. Maybe even have the ability to assign certain targets to certain players (ie. Only player A can damage Orcs, while only player B can damage goblins, etc.)
  19. I thought it was deactivated on purpose due to ignoring headstrong in some situations. I wouldn'texpect a fix until they eventually decide to balance out all the issues and add the elemental combos. Or possibly never.
  20. Yeah, that's gonna be a tough one. I feel for people who will be playing it alone. Even the normal version is a pain in the ass to do alone.
  21. Yeah, unfortunately there is no go-to defender medal farming method. Even counting that new Prime incursion that can be farmed really fast (if you have top tier gear) that map gives pnly half the normal DM, making it less than ideal for farming. Just keep at it with dailies and weeklies, and try to limit spending DM on other things such as mod tinkering or shards.
  22. They haven't posted a thread for the patch notes yet (I think they forgot, as they usually go it right when they update). As for the staff and pet, that is something best posted in the Market section.
  23. I've done all of them now, and I've found two issues. The first is the issue in the title, the obvious lack of mods. The second issue I've noticed, though, is that the Demon Lord can get bugged out if you deal too much damage at once, becoming completely unkillable. Nuke Monks beware.
  24. And as of Prime Incursions, my suggestion has basically been added. Though they aren't present in the game for a few months, I've noticed that the last two Incursions were Betsy and the Blood Moon, so woohoo! Now here's hoping that they're more than just a slight jump above c7. I want to have to TRY to beat them.
  25. Any form of Nintendo's assistance was likely just intended for Nintendo optimization. As awesome as that would be, I doubt it'll have any effect on stretch goals.
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