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Thorgonator last won the day on August 9 2020

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About Thorgonator


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  1. Oof. I mean, at least there's some news, but as a Switch owner who also has a ps4, this isn't the news I wanted to hear. I haven't even gotten a contact email for my physical items yet (tshirt, poster, etc) and now I find put I'm probably waiting at least another 6 months to play it... It beats hearing no news at all, though.
  2. I've been waiting since I first pledged for VIP status in the kickstarter. I intend to get it for both Switch and Ps4, since it will allow the use of the same save data. I'm just unsure how long the wait will be.
  3. I've been wondering the same thing (I pledgedat the same tier), but I believe the physical rewards will ship when the Switch version releases, or so I hope.
  4. Yup. I've said the same myself. DD2 was not a perfect game, but it had a few moments. I also miss a few of the defenses. Some were horrid, I'll never miss Weapon Manufacturers. But poison dart towers, earthshatters, sky guards, elemental chaos (those were in the vanilla version, I'll never not be salty they were axed), and a bunch of others. I don't get why we couldn't get the best of both. Instead it looks like a shift towards the exact same meta we had for dd1.
  5. I can get behind that. Permanent daily gifts. It's basically a part of the game now. Also yes, please, ditch the stupid candy weapons. I used to save any legendary ones I got, now I scrap even those ones. And yes, lack of replay value for those not resetting or those who have already done things like finish Mastery is one of the main reasons so much content is basically dead for late game players. Mastery sits there, unplayed and unloved. And low level Onslaught floors have almost no draw for us high level players, as we are guaranteed reduced rewards.
  6. Yeah, can't honestly say I'm expecting any further updates, either. I know they said they weren't done with it, but they also said christmas wouldn't extend all the way to April yet I just collected a nice, festive August christmas present.
  7. I'm all for skipping it. Tower buffs in general being a meta requirement just doesn't do it for me. DD1 was a great game, and I'm glad I had the chance to play it, but man, once you hit that late game content, you had to build just such a way. This is why I was so disappointed that none of DD2's positive changes made the cut. That game was far from perfect, as anyone who has played it knows, but there were still positive aspects in there. I went into this thinking we'dget the best of both worlds, but with things as they are progressing now, it looks like we're being pushed into the same meta as DD1. I'd rather a new and unique defense than just another absolute requirement for progression, but it looms like that's where the game is headed.
  8. I just want the game to come out at all, lol. DD2 just isn't as fun anymore.
  9. EV will most likely be on all platforms. The devs have made no indication that the console versions won't have all content, at least not yet. We just have to wait indefinitely for the console version.
  10. I was hoping they'd have brought more of DD2's positive influences into the game. Sure, DD2 has flaws. Big ones. But it had a lot of cool ideas and improvements, too. The Huntress's Poison Dart Tower (I will forever miss those, and was extremely sad when I learned they didn't make the DDA cut), Weapon Manufacturers (an amazing idea, but balanced in such a way that the original intended weapon was obsolete. If it could be balanced to either use the weapon itself, such as in the form of a manufactured turret that fires it, or to have the weapon be worth picking up, it would be a fun and unique defense that would be super fun to play with), Earthshatter Towers, Sky Guards, and a bunch of other awesome defenses that would have been great mixed in with some of DD1's defenses. Instead, everything seems to just be a carbon copy of their DD1 versions, which just doesn't feel satisfying. Why bring back the same meta that people had already mastered? This was an opportunity for a new meta, a new balance... but alas.
  11. I feel ya. I was looking forward to being able to sync my Switch and PS4 profiles so I could play DDA on the go and at home using the same data. The radio silence was the worst part. The delay is annoying, but honestly understandable (considering Nintendo's demanding policies regarding third parties, AND the fact that COVID has caused just about everything to slow down), it's the lack of any sort of mention that was most concerning of all. I just want some tidbit so that I can keep being hopeful until the day comes I can finally play.
  12. Thanks! That's literally all I wanted. Just an "it's still happening". I started to have concerns when I saw new characters and such being added before I and others even had a chance to touch the base game. It helps a lot just to hear a dev say "we haven't forgotten", and that's all I was asking for, for now.
  13. Is there anything to speak of? We're approaching a year from the initial promised release date, and I haven't heard a peep about it since April. I was extremely excited for that version, and it's the reason I backed the game. Even went the extra mile and pledged enough cash for VIP status. But today I got an email talking about a new patch, and I read through the whole thing. I saw new content, even a glimpse of Captain Dreadbones, which actually looks pretty sweet. But then, not so much as a whisper of console support. I had a lot of faith in this title, but I haven't seen anything alluding to the Switch or ps4 releases in months. I want to stay positive, but it is becoming difficult to do so. I dropped a lot of money on that kickstarter and now it feels like us console players are being ghosted. For over a year how I haven't had any rewards other than some cool gold skins on DD2. I have some physical rewards, too, but those havent been shipped yet since again, no word of release date. Even just a blurb saying "don't worry, we haven't forgotten, but we're still working on it!" would be lovely. Maybe an email to us backers giving a progress report of some sort. Is it almost ready? Did you hit a roadblock? Do you have an actual progress report? Please. Something, anything, so that I know my faith and my money weren't misplaced. And don't underestimate the value of an email sent to backers with similar concerns. A lot of us would feel extremely relueved to know we weren't forgotten. We don't need constant updates, but maybe a monthly email about the current status of that release would be nice. We've been watching people playing DDA for months now wondering when we'll finally get a chance to get our hands on it. Please, don't keep us in the dark.
  14. Yeah, that's about my experience on it, too. I made a DPS EV2 specifically for that purpose about a year ago, and was mortified when I discovered that it doesn't have an effect on siege rollers. About the only use for that particular character now is killing bosses that are stuck way back in the spawn, because charged shots ignore terrain and the spawn forcefield.
  15. Unfortunately I have never heard news of this being changed or reversed. What *should* happen is that a reroll upgrade should be accepted automatically, but I suppose this is a way to prevent the use of macros to get 10/10 servos of any variety. Unfortunately, clicking past your 10/10 mod reroll won't get reversed by the devs. I totally feel your pain on it, because I've done it once, myself. Just make sure to take a second after each reroll that you're not clicking the button on reflex. I once rolled past a 10/10 Frostfire Remnants for that reason.
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