Jump to content


Chromatic Games
  • Content Count

  • Joined

  • Last visited

  • Days Won


Everything posted by LAWLTA

  1. There's going to be tons of enemies, and there's no limit to the names that we can add. As for the skins, we'll be getting a preview out for them soon (the Crystalline one is pretty amazing)! Also, from a dev stand point, the one thing we want to communicate is that we're super grateful for any and all support you guys have put out. It's seriously been a big boon for us!
  2. We're taking a radical approach and using pizza as a currency. Pineapple pizza is negative currency and explodes your wallet/bank.
  3. The current idea is that you don't get any gear until the third DLC, then you only get one piece of random gear, and it can be traded up to 7 times. Welcome to my TED talk.
  4. He's the chief crab people engineer as well, which requires a coat and hard hat.
  5. I'm Lawlta in the picture, my arms are as big and strong as a programmer's head.
  6. That fix actually should be live now, let me know if you run into again.
  7. Since we're 100% driving the direction internally, I can say what it won't be: Not a live service. We're providing offline gameplay, up to 4 player splitscreen co-op, and peer-to-peer online. Not free to play Not a DD:E, it's based off the original Dungeon Defenders, it's not a remade Dungeon Defenders. It's not going to be a MOBA, BR, or any other FotM/Y. It's going to be a Tower Defense RPG. There are people who like the DD2 model and we're going to continue to support it. That said, there are also people who want something more based on the original Dungeon Defenders, and we're using all the great things about DD1 to make this Dungeon Defenders: Awakened. If you doubt us even after us explaining these things, that's perfectly fine, but as a developer, I would go kicking and screaming if we changed our course that we've presented to people to trust us and back us this early.
  8. It's something we're working on a fix for, but they are correct, it's just not showing up (they are actually there). I'll keep you all updated if we have a hotfix coming out for this (and a few other things).
  9. LOL, the next update will not be 300 MB, it'll be much bigger than that. It was a second round of the same hotfix that was pushed out previously (for PC only, being applied to PS4 and Xbox with our update), back-end changes, and the ability to additional ways to measure performance and where things could be improved. As for the update itself, our current goal is to have it out the first half of April. We're getting almost everything into an RPG testing state for this week and then we'll go through their feedback, iterate on it, fix any bugs that are discovered, rinse, and repeat. GDC is also next week, and a handful of us are going to be out for that week (got to make sure DD:A is going to have all the sweet advancements it can). This is all while we're also doing DD:A work, we're really putting in the hours to make sure both projects are getting love.
  10. We greatly appreciate any support, any backing is HUGE to us! The support that we've received from Kickstarter, alongside the incredibly kind and encouraging comments we've received has us working in 7th gear. All together it goes a very long way. <3
  11. Defenders! We recently made the announcement that we'd be able to do a release for Dungeon Defenders: Awakened on PC, Switch, Xbox One, and PlayStation 4. This means it is NO LONGER a stretch goal, and if we meet our goal DD:A releases on all four platforms guaranteed. For more information, check out our Kickstarter Update here! For Etheria! The Dungeon Defenders: Awakened Team
  12. We're not commenting on anything specifically being final as of now, but we have a lot of improvements planned! :)
  13. Just to clarify, there is zero money taken out of your account at the time of your pledge. It only gets taken out after the Kickstarter campaign accomplishes it's goal.
  14. We'd be dummies if we didn't! Both games have flaws, and both have very great things in them. We're wanting to continue to evolve the series by combining the great things to make a great game. Just overall, for this thread and any others like it, if people like DD1 or DD2 better, that's perfectly fine, but it'd be a HUGE waste of time to try and argue which one is better, because it comes to a matter of preference and taste. Don't try to poke and troll one another, because we're not making a game just for one group of our players, we're trying to make a game for all of our glorious Defenders. Also Defenders aren't trolls, because trolls are in league with the Old Ones army. If you're a troll, you get a bouncing blockade tossed at you, knocking you into a geyser trap, and you take off like team rocket blasting off again. Be good to each other.
  15. Our bare minimum goal is PC and Switch. We're going to release on Xbox and PS4 regardless, it just might come a little bit later. The Kickstarter provides resources for us to make it happen faster so they can all release at the same time.
  16. You could if you back the kickstarter :)
  17. LAWLTA

    Hotfix 4.3.5

    Greetings Defenders, This morning we released Hotfix 4.3.5 for PC, with PlayStation 4 and Xbox One receiving the hotfix in a later larger update. We'll be monitoring the result of this hotfix carefully to watch how it affects performance. Bug Fixes Made back end changes to improve general performance and connectivity. Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch Stay tuned for more info! For Etheria! The Dungeon Defenders II Team
  18. We want as many platforms as possible, and aren't locked to any one currently.
  19. Kickstarter controls all payment options. We'll plan on having a backer-specific shop after the Kickstarter ends that will offer ways to back us if you were not able to during Kickstarter.
  20. I'll go through and do a quick answer for each of these, though there's a decent amount that there's not an answer we're ready to put out yet, and everything answered here is more or less subject to change (doesn't mean it will, most likely won't): Inventory accessible wherever you are during build phase, or in your tavern. N/A N/A For online multiplayer, potentially. No microtransactions. Exploring options. Pets in DDA like in DD1 is the plan. Not currently planned See above N/A If it’s in DD1, it’ll most likely be in DD:A. N/A N/A N/A N/A N/A N/A No Like DD1, better understanding of stats. N/A N/A We have plans on eradicating this. Examples like Monster Hunter and even what the CDT guys have implemented are similar to our plans. N/A
  21. You can still apply and we'll look into it! :)
  22. Bigger post can now be seen here!
  23. That's our projected release date, things can potentially change, but we'll be very transparent about any changes. Realistically though, that's our plan.
  24. This is a bit too early to be answering a question like this. It's stuff we want to do for sure though! :)
  • Create New...