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[CG] LAWLTA

Chromatic Games
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Everything posted by [CG] LAWLTA

  1. There's a couple of PS4 issues we're aware of. One of them has to do with Proton/WM and the water servo, the rapid application is doing some wonky stuff on PS4. Another is a backend issue. We're working towards getting them taken care of.
  2. We've got a middle ground coming, a phase 3 (though it's smaller than phase 2), that should sate both of the desires from users on both ends of this topic. :)
  3. Some of the stuff you are saying here are not intended interactions (short stun durations on initial stun for example, that don't give you long enough to deal with the enemies). We'll have more word out on this soon, but there's stuff with DR that we're looking into. :)
  4. We've got a buff coming to fissure in our next patch. The "map being covered in snow/ice for the secret" feedback is completely understood and is on our radar. It's a more involved process to change this, but we completely get where a lot of you are coming from.
  5. If this is the case, it looks like we have a Scrooge in our midst. If this is actually happening, then I believe it was setup as a vendor (similar UI), and it had to have a not 0 value assigned to it. Or it's a secret Scrooge. I'm going with secret Scrooge, final answer.
  6. If anyone disagrees, they might be an Old One in disguise. Fissure we're looking at (a ton of great feedback on it), can't comment on the rest currently. "Rock solid" feedback ;)
  7. I'd ask you to really reconsider what you're saying here. I try to be as active on all of our social platforms answering as many questions as possible and addressing any feedback that warrants it. You can see my post history and who I respond to, which is pretty much everyone that raises a concern in a constructive way (some people posting for the first time on the forums, or having very few posts at all). Taking an approach of (this is paraphrased) "they won't listen to me, I'm not Juicebags, dumb garbage changes", you probably won't be met with a lot of openness and communication. We'll investigate the pain point that you're conveying, but it's not healthy for the community and us to approach and encourage that kind of feedback process. We are reactive to the needs and wants of our entire community, and we take all the feedback we get very seriously. However, the community is a large group, and just because we make a change or add something that you don't necessarily enjoy, doesn't mean others don't. We're not a group of evil people looking to make people suffer, we want the game to remain healthy and for players to have fun with what we make. We have the humility to admit that we may not get it right the first time, but give us constructive feedback, and we'll try our hardest to get things into the most enjoyable state possible.
  8. This is something we'll be sure to investigate for future events like this. We're unable to change it this time around, but the event will be going for quite some time, past December.
  9. The drop amounts are the same as before the update, sounds like some small sample RNG. We've seen some people getting Mods much faster and seeing 10/10's withing very few rerolls. The only change we made was to ensure that there were no more crazy extremes without seeing any for prolonged periods of time.
  10. Definitely some solid feedback, it'll take some time to investigate the possibility of this, but we will look into it. :)
  11. We are 100% about this. We've been soaking in everything that players are saying and are going to be taking steps to polish these changes even more. :)
  12. We fixed this issue, the tooltips on the flairs was wrong, it correctly shows that it unlocks at 40.
  13. That's a Drake helmet flair from Defender Packs on the Ebonfire Warlord Squire skin.
  14. The Quickstart Pack will not be coming back. It was causing issues with players who already owned all bags. However, bags are 50% off, with the sale lasting past December.
  15. There are DLC's available, if you do not see them, try restarting Steam. One thing that we noticed a while back was players wanted new DLCs to purchase, so we've been consistently updating them. The packs are going to be available at the very least until our next update. We apologize for any inconvenience this may have caused you.
  16. Greetings Defenders, The cold winds from the west are here, bringing Dungeon Defenders II: Drakenfrost with them to Steam and PlayStation 4, with Xbox coming later today! We put out a Dev Log showcasing some of the work that’s gone into the update, as well as a Dev Stream debuting some of the goodness coming. In this patch preview, we’ll be talking about those systems a little more in-depth to hold you over until the Update Notes are released. Let’s get to it! Drakenfrost Keep Drakenfrost Keep has recently been re-discovered by members of the intrepid Etherian Explorer’s Guild. The Explorers were guided to its location by a tattered scroll discovered in the Mages Council Library. The scroll alluded to an ancient sealing ritual used by the early Council to seal away the powerful Generals, commanders of the armies of the Old Ones. The scroll detailed the Keep’s location with cryptic hints about “requiring the ultimate sacrifice” to seal away evil’s essence into “a vessel unlike the Eternia Crystals”. This is the newest map to Dungeon Defenders II. Some old school Dungeon Defenders fans will notice a lot of similarities to the Royal Gardens map, but don’t get comfortable, as there is a lot more danger to this map to take on. We’ll touch on this map more overtime, we’re excited to see the different builds that arise to take on the challenges that wait. Drakenfrost Keep is available in a new Adventure that includes Drakenfrost Resort (previously known as the Hotspring Map) AND in Expeditions. Winterfest is Here Head to Town or your Private Tavern to take part in Winterfest! Visiting everyday gives the opportunity to take a present from the giant festive tree located next to the Scavenger in Town, and next to your vault in the Private Tavern. This tree contains one of three gifts: Epic Gift Contains one of four holiday themed weapons for the Squire, Apprentice, Monk, and Huntress. Mythical Gift Contains one of four holiday themed weapons for the Squire, Apprentice, Monk, and Huntress. One regular Defender Pack One random Shard container (1 Shard) Legendary Gift Contains one of four holiday themed weapons for the Squire, Apprentice, Monk, and Huntress. One Mythical Defender Pack One random Shard Pack (5 Shards) In order to obtain the items, approach the tree and hit the appropriate button that appears to receive your wonderful gift! The weapons that come from these gifts ARE tradeable, and follow the same rules as any other tradeable item (they cannot be traded if they are upgraded in anyway). These items also scale to your champion score up until the Chaos VII 6/10 upgrade level. For the season of Winterfest there’s also a pretty amazing sale going on. Inventory bags are going to be 50% off and the Material Vault is ~33% off. The Material Vault now holds 9,999 instead of 999 for each slot, and it also includes both new reroll materials, these changes are applied to currently owned Material Vaults as well. Supplies aren’t limited, but this sale isn’t going to last forever! Winterfest is going to be on for quite a while, lasting past December. This gives you plenty of chances to get all four weapons and some nice Shards and Defender packs along the way! Oh, and of course, don’t eat the yellow snow. Elemental CombosElemental Combos received a lot of attention in the Drakenfrost Update. We spent a lot of time making all the debuffs in the game more uniform so that they all applied the same effect. For instance, all oils now work the same, previously some slowed certain mobs, some didn’t. Oh also, ALL water damage now drenches, including water mods (both chips and servos)! This is our first phase on improving this system, something a lot of Defenders have asked for a very long time. We’re only able to add this system because of our Diminishing Returns system. Diminishing ReturnsThis is a new system that we’re adding to the game, something that is a staple in a lot of different types of RPGs. A lot of players really LOVED the Weapon Manufacturer’s Mod “Shocking Revelation”, it brought a really awesome stun and a good chunk of damage with it, and a lot of Defenders immediately set off to get it. Eventually we had to nerf it a little bit to bring it in line with other Mods, but we loved the allure it provided for players. If we wanted to do anything further with Mods like this, we needed to implement a system that didn’t make stun crowd controls negate all future content and negate any future Mods/features that weren't a stun with a different color (because anything less would not be as good). Enter Diminishing Returns. This system allows you to crowd control enemies, but after using it back to back the effect loses its strength. After a short while of not being affected by crowd control effects, enemies are able to be crowd controlled again at 100% efficacy. We’re able to buff up blockades during this update as well, and potentially give them even further functionality in additional updates! We’re going to be very responsive to feedback on this, but it allows us to do a lot of cool stuff in the future. That means new Mods, any new heroes, and MUCH more we can’t talk about just quite yet can now have a lot of epic moments and crazy amounts of power without worrying about it not being as cool as strong as a 100% stun up time or so strong that it disables every enemy that has existed, currently exists, or will ever exists. This opens up the doors for some amazing things! Mod ImprovementsPreviously we talked about Mods receiving changes in phases. In Phase I we more than doubled the drop rate of 10/10 Mods, as well as buffing all 6/10, 7/10, 8/10, and 9/10 drop rates. This means that 1/10, 2/10, 3/10, 4/10, and 5/10 Mod drop rates were lowered. We promised a Phase II with this update, and we are delivering! Perfect 10/10 Mod drops before the update on average appeared within about 4 hours of active gameplay. We’ve received a lot of great feedback from players enjoying this change. However, it really stinks to be an outlier and it take a very long time to get a 10/10. The first change of Phase II is that it now on average takes about 10 hours of average play to get a GUARANTEED 10/10 Mod. If you play with more players, because you’re seeing more Mods, the amount of time this take drops significantly, taking almost half of the listed times. Mod Rerolls are available in the following areas: Expeditions Drakenfrost Maps drop 2 Reroll Materials Onslaught Drakenfrost Maps drop in the following amounts Floors 28-35 drop 1 Reroll Material on Drakenfrost Resort Floors 35-59 drop 1 Reroll Material on ALL maps, and 2 Reroll Materials on Drakenfrost Resort Floors 60+ drop 2 Reroll Materials on ALL maps, and 3 Reroll Materials on Drakenfrost Resort We provided ways to farm them outright for the Defender who may want to take it easy in Chaos VII, or while progressing so even as you’re climbing Onslaught you’re able to take part in this new material and are even rewarded for taking on harder challenges. Inventory ImprovementsThese are things we’ve had in the works for a long time. This portion of the update has A LOT of quality of life improvements that get you out of your inventory faster and into the action. The changes include: Auto Sort Auto sorting now sorts your bags by actually moving all the items, previously provided a visual update only. The sorting goes by item type and Gear Score, but is a big update to the previous system Shard Sorting Shard sorting logic has been updated. It now prioritizes the following. Sorts by Defense Shards first, and then by Hero shards After sorting between the two types, Shards are sorted alphabetically. Mod Sorting On the “Filter By” tab, the right most tab in the inventory, there is a new icon for Mods. This filters your best Mods first. This makes long play sessions easy and quick to check if there are any of those GLORIOUS 10/10’s just sitting in your bags. Numbers on the bottom right correspond to what the highest Mod quality is on the item. Numbers are white intentionally to make it easier for colorblind players to see what the number is. Mod Inspect By holding down Shift, you can now see the highest Mod quality of an item in the bottom right. General ChangesVicinity Targeting This is a new way to interact with players. This allows you to target other players, keep them targeted, and choose to do a variety of things: invite them to party, inspect their shop, and more interactions when Communities are implemented. Material Vault Changes We received a bunch of feedback regarding the Material Vault. Previously it allowed you to store 999 of specific materials in each slot. Now you are able to store 9,999 IN EACH SLOT! That’s not all, the Material Vault now also has spots for the Primary Reroll Material and the Mod Reroll Material. So much space for activities! Social Menus There's been a social menu added next to your abilities and towers on the main HUD. This brings a bunch of quick functionality when interacting with others! Enemy Spawning We took additional passes at enemies getting stuck in spawn, but also fixed a big issue where enemies were going underground for a while and coming out of the ground later on in their path, bypassing blockades. We’re going to be keeping a vigilant eye on this, so please provide feedback on this if you see anything! Console Voice Chat We have now provided an option that allows you to disable voice chat in social hubs, Console player rejoice! You can now opt in to hear all the great music choices of your fellow Defenders. And by great, we mean potentially terrible. It’s usually terrible. Victory Chests Tired of waiting for your legendary loot to come out of that chest as you’re playing with other Defenders and getting so much more? Well that wait has been significantly reduced. When you open the Victory Chest, all your loot comes shooting out all at once. When playing with three other Defenders it looks like a legendary shotgun explosion. Oh, and before we forget, if you don’t open your Victory Chest before moving on, all the items inside are sent to your inventory. If your inventory is full, then it goes to the Scavenger. Never miss out on Victory Chest loot again! CommunitiesThis is a feature that we’re also wanting a lot of feedback on. We’re releasing it initially on Steam, almost as a beta test of the feature. It’s a system that allows up to 30 people to be in a structured group, and you can be in 5 Communities at a time. These groups can talk to each other regardless of where you are using the chat system, invite one another to groups, and more. We’re wanting to build even more off this system, but it’s something you’ll have to get your hands on and see. Communities are coming later in this patch after we've given it a little more polish. Balance ChangesAbyss Lord Towers Colossus Health scaling increased to 600, was previously 430. Skeletal Orc DU cost lowered to 35, was previously 40. Apprentice Towers Arcane Barrier No longer allows enemies to pass through it while exploding. Shards Frost Power Defense Power scaling changed to (9 + 1 per level) from (10 + 2 per level). Max gilded is now 33%, previously was 58% Dryad Towers World Tree DU Cost lowered to 25, was previously 30. Lavamancer Towers Maw of the Earthdrake Defense Unit costs reduced to 50 DU, previously was 60 DU. Defense Health Scaling increased to 300, previously was 200. Fissure of Embermount Adjusted overlap to match that of similar towers (Flame Aura, Weapon Manufacturer, etc.) Mystic Towers Viper’s Fang Upgrading the Viper’s Fang now allows you to bubble up to 5 enemies. Squire Towers Training Dummy DU Cost lowered to 25, was previously 30. Bug FixesFixed an issue where the first bag in an inventory would visually not load. Fixed an issue when selling items that other items would be put in their place. Fixed an issue with Dryad’s Angry Nimbus that caused it to target enemies within the spawner. Fixed an issue with Dryad’s Hornet’s Nest not dealing elemental damage when using an elemental mod. Fixed a VFX issue when killing Betsy while she was breathing fire. Fixed a variety of DPS tooltip calculations Fixed an issue where Floor 40 Onslaught flairs were labeled with the wrong floor to attain them. Fixed an issue where Replay From Wave refunded Level 1 Tower mana if they were upgraded. Fixed an issue with gamepad focus moving when buying the last item from a shop. Fixed focus issues with Pet Stat reroll UI for gamepad. Fixed an issue with the Initiate, Gunwitch, and Huntress’s stat changes via various Ascension talents. Fixed an issue with Favorable Winds mod proccing off any kills, not just primary attack kills. Fixed an issue with the amount of XP given from Drakenfrost Resort in Expeditions. Fixed an issue with the Dark Arts Arcane Barrier not displaying properly. Adjusted tool tips for items on the ground when using 4K settings. Fixed an issue on Xbox where Defenders would get stuck on the main menu. Adjusted the Vanguard’s collision so that it better matches his shield. Fixed an issue in Assault on the Throne Room where destroyed subcores would not spawn enemies. Fixed an issue with Ancient Life Steal only healing for 5% when at 5+ points. Adjusted the difficulty of Forest Crossroads and Wyvern Den. Fixed an issue with UI layering issues when purchasing or creating a hero. Forest Ambush now has less amount of kobolds blowing up your lanes.’ Fixed an issue with the My Deck button going gray after deleting a hero. Betsy’s overall damage reduced. All Adventures difficulty lowered across the board. Fixed a visual issue with the Harpy’s blinking animation Fixed an issue where EV2’s Buffer Chip worked on other heroes. Known IssuesIf chat is gray, deleting your ini will fix it and give you colors. Keybindings were reset with this update because of Communities being added. On PlayStation 4, when in-game and quitting to the main menu, you may run into issues logging back in. Just restart the game and you should get back in. The following Elemental Effects' durations are not working the correct length: Onsen Bath, Maelstrom, Water Chip/Servo, Freezing Rain, and Drenching Strikes. DPS Tooltip for Hornet's Nest is showing debug stats (get it, because they're bugs). What’s Next?There’s a lot we’re experimenting with in this update to make the future of Dungeon Defenders II as great as possible. We’re welcoming all the feedback that you can provide on it, but of course make sure it’s constructive, it’s the best way to ensure we can make the best changes as fast as possible. Social DefendersTo get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  17. Greetings Defenders, The cold winds from the west are upon us, bringing Dungeon Defenders II: Drakenfrost with them! We put out a Dev Log showcasing some of the work that’s gone into the update, as well as a Dev Stream debuting some of the goodness coming. In this patch preview, we’ll be talking about those systems a little more in-depth to hold you over until the Update Notes are released. Let’s get to it! Drakenfrost Keep This is the newest map to Dungeon Defenders II. Some old school Dungeon Defenders fans will notice a lot of similarities to the Royal Gardens map, but don’t get comfortable, as there is a lot more danger to this map to take on. We’ll touch on this map more overtime, we’re excited to see the different builds that arise to take on the challenges that wait. Elemental CombosSpeaking of different builds, Elemental Combos received a lot of attention in the Drakenfrost Update. We spent a lot of time making all the debuffs in the game more uniform so that they all applied the same effect. For instance, all oils now work the same, previously some slowed certain mobs, some didn’t. Oh also, ALL water damage now drenches, including water mods (both chips and servos). This is our first phase on improving this system, something a lot of Defenders have asked for a very long time. We’re only able to add this system because of our Diminishing Returns system. Diminishing ReturnsThis is a new system that we’re adding to the game, something that is a staple in a lot of different types of RPGs. A lot of players really LOVED the Weapon Manufacturer’s Mod “Shocking Revelation”, it brought a really awesome stun and a good chunk of damage with it, and a lot of Defenders immediately set off to get it. Eventually we had to nerf it a little bit to bring it in line with other Mods, but we loved the allure it provided for players. If we wanted to do anything further with Mods like this, we needed to implement a system that didn’t make stun crowd controls negate all future content and negate any future Mods/features that weren't a stun with a different color (because anything less would not be as good). Enter Diminishing Returns. This system allows you to crowd control enemies, but after using it back to back the effect loses its strength. After a short while of not being affected by crowd control effects, enemies are able to be crowd controlled again at 100% efficacy. We’re able to buff up blockades during this update as well, and potentially give them even further functionality in additional updates! We’re going to be very responsive to feedback on this, but it allows us to do a lot of cool stuff in the future. That means new Mods, any new heroes, and MUCH more we can’t talk about just quite yet can now have a lot of epic moments and crazy amounts of power without worrying about it not being as cool as strong as a 100% stun up time or so strong that it disables every enemy that has existed, currently exists, or will ever exists. This opens up the doors for some amazing things! CommunitiesThis is a feature that we’re also wanting a lot of feedback on. We’re releasing it initially on Steam, almost as a beta test of the feature. It’s a system that allows up to 30 people to be in a structured group, and you can be in 5 Communities at a time. These groups can talk to each other regardless of where you are using the chat system, invite one another to groups, and more. We’re wanting to build even more off this system, but it’s something you’ll have to get your hands on and see. Communities are coming later in this patch after we've given it a little more polish. Inventory ImprovementsThese are things we’ve had in the works for a long time. This portion of the update has A LOT of quality of life improvements that get you out of your inventory faster and into the action. Sorting improvements, identifying perfect mods, and more are coming. There’s more information coming with tomorrow’s update! What’s Next?There’s a lot we’re experimenting with in this update to make the future of Dungeon Defenders II as great as possible. We’re welcoming all the feedback that you can provide on it, but of course make sure it’s constructive, it’s the best way to ensure we can make the best changes as fast as possible. The update is live tomorrow, so start a fire, things are about to get cold! Social DefendersTo get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  18. Rerolling to get a 10/10 Mod is going to take quite some time. Exglint's number is not the actual amount, but he's right with the general thought. We want to help players work towards the ones they want, but it's not going to be just giving them away every other map. There's still that moment of "Oh hell yeah!" when you get a perfect Mod through rerolls, because it's going to be a journey, just one with multiple paths to take.
  19. Greetings Defenders, There’s a ton of new features and content on the horizon, so it’s time to give a little inside peek as to what’s coming in the next update for Dungeon Defenders II! Mod improvements, elemental combos, blockade buffs, and even more (somethings we aren't even talking about just quite yet) await in this update. Let’s get into it! Alec “Lawlta” Saare — Community Expedition Leader What’s up everyone, you know what it do! We’ve been working incredibly hard on getting this update out to you before the new year and really put in some serious time. While there is new content coming (the new map looks amazing, there’s some image down below), we did a really big push to make a lot of systems feel a ton better. A little while ago we improved Mod drops and promised that there was a Phase II for this system, and Mark will cover the changes coming down below. Players want Elemental Combos to be awesome, so we went through and did our Phase I pass on them, with more coming in future updates. There’s been a lot of feedback on Blockades being viable, and boy did we bring the heat with them. There’s additional features that are coming, you’ll see most of them laid out in the patch notes that come with the update. We’re excited for you to get your hand on this update, we’re just polishing things up a little bit before we release it. There’s a Dev Stream tomorrow (December 7th) 3PM EST where we are going to show some of them off. Don’t miss it! Smooches, Lawlta Mark “Telflon” Telfer — Technical Designelf Hey Defenders! It’s been a while since we’ve last spoken! I’ve been doing a ton of MOD-related work over the interim, but alas, I was threatened by Lawlta to keep it all under wraps. Luckily, tis finally the season of giving, and I’ve been given the okay to give you some major bean spillage on what I (and the other Trendy elves) have been up to in our workshop. Recently, the Trendy elves had started seeing a huge amount of holiday wishes come our direction and all said the same thing. They said, “Santa Lawlta, all I want for Christmas is a perfect MOD.” Many of you felt that it took way too long to find those perfect Qualibean™ MODs and that waiting forever was just no fun! I knew I had to do something about it fast, lest I find myself on the naughty list in perpetuity. I grabbed a bottle of spiked eggnog, locked myself into a room, and set out to right this issue once and for all. Thanks to the copious amounts of eggnog I drank, my memory gets a bit fuzzy after that, but a few days later I woke up and Lawlta told me that the rates for higher quality MODs had significantly increased with our last hotfix. Apparently, I had more than doubled the rate of perfect MODs and had substantially increased the drop rates for MODs of quality 6 and above! Presents for everyone! On average, you should see a perfect MOD about every four hours of active gameplay. Gone are the days where the ground is cluttered with nothing but MODs as red as Rudolph's nose. You should now be seeing far more green MODs in the mix (a Christmas Miracle)! Now I know what you’re thinking, “Mark! The increase to drop rates sounds fine and dandy, but you see, I have a problem. That problem is bad luck. It’s a condition that I’ve had since birth and RNG has picked on me for it my entire life. Even though you’ve increased the drop rates, Mark, I still don’t think I’ll ever see anything good. I’m just too darn unlucky!” Well, dear player, I have a revelation to make. I too am afflicted with this most heinous condition, and I feel your pain. Playing 50 hours and still not seeing a perfect MOD feels worse than getting a lump of coal in your stocking! I knew that if I truly wanted this update to bring good tidings to all (especially myself), I would have to be sensitive to those in the community who share this affliction. Well, fear not! This new update brings with it a solution for even the unluckiest players. We have built a system that GUARANTEES that you will get a perfect MOD if you go an extended period of time without seeing one. If you haven’t seen a perfect MOD in about ten hours of active gameplay, then we will guarantee that a perfect will drop for you! That’s right! At worst, you’ll see one perfect MOD in less than 10 hours (as long as you are actively playing). And do you wanna know a secret? If you play in multiplayer and get the legendary loot bonus, the amount of time it takes to guarantee this perfect MOD gets drastically reduced. Don’t tell Lawlta I told you, or back onto the naughty list I go. So now we’ve increased the perfect MOD drop rate, and guaranteed that even the unluckiest defenders will see them. But this still doesn’t fulfill the other biggie on people’s holiday wish list. Sure, seeing A perfect MOD is great, but ultimately what you are looking for is THE perfect MOD. There’s always something specific you have in mind that you KNOW will make your build perfect, and that’s the thing you really want a chance at getting (I’m looking at you, perfect tenacity). It is with great excitement that I announce the introduction of a brand new material, MOD rerolling! MOD rerolling lets you improve your chances of getting the specific quality MODs you want in more of a targeted way. Playing maps in our new region will guarantee you a drop of these awesome little guys, and the potential that they possess is amazing. You’ll be able to invest in your favorite MODs and guarantee yourself a risk-free chance at making it better each time you complete a map. This is a game-changer, guys. This reroll material makes the time it takes to get THE perfect MOD you are looking for in a fraction of the time that it takes right now. This is big. So to recap: Perfect MODs drop rates were more than doubled in our last hotfix. Six to Nine MOD drop rates were increased too. This update brings with it a new system that guarantees unlucky players a perfect MOD drop in less than 10 hours of active gameplay. MOD Rerolling is being introduced and this gives you a targeted way to invest in your favorite MODs. It lets you get a favorite MOD to perfect in a FRACTION of the time it would take to see it dropped. Now all of that is super exciting, but I still have more in my bag of gifts, Defenders. We’ve heard you when you’ve said that you want to spend less time in menus and more time whacking gobus in their very punchable faces. It is with great excitement that I can announce MOD quality filtering in the inventory. In our new update, the “Filter By” tab (the last tab in your Inventory) now includes an option to filter by MOD quality. Selecting this option groups equipment by the highest quality MOD on it, highest to lowest, and then displays that number on the icon of the equipment itself. That means that you can visually scan your equipment with ease and find high quality MODs in a jiffy. Tune into the Dev Stream tomorrow at 3pm EST to see for yourself. We’ve also adjusted the way Shard sorting works too. In the new update, Shards are sorted together by type and then alphabetically. For example: all defense (green) Shards are grouped together when sorted, and will be listed in alphabetical order. This makes it way easier to find the Shard you are looking for and should cut down the amount of time spent in menus substantially. We’re open to any feedback after this goes live, but we’re excited to get these changes to you! The elves at Trendy are looking forward to the release of this update and can’t wait to see you play it. We’re far from finished when it comes to improving MODs in the game, so your continued feedback is always appreciated. Happy Defending and Happy Holidays! Love, Mark Eric “Petire” Petrie — QA Designer Hey all, I’m just going to get right into it! The focus for me this update was allowing players to have more choice and agency in what they use while feeling powerful based on their setups. I’m going to go over our first step in expanding two different systems that happened to work very well together. The first one is the Elemental Combo system. We think it’s a great way for players to expand on making builds they truly feel are their own. The problem with the elemental combo systems in the past were either they were the ONLY way to build, or they were completely useless. The reason for this was not the Elemental Combo system itself but more the ability for players to stack Crowd Controls over and over again to increase damage output beyond expected values, completely stunlocking enemies. Allowing players to pick what kind of towers they enjoy using and use those in nearly every circumstance (as long as they put the time and effort in to get the mods/shards for those towers) is a cool and interesting aspect a RPG Tower Defense can have. For instance, having your Cannonball towers oil enemies so your flame aura begins an ignite, or allowing your Skyguard to stun enemies knocked up from geyser. Those are cool and interesting interactions that we want players to feel good finding and discovering for their first time, but not have them make all content trivial. This is not the final stage of our combo system, but rather a first step. We’re hard at work on back end systems that need to be altered in order to future proof additions we create, and of course give our amazing artists enough time to go forward and make awesome visual effects (so awesome you may shed a tear) to show off new and amazing combos. Another quick thing I want to talk about is Blockades. Blockades have decreased in use ever since we added shards, and even more so with Mods, because Crowd Control effects are too powerful on our enemies. The reason for this is the many instances of Crowd Control available at any point and time without any kind of cooldown on using them. Enter Diminishing Returns. Diminishing Returns allow certain passives and shards to increase their base values everytime any Crowd Control is applied to an enemy future CC’s will have less effect. There’s more to talk about on Diminishing Returns being added, but by adding them in we’re able to make Elemental Combos a lot more interesting, create even MORE Elemental Combos in our future patches/updates, AND buff Blockades so that they are part of your builds. All of these changes are because of feedback we received from so many of you, and we’ve done a lot to make them feel good. Activating my trap card, Petire Daniel Diaz — World Builder Hey everyone! I’m Daniel Diaz, and I want to share with you some of the work we’ve put into the next map coming to you all very soon. Our main inspiration for this level came from Game of thrones (specifically Night's Watch, Castle Black) and some awesome concepts by artists at Trendy. We had lot of fun working on it. I remember I started working on the front of the castle, if you wonder about the workflow just take a look at the pic below. Finally, one of the biggest challenges for this level on the world building side was to create the ice cavern and backgrounds for the level (we had no concepts for them) so we had to explore and use our imagination. We can’t wait to see you all conquer this frozen castle and reap the rewards for doing so! Thanks everyone, Daniel What’s Next?Our Dev Stream is December 7th, @3 PM EST. Be sure to come join us, check out all the epic snow covered goodness, system changes, and hard work poured into this update. Oh, also, you know, maybe win some prizes coming with this update! To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  20. Just because we talk about one system being worked on, doesn't mean the other aspects of the game are going to be neglected. Of the list, the thing we're not going to focus on is new Chaos levels, as it creates a larger gap in our player base than we currently feel is needed. However, the others are definitely BIG focuses.
  21. You AP'd over 25 times in the month of September alone. I'm not sure the point that is trying to be made in this thread, but it is incredibly misleading to say it's been OVER 6 months, when it most definitely has not been. If it was 6 months to today, you were AP 3 at that time, which you would not be on the leaderboard at all currently.
  22. Greetings Defenders, We have sent out instructions to Wikifenders we've accepted. The majority were sent through Discord, but for those without Discord, they were sent through Forum private messages. There's an initial setup phase and then changes should be starting shortly. We want to extend a thank you to everyone who applied, we are so proud at how many wanted to help make the community a better place through education. The team put together now is not final, as we'll need to make sure the amount of work done is manageable by the size of the group. There's more coming soon, we're excited to get things moving! Lawlta Community Manager
  23. In our next patch, which is actually very close. probably by the time it’s almost too late lol. gonna be out like days before christmas and stay until summer Well for you, we can create special instances to ensure this if you'd like. :)
  24. The gem mine is available to be purchased every 30 days, so if you purchase it today, you'll be able to get another one 30 days later :).
  25. If we say we're looking into something, especially of this scale, there's no way we'd get it out within a few weeks. Being that it's something that potentially effects the economy, ancient power, and progression for all players, we need to be very careful and put in the time.
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