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LAWLTA

Chromatic Games
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Posts posted by LAWLTA


  1. Defenders!

    We've been out at GDC and have knocked out goals, which thank you so much for all of your support. We were wanting to wait until we got back to get this out, but we're putting it out now! Since we're on the go, I'll be posting on Mark's behalf (he said someone only with superb wisdom such as myself could do so):

    Hey Defenders,

    While all of the Kickstarter awesomeness has unfolded (and it keeps climbing, which is awesome because it gives me more design work <3), we’ve been pouring over the feedback that we’ve gotten on our brand spanking new forums. I’ve been looking for an excuse to make my first post on here (haha he's not making it, but it is me, Lawlta), and luckily, there was one particular thread that caught my eye on the other day. A lot of defenders continue to have a rather lively conversation about loot acquisition for DDA. I thought I might take a moment and share my thoughts with all of you.

    Tower defense is the soul of Dungeon Defenders, but loot is its heartbeat. It serves as a catalyst for creativity, a reward worth chasing, and a means to push towards new and exciting adventures. We’ve learned a ton from the approaches that DD1 and DD2 took with loot, and I wanted to offer you a glimpse of our guiding principles that are helping shape DDA’s loot acquisition:

    1. The steps to get a piece of loot is clear and attainable. You are able to set a goal for yourself and intentionally target the loot you wish to obtain.

    2. Targeting loot DRIVES you toward the most exciting content available to you. You are not forced to replay content that you’ve out-leveled and no longer find engaging.

    3. DDA contains pieces of loot that are incredibly special. These items inspire you to partake in a long-term journey across the entire game. They are a reward for the most skilled defenders with the wherewithal to conquer some of the toughest challenges of Etheria.

    4. This special loot empowers you to take on the most epic fights that the Dungeon Defender universe has ever seen. These fights are an intense crescendo that let you take full advantage of the loot you earned and reward you for your mastery, effort, and dedication.

    I can’t even begin to tell you how excited I am for the future, and how humbling all of your support has been thus far and in the future! Dungeon Defenders is starting a new chapter and I can’t wait for what’s to come, not only as a developer, but as a player who loves Dungeon Defenders with all his heart. We are still having active discussions on much of the game’s design and are using your feedback to help drive us forward. Please keep it coming and know that it shapes all aspects of DDA.

    Love,

    Mark Telfer
    Lead Designer
     

    • Like 11

  2. There's going to be tons of enemies, and there's no limit to the names that we can add. As for the skins, we'll be getting a preview out for them soon (the Crystalline one is pretty amazing)!

    Also, from a dev stand point, the one thing we want to communicate is that we're super grateful for any and all support you guys have put out. It's seriously been a big boon for us!

    • Like 1
    • Thanks 3

  3. 2 hours ago, Popfuse said:

    Ah yes Dungeon defenders 2 the sequel to dungeon defenders eternity.  I am really disappointed by all of this. Cool trendy or chromatic as they go by isn't dead. This is good. However I invested in two dreams that were never realized and I can't help but worry about supporting them again. I have what can charitably be considered 0 faith in this game. Are we getting another live service cash grab? Maybe. Are we going to get a 1/4 baked remake of DD1 like eternity? Maybe.  Are we going to get a DD moba? Maybe. But with any luck they might just be able to pull off catching that lightning in a bottle. But if this fails I don't think I can trust any of their games ever again. 

    Since we're 100% driving the direction internally, I can say what it won't be:

    • Not a live service. We're providing offline gameplay, up to 4 player splitscreen co-op, and peer-to-peer online.
    • Not free to play
    • Not a DD:E, it's based off the original Dungeon Defenders, it's not a remade Dungeon Defenders.
    • It's not going to be a MOBA, BR, or any other FotM/Y. It's going to be a Tower Defense RPG.

    There are people who like the DD2 model and we're going to continue to support it. That said, there are also people who want something more based on the original Dungeon Defenders, and we're using all the great things about DD1 to make this Dungeon Defenders: Awakened. If you doubt us even after us explaining these things, that's perfectly fine, but as a developer, I would go kicking and screaming if we changed our course that we've presented to people to trust us and back us this early.

    • Like 7

  4. 8 hours ago, Paloverde zfogshooterz said:

    Hmmm....if that's the case, hey, at least it's not def packs not giving anything squat.

    Still, I think I'll save mine for when it's fixed. As I do reroll my def packs content, I want to know whether it's giving dupes/pet stuffs or something new.

    It's something we're working on a fix for, but they are correct, it's just not showing up (they are actually there). I'll keep you all updated if we have a hotfix coming out for this (and a few other things).

    • Like 1

  5. LOL, the next update will not be 300 MB, it'll be much bigger than that.

    It was a second round of the same hotfix that was pushed out previously (for PC only, being applied to PS4 and Xbox with our update), back-end changes, and the ability to additional ways to measure performance and where things could be improved.

    As for the update itself, our current goal is to have it out the first half of April. We're getting almost everything into an RPG testing state for this week and then we'll go through their feedback, iterate on it, fix any bugs that are discovered, rinse, and repeat. GDC is also next week, and a handful of us are going to be out for that week (got to make sure DD:A is going to have all the sweet advancements it can). This is all while we're also doing DD:A work, we're really putting in the hours to make sure both projects are getting love.

    • Like 5
    • Thanks 1
    • Sad 1

  6. 12 hours ago, Martin Arcainess said:

    Ohhhhhhh yeah! Its about to get real! I was gonna donate either way. If I wasnt saving up for a car then Id donate more but my $40 gonna have to do but woooopa!

    tenor.gif

    We greatly appreciate any support, any backing is HUGE to us! The support that we've received from Kickstarter, alongside the incredibly kind and encouraging comments we've received has us working in 7th gear. All together it goes a very long way. <3

    • Thanks 1

  7. Defenders!

    We recently made the announcement that we'd be able to do a release for Dungeon Defenders: Awakened on PC, Switch, Xbox One, and PlayStation 4. This means it is NO LONGER a stretch goal, and if we meet our goal DD:A releases on all four platforms guaranteed. For more information, check out our Kickstarter Update here!

    For Etheria!

    The Dungeon Defenders: Awakened Team

    • Like 7
    • Thanks 6

  8. On 3/9/2019 at 7:35 PM, Bobby1 said:

    Holding out on my $300 backing. Gonna wait until the last few days to see how far it gets. 

    Hoping it actually reaches 350k so console will get worked in as well 😬

    Just to clarify, there is zero money taken out of your account at the time of your pledge. It only gets taken out after the Kickstarter campaign accomplishes it's goal.


  9. 1 hour ago, SELL SW0RD said:

    I love much of the progress that DD2 brought. I hope Chromatic Games recognizes the goodness there and uses it. 

    We'd be dummies if we didn't! Both games have flaws, and both have very great things in them. We're wanting to continue to evolve the series by combining the great things to make a great game.

    Just overall, for this thread and any others like it, if people like DD1 or DD2 better, that's perfectly fine, but it'd be a HUGE waste of time to try and argue which one is better, because it comes to a matter of preference and taste. Don't try to poke and troll one another, because we're not making a game just for one group of our players, we're trying to make a game for all of our glorious Defenders. Also Defenders aren't trolls, because trolls are in league with the Old Ones army. If you're a troll, you get a bouncing blockade tossed at you, knocking you into a geyser trap, and you take off like team rocket blasting off again. Be good to each other.

    • Like 5
    • Thanks 2

  10. On 3/5/2019 at 9:05 AM, uzar said:

    So still trying to figure out if its just pc release date then for Oct if funding is not reached for  console.

    Our bare minimum goal is PC and Switch. We're going to release on Xbox and PS4 regardless, it just might come a little bit later. The Kickstarter provides resources for us to make it happen faster so they can all release at the same time.

    • Like 3
    • Thanks 1

  11. Greetings Defenders,

    This morning we released Hotfix 4.3.5 for PC, with PlayStation 4 and Xbox One receiving the hotfix in a later larger update. We'll be monitoring the result of this hotfix carefully to watch how it affects performance.

    Bug Fixes

    • Made back end changes to improve general performance and connectivity.

    Social Defenders

    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    Stay tuned for more info!

    For Etheria!

    The Dungeon Defenders II Team

     

    • Like 1
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