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[CG] LAWLTA

Chromatic Games
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Everything posted by [CG] LAWLTA

  1. Greetings Defenders, Hotfix 4.3.2 is now out on Steam, PlayStation 4, and Xbox One! We were able to snipe in some important back-end fixes, as well as sneak in some bug fixes. Let’s get into it! Bug FixesFixed mini-map occasionally not displaying on Dead Road, Temple of Necrotic, Forest Biome, and Liferoot Forest. Fixed an issue on Steam and Xbox, where replaying from wave on Drakenfrost would not award Frost weapons. This was already working correctly on PS4. Fixed an issue with main menu music playing over the intro video on PS4. Fixed an issue with some SFX on PS4. Made multiple back-end changes for issue tracking and slight connection improvements. Social DefendersTo get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch Stay tuned for more info! For Etheria! The Dungeon Defenders II Team
  2. If you haven't received them yet, put in a ticket with our Community Support and they can get you taken care of. :)
  3. Hey all, where are you playing from, and what platform?
  4. We had to look into this, it is most definitely supposed to be there, and it is most definitely not right now. We're going to look into getting this taken care of with our next patch. We implemented a lot of new functionality with our social menu changes, and we believe this is what changed it. Never fear, we're on the job.
  5. Just to keep things civil here: Paying players and free players feedback is equal in our eyes. Their experience may be different if they don't spend money, and it's good to get that perspective, it let's us continuously evolve the game to be as inclusive as possible. While we are also a business, and financials are important, we're game devs who really want to make insanely cool things so that we and our players can have fun. The most important thing to walk away from is providing constructive feedback. "I did not like this feature because of X, Y, and Z" is a great way to handle that. What we have increasingly been doing a better job of is promoting that type of interaction, because it shows respect when presenting feedback. If we ever came on the forums and said "too bad, get rekt kid, Y O U SU C K, pay us", we'd completely understand negative/condescending behavior, as we set the tone, but (as far as I'm aware) we have done nothing but tried to make sure there is a bridge of respect able to be taken. Avoiding getting too subjective and emotionally charged makes it easier for us to dissect the things that need to be looked at and really create effective change. It also prevents people from attacking one another, when this game should be about people coming together in one way or another, and enjoying the experience. It's something we're continuing to work towards. We might not get it right the first time, or even the second time, but it's something we're committed to taking a swing at until we get there.
  6. Removed the images as we do not want that kind of language being visible on the forums. If you are running into any issues in particular with other players, please submit a ticket to our Community Support team, and they can take a look into it for you.
  7. The freaking BEAST is always at it. Changed forum title to reflect this.
  8. Greetings Defenders, Hotfix 4.3.1 is now out on Steam and PlayStation 4, with Xbox receiving it later this afternoon. We were able to snipe in some important back-end fixes, as well as sneak in some bug fixes. Let’s get into it! Bug FixesFixed a major issue with PlayStation 4 users crashing due to memory problems. Fixed an issue with fire damage from buffs not affecting torches on Drakenfrost Keep for some players. Social DefendersTo get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  9. There are a multitude of reasons. One is players have been asking for new enemies/minibosses/bosses for a very long time. Making it an incursion makes it a one and done event, and players were asking for more than that. Another is players wanted another map that was like Lost Temple, but wasn't Lost Temple (specifically Onslaught climb made that map not feel special/hard to encounter). The list could go on, but we have countless feedback that supported making these decisions (on top of our internal design direction). It's also been out for one day. Things can be tweaked, changed, and made to feel better if they overall don't feel great, which is not what we're seeing currently. Stating that we're factually working backwards is misguided, as it's a personal opinion, and that's fine, but it's not something we're seeing on the large scale. Players want engaging epic moments with cool rewards, and this is a step towards trying to provide more of them.
  10. don’t think anyone would sell their materials since they are probably rerolling their shards as well since the rates are so low in getting a mod level that is better than the one being rolled. I'm on the other side of the fence, where I would potentially capitalize on the market of players wanting it, and start selling them off in bulk for a premium price because of how new they are. Then when the prices got lower over time, use all the gold that I had accrued to buy as many as I needed from the players who rushed and got all their mods. (That's just how I play games myself) However, we don't have to worry about guessing and thinking. We are able to track in-game sales on these items, and we know for a fact that there are a TON of these materials being sold. We expected these items being sold at a much lower rate initially, but they surpassed our expectations. That's the fun with player economies, they'll almost always catch you by surprise.
  11. Couple of good points made here. Also remember that you can buy the reroll material from others, which can get you that 10/10 quicker.
  12. The Heroes of Etheria have arrived at Drakenfrost Keep and explored its grounds. Throughout their exploration they unlocked a hidden chamber shrouded in runes around a mage who made the ultimate sacrifice to keep an ancient evil at bay. The seal has been broken, and the Drakenlord lives again! Held at bay for many years, kept alive only by fables, this menacing evil seeks to take back his keep, raise a dragon army, and set out to conquer the lands of Etheria. It is up to you, Defender, to send this juggernaut back to the underworld. Greeting Defenders, We unleashed a beast in Patch 4.3, which is now out on ALL platforms! The Drakenlord has come to terrorize the citizens of Etheria, we took a pass at some additional Mod Reroll quality of life, bug fixes, and more. Let’s get into it! The DrakenlordSoaring through the skies of Etheria, the Drakenlord is trying to take back his domain, Drakenfrost Keep. He’s a new boss type that will require you to create unique strategies to take him down, unlike any other boss you’ve fought so far! With his arrival, he may appear in other maps as well. He is now ready to fight you in Expeditions! Drakenfrost Keep is also now a map that appears in Onslaught. Starting at Floor 39, Drakenfrost Keep appears every 10 floors as a capstone floor (similar to The Lost Temple). This means at Floors 34, 44, 54, 64, etc., you have to defend the Lost Temple, and on Floors 39, 49, 59, 69, etc., you conquer Drakenfrost Keep. The Drakenlord provides new rewards every week! There are a slew of new weapons AND Mods for you to obtain by slaying him and protecting Etheria. A costume for the Squire is now available on the Emporium, where you can BECOME the Drakenlord. We’re excited to see how you handle what he has in store for you, and the great rewards that await you. Mod RerollWe’ve been all about adding Mod quality of life changes, and here’s another one. Previously we doubled 10/10 drop chances, then last week we ensured that you run into a 10/10 after actively playing for ~10 hours, AND we added a new Mod Reroll material (that can be stored in the Material Vault). A lot of people have enjoyed these adds, but we thought we’d take it a step further. Mod Rerolls allow you to target specific Mods into becoming 10/10. Some players target farm lower tiers to try and get better luck on a 10/10 dropping for a specific lower Mod (*cough* Tenacity *cough*). We want you all playing content you find engaging, so now Mod Rerolls after a while will guarantee a 10/10 roll. The amount of time is greatly impacted by the ability to buy this material from other players. This change means you can keep climbing or playing content you want, and are guaranteed to eventually get a 10/10 of the Mod you want. Diminishing ReturnsThere were a few issues with Diminishing Returns upon release. Most of these problems were related to towers/abilities that could apply a stun more than once a second (i.e. Weapon Manufacturer and Protons). These towers were causing a large spike in diminishing returns that was not intended. On top of that, because of the fast attack rate the drop off of diminishing returns was halted. Three major issues caused this, Stuns reapplying themselves and adjusting their initial duration each time. This caused initial stuns to a lot last less than intended, which was fixed in today’s update. Second, all Crowd Controls (CC) were adding to the same tenacity pool instead of separated by type (for instance, stuns and slows). This was causing a much higher overall tenacity than expected, which was also fixed in today’s update. The final issue, which we are still working on, is related to how the tenacity fall off is calculated. This is causing some enemies that start at a higher base tenacity when playing with four players to have enemies be nearly immune to CC after their first stun. This is not intended and we are actively looking into a fix to allow players to use theirs stuns as intended. CommunitiesThis is a feature that we are testing on PC/Steam. There’s a lot of information that we’re going to be gathering with this specific feature, so we want to communicate that there may be times where it’s not working correctly, and it may require game restarts to get it functioning correctly, but will not affect your gameplay specifically. Communities provide a way for you to gather with up to 30 like-minded Defenders and talk across games and lobbies, invite to party, and more! You can be in up to 5 communities at any time, and are able to create communities whenever you want. Here are some of the functionalities that Communities offer: Give them a unique name (don’t worry, the name filter is working) Give them a three or four letter acronym of your choice. By using “/c1”, “/c2”, “/c3”, “/c4”, and “/c5” you can quickly chat in each of your communities. (You can also use /<insert acronym here> to chat with them as well). Invite players to join your parties in the Town or Private Tavern. Use different ranks (Owner, Officer, and then regular members). Invite and recommend users to join a Community. There’s a lot more functionality and we’re looking at ways to add more and improve the current setups. We’re looking forward to your constructive feedback and will be doing everything we can to make these Communities great. Hero ChangesAbyss Lord Towers Skeletal Orc The DU cost is now 30, was previously 35. Dryad Towers World Tree The DU cost is now 20, was previously 25. Lavamancer Towers Fissure of Embermount The overlap is now 35% of the max range, was previously 50% (for reference, flame aura overlap is 50%). Squire Towers Training Dummy The DU cost is now 20, was previously 25. Bug FixesFixed an issue where a small group of player’s pets had invalid stats tied to them. Fixed an issue where Boom chips were functioning incorrectly. Fixed an issue for PS4 users getting kicked to the main menu, and having to restart the game to continue. Fixed an issue with inspecting items on the ground while playing splitscreen for PS4 and Xbox. Fixed an issue when inspecting defenses, it showed the stats of other defenses. Adjusted billboard focus size to make them easier to read. Destructive Pylon and Destruction interaction match the Destructive Pylon tooltip and no longer stack. Fixed an issue when going through incursions and getting put against Malthius. Updated drenching strikes to be affected by electrocute for the correct duration Fixed an issue with pathing in lanes that had translucent objects. Fixed an issue where water chip was sometimes not drenching enemies. Adjusted Vampiric Empowerment to show the correct stat boost on the individual tower inspect screen in the inventory. Fixed an issue where restarting Drakenfrost Keep produced one less core alive. The Haunting Shard now shoots ghosts on secondary attacks. Fixed an issue with Ogres teleporting on the far east lane of The Lost Temple. Fixed an issue with non-leader members of a party get a bad error message when matchmaking. Changed the schedules on Drakenfrost Keep on Chaos VI and VII in Expeditions. Boom mods should now work on everything they’re equipped to. Fixed a framerate drop on Xbox when interacting with enemy schedule billboard. Fixed an issue on PS4 where the menu level music played during the video intro. Fixed an issue on comparing/inspecting items in the inventory if they are not equippable for the current selected hero. Removed an Auto Sort checkbox on the Tinkering UI. Tweaked the VFX for the Accumulator Servo to show the AoE effect. Fixed an issue on Sacrificial Warden adventure when using a controller/gamepad. Fixed an issue for a very small subset of users that caused an issue when coming back from a long break that had them temporarily stuck on Greystone Plaza. Adjusted how Diminishing Return buffs were calculated with different types of debuffs. Adjusted the difficulty of Forest Crossroads, Liferoot Forest, and Betsy during the campaign to be easier. Added elemental effects to weapons dropped during the New User Experience. Adjusted the pickup radius for Primary Reroll and Mod Reroll materials. Fixed an issue on gamepads/controllers with focus while rerolling Mods/Primary stats. Known IssuesSome sources of fire damage from Shards/Mods are not lighting torches correctly on Drakenfrost Keep. If you are not able to use Communities, restart the game to get back into them. Consecutive Win Bonus and Replay From Wave can fail, currently getting a fix ready. Replaying from Wave on Drakenfrost Keep and winning can result in not receiving the special Frost weapons. Social DefendersTo get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  13. I have only visited the Tree on our live build, and I got a monk staff too! Because of this post and my experience, I sat down with the beast of a designer Petire, and we both verified that the four weapons all have an equal chance. There's still a ton of time for this event to go, so you have plenty of chances to get them to drop (or get them from player shops/trade with friends).
  14. There's a couple of PS4 issues we're aware of. One of them has to do with Proton/WM and the water servo, the rapid application is doing some wonky stuff on PS4. Another is a backend issue. We're working towards getting them taken care of.
  15. We've got a middle ground coming, a phase 3 (though it's smaller than phase 2), that should sate both of the desires from users on both ends of this topic. :)
  16. Some of the stuff you are saying here are not intended interactions (short stun durations on initial stun for example, that don't give you long enough to deal with the enemies). We'll have more word out on this soon, but there's stuff with DR that we're looking into. :)
  17. We've got a buff coming to fissure in our next patch. The "map being covered in snow/ice for the secret" feedback is completely understood and is on our radar. It's a more involved process to change this, but we completely get where a lot of you are coming from.
  18. If this is the case, it looks like we have a Scrooge in our midst. If this is actually happening, then I believe it was setup as a vendor (similar UI), and it had to have a not 0 value assigned to it. Or it's a secret Scrooge. I'm going with secret Scrooge, final answer.
  19. If anyone disagrees, they might be an Old One in disguise. Fissure we're looking at (a ton of great feedback on it), can't comment on the rest currently. "Rock solid" feedback ;)
  20. I'd ask you to really reconsider what you're saying here. I try to be as active on all of our social platforms answering as many questions as possible and addressing any feedback that warrants it. You can see my post history and who I respond to, which is pretty much everyone that raises a concern in a constructive way (some people posting for the first time on the forums, or having very few posts at all). Taking an approach of (this is paraphrased) "they won't listen to me, I'm not Juicebags, dumb garbage changes", you probably won't be met with a lot of openness and communication. We'll investigate the pain point that you're conveying, but it's not healthy for the community and us to approach and encourage that kind of feedback process. We are reactive to the needs and wants of our entire community, and we take all the feedback we get very seriously. However, the community is a large group, and just because we make a change or add something that you don't necessarily enjoy, doesn't mean others don't. We're not a group of evil people looking to make people suffer, we want the game to remain healthy and for players to have fun with what we make. We have the humility to admit that we may not get it right the first time, but give us constructive feedback, and we'll try our hardest to get things into the most enjoyable state possible.
  21. This is something we'll be sure to investigate for future events like this. We're unable to change it this time around, but the event will be going for quite some time, past December.
  22. The drop amounts are the same as before the update, sounds like some small sample RNG. We've seen some people getting Mods much faster and seeing 10/10's withing very few rerolls. The only change we made was to ensure that there were no more crazy extremes without seeing any for prolonged periods of time.
  23. Definitely some solid feedback, it'll take some time to investigate the possibility of this, but we will look into it. :)
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