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[CG] LAWLTA

Chromatic Games
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Everything posted by [CG] LAWLTA

  1. Make sure you guys avoid attacking each other, and stick to being objective with your criticism, instead of subjective and emotionally charged with it. Two points to address: 1. Our metrics are very healthy with all platforms combined. You can speculate all you want for both sides, but the truth is both sides will never be right, because you don't actually know the real numbers, so everything is based off feel and guessing. We don't give specific numbers (steam charts does this, not us) to prevent these kinds of arguments from appearing. We're continuing to develop the game and don't have any plans to stop in the foreseeable future. 2. LAWLTA
  2. Greetings Defenders, We're getting closer to talk about some system changes (and some new beans) that are going to be coming in the update. We've used feedback a lot of you have provided in our recent surveys to help polish some systems (we've heard the feedback on multiplayer bonuses, and have something cooked up), and we want to give Ancient Power the same treatment. We've been hard at work tuning it to some of the wants and desires of the Community, and would love one last chance to get some feedback on the current system to make sure we aren't missing something. Fill out this survey, and let us know how you feel about Ancient Power. By doing so, we'll be selecting one winner to receive any cosmetic currently available for purchase in the game (even in Defender Packs). This survey will last until Tuesday 3PM EDT. For Etheria!
  3. Feel free to join us, we have some French players there as well! :) https://discord.me/dd2
  4. Greetings Defenders, In the very near future, there are going to be some big changes coming to Onslaught, details which we are going to be sharing soon. With this evolution of Onslaught, we wanted to make sure and spotlight one of our bravest Defenders, some of you know as Marcos [BR]. Marcos is the Defender who has dived the deepest into Onslaught, blasting past any expectations we had. Will he be able to get to Floor 999? We think so, but we wanted to make sure and have a little fun with it as well. From now until Marcos reaches Floor 999 or our next update releases, we are going to be holding a Community Event: The rules are simple: Use any meme formatCannot be offensiveMust be encouragingMust be positivePost it hereOnly one entry per personIt can be anything from low effort to incredibly high effort. We'll be going through all that follow the rules, the studio will vote for the (at least) two they like the most, and then also choose one at random. Winners will receive a special prize coming in our next update that we cannot show just quite yet. We can't wait to see what you make! For Etheria! The Dungeon Defenders II Team
  5. In solo play, it's minimal. When you multiply the amount of items received in multiplayer, it starts to become not minimal. We tried to make sure that the reduction was as low as possible while making sure that the amount of gold received via vendoring in multiplayer sessions didn't have huge negative impacts on the economy.
  6. Income is not reduced by 1/4th. I've covered this in other threads, and validated by data that we've pulled, it is not even CLOSE to this number. Here's a list of things affected with this patch: Selling price for gear to vendors reduced.Item drop amounts and Victory Chest amounts in solo play left alone.Map completion gold earned left alone.Consecutive Win Bonus gold earned left alone.Ancient Power gold gains left alone.We're not going to go into exact specific numbers, but the majority of the gold you earn is from map completion. Any perception of previously getting more items and getting less now is wrong. The average amount of items is the same, something we've verified and watched carefully. There are always chances to receive more or less gear drops, these have not been changed and again, the average remains the same. The total gold amount that players earn from completing a map (without Ancient Power bonuses or Consecutive win bonus) and selling all their gear now is somewhere between 100%> and 90% of what they earned before Patch 3.2. Not going to say where this amount is specifically, but it falls in that range. It gets closer to 100% (won't ever be 100% exactly, but gets incredibly close) the more Consecutive Win Bonuses you have and the more Ancient Power you have as well. There are probably a multitude of reasons players may feel its significantly less, I believe the main one is it's something that's being paid attention to more because it was mentioned as a change, and there are guesses on how much specifically earned. I believe one of our streamers even came forth saying they checked their previous VODs and their current playthroughs, and they're getting the same amount of items on average. The bottom line is, I can tell you with certainty that this value of "1/4th less income" is flat out wrong and misguided. We've made sure to monitor this very carefully.
  7. No worries, wanted to explain why so it just didn't seem like: and more like:
  8. Please don't tag me, it creates unnecessary notifications. You can just type my name as normal and it prevents my notifications from getting spammed. We're aware of the feedback is all I can report currently.
  9. We can look into it, because if it is lower than previously (which our data currently does not reflect it is), it's a bug for stats we did not change. The only change made was to multiply Victory Chest gear based on amount of players in a session, nothing else was touched regarding gear.
  10. We're looking into this currently, thanks for your feedback and description! :)
  11. There's not going to be a wipe. We'll explain more as it gets closer, but it won't hurt you to keep playing as you are. :)
  12. wrong gems are for heroes not only cosmetics You're responding to a 1,025 days old comment, haha. Please don't necro threads. Thread locked.
  13. As requested HTTP://youtu.be/Qk3ylral5jm That youtube link didn't work for me. Tried formatting it different ways, no dice. Do you have another link?
  14. We're aware of it, there's some tricky hurdles here on a lot of levels. It's something we're trying to find a best solution to, if it isn't how it currently is.
  15. Something we're aware of and looking into. :)
  16. Investigating the additional stuck issues. If you have any recording of the Ogres coming out of the ground, that'd be very helpful to try and see what's going on. :)
  17. While the feedback is welcome, there are a couple of points that are just flat out wrong listed here: - The amount of items that drop in solo games is still exactly the same (both during gameplay and the Victory Chest). The only difference between solo and multiplayer loot drop amounts is in the Victory Chest. We checked the data, players are still receiving the same amount of items on average during solo play that they were receiving before the patch. Nothing has changed here. - The gold amounts feedback is nice, and we can definitely look into some tweaks. That said, saying solo players are receiving "1/4" of the gold is incredibly misguided. While we don't tend to give out these numbers, I can say it was reduced by less than 30%. This feedback is nice, but please don't just throw guessed numbers out there as fact, because it's spreading false information based on emotion.
  18. Greetings Defenders, Protean Shift Patch 3.2 is now live on PC, PlayStation 4, and Xbox One! We’ve been hard at work ever since Professor Proteus made his glorious arrival in Etheria! The feedback from all of you has been tremendous and we greatly appreciate it. We’re addressing requests that players have wanted both for a while now and recently with the Protean Shift expansion. Let’s get into it! Multiplayer BonusesDefenders love playing together, there is strength in numbers after all. Previously, when playing in multiplayer settings, enemies became stronger, but did not offer any additional rewards for the harder challenge. This is a pain point that you as a community have voiced to us for a long time, and with gear in a much better spot, we now have a way to reward the increased difficulty! Previously, when playing in multiplayer sessions, enemies gained additional health without offering any increased rewards. Now when teaming up with fellow Defenders, you now gain additional Gear from Victory Chests. You may be asking, “how much?”, and the answer is A LOT. Here’s the breakdown you can expect to see when playing with multiple Defenders: One Defender: Remains the same. Two Defenders: +125% additional Gear drops! Three Defenders: +275% additional Gear drops! Four Defenders: +425% additional Gear drops! When playing solo, the Escape/Options menu shows: When in a group of two: This pattern increases the more Defenders in your session. To have our bases covered, Gear is specifically armor, weapons, and relics. These additional pieces of gear offer players multiple opportunities on finding perfect stats and Mods while taking on stronger enemies. This means you have more gear to use or sell, boosting Defender strength and our player economy substantially. As a result, we’ve slightly tweaked sell prices to vendors. With the increased loot drops, you’ll be making on average the same amount of gold when selling to vendors. However, we maintained previous minimum Player Shop sell value of items to offset this. You’re now provided more opportunities to sell more gear between one another to obtain greater mountains of wealth than ever before! We were able to get these changes out now to provide a feature the community highly requested thanks to the feedback we received via a survey many of you participated in. One concern that several Defenders brought up was in regard to party control and functionality. These will be coming in our next Update among a slew of new features not too far from now. We’ll touch on some additional changes later on in these notes! Material VaultIn Protean Shift, we introduced a good chunk of crafting materials for Defenders to have more control over their gear. There’s a ton of new materials and one bit of feedback that we’ve received quite often, is about storing these spoils of combat. Enter the Material Vault! It’s a new vault that will be available to players that want to be able to store extra crafting materials. This special vault allows you to hold 999 of every crafting material and access to materials saved in your Material Vault regardless of where you are. Want to pump up the strength of your gear, or move some Mods around, but you put the materials in your Material Vault? You can now do it on the fly without pulling the materials out! When doing anything that requires crafting materials, Inventory Materials are used first before using crafting materials in your Materials Vault. What’s Coming? In our last Check-In post, we outlined some short, medium, and long term goals. In our next update, here’s a sneak peek as to what you can expect to see: Onslaught floors are always one map floors. Extra rewards as you climb through Onslaught. Improvements to Ancient Power Increased party control and functionality And…. A NEW BOSS, WEAPONS, MAPS, AND MUCH MUCH MORE! As development continues, we’re going to be providing opportunities to test this content and earn “Tester Only” rewards, such as Betsy White, a true friend and confidant to any Defender. Bug FixesImproved enemy spawn and pathing logic so enemies getting stuck in spawns will now have a better chance of finding their way out of the spawner. Fixed additional cases where Berserker Orcs would get around blockades and walls. Fixed an issue in Player Shops that caused a visual duplication while moving items. Fixed an issue with Abyss Stone and Abyss Fountain giving an incorrect error message when there’s not enough mana available to use them. Updated Shard Dust description to explain how it’s acquired. Fixed a bug where the Jackpot shard increases gold reward upon wave completion. Fixed an issue with comparison tooltips remaining when closing the Vault UI. Fixed the text size of “LIST IT!” on 4k resolutions. Fixed an issue with Gilded Colossal Fissure Shards receiving a negative increase. Fixed an issue with Campaign Boot tinkering requiring an Iron Hammer. Fixed an issue with Chaos V Boot upgrades requiring weapon crafting materials. Fixed an issue with buy back items going to the wrong location in the inventory. Fixed an issue where items claimed at the Scavenger while the inventory is full would look like it had been claimed but was still in the Scavenger. Remember, if you run into any bugs, please let us know at our bug site. Also, check us out on social media for additional updates and game discussions with our awesome community: Twitter Facebook Discord Twitch We have much more on the way and will be spilling some beans in the coming weeks! For Etheria, The Dungeon Defenders II Team
  19. Greetings Defenders, Protean Shift Patch 3.2 is now live on PC, PlayStation 4, and Xbox One! We’ve been hard at work ever since Professor Proteus made his glorious arrival in Etheria! The feedback from all of you has been tremendous and we greatly appreciate it. We’re addressing requests that players have wanted both for a while now and recently with the Protean Shift expansion. Let’s get into it! Multiplayer BonusesDefenders love playing together, there is strength in numbers after all. Previously, when playing in multiplayer settings, enemies became stronger, but did not offer any additional rewards for the harder challenge. This is a pain point that you as a community have voiced to us for a long time, and with gear in a much better spot, we now have a way to reward the increased difficulty! Previously, when playing in multiplayer sessions, enemies gained additional health without offering any increased rewards. Now when teaming up with fellow Defenders, you now gain additional Gear from Victory Chests. You may be asking, “how much?”, and the answer is A LOT. Here’s the breakdown you can expect to see when playing with multiple Defenders: One Defender: Remains the same. Two Defenders: +125% additional Gear drops! Three Defenders: +275% additional Gear drops! Four Defenders: +425% additional Gear drops! When playing solo, the Escape/Options menu shows: When in a group of two: This pattern increases the more Defenders in your session. To have our bases covered, Gear is specifically armor, weapons, and relics. These additional pieces of gear offer players multiple opportunities on finding perfect stats and Mods while taking on stronger enemies. This means you have more gear to use or sell, boosting Defender strength and our player economy substantially. As a result, we’ve slightly tweaked sell prices to vendors. With the increased loot drops, you’ll be making on average the same amount of gold when selling to vendors. However, we maintained previous minimum Player Shop sell value of items to offset this. You’re now provided more opportunities to sell more gear between one another to obtain greater mountains of wealth than ever before! We were able to get these changes out now to provide a feature the community highly requested thanks to the feedback we received via a survey many of you participated in. One concern that several Defenders brought up was in regard to party control and functionality. These will be coming in our next Update among a slew of new features not too far from now. We’ll touch on some additional changes later on in these notes! Material VaultIn Protean Shift, we introduced a good chunk of crafting materials for Defenders to have more control over their gear. There’s a ton of new materials and one bit of feedback that we’ve received quite often, is about storing these spoils of combat. Enter the Material Vault! It’s a new vault that will be available to players that want to be able to store extra crafting materials. This special vault allows you to hold 999 of every crafting material and access to materials saved in your Material Vault regardless of where you are. Want to pump up the strength of your gear, or move some Mods around, but you put the materials in your Material Vault? You can now do it on the fly without pulling the materials out! When doing anything that requires crafting materials, Inventory Materials are used first before using crafting materials in your Materials Vault. What’s Coming? In our last Check-In post, we outlined some short, medium, and long term goals. In our next update, here’s a sneak peek as to what you can expect to see: Onslaught floors are always one map floors. Extra rewards as you climb through Onslaught. Improvements to Ancient Power Increased party control and functionality And…. A NEW BOSS, WEAPONS, MAPS, AND MUCH MUCH MORE! As development continues, we’re going to be providing opportunities to test this content and earn “Tester Only” rewards, such as Betsy White, a true friend and confidant to any Defender. Bug FixesImproved enemy spawn and pathing logic so enemies getting stuck in spawns will now have a better chance of finding their way out of the spawner. Fixed additional cases where Berserker Orcs would get around blockades and walls. Fixed an issue in Player Shops that caused a visual duplication while moving items. Fixed an issue with Abyss Stone and Abyss Fountain giving an incorrect error message when there’s not enough mana available to use them. Updated Shard Dust description to explain how it’s acquired. Fixed a bug where the Jackpot shard increases gold reward upon wave completion. Fixed an issue with comparison tooltips remaining when closing the Vault UI. Fixed the text size of “LIST IT!” on 4k resolutions. Fixed an issue with Gilded Colossal Fissure Shards receiving a negative increase. Fixed an issue with Campaign Boot tinkering requiring an Iron Hammer. Fixed an issue with Chaos V Boot upgrades requiring weapon crafting materials. Fixed an issue with buy back items going to the wrong location in the inventory. Fixed an issue where items claimed at the Scavenger while the inventory is full would look like it had been claimed but was still in the Scavenger. Remember, if you run into any bugs, please let us know at our bug site. Also, check us out on social media for additional updates and game discussions with our awesome community: Twitter Facebook Discord Twitch We have much more on the way and will be spilling some beans in the coming weeks! For Etheria, The Dungeon Defenders II Team
  20. Gear and mods do not reroll, it's just scaled down and requires to be upgraded again.
  21. They are not a thing, it was a joke from the Friday Fun stream.
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