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LAWLTA

Chromatic Games
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Everything posted by LAWLTA

  1. Ahoy Defenders! Hotfix 4.0.4 is now live on Steam and PlayStation 4, with Xbox receiving the update tomorrow. We’ve got some fixes to address a few issues that came with the Isle of Dread, let’s dive in! MasteryPreviously, we disabled Mastery because of a couple issues it was causing regarding progression being saved correctly. We’ve addressed those issues and are going to be re-enabling Mastery tomorrow afternoon. Sorry to keep you waiting, but it’s almost back! :) Bug FixesFixed a collision issue where players could fall through an unintended hole on Plunderer’s Paradise. Updated the Advanced View for Mastery to show stars on the drop downs for Difficulty, Region, and Map specifically. Captain Dreadbones health and on Onslaught and Adventure maps has been increased, was previously lower than intended. Fixed an issue causing players to have their gold set to a negative. Addressed a memory leak for gamepad/controller users that was caused by interacting with the Scavenger and comparing items. Fixed an issue with rare instances of items duplicating. Fixed an issue with tab navigation on the Wartable. Fixed an issue with the new adventure not awarding a Mythical Defender Pack. Updated the Prestigious and Protean Canister names, both previously were named “Prototype Canister”. Updated the Floor 45 Flair description to match that it drops at Floor 45 instead of Floor 114. Changed the Prestigious Canister’s secondary fire to use the intended firing solution. Fixed an issue when choosing the first map in Advanced View that caused the UI to be closed and reopened. Fixed an Xbox issue where gem mines were not showing in the store. On Xbox, fixed a 5003 error message players were encountering. A lot of you submit bug reports constantly, and we make sure to squash as many of them as we can. As with any expansion, there are a lot of fixes coming your way. Please continue to submit them to our bug site, your help is invaluable to knocking out some of the pesky issues that appear. Social DefendersThere’s a lot of people playing Dungeon Defenders II, and a lot of them gather on our social hubs. When it comes to finding other players, figuring out how to conquer a specific challenge, or just wanting to get to know others in the community, or getting the latest DD2 news, you can’t go wrong with our social platforms: Twitter Facebook Discord Twitch We’re still working hard knocking out any remaining issues, and also working on what’s next. There’s more where this came from, there’s so much more coming for Dungeon Defenders II. For now though, set sail! For Etheria! The Dungeon Defenders II Team
  2. This is something we're working on getting in currently :).
  3. Greetings Defenders, Isle of Dread brought about a lot of changes, and with Ancient Power in particular there's been some confusion how the system works in a few regards. First, where your minimum floor is set to and your scaling floor goal isn't easily referenced anywhere. While we are working on Wiki efforts, I wanted to get this out sooner rather than later. Below is a table of what gaining Ancient Power looks like as you progress: Ancient Power Floor Scaling Ancient Power Level Ancient Power Base Floor Ancient Power Floor Goal 0 0 30 1 5 30 2 10 31 3 12 31 4 14 32 5 16 32 6 18 33 7 19 34 8 20 35 9 21 36 10 22 37 11 23 38 12 24 39 13 25 40 14 26 42 15 28 45 16 30 50 17 35 52 18 36 54 19 37 56 20 38 58 21 39 60 22 40 62 23 41 64 24 42 66 25 43 68 26 44 70 27 45 72 28 46 74 29 47 76 30 48 78 31 50 80 Second, how are your Talent Cap increases and Minimum Ascension Level calculated? Talent Cap Increases Talent Cap increases are done by adding together increases from your floor progression, and from your ascension: Floor Progression — (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16 Ascension Increase — (Ascension Level / 50) So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this: (78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210 This means your Talent Caps would be raised by 210. These cap raises do not affect all talents, and the cap that the affected ones can reach is 999. Minimum Ascension ((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3. So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this: ((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6 So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see "+804"). This only increases if you've surpassed your previous highest Onslaught Floor. This information is also available on our wiki.
  4. We have some more features we're adding in for Mastery that currently aren't working correctly. It was causing an issue with saving progression, but we're working hard to get it back up and running! :)
  5. If you could, please put in a ticket with our Community Support team explaining what you were doing, if it was a crash/disconnect, and if possible, include the log file for your session located in: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\UDKGame\Logs Your directories may vary depending on how you have things setup.
  6. I have 1 question do I need to wait 24 hours after I claim the first round of gems so if I get them at 5:00pm will I need to wait until 5:00pm the next day? It's a set time, at 1:00 AM UTC everyday.
  7. We just made a change to the Gem Mine regarding this issue. If you do not receive your gems tomorrow, with the appropriate time remaining, please PM me directly and I can look into it.
  8. Ahoy Defenders! This morning we rolled out Hotfix 4.0.3 for PC and PS4 to address a couple issues that we had discovered, Xbox will receive this hotfix next week. Bug FixesBackend interactions causing various inventory issues for players. The Nigel pet can now be properly evolved.
  9. Check them out here!
  10. Ahoy Defenders! Hotfix 4.0.2 is now live on all platforms! Isle of Dread released last week and it’s been a blast seeing everyone experience all the new features as well as fighting off the scurvy dog Captain Dreadbones. We’ve got some fixes to address a few issues that came with the Isle of Dread, let’s dive in! Bug FixesAddressed an issue where playing a private game could turn into a public game after completing a map. Mastery is re-enabled, fixed an issue with the stars earned tracking. Fixed an issue that was allowing Chaos 8 gear to “upgrade”, causing it to go back to Chaos I gear. Fixed an issue that was allowing certain interactions of spending negative gold. Fixed an issue on The Demon’s Lair Incursion that made the boss invincible. Fixed an issue with the Defense Rate Servo displaying 39.72% instead of the intended 40%. Prestigious “Prototype” weapons (EV2) shard slots are now working properly. Pristine Motes now drop from victory chests in stacks of five instead of from enemies to prevent dropping issues we were seeing with these motes. Adjusted the tab order for game modes at the War Table. Fixed an issue where the Gem Mine was not easily purchasable on Xbox One. Fixed an issue on Xbox One not opening the store when attempting to buy gems. Altar of Athame flying assassins are no longer invisible. Fixed an issue where items were not scaling down correctly when buying higher gear score items. Traps now respawn correctly with Replay From Wave. Fixed an issue where Banjaxed was applying towards for the Greased Huntress challenge. Play Now button now redirects players to the correct map. Fixed an issue where Banjaxed Mod passives were not activating correctly. Updated the text for Replay From Wave for building, repairing, selling, and upgrading. Adventures are now using better map names for Adventure rewards. Fixed an issue where the info panel was overlapping buttons. Adjusted the player list focus to more intuitively to player behavior. Fixed an issue where Ancient Respawn and Ancient Builder weren’t functioning properly. Adjusted some text when matchmaking in a party for Onslaught. Fixed an issue with gamepad buttons sometimes overlapping. Fixed an issue with wisps not showing in certain air lanes that were active. Fixed some issues with the Grim Corsair skin missing some sound and visual effects when spawning, winning waves, or dying. A lot of you submit bug reports constantly, and we make sure to squash as many of them as we can. As with any expansion, there are a lot of fixes coming your way. Please continue to submit them to our bug site, your help is invaluable to knocking out some of the pesky issues that appear. Social DefendersThere’s a lot of people playing Dungeon Defenders II, and a lot of them gather on our social hubs. When it comes to finding other players, figuring out how to conquer a specific challenge, or just wanting to get to know others in the community, or getting the latest DD2 news, you can’t go wrong with our social platforms: Twitter Facebook Discord Twitch We’re still working hard knocking out any remaining issues, and also working on what’s next. There’s more where this came from, there’s so much more coming for Dungeon Defenders II. For now though, set sail! For Etheria! The Dungeon Defenders II Team
  11. ? ? ? ? ? ? ? ? ? ? ? ? ?
  12. Dev Log 101 Isle of Dread Preview Isle of Dread Notes
  13. Just to chime in, we're all watching this thread and the discussions had in Discord. We hope you're enjoying this hunt! :)
  14. They're just really geared. With non-dev stats, I can get cannonballs up to 60+ million dps. :)
  15. Check out some of our FAQs with launch issues. If you are still running into issues, put in a ticket with our CS. :)
  16. We're working on getting a fix for the private -> public matches out this week. :)
  17. Tested in three different browsers and it was working correctly. Are you copying the URL and adding it into Discord, or opening it within a web browser?
  18. This is something we're aware about, and are currently working on a fix. :)
  19. Greetings Defenders, We discovered some issues with the Mastery game mode, specifically with how it was saving progress incorrectly (causing players to lose progress) which was no good. We got a fix out for it, but it didn't fully address the issues players were experiencing. We've disabled it for the time being, and are working on getting a fix out. It'll still let you attempt to start a game, but it will not finish. This is intended. For Etheria! The Dungeon Defenders II Team
  20. The initial resets are substantially easier than they were before the update. They then ramp up in difficulty to a cap. People who reset before the update will be on the same track, if not at the cap, facing the same difficulty.
  21. This is something we're currently investigating. :)
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