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LAWLTA

Chromatic Games
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Everything posted by LAWLTA

  1. Which is why we don't do it anymore. We don't have any more exclusives, but because of the promise with previous content being promised as exclusive, we cannot go back on that claim (as it was a part of the sale, and could cause infinitely more problems than any positives).
  2. It's only if you quote me AND then tag me, it spams me with notifications, hahaha.
  3. -snip- I truly understand your approach to this issue and we thank you as a community to address this issue. Also, was anything considered regarding colors or MOD image, so it easier to distinguish every MOD level? I'm having a really hard time to figure out if something is a 8/10 or 9/10... I tried to change my colors on my monitor, but it's not obvious enough to figure out. Yes, this:
  4. This is an issue that gained a lot of traction within a week. It's something we spent a good chunk of time investigating over two days to come up with a good short term solution, and as mentioned, there is more coming. We'll be keeping an eye on drop rates after this patch and after our update to see if it needs to be cranked up even more. It would be incredibly cavalier and reckless to change the drop rates any more drastic than what we're doing, as it could potentially ruin how it feels to actually get one, oversaturate the market, make them worthless, and then any nerf brought provides even more negative backlash. It'd just be a bad decision for everyone. While it's not best to measure how often you see an item drop in time, I can tell you that actively playing hundreds of hours to see a single 10/10 mod drop is not anywhere close to the intended time we'd expect players to see one. In fact, we know that it's not what the average player runs into, but have personally experienced what it feels like to be an outlier and extreme outlier (we did some rigorous testing over two entire days of running sims). Players that have not ran into this issue usually do not come give feedback to point out it doesn't feel good, because to them, the system is working and doesn't warrant a response (though there are some who have come saying it feels good to them in this thread and others). We want to make that feeling standard, with no outliers, so we're giving a ONE WEEK turn around change based on player feedback to help make things better in the short term (something that we think sets us apart from a lot of games), while we work on a more complex fix to ensure the system feels substantially better. Even after all these increases and changes, we'll monitor and see if we need to increase it even more.
  5. Understand that they are being respectful and presenting an opinion. By going into name calling (trolling is done by a troll) you are potentially derailing a healthy discussion because you don't agree with someone. Please avoid doing this.
  6. It's a known issue we're working on a fix for.
  7. We created a survey to receive a lot more feedback to see where players are (and a way to validate it).
  8. You'll be able to get it on November 1st.
  9. This seems to be spiraling, so instead of addressing a ton of questions in a shotgun approach, I'll go with the initial subject of the thread. We're looking into the drop rate of high quality mods, specifically 10/10. There's only one way for their drop rate to go, and that is up. We'll keep you posted on changes to come. :)
  10. The Burning Souls costumes are specifically not exclusive which is why we are bringing them back for Halloween this year. :)
  11. Click here for the notes!
  12. Ahoy Defenders! Hotfix 4.0.5 is now live on Steam, PlayStation 4, and Xbox. We’ve got some fixes to address a few issues that came with the Isle of Dread, let’s dive in! Burning Souls BundleThe Burning Souls Bundle has returned to Etheria, available now in the Emporium! Bug FixesAddressed an issue with PS4 crashing when launching the game. Fixed an issue when inspecting items on the ground would cause large FPS/performance drops. Fixed an issue where older items kept pre-Protean Shift stats. Removed the “Create hero at level 1” text when renaming a hero. Fixed an issue that was causing Consecutive Win bonuses to be inconsistent between multiple players with different bonuses. Fixed an issue with 5001 errors appearing due to Campaign (Hard) maps not being recognized properly. A lot of you submit bug reports constantly, and we make sure to squash as many of them as we can. As with any expansion, there are a lot of fixes coming your way. Please continue to submit them to our bug site, your help is invaluable to knocking out some of the pesky issues that appear. Social DefendersThere’s a lot of people playing Dungeon Defenders II, and a lot of them gather on our social hubs. When it comes to finding other players, figuring out how to conquer a specific challenge, or just wanting to get to know others in the community, or getting the latest DD2 news, you can’t go wrong with our social platforms: Twitter Facebook Discord Twitch We’re still working hard knocking out any remaining issues, and also working on what’s next. There’s more where this came from, there’s so much more coming for Dungeon Defenders II. For now though, set sail! For Etheria! The Dungeon Defenders II Team
  13. It's a technical limitation we're looking to overcome.
  14. Don't necro threads. Instead create a new thread and reference a previous one. I believe this specific issue was addressed. When pulling our change log and our team removes the changes that don't need to be included in patch notes (i.e. lighting affecting a specific texture differently), rarely another change gets removed, so it's not added to patch notes. We have not seen anyone run into this issue, and the floors have changed for these flairs. If you're having a specific issue, please put in a ticket with our Community Support team.
  15. Was able to verify this, going to look into it further.
  16. Do you have a specific example or screenshot/recording/picture so we can see what you're running into? It would help us out a lot on investigating this issue! :)
  17. Are you seeing it now?
  18. well i have no idea how to do that T_T ill try to look it up but still would be nice if im not suppose to do that at all.Thanks sir anyway ill try We put out a hotfix for PC this morning that should address this issue. Let us know if you still run into it after getting the hotfix.
  19. Ahoy Defenders! This morning we released Hotfix 4.0.5 for PC to address PC specific connection issues. Bug Fixes Fixed an issue that was causing long login load times. Fixed an issue that was causing webclient call timeout messages. Fixed an issue where clicking "Next Map" "Replay" "Go To Town" "To Tavern" would have long load times leading to disconnects or crashes. Social DefendersThere’s a lot of people playing Dungeon Defenders II, and a lot of them gather on our social hubs. When it comes to finding other players, figuring out how to conquer a specific challenge, or just wanting to get to know others in the community, or getting the latest DD2 news, you can’t go wrong with our social platforms: Twitter Facebook Discord Twitch We’re still working hard knocking out any remaining issues, and also working on what’s next. There’s more where this came from, there’s so much more coming for Dungeon Defenders II. For now though, set sail! For Etheria! The Dungeon Defenders II Team
  20. We're aware of this, going to be beefing that size up a bit on that costume. For now, it's just Forbidden Worshiper Mask Jr.™
  21. Are you guys in multiplayer or singleplayer sessions?
  22. Please do not necro very old threads. There are other threads already discussing this. :)
  23. This is something we're tracking on the backend (we have a lot of things that warn us about connection issues), and are looking for a resolution. If you happen to run into anything, please consider submitting a ticket to our CS by providing a time and a log if possible (located in: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\UDKGame\Logs), it can go a long way in making things better.
  24. We're aware of this and are working on a fix. :)
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