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LAWLTA

Chromatic Games
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Everything posted by LAWLTA

  1. The Burning Souls costumes are specifically not exclusive which is why we are bringing them back for Halloween this year. :)
  2. Click here for the notes!
  3. Ahoy Defenders! Hotfix 4.0.5 is now live on Steam, PlayStation 4, and Xbox. We’ve got some fixes to address a few issues that came with the Isle of Dread, let’s dive in! Burning Souls BundleThe Burning Souls Bundle has returned to Etheria, available now in the Emporium! Bug FixesAddressed an issue with PS4 crashing when launching the game. Fixed an issue when inspecting items on the ground would cause large FPS/performance drops. Fixed an issue where older items kept pre-Protean Shift stats. Removed the “Create hero at level 1” text when renaming a hero. Fixed an issue that was causing Consecutive Win bonuses to be inconsistent between multiple players with different bonuses. Fixed an issue with 5001 errors appearing due to Campaign (Hard) maps not being recognized properly. A lot of you submit bug reports constantly, and we make sure to squash as many of them as we can. As with any expansion, there are a lot of fixes coming your way. Please continue to submit them to our bug site, your help is invaluable to knocking out some of the pesky issues that appear. Social DefendersThere’s a lot of people playing Dungeon Defenders II, and a lot of them gather on our social hubs. When it comes to finding other players, figuring out how to conquer a specific challenge, or just wanting to get to know others in the community, or getting the latest DD2 news, you can’t go wrong with our social platforms: Twitter Facebook Discord Twitch We’re still working hard knocking out any remaining issues, and also working on what’s next. There’s more where this came from, there’s so much more coming for Dungeon Defenders II. For now though, set sail! For Etheria! The Dungeon Defenders II Team
  4. It's a technical limitation we're looking to overcome.
  5. Don't necro threads. Instead create a new thread and reference a previous one. I believe this specific issue was addressed. When pulling our change log and our team removes the changes that don't need to be included in patch notes (i.e. lighting affecting a specific texture differently), rarely another change gets removed, so it's not added to patch notes. We have not seen anyone run into this issue, and the floors have changed for these flairs. If you're having a specific issue, please put in a ticket with our Community Support team.
  6. Was able to verify this, going to look into it further.
  7. Do you have a specific example or screenshot/recording/picture so we can see what you're running into? It would help us out a lot on investigating this issue! :)
  8. Are you seeing it now?
  9. well i have no idea how to do that T_T ill try to look it up but still would be nice if im not suppose to do that at all.Thanks sir anyway ill try We put out a hotfix for PC this morning that should address this issue. Let us know if you still run into it after getting the hotfix.
  10. Ahoy Defenders! This morning we released Hotfix 4.0.5 for PC to address PC specific connection issues. Bug Fixes Fixed an issue that was causing long login load times. Fixed an issue that was causing webclient call timeout messages. Fixed an issue where clicking "Next Map" "Replay" "Go To Town" "To Tavern" would have long load times leading to disconnects or crashes. Social DefendersThere’s a lot of people playing Dungeon Defenders II, and a lot of them gather on our social hubs. When it comes to finding other players, figuring out how to conquer a specific challenge, or just wanting to get to know others in the community, or getting the latest DD2 news, you can’t go wrong with our social platforms: Twitter Facebook Discord Twitch We’re still working hard knocking out any remaining issues, and also working on what’s next. There’s more where this came from, there’s so much more coming for Dungeon Defenders II. For now though, set sail! For Etheria! The Dungeon Defenders II Team
  11. We're aware of this, going to be beefing that size up a bit on that costume. For now, it's just Forbidden Worshiper Mask Jr.™
  12. Are you guys in multiplayer or singleplayer sessions?
  13. Please do not necro very old threads. There are other threads already discussing this. :)
  14. This is something we're tracking on the backend (we have a lot of things that warn us about connection issues), and are looking for a resolution. If you happen to run into anything, please consider submitting a ticket to our CS by providing a time and a log if possible (located in: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\UDKGame\Logs), it can go a long way in making things better.
  15. We're aware of this and are working on a fix. :)
  16. What platforms and countries are you both playing from? Any feedback on this is helpful, especially if it's happening consistently after a update/patch/hotfix. :)
  17. This question has been answered twice by two other users, that specifically referenced how they know about it, and why we aren't doing it. These are both the correct responses. Your question/title of this thread is also a bit loaded/presumptuous, as it's not something we promised to deliver, because we specifically discussed that we were not doing it. In our notes we even mention that it's something we aren't doing. There's no point in demanding an official answer when you've already been provided two official answers.
  18. We're aware of this issue and a fix will be coming in our next patch :).
  19. Ahoy Defenders! Hotfix 4.0.4 is now live on Steam and PlayStation 4, with Xbox receiving the update tomorrow. We’ve got some fixes to address a few issues that came with the Isle of Dread, let’s dive in! MasteryPreviously, we disabled Mastery because of a couple issues it was causing regarding progression being saved correctly. We’ve addressed those issues and are going to be re-enabling Mastery tomorrow afternoon. Sorry to keep you waiting, but it’s almost back! :) Bug FixesFixed a collision issue where players could fall through an unintended hole on Plunderer’s Paradise. Updated the Advanced View for Mastery to show stars on the drop downs for Difficulty, Region, and Map specifically. Captain Dreadbones health and on Onslaught and Adventure maps has been increased, was previously lower than intended. Fixed an issue causing players to have their gold set to a negative. Addressed a memory leak for gamepad/controller users that was caused by interacting with the Scavenger and comparing items. Fixed an issue with rare instances of items duplicating. Fixed an issue with tab navigation on the Wartable. Fixed an issue with the new adventure not awarding a Mythical Defender Pack. Updated the Prestigious and Protean Canister names, both previously were named “Prototype Canister”. Updated the Floor 45 Flair description to match that it drops at Floor 45 instead of Floor 114. Changed the Prestigious Canister’s secondary fire to use the intended firing solution. Fixed an issue when choosing the first map in Advanced View that caused the UI to be closed and reopened. Fixed an Xbox issue where gem mines were not showing in the store. On Xbox, fixed a 5003 error message players were encountering. A lot of you submit bug reports constantly, and we make sure to squash as many of them as we can. As with any expansion, there are a lot of fixes coming your way. Please continue to submit them to our bug site, your help is invaluable to knocking out some of the pesky issues that appear. Social DefendersThere’s a lot of people playing Dungeon Defenders II, and a lot of them gather on our social hubs. When it comes to finding other players, figuring out how to conquer a specific challenge, or just wanting to get to know others in the community, or getting the latest DD2 news, you can’t go wrong with our social platforms: Twitter Facebook Discord Twitch We’re still working hard knocking out any remaining issues, and also working on what’s next. There’s more where this came from, there’s so much more coming for Dungeon Defenders II. For now though, set sail! For Etheria! The Dungeon Defenders II Team
  20. This is something we're working on getting in currently :).
  21. Greetings Defenders, Isle of Dread brought about a lot of changes, and with Ancient Power in particular there's been some confusion how the system works in a few regards. First, where your minimum floor is set to and your scaling floor goal isn't easily referenced anywhere. While we are working on Wiki efforts, I wanted to get this out sooner rather than later. Below is a table of what gaining Ancient Power looks like as you progress: Ancient Power Floor Scaling Ancient Power Level Ancient Power Base Floor Ancient Power Floor Goal 0 0 30 1 5 30 2 10 31 3 12 31 4 14 32 5 16 32 6 18 33 7 19 34 8 20 35 9 21 36 10 22 37 11 23 38 12 24 39 13 25 40 14 26 42 15 28 45 16 30 50 17 35 52 18 36 54 19 37 56 20 38 58 21 39 60 22 40 62 23 41 64 24 42 66 25 43 68 26 44 70 27 45 72 28 46 74 29 47 76 30 48 78 31 50 80 Second, how are your Talent Cap increases and Minimum Ascension Level calculated? Talent Cap Increases Talent Cap increases are done by adding together increases from your floor progression, and from your ascension: Floor Progression — (Onslaught Floor Reached - Original Target Onslaught Floor) * 4.16 Ascension Increase — (Ascension Level / 50) So if you were on Onslaught Floor 78, with a Original Target Onslaught Floor of 30 (it will always be this value), and 500 Ascension Levels, the calculation looks like this: (78 - 30) * 4.16 + (500/50) = 48 * 4.16 + 10 = 210 This means your Talent Caps would be raised by 210. These cap raises do not affect all talents, and the cap that the affected ones can reach is 999. Minimum Ascension ((Max Onslaught Floor Reached Ever - Original Target Onslaught Floor) x 4.16 + (Max Ascension Level Reached ever / 50) ) x 3. So if your highest Onslaught Floor reached was 100, with your Original Target Onslaught Floor (this value will always be 30), and 500 Ascension Levels, the calculation looks like this: ((100 - 30) * 4.16 + (500/50)) * 3 = (70* 4.16 + 10) * 3 = 903.6 So your Minimum Ascension with the above amounts would be set to 904. In game with this example, you will see how much is going to be added to your current Minimum Ascension on the Ancient Power screen (i.e. if you had 100 Minimum Ascension, you will see "+804"). This only increases if you've surpassed your previous highest Onslaught Floor. This information is also available on our wiki.
  22. We have some more features we're adding in for Mastery that currently aren't working correctly. It was causing an issue with saving progression, but we're working hard to get it back up and running! :)
  23. If you could, please put in a ticket with our Community Support team explaining what you were doing, if it was a crash/disconnect, and if possible, include the log file for your session located in: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders 2\DunDef2\UDKGame\Logs Your directories may vary depending on how you have things setup.
  24. I have 1 question do I need to wait 24 hours after I claim the first round of gems so if I get them at 5:00pm will I need to wait until 5:00pm the next day? It's a set time, at 1:00 AM UTC everyday.
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