Jump to content

LAWLTA

Chromatic Games
  • Content Count

    1,377
  • Joined

  • Last visited

  • Days Won

    18

LAWLTA last won the day on July 17

LAWLTA had the most liked content!

Community Reputation

295 Excellent

About LAWLTA

  • Rank
    THE ALL-SEEING OVERLORD

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. There's no such thing as In & Out in Florida. We've got Five Guys, Relish, and BurgerFi.
  2. I voted for all but Xbox, as I don't personally own one.
  3. We heard back and are working with Sony currently.
  4. I'll build a pulley system, if you want to pay tribute with big beef and cheddars, and we then wheel down concept art. As for the original question, we'll be getting things sent out shortly for lunch dates. The idea would be to try and have lunch with individuals, instead of large groups. Give that special attention <3
  5. Greetings Defenders, Are you obsessed with Dungeon Defenders II? Do you want to be a part of meaningful changes and additions? Do you want to see content before it’s released?! Then you should check out our Remote Playtester Group and Remote Quality Assurance teams! These teams help test upcoming content, features, and changes to help us ensure we make Dungeon Defenders II the best game possible! Here’s an idea of what members of each team do: Remote Playtester Group (RPG) This group tests the bigger releases and features — helping us polish, fine tune, and balance upcoming content before it’s released. RPG members spend a few hours each week with no fixed time requirements helping us improve our major content releases. Our current testing periods are: July 12th @ 6PM ET to July 15th @ 9AM ET July 19th @ 6PM ET to July 22nd @ 9AM ET Remote Quality Assurance (RQA) This group is concerned with testing every release, from small hotfixes to major content patches. Each day there is something new to test. RQA members spend a few hours each weekday to hunt bugs, catch issues very early, and provide early balance feedback. We have a few requirements that we require (before you apply): Are 18 years of age or older. Are able to test on a PC. If you have a PC that can test the game, but you play on PlayStation 4 or Xbox One, the rewards can be earned through PC testing and applied to your PlayStation 4 or Xbox One accounts! If you are interested in joining or have any questions, please use the application survey and our RPG and RQA Lead will get in touch if you are selected!: Click here for the Application Survey For your help, we're offering tiers of rewards based on the amount your able to test: First Tier: Mythical Defender Pack Second Tier: 5K Defender Medals and Choice between tester-exclusive pets Betsy White, Gold Processed Sword, and Sodium Champ. Third Tier: Tester-exclusive flair "Parrot Wings", helping you become the squawk of the walk. For Etheria! Chromatic Games
  6. We will be e-mailing the code. We ran into an issue with PS4 in EU getting the patch correctly, and are working to fix that issue first, so that when we send out the code, there is no issue with redemption.
  7. It's something we're working on getting fixed. We plan to have a patch out by the end of the week to rectify this. It's only on EU PS4, it's a very specific issue that we're working very diligently on to get up and running.
  8. DEFENDERS We released a patch today for PC and PS4, with Xbox coming later today. This patch is providing new costume content, as well as a small bug fix. The majority of this content is for our Kickstarter backers, with a brand new costume available to all as well! Costumes For the “Etherian Beta Tester” and up tiers, you will receive the Corrupted Gunwitch costume (as well as a Gunwitch code if you don’t have her unlocked): For the “Etherian VIP” and up backers, you will receive the Golden costumes for each of the base four heroes: For the “Ultimate” Tavern and up tiers, you will receive the Crystalline costumes: We just added these costumes to the game, and will be sending redeem codes out next week. This is to ensure that everyone receives the update and does not run into any issues redeeming their codes. Also, available now on the Emporium is the Underworld Mystic! Bug Fixes The Wayfarer has boxed up his winter holidays clothing and is back to his normal business attire. What’s Next This patch was focused on preparation for getting rewards out to our loyal backers, but fear not! We’re currently working on some challenging content for some of our most tested Defenders currently. The progress is incredibly exciting, and we can’t wait to share more with you. In the coming weeks we will have more information for you! We recently released an update on our Dungeon Defenders: Awakened progress, and will be sharing more each month. If you haven’t had a chance to check out our progress, click here for more info. Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  9. 01010011 01101000 01100001 01110010 01101011 00100000 01100010 01110101 01110100 01110100 00100000 01110011 01101111 00100000 01110111 01101000 01100001 01110100
  10. It might be based on HOW they die that determines the animation. :)
  11. DEFENDERS It’s finally time for a Dungeon Defenders: Awakened Developer Check-In! We have a ton of information to share today that covers our post-Kickstarter work, studio changes/improvements, and Dungeon Defenders: Awakened as a whole. Let’s go ahead and start getting into it! Enter Chromatic First things first, we want to apologize for a couple of bumps that we ran into. The first thing is something we’ve covered quite a bit, that something being Kickstarter shipping for our approved regions. We’re not going to dig into it more (the conversation can be seen here), but understand that it is not something we will have happen again with any future projects in regards to fulfillment. It was our first foray into this area, and we learned quite a lot. Second is that we have been silent for a little over a month. We want to have more regular check-ins with where our progress is, show off some of the new art (something we just started this week on social media), and more info to share on our plans. As for the why, it’s all based on growing the team out, foundational setup, and working with outside partners. Dev Level Up! As a studio, we’ve been incredibly busy with getting our team bolstered by additional teammates to really make Dungeon Defenders: Awakened an amazing game, and also set us up for success on any additional projects. A good portion of the team was involved in tons of interviews and tests to make sure that we only brought on high quality LEGENDARY additions to our ranks. We’re still growing the team out more, but we’re a developer power house with the people we’ve brought on! Hardware Upgrade! We’re wanting to make sure that we’re employee-owned while also making sure we have all the tools necessary to create awesome games. We’ve been working with partners like nVidia to bring some awesome graphical opportunities, Azure PlayFab to bring out awesome features (like Cross Saves!), Nintendo to provide an optimal experience on Switch, and so many more! We’re wanting to blow it out of the water with Dungeon Defenders: Awakened, so that we can then knock it out of this world with future titles. And so far — it looks really, really good! Art — What Is It Good For? Absolutely everything. What would an update be without some awesome art to show off! Heroes, enemies, and Maps, are some of the many amazing creations that we’ll be including in this and future updates. Character Updates! As we showed on social media this week, we have revealed the concepts for our four main heroes, which you can see the Apprentice, Monk, Squire, and Huntress below: We’re going to be revealing enemy concepts as we’re working on finishing the Heroes animations, but we wanted to show off the new Goblin model for the first time here, which has been fully animated! This is the awesome quality that our animation team has put out, with so much more coming: Excited to destroy some cores! What they lack in finesse, they make up for in ferocity It’s electrifying! Oh no, he was poisoned! Even goblins know, if you’re on fire: STOP, DROP, and ROLL! Death came to take him, all things go, all things go There’s a lot of models we’re currently working on/with, but for a SNEAK PEEK, we wanted to show a model we’re currently animating. Striking fear in many, check out the WIP (that’s just a quick way to say Work-In-Progress, which with this explanation, maybe it would have just been easier to say that in the first place, but we’re committed already, and don’t have a backspace) Dark Elf Warrior: All of these new hero and enemy models are going to also be receiving some epic animations and VFX to really bring Dungeon Defenders to modern standards. We can’t wait to share more, so we won’t — Next up, MAPS! Maps, Maps, Maps! Many of you have seen the Deeper Well map showcased in our Kickstarter and during our dev stream. Well get ready for MORE Deeper Well. Or maybe we’ll show some different maps? Actually, that sounds like a much better idea. We’re not going to be showing the entire maps just quite yet, but here’s the kind of diversity and quality you can expect: Oh the places you’ll go! Dungeon Defenders: Awakened is going to have a lot of familiar locations, including a lot of fan favorites, but also new places in Etheria that you’ve never seen before! Design — The Blueprints of DD:A Creating Dungeon Defenders: Awakened has been a very enjoyable experience, but not an easy one! Really digging into the original Dungeon Defenders and emulating what made it fun is a noble quest, but not a very easy one. Our designers have been working hard to breakdown Dungeon Defenders into formulas and building blocks, so that we can build a skyscraper of awesomeness! The overall goal is to recreate that Dungeon Defenders feeling, while giving it the same treatment we’re giving art — bring it to modern standards. Let’s get into some of the things we’re doing. Hero Swapping This has been a hot topic between many Defenders, and we’re ready to share what we’re doing. Hero swapping was something introduced in Dungeon Defenders II that affected the gameplay greatly. It helped streamline gameplay, and while we love it, we also understand it’s not necessarily the best thing to be able to do all the time if we’re wanting to go back to our roots. In Dungeon Defenders: Awakened, you WILL be able to swap between four of your pre-assigned heroes on the fly ONLY during the Build Phase. You’ll still be able to access your other heroes in traditional methods (only during Build Phase as well). We wanted to bring back some of the strategy when it came to swapping heroes, especially with the challenge that later difficulties bring with timers. These timers will be adjusted to ensure that difficulty is still there and that strategy is rewarded! Camera Improvements We’re going to be bringing plenty of camera options in Dungeon Defenders: Awakened. One of those features is something that Defenders of old and new will enjoy: Perspective Swapping. In Dungeon Defenders, the camera was placed top down when placing towers, which gave a good perspective of how close you could get your towers placed. In Dungeon Defenders II, this view was traded for an over the shoulder view to see where the actual effect of longer range towers would be. In Dungeon Defenders: Awakened, when you are placing a tower, you will be able to toggle between BOTH of these modes. You’ll be able to select a default mode within the options, but with this addition you now have an even better understanding of placement and efficacy than ever before! New Abilities We’re not looking to overhaul our heroes entirely, but we did want to give attention to some weaker abilities, or some that just are overall not enjoyed. We’re adding some cool functionality to some of these abilities, but we’re also adding a new ability: Elvish Agility. Elvish Agility is a new ability for the Huntress that increases movement speed, jump height, reload speed, and rate of fire. The Huntress is an agile ranged fighter and we wanted an ability that reflected that. We polled hundreds of our users, and the least liked ability (it wasn’t even close) was Invisibility, something very few used, and that there were very few situations to justify using it. Our goal was then to bring an ability that felt great to use for Defenders who wanted to use her. The internal tests with this ability have been a ton of fun and really give that feeling of hunting down your enemies with agility and efficiency! HUD One of the weakest points in the Dungeon Defenders franchise has always been UIs. In UE4, we are given a lot of options to setup a UI the way we want, which is why when we grew the team out, we made sure to bring on a UI/UX expert to make an awesome experience. We’re making a sleek, modern HUD, arted up with that Dungeon Defenders charm. We’re making sure that the HUD looks amazing from every way you’d play — from on-the-go with the Nintendo Switch, at your desk on a PC, or on the couch playing split-screen with up to four players. Everything currently icon and text-wise is placeholder until we take our art pass over it, but so far it’s been performing really well, and has been a ton of fun to use on internal play. Without showing TOO much WIP, here’s a picture of our build so far: Oh also, it’s our first picture of the game running on Switch! This isn’t the final HUD at all, and we don’t think the stats in the middle of the screen are going to be covering gameplay. Probably not. Probably. (spoiler alert: it won’t, we’re just being a little cheeky :> ) Engineering There has been a HUGE amount of work of getting just the base functions of Dungeon Defenders into Unreal Engine 4. The Engineering Team has been making some amazing strides helping to capture the feel of the original so that the rest of the team can build upon their incredibly sturdy and efficient codebase foundation. They’re the binary heart of bringing some amazing features to Dungeon Defenders: Awakened! They’re currently working on making multiplayer and split screen work as best as possible, making sure we squeeze out as much performance as possible. They’ve made great strides, to where our performance on the Switch, with multiplayer, has been surprisingly very good right off the bat. It’s because they’re wizards. Another feature they’re working on currently is Cross Save functionality. Making it so that you can use saves between platforms is no simple feat, but our engineers are legendary, so they’ll make it happen! Lastly, they had a secret message they wanted to pass on: 01010000 01110010 01101111 01100111 01110010 01100001 01101101 01101101 01101001 01101110 01100111 What’s Next? Our goal is to do monthly check-ins to show off our work and progress, similar to what we’ve done here. There’s a ton still left to do, but we’re getting through things at breakneck speeds! We’re also currently working on additional end-game content for Dungeon Defenders II. As a studio, it’s our goal to make incredibly fun games that you want to play. Thank you for your support so far, we have a lot more to come! In regards to Kickstarter Digital Rewards, we’re continuing to get the Dungeon Defenders 2012 Complete Collection codes out to backers who purchased the appropriate tiers that included them. Our next step is to get the Dungeon Defenders II costumes (Gold, Crystalline, and Corrupted Gunwitch) out in our next patch. This patch is currently planned to come out next week with those costumes included. After the patch is out on all platforms, we will begin getting codes sent out! Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  12. I believe I answered your question in Discord, but currently, we still don't know, and won't for a little while. We've got to get the game pretty much finished before we lockdown anything. When we find out, you find out is the approach we're taking.
  13. If anyone else is having trouble with this that may not have got a survey (i.e. our BackerKit backers), you can write to preorder@chromatic.games and request the change (as long as it's from the e-mail you used for backerkit).
  14. We're going to have a big update this Friday that outlines EVERYTHING we've been working on and how we've evolved as a studio. We agree that we've been silent for a longer time than we'd want, which we'll explain why in our update. While we're not probably going to be providing weekly updates, we are going to have a lot more stuff to show off in the coming months. We'll be showing the actual hero concepts this week, and then ramping up the stuff we're showing off more and more.
×
×
  • Create New...