Jump to content

[CG] LAWLTA

Chromatic Games
  • Content Count

    1,442
  • Joined

  • Last visited

  • Days Won

    59

Everything posted by [CG] LAWLTA

  1. I was mistaken on the hero specific Mods slightly. It should be that the chance for them all to drop is there, though it will aim towards the heroes in your active deck (which is why if your only heroes are gunwitch/barb you'll see any hero tower-specific mod drops).
  2. No, I'll explain this a little more. These numbers are not accurate, but let's say there are 100 mods that could drop where you are currently playing. You have an EV2 as your only character, shocking revelation is now added to that drop pool, making it 101 mods. Having 4 EV2's will not increase your chance, as it stays at 101 different mods to receive. If I'm understanding you correctly, yes, they have the same chance every time a Mod is rolled.
  3. Is there a way to release the numbers of on each mod or do all have an equal chance to drop? All equal chance at their own tiers. To expand a bit: - Pirate Mods are given a guaranteed slot on the pirate weapon drops, and cannot be overwritten by non-pirate Mods. - Prestigious weapons follow the same logic as above. - Lower tiered Mods are in the pool at higher tiers, so their chance is lower, but equal to all other mods in the Mod pool. - Hero tower specific mods (i.e. Shocking Revelation) are added to the mod table (if in the appropriate tier) if they are in your active hero deck.
  4. You could get 50 perfect Mods in a row, though it seems like you wasted your luck/RNG on gaming instead of buying a lottery ticket. It's a chance per Mod with no cooldown.
  5. Greetings Defenders, Dungeon Defenders II has been out for over a year now, and we've had a lot of changes come into the game. The amount of information can be hard for players to keep up with, and even harder if you're a returning player. We want to remedy this by bolstering our wiki and making it a reliable resource for all Defenders to use. Are you interested in joining the Dungeon Defenders II Wiki Team? If you are, please click here to fill out this form. Not all who fill it out will be accepted, as we're wanting to make sure we keep the information consistent and of a higher quality, and
  6. It's best to provide examples of the issue you're running into and presenting it as an issue instead of asking when X issue will be fixed.
  7. Ahoy Defenders! Hotfix 4.1.1 is now live on Steam, PlayStation 4, and Xbox. We’ve got some fixes to address a few issues that came with our latest patch, let’s dive in! Bug FixesFixed an issue with schedules and mutators in Onslaught changing when using Replay From Wave. Fixed an issue with destroyed core models remaining after using Replay From Wave. Fixed an issue with Dryad Defenses working without the World Tree when using Replay From Wave. Fixed an issue with split screen where certain HUD elements remained on the screen while in an NPC shop. Fixed an issue with the War Table displaying “
  8. Well I guess we have to leave it in. Sorry everyone, hahaha.
  9. We're trying to get the fix out of this very quickly, it's a top priority that we're working on right now and are very close to a solution.
  10. We couldn't do a pet, as we've discussed before, but it just made sense to push for shark stuff with pirates. If not now, then probably never. :)
  11. It's something we didn't run into our internal builds, everything was working correctly. We weren't kidding when getting Replay from Wave to work on Lost Temple was a technical hurdle, haha.
  12. We have tested it on all maps and can confirm it's happening on all. We're looking into a fix. :)
  13. Ahoy Defenders! Patch 4.1 has docked in Etherian ports and is now live on all platforms. This patch is focused on providing some nice change to perfect Mod drop rates, improving the visibility of Mod quality, polishing Mob pathing, and more. Get your eye patch and parrot ready, let’s set sail into some notes! Perfect Mod DropsThis is something that we received a lot of feedback on and are working on in multiple phases. The first phase is in this patch allowed us to do calculations on changing the drop rates specifically. Previously we expected players to see a perfect Mod of any kind within le
  14. There's a couple issues with Lost Temple with Replay from Wave that we're aware of and are working on fixes currently. :)
  15. Ahoy Defenders! Patch 4.1 has docked in Etherian ports and is now live on all platforms. This patch is focused on providing some nice change to perfect Mod drop rates, improving the visibility of Mod quality, polishing Mob pathing, and more. Get your eye patch and parrot ready, let’s set sail into some notes! Perfect Mod DropsThis is something that we received a lot of feedback on and are working on in multiple phases. The first phase is in this patch allowed us to do calculations on changing the drop rates specifically. Previously we expected players to see a perfect Mod of any kind within le
  16. I'm assuming when you said "replay button" you meant "Replay From Wave", as the summary screen replay button is a different feature. If you're referring to the post game summary screen replay button, then disregard what's below, but I'm not sure what your point is necessarily if that's the case. The below response is correct: Replay from wave was never an initial design with Onslaught. It was a response to community feedback (again, something we pride ourselves on with the amount of resources we have), and it was either hold the feature entirely, or get it out to enjoy 95%+ of it. It made
  17. Please stop spreading false information. It was a technical issue when trying to get replay to work on that map, plain and simple. There's no argument to it.
  18. The initial post was asking for binding 8+ heroes. Deck swapping is another tremendous feat that again, a minority of players would probably utilize, on top of the UX challenges that a system like that presents. It's just not a strong enough feature to try and develop because of the time it would take us for a small portion of our community.
  19. [CG] LAWLTA

    PATCH 4.1 PREVIEW!

    Ahoy Defenders! Around the docks of Etheria there is talk of Patch 4.1 arriving later this week. Among these whispers are some predictions of what’s to come. Join us as we peer slightly into the future, it’s time to dive into Patch 4.1 preview! Perfect Mod DropsThis is something that we received a lot of feedback on and are working on in multiple phases. The first phase is coming in this patch, it allowed us to do calculations on changing the drop rates specifically. We are going to be increasing the drop rate of perfect Mods by MORE than double, while lowering the drop chance of lower quality
  20. This comes up from time to time, and we tend to address it, but here are just a few reasons we don't do it: Keeping data constraints lower for smoother gameplay.Easily understand it for new players.Avoid balancing content for 12+ hero decks.Development time is tremendous for something that's just seen as QoL for a minority of the game (and most likely too overwhelming to use for the majority).Lose out on adding new content and reacting to live concerns (i.e. Mod drop rates).Regardless of the flows on how to make it usable can be provided it is not something that we are going to be working on.
×
×
  • Create New...