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Chromatic Games
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Posts posted by [CG] LAWLTA

  1. There's a lot of good feedback and opinions posted here, but the issues that I'm seeing from [[19416,users]] 's post are:

    - Hex throwers cheesing on certain maps
    - Spawn protection needing to be adjusted to match the visual indicator.
    - Mobs taking weird routes, or bugging through (in sewers, was that what was happening) through and up walls to get to the core.  Either way, things not rewarding to build for and having to almost fail the first time, because it's not something you'd expect.
    - Attacking from spawn is an issue in certain places where building optimally to protect cores and sub-objectives.

    The kobolds exploding shortly after leaving, I think that's fine, but are they activating their charge inside of the spawn?  There may be some issues it comes to getting some of these things resolved that have more underlying issues, but let me know if the four points I listed there are things I interpreted incorrectly, or if that's more or less correct.

  2. Forum changes and fixes in its current state are a pretty big endeavor, something that would require a lot of time to address.  It would be something down the road for us to invest time into, with our focus now being QoL changes and focusing on adding content to end-game.  It's not perfect, but for the time being, it fulfills the role its needed to.

  3. @Hom-Sha-Bom quote:

    IN B4 isom or lawlta say that Chaos is not the endgame.

    For the current released state of the game, it's technically end game because you don't progress further.  End-game content is being developed, and we'll be able to show it off once it's in a good state to do so.  We want to get it out ASAP, but sadly part of that "P" (possible) requires us to make sure it's in a playable state and as polished as we can make it.

  4. @lekkin007 quote:

    Lawlta and Iamisom y'all asked for detailed, well-organized and evidence supported posts for our feedback in the stream today, so here you go.


    What a joy to see first thing in the morning!  I'll be picking through it a little more, and am excited to see what others say.  Some very valid concerns, with some solid backing to it from what I've just skimmed.  I can't say I agree with it 100% because I have only had the chance to skim some of this, but I will say I appreciate how in-depth you went.  A+ stuff, great job!

  5. One thing is that in the top right, that carrot (the downward triangle), if you click that it should give a description of what's going on.  If you could do that, record it, and link it here, we might be able to tackle this and fix potentially other problems.  All you've done so far on this is greatly appreciated! :)

  6. @dizzydiana quote:

    Handsome words

    No need to be sorry on vague information, bringing up that this exists is already a great first step!  A lot of people will write off bugs as "someone else reported it", and then we at Trendy never experience or hear about it, which just leaves an overall lesser experience for players out there.  Whatever you can provide, we're always grateful anytime there's a calm and objective demeanor when discussing these issues!

  7. Knowing what resource allocation looks like, and having an idea of when this is happening (beginning of play, x amount of time into play, on maps/tavern/town, etc) are keys to figuring these things out.  One thing that you may want to try is uninstalling and reinstalling your graphics drivers, we have had reports of this fixing a myriad of issues.

  8. With our latest patch, we removed console to avoid some potentially bad hazards that could cause some unintended consequences and make things not fun.  The community has been very vocal about this, and have been listing here and there some of the reasons they liked console so much.  We're here to try and find ways to bridge the gap that is where console used to be!

    If you would be so inclined, tell us what you used console for, and let's aim for a format along the lines of:

    • Command used
    • Why you were using it
    • Suggestion (optional)

    Spread the word, your feedback is what drives us to help make the game as enjoyable as possible!

  9. Is it consistently happening when damage is being taken?  Is there anything else that may have been notable when the screen goes gray.

    When it comes to bug fixes, especially of a graphical nature, they can take a long time to look into.  It could come down to specific models, VFX, character interactions, physics interactions, lighting, etc.  Just because a bug is a month old or very important to us does not make the fix easier to find, this specific issue has been looked into since we've received the reports.  One of the hard parts with this issue is reproducing it to see where it is specifically happening. This specific bug has received a lot of time, and has been pretty resilient in regards to being squashed (trying bigger boots doesn't seem to be working).  Rest assured, we want this taken care of and we'll be working at it until it's gone!

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