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[CG] LAWLTA

Chromatic Games
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Posts posted by [CG] LAWLTA


  1. Greetings Defenders,

    Update 1.1, the Wizards and Blizzards Update, has arrived! Our focus for this update is the arrival of the Adept (our new gender-swap hero), bringing Revenge of the Yetis Incursion to all platforms, updating many important systems, and paving the way for the addition of larger modes and variety to Etheria in our coming updates. Let’s dive into some chilling patch notes!

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    New Hero:  The Adept!

    “A dedicated bookworm and talented mage, the Adept pursued the arcane arts from a young age. Unrivaled in her valley homeland, the Adept has come to Dragonfall to prove herself among the finest arcane masters and to take the fight to the Old Ones on the fields of battle.”

    The Adept is our new gender-swap hero, and with her comes two new abilities and one new defense:

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    New Ability:  Arcane Bubble

    The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within. It’s particularly useful against enemies that apply crowd control effects (*cough* Dark Assassins *cough*).


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    New Ability:  Arc Lightning

    The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between her and her mark.

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    New Defense:  Hailstorm Tower

    The Adept’s new defense is a powerful anti-air tower! The Hailstorm Tower fires a barrage of single-target damaging ice shards at flying enemies, which also weakens them to follow-up attacks.

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    Try the Adept for Free!

    Perhaps best of all, with the update out now, you’ll be able to try the Adept for free by visiting the Portal in the Heroes Marketplace! Once you enter the Portal, you’ll be given access to a normalized version of the Adept decked out in gear. If you like being able to try out a premium hero for free, please let us know.  

    Check the Adept’s section of our Hero section for more information on abilities, towers, and shards!

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    Revenge of the Yeti’s Incursion on PS4 & PC

    This frosty Incursion is available on PS4 and PC in this update! Prepare to face the mighty Yeti and his abominable new minions on the Hot Springs map. Revenge of the Yetis is available in Chaos VII, prepare to overcome the cold or get frozen in your tracks.  Succeed in doing so, and gain the power that the Withering Blast Shard has to offer! 

    Double EXP Weekend!

    To help beat back this frozen behemoth and his horde of frozen allies, level up twice as fast this weekend!  The event runs from:

    • Start:  Friday 4:00 PM EDT
    • End:  Monday 4:00 PM EDT

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    User Interface

    • New Cosmetic Manager UI!

      • Shows costumes you have and do not have (including special events).

      • New ways to browse costumes, accessories, and towers.

    • Added a rotating preview model to hero customization.

    • Last hero focused in customization will now be the focus when returning to your inventory.

    • When going to hero details window, gamepad focus is set to the weapon slot.

    Matchmaking

    This update implements some major backend matchmaking updates, which we’ll be able to grow and improve the matchmaking experience upon. With this particular update, we’ve been able to address the following:

    • Ascension minimum level requirement will be enforced when transitioning to the next map.

    • Joining nearly completed matches is now less likely.

    • Sticking with party members between maps has been improved.

    • Custom session name will now preserve between maps.

    • Default session name will change and update between maps.

    • NOTE: Periodically the ‘Next Map’ option will instead send you back to the Tavern / Town. This is a temporary server-relief measure that we hope to remove in a future patch.

    There’s plenty more we want to do with this new backend system in the future (like improving the Party System), so stay tuned for more updates!

    Gamepad Improvements

    • Pressing L1+R1 on PS4 or RB + LB on Xbox, in any order, will now use Ability 4 (Heal).

    • On Xbox, when aiming at a defense, pressing RB+B will sell the defense; while pressing Y will upgrade the defense.

      • Note: It will continue to function as before if you aren't aiming at a tower when you start interacting.

    • On PS4, when aiming at a defense, pressing R1+ Circle will sell the defense; while Triangle will upgrade the defense.

      • Note: It will continue to function as before if you aren't aiming at a tower when you start interacting.

    • Swapping Heroes, in both gameplay and at the Inventory screens, now uses D-Pad directions without the L1 (PS4) or LB (Xbox) combination.

    • Selecting an item automatically focuses a valid equipment spot.

      • Selecting a helmet highlights the helmet slot on the current selected hero.

      • Selecting a relic chooses the first relic slot.

    • Quest UI, Ping, etc. have been moved to L1 (PS4) and LB (Xbox) + D-Pad directions.

    • Controller key bindings have been updated in the Options menu.

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    Leaderboards

    We've introduced a new leaderboard feature on our site!  

    • Compare the top scores on individual maps.
    • Compare scores for both single and multiplayer sessions.

    Click here to check it out and see where you rank!

    General Balance and Features

    • Multiplayer Enemy Health Scaling

      • Enemies now only gain 20% health per additional player (was 25%).

    • Wisps are back on all game modes!

    Hero Updates

    Abyss Lord

    Ascension Powers

    • Abyss Knight Talent increases damage dealt and scales with ability power.

    Adept

    Abilities

    • Arcane Bubble: The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within.

      • Mana Cost: 80

      • Cooldown: 25 seconds

    • Tesla Coil: The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between.

      • Mana Cost: 35

      • No Cooldown

    Towers

    • Hailstorm Tower: An anti-air tower that fires a barrage of damaging ice shards at flying enemies, which also weakens them to follow-up attacks.

      • Defense Cost: 40 DU

    Shards

    • Wither Shield:  Arcane Bubble withers enemies inside it increasing the damage they take by X%.

      • Found in the Chaos 1 Shard Pack.

    • Sanctuary: Heroes inside the Arcane Bubble shield heal X% of their health per second during the duration of the bubble.

      • Found in the Chaos 2 Shard Pack.

    • Icefall:  Hailstorm Tower attacks have a X% chance on hit to freeze enemies for 2 seconds.

      • Found in the Chaos 2 Shard Pack.

    • Thunderwave:  Arc Lightning deals X% Ability Power as damage to all enemies around you.

      • Found in the Chaos 3 Shard Pack.

    • Arc Shielding: Arc Lightning places a shield on you that lasts 20 seconds that absorbs X% of your Ability Power. Enemies that hit the shield are damaged for a total of Y% of your Ability Power over 3 seconds.

      • Found in the Chaos 4 Shard Pack.

    • Marking Bubble: Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count X.

      • Found in the Chaos 4 Shard Pack.

    • Thunderbolts and Lightning:  Increases the damage of Arc Lightning by X%.

      • Found in the Chaos 5 Shard Pack.

    • Explosive Finale:  Upon completion, the Arcane Bubble explodes dealing X% Ability Power damage to all enemies in and around the bubble.

      • Found in the Chaos 6 Shard Pack.

    • Glacier: Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing X% Defense Power as damage in a small area.

      • Found in the Chaos 7 Shard Pack.

    • Withering Blast: Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds. 

      • Found in the Revenge of the Yeti Incursion.

    Apprentice

    General

    • Secondary Attack projectiles no longer magnetize to targets, ensuring they always travel in a straight line. This increases their accuracy when trying to pierce and Mark multiple targets. Adept’s secondary attacks have been updated to use this new targeting as well!

    Abilities

    • Arcane Volley

      • Due to an improvement in trajectory and visibility, projectiles reach their Marked targets sooner.

    Shard

    • Added - Withering Blast: Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds. 

      • Found in the Revenge of the Yeti Incursion.

    • Magic Missile

      • Updated the description.


    Huntress

    Abilities

    • Oil Flask

      • Animation speed greatly increased.

    Monk

    Towers

    • Skyguard Tower: Skyguard Tower has been bugged for a while, firing 4 projectiles from a single barrel instead of 1 from each of its 3 barrels. It now fires correctly, and we had to rebalance the damage-per shot to balance out kill times on packs of enemies.

      • Defense Power ratio increased 5.5 -> 6.5 (+18%)

      • Projectiles per attack decreased from 4 to 3 (-25%)

    Mystic

    Towers

    • Serpent's Coil:  Now affected by Defense Speed.

    Bug Fixes

    • Fixed an issue partially with mobs walking over blockades by increasing blockade height.  Please watch where you step.

    • Fixed multiple split-screen crashing issues.

    • Fixed multiple split-screen party invite issues.

    • Fixed multiple split-screen party continuity issues.

    • Fixed an issue where scrolling without a gamepad was not responding correctly.

    • Fixed an issue when trying to turn off gamepad control without having a gamepad connected.

    • Fixed an issue in sewers where North East sub-objective destruction was causing incorrect spawns the following waves.

    • Fixed an issue where tower skins for the Apprentice, Huntress, and Squire were not purchasable.

    • Fixed an issue where shop tooltips were appearing offscreen in 1920x1080.

    • Fixed a description issue with Dragon Stance; changed to “Each enemy hit with a primary attack.”

    • Fixed an issue where the Dryad controlled worse in the air than other heroes.

    • Fixed an issue where the 8-bit skin for Dryad was not purchasable.

    • Fixed an issue with the Weapon Manufacturer Damage talent display.

    • Fixed Scourge Dragon Pet ability tooltip to include it happens “for the first 5 hits.”

    • Fixed an issue where Initiate’s hand customization was not saving when exiting the shop.

    • Added description to Betsy shards to warn users that only one of the shards will be active at any given time. (Equipping a Betsy shard to a Betsy weapon does not duplicate the effect).

    • Fixed an issue where the Prince’s cannons were not dealing damage.

    • Fixed an issue where EV2’s Buff Beam would flash red on the minimap without being low health.

    • Fixed an issue where Drenching Broomnado shard’s drench was not working with storm damage correctly.

    • Fixed an issue where upgrading an item could increase its required level.

    • Removed unneeded tooltips for Hero Customization top row.

    • Fixed default Shinobi Monk Head’s eyes.

    • Fixed an issue where accessories descriptions weren’t displaying correctly.

    • Fixed an issue with PS4 shader cache.

    • Fixed an issue where the Xbox store was referencing the PlayStation store when attempting to purchase with insufficient gems.

    • Fixed an issue where Hero Levels and Ascension Levels were not displaying correctly on the HUD hero name-plate.

    • Concussive Chi shard now only affects one target at a time, has the same behavior as Overwhelm.

    • Fixed accessory tab segment bug.

    • Fixed several audio special effects that played louder out of the left channel, and all music playing louder out of the right channel.

    • Fixed several spelling errors with shards.

    • Added default skin names for towers.

    • Fixed a bug where Demon Scythe’s secondary fire was dealing incredibly high critical damage.

    • Demon Scythe’s secondary attacks should now fire in a straight line, using the same improvements as Magic Staves for the Apprentice / Adept.

    • Fixed an issue where the gamepad on Xbox incorrectly displayed the R and L button bindings.

    • Fixed several spelling errors with equipment.

    • Removed option for Gunwitch to select tower skins.

    • Lowered volume level of rivers.

    • Fixed an issue where a number of shards were using negative numbers in their tooltips.

    • Fixed an issue where loading screen pro-tip referenced practice maps.

    • Fixed a volume issue with critical hit and headshot sounds.

    • Fixed an issue with shop data and scrolling with gamepads.

    • Fixed a sound issue when choosing a location for a tower.

    • Removed an effect that was a remnant from Huntress’s Explosive Trap.

    • Fixed a material issue for forest maps.

    • Fixed a focus issue with the Petrinarian UI.

    • Fixed default skins to not have tooltips.

    • Added death volume in sections of Demon’s Lair/Molten Citadel map.

    • Fixed an issue with gamepad performance on the Hero Customization window.

    • Fixed an issue when opening the wartable when not in a party.

    • Demon’s Lair Incursion steps for completion typo corrected (previous Demon Slayer Incursion)


  2. For an accurate report, the log would have to cover a time when you ran into this issue.  I believe it was during a time when the game is running fine, the log will just show it running fine, and it won't show us any hang ups or errors that may be happening to cause the longer load times.  Any info is greatly appreciated!



  3. @Nefhith quote:


    @Lawlta quote:

    One thing is that in the top right, that carrot (the downward triangle), if you click that it should give a description of what's going on.  If you could do that, record it, and link it here, we might be able to tackle this and fix potentially other problems.  All you've done so far on this is greatly appreciated! :)

    http://imgur.com/a/tcDhc

    It doesn't show anything at all. Just keeps timing out all the time.

    Here's a pastebin of the log: https://pastebin.com/zdqzwRDA

    Edit: Another log with everything that happens between when you finish a map and it sends me back to the town: https://pastebin.com/rnxJr7Ci

    How long was the load time from map finish to actually getting into town?



  4. @SidewalkHero quote:

    In all my time played (over 3.5k hours) I would say the only weird routes taken by enemies are skeletons minions and the Slekeleon boss. Berserker Orcs only take odd routes on corners (they cut corners a bit) and on blockades in some very niche situations.

    Berserks like to make use of the entire width of the lane Emoji_LadyOrc.png

    Just as an add-on that I'm sure some people dont know is that Geodes actually take corners as closely as possible. It's been my downfall a few times using traps and these Geodes will take the least corner possible with their relatively tiny hitbox. Not so much an issue, just something interesting to note. core_forum_Icon.png (not a geode but I didnt see a Geode emote on the forums Lawlta get on it thx)

    The day has come.  Responding to SWH on the forums, I did it.

    Geodes cutting corners, get me a video of this if you could just to help add proof, as it's something that I haven't seen (which could be me being blind, or it just not getting posted.

    As for the geode emote, we tried to add one, but it just reflected the change and turned us into the geode emotes.  Typing is much harder now.



  5. @Zimmermann quote:

    this is a combined issue, hex throwers have a very long range that is fine and should effect your choice of building location. However some maps they attack from spawn.. which would be fine if they took damage. Sometimes the spawn gives them some weird protection, other times not.

    One of the images shown actually shows the purple indicator in one area, and mobs not taking damage until a good while outside of the spawn.  The hex thrower issue I listed as separate, because I believe they were showing that even when in the correct spawn box, they are able to attack.

    The kobolds exploding message I listed, was wanting to know if they are activating their packs after leaving the safe zone, or if they are activating inside the safe zone and then charging out.  If the former, I think that's fine as you should see them coming on the map, and try to react to them.  If the latter, that would be frustrating to deal with.


  6. A rant, in mah forums?!

    Completely get your frustrations, and thanks for being level-headed about talking about them — it's part of what makes this community so great to interact with!  We really want to make the multiplayer aspect of the game more enjoyable all around (both matchmaking/party interactions, as well as incentives for multiplayer), it's just going to take time.  Curse you, time! Emoji_Orc.png



  7. @apinkbunny quote:

    I am also having the same problem My Pc spec should eat this game. It does appear to happen after about an hour of playing.

    Intel i7-7700k 4.2GHz

    16Gb DDR4 Ram

    ASUS 1080 GTX

    Intel SSD (240gb)

    Realtek HD Sound (on-board)

    Restarting the game helps, but the play time before it happens again is much shorter. I have found even after I exit the game it takes 30sec or so for me Pc to run normally (Mouse is laggey and keyboard is laggy) .

    Like the other poster said... It like a Memory leak. But when I check the usage while having this problem It tell me I have about 8gb free, Cpu is about 20% used.  My FPS is about 5 when having this problem, When its fine Its at 60fps (Vsync).

    Interesting.  What do your log files look like for the game? (C:\Steam\Steamapps\common\Dungeon Defenders 2\DunDef2\UDKGame\Logs)  Want to know what the sizes look like in particular.



  8. @lekkin007 quote:

    Simply put, Trendy has promised to update platforms simultaneously, barring small updates to fixes for the particular console.  I can't speak to all the reasons behind this promise, but it does seem important to Trendy and unlikely to change.

    From my point of view,  here's a couple reasons off the top of my head:

    -  Player base unity.  It would feel like favoritism if we released a build for a/b/c platform before others, which could be a turn off to players of any platform that wasn't on the most recent release.
    -  Development time.  If we released a patches on different days, it could get out of hand very quickly.  You'd have different development schedules, causing irregularities and bugs across multiple platforms among other issues.

    I'm not saying those are the specific reasons, that's just a personal view point, but it's what makes sense to me.

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