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[CG] LAWLTA

Chromatic Games
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Posts posted by [CG] LAWLTA



  1. @ally quote:
    @Lawlta quote:

    Trading implementation is something that is being looked into, but it won't be a reality for a while. Our main focus right now is getting some of this sweet new content out to you. After it's out, we'll be able to see how said content affects items and then get a better idea on what the healthiest trading system would be.

    That's about as much as we can talk about right now regarding trading. I'm stoked to see how passionate you are for another way to interact socially, and really appreciate all the feedback provided!

    So does this mean that trading will be coming for sure, but it's just a matter of when? And since you mentioned waiting to see how content affects items, is it safe to assume that gear, pet, or shard trading will be coming as well since cosmetics don't affect items? Thanks! I've been hyped for it for a few years now, and I really home it's limitless/exactly like in DD1 with the ability to drop/showcase items in the tavern as well.

    It does not mean it is coming for sure, because there is the possibility that the healthiest trading system could mean not having one at all. The post is to let you know that it is something on our radar, but nothing is confirmed or denied, and to give a pseudo-timeline of where our priorities currently are in regards to it. I wouldn't assume anything regarding trading right now, as it might set a false expectation, and there's nothing worse than a hype train that arrives at the wrong station :(.


  2. Trading implementation is something that is being looked into, but it won't be a reality for a while. Our main focus right now is getting some of this sweet new content out to you. After it's out, we'll be able to see how said content affects items and then get a better idea on what the healthiest trading system would be.

    That's about as much as we can talk about right now regarding trading. I'm stoked to see how passionate you are for another way to interact socially, and really appreciate all the feedback provided!


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  3. 9FRKHa9.png

    Greetings Defenders,

    Patch 1.1.1 is out now! This patch is focused on addressing a couple balance issues that you as a community have helped raise awareness to, as well as taking care of some nasty bugs. We will have some pretty big announcements in the coming weeks, so while these patches may not be very heavy, consider them the calm before the storm. You've been warned. Now let's get into some patch notes!

    General Balance

    • Cybork

      • EMP stun duration reduced to 12 seconds from 15 seconds.

    • Thorc

      • EMP stun duration reduced to 18 seconds from 60 seconds.

    • EMP Kobold Flier

      • EMP stun duration reduced to 20 seconds from 30 seconds.

    • Zapper

      • Stun duration reduced to 30 seconds from 45 seconds..

    Hero Changes


    Huntress

    Towers

    • Blaze Balloon

      • Defense Power ratio increased to 4.25 from 3.5.

      • Critical damage ratio increased accordingly.

    Shards

    • Blazing Phoenix

      • Max damage increased to 5000% Defense Power from 850% Defense Power.

      • Phoenix projectile increased in size.

      • Phoenix projectile speed slowed slightly.


    Monk

    Abilities

    • Pole Smash

      • No longer causes the Monk to get stuck on top of enemies if used mid-air above enemies.

      • Can now turn/target during the animation.


    Series EV2

    General

    • Sword Container

      • Fire rate increased to 1 per second from 1 per 2 seconds.

      • Reduced firing width.

      • Reduced pellet number to 20 from 30.

      • Increased pellet lifespan.

      • Increased secondary lifespan.

      • Heat reduction reduced to 15 from 22.

    • Various EV2 weapons have had their firing rates tuned.

    Bug Fixes


    • Fixed an issue with inventory tooltips going off the bottom of the screen when comparing items.

    • Fixed an issues where certain regions were unable to be selected.

    • Fixed an issue with sorting weapons, armor, and relics when using a controller.

    • Fixed an issue where the end game “Press G” message was not appearing.

    • Monk Skyguard Tower properly tracks damage for ‘Clear Skies’ challenge.

    • Fixed typos in Hailstorm Tower description.

    • Removed outdated attention/aggro text from several towers.

    • Fixed an issue where players weren’t getting sent back to hubs after Incursions/Campaign sessions.

    • Chlorophyte Arrows no longer changes color when upgrading.

    • Fixed an issue causing players to get the “Press G to Ready Up” notification stuck.

    • Fixed a bug where boost aura was causing Hailstorm Tower to increase enemy health instead of dealing damage.


  4. Solid input, and there are things we're looking into to make this process better.  We've received a ton of great feedback that is helping make sure it's something that will be good for players, and this is definitely among that feedback.  Thanks for being constructive as well, it's wonderful to see! :)

    @Bones1505 quote:

    the weak trying to hang on like a monkey in a hurricane.

    10/10 analogy, hahaha.


  5. I addressed this somewhat here, but just to reiterate (because there are so many dang threads about this), it is something we know and aren't happy about as well. Right now our development focus is getting some content out, because the current system works.  It doesn't work the best, but the way it currently is, it doesn't halt progression. That said, until we can entirely overhaul loot, it is constantly being discussed about potential additions to make progression smoother/easier to understand (we've seen all the feedback and ideas all of you have posted), but even those changes/additions need to be discussed and tested as to not further complicate the current system (both from a design and a technical aspect).

    We want loot to be better, but right now we're focused on getting content out.  After content is out, we'll have some more breathing room to start getting loot in a better state. The amount of feedback on this is greatly appreciated, and shows a lot of the passion that makes this community great. We may not respond to every post, but we do see them, so keep your feedback/ideas/concerns coming, it does have an impact!

    Seriously, the feedback you guys provide is fantastic, thank you so much! <3


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  6. Loot is something that we've been discussing for a while, and it'd be misguided to think it is not on our radar. Slapping something together and throwing a fix out there wouldn't be the best idea, as it could end up being poorly implemented, buggy, or just plain bad. This is something we understand is not ideal, and is being addressed, it'll just take some time.


  7. So we found another issue, which may be what is causing what you're running into.

    There's an issue we're working on, where if you click "Next Map", and get a score on there, it isn't being applied to the leaderboards.  Going to tavern and starting a new map from there will apply to the scoreboard.  Not the intended function, but I think that may be what you're seeing [[150185,users]]


  8. Greetings Defenders,

    Update 1.1, the Wizards and Blizzards Update, has arrived! Our focus for this update is the arrival of the Adept (our new gender-swap hero), bringing Revenge of the Yetis Incursion to all platforms, updating many important systems, and paving the way for the addition of larger modes and variety to Etheria in our coming updates. Let’s dive into some chilling patch notes!

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    New Hero:  The Adept!

    “A dedicated bookworm and talented mage, the Adept pursued the arcane arts from a young age. Unrivaled in her valley homeland, the Adept has come to Dragonfall to prove herself among the finest arcane masters and to take the fight to the Old Ones on the fields of battle.”

    The Adept is our new gender-swap hero, and with her comes two new abilities and one new defense:

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    New Ability:  Arcane Bubble

    The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within. It’s particularly useful against enemies that apply crowd control effects (*cough* Dark Assassins *cough*).


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    New Ability:  Arc Lightning

    The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between her and her mark.

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    New Defense:  Hailstorm Tower

    The Adept’s new defense is a powerful anti-air tower! The Hailstorm Tower fires a barrage of single-target damaging ice shards at flying enemies, which also weakens them to follow-up attacks.

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    Try the Adept for Free!

    Perhaps best of all, with the update out now, you’ll be able to try the Adept for free by visiting the Portal in the Heroes Marketplace! Once you enter the Portal, you’ll be given access to a normalized version of the Adept decked out in gear. If you like being able to try out a premium hero for free, please let us know.  

    Check the Adept’s section of our Hero section for more information on abilities, towers, and shards!

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    Revenge of the Yeti’s Incursion on PS4 & PC

    This frosty Incursion is available on PS4 and PC in this update! Prepare to face the mighty Yeti and his abominable new minions on the Hot Springs map. Revenge of the Yetis is available in Chaos VII, prepare to overcome the cold or get frozen in your tracks.  Succeed in doing so, and gain the power that the Withering Blast Shard has to offer! 

    Double EXP Weekend!

    To help beat back this frozen behemoth and his horde of frozen allies, level up twice as fast this weekend!  The event runs from:

    • Start:  Friday 4:00 PM EDT
    • End:  Monday 4:00 PM EDT

    LadlEv2.jpg

    User Interface

    • New Cosmetic Manager UI!

      • Shows costumes you have and do not have (including special events).

      • New ways to browse costumes, accessories, and towers.

    • Added a rotating preview model to hero customization.

    • Last hero focused in customization will now be the focus when returning to your inventory.

    • When going to hero details window, gamepad focus is set to the weapon slot.

    Matchmaking

    This update implements some major backend matchmaking updates, which we’ll be able to grow and improve the matchmaking experience upon. With this particular update, we’ve been able to address the following:

    • Ascension minimum level requirement will be enforced when transitioning to the next map.

    • Joining nearly completed matches is now less likely.

    • Sticking with party members between maps has been improved.

    • Custom session name will now preserve between maps.

    • Default session name will change and update between maps.

    • NOTE: Periodically the ‘Next Map’ option will instead send you back to the Tavern / Town. This is a temporary server-relief measure that we hope to remove in a future patch.

    There’s plenty more we want to do with this new backend system in the future (like improving the Party System), so stay tuned for more updates!

    Gamepad Improvements

    • Pressing L1+R1 on PS4 or RB + LB on Xbox, in any order, will now use Ability 4 (Heal).

    • On Xbox, when aiming at a defense, pressing RB+B will sell the defense; while pressing Y will upgrade the defense.

      • Note: It will continue to function as before if you aren't aiming at a tower when you start interacting.

    • On PS4, when aiming at a defense, pressing R1+ Circle will sell the defense; while Triangle will upgrade the defense.

      • Note: It will continue to function as before if you aren't aiming at a tower when you start interacting.

    • Swapping Heroes, in both gameplay and at the Inventory screens, now uses D-Pad directions without the L1 (PS4) or LB (Xbox) combination.

    • Selecting an item automatically focuses a valid equipment spot.

      • Selecting a helmet highlights the helmet slot on the current selected hero.

      • Selecting a relic chooses the first relic slot.

    • Quest UI, Ping, etc. have been moved to L1 (PS4) and LB (Xbox) + D-Pad directions.

    • Controller key bindings have been updated in the Options menu.

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    Leaderboards

    We've introduced a new leaderboard feature on our site!  

    • Compare the top scores on individual maps.
    • Compare scores for both single and multiplayer sessions.

    Click here to check it out and see where you rank!

    General Balance and Features

    • Multiplayer Enemy Health Scaling

      • Enemies now only gain 20% health per additional player (was 25%).

    • Wisps are back on all game modes!

    Hero Updates

    Abyss Lord

    Ascension Powers

    • Abyss Knight Talent increases damage dealt and scales with ability power.

    Adept

    Abilities

    • Arcane Bubble: The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within.

      • Mana Cost: 80

      • Cooldown: 25 seconds

    • Tesla Coil: The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between.

      • Mana Cost: 35

      • No Cooldown

    Towers

    • Hailstorm Tower: An anti-air tower that fires a barrage of damaging ice shards at flying enemies, which also weakens them to follow-up attacks.

      • Defense Cost: 40 DU

    Shards

    • Wither Shield:  Arcane Bubble withers enemies inside it increasing the damage they take by X%.

      • Found in the Chaos 1 Shard Pack.

    • Sanctuary: Heroes inside the Arcane Bubble shield heal X% of their health per second during the duration of the bubble.

      • Found in the Chaos 2 Shard Pack.

    • Icefall:  Hailstorm Tower attacks have a X% chance on hit to freeze enemies for 2 seconds.

      • Found in the Chaos 2 Shard Pack.

    • Thunderwave:  Arc Lightning deals X% Ability Power as damage to all enemies around you.

      • Found in the Chaos 3 Shard Pack.

    • Arc Shielding: Arc Lightning places a shield on you that lasts 20 seconds that absorbs X% of your Ability Power. Enemies that hit the shield are damaged for a total of Y% of your Ability Power over 3 seconds.

      • Found in the Chaos 4 Shard Pack.

    • Marking Bubble: Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count X.

      • Found in the Chaos 4 Shard Pack.

    • Thunderbolts and Lightning:  Increases the damage of Arc Lightning by X%.

      • Found in the Chaos 5 Shard Pack.

    • Explosive Finale:  Upon completion, the Arcane Bubble explodes dealing X% Ability Power damage to all enemies in and around the bubble.

      • Found in the Chaos 6 Shard Pack.

    • Glacier: Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing X% Defense Power as damage in a small area.

      • Found in the Chaos 7 Shard Pack.

    • Withering Blast: Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds. 

      • Found in the Revenge of the Yeti Incursion.

    Apprentice

    General

    • Secondary Attack projectiles no longer magnetize to targets, ensuring they always travel in a straight line. This increases their accuracy when trying to pierce and Mark multiple targets. Adept’s secondary attacks have been updated to use this new targeting as well!

    Abilities

    • Arcane Volley

      • Due to an improvement in trajectory and visibility, projectiles reach their Marked targets sooner.

    Shard

    • Added - Withering Blast: Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds. 

      • Found in the Revenge of the Yeti Incursion.

    • Magic Missile

      • Updated the description.


    Huntress

    Abilities

    • Oil Flask

      • Animation speed greatly increased.

    Monk

    Towers

    • Skyguard Tower: Skyguard Tower has been bugged for a while, firing 4 projectiles from a single barrel instead of 1 from each of its 3 barrels. It now fires correctly, and we had to rebalance the damage-per shot to balance out kill times on packs of enemies.

      • Defense Power ratio increased 5.5 -> 6.5 (+18%)

      • Projectiles per attack decreased from 4 to 3 (-25%)

    Mystic

    Towers

    • Serpent's Coil:  Now affected by Defense Speed.

    Bug Fixes

    • Fixed an issue partially with mobs walking over blockades by increasing blockade height.  Please watch where you step.

    • Fixed multiple split-screen crashing issues.

    • Fixed multiple split-screen party invite issues.

    • Fixed multiple split-screen party continuity issues.

    • Fixed an issue where scrolling without a gamepad was not responding correctly.

    • Fixed an issue when trying to turn off gamepad control without having a gamepad connected.

    • Fixed an issue in sewers where North East sub-objective destruction was causing incorrect spawns the following waves.

    • Fixed an issue where tower skins for the Apprentice, Huntress, and Squire were not purchasable.

    • Fixed an issue where shop tooltips were appearing offscreen in 1920x1080.

    • Fixed a description issue with Dragon Stance; changed to “Each enemy hit with a primary attack.”

    • Fixed an issue where the Dryad controlled worse in the air than other heroes.

    • Fixed an issue where the 8-bit skin for Dryad was not purchasable.

    • Fixed an issue with the Weapon Manufacturer Damage talent display.

    • Fixed Scourge Dragon Pet ability tooltip to include it happens “for the first 5 hits.”

    • Fixed an issue where Initiate’s hand customization was not saving when exiting the shop.

    • Added description to Betsy shards to warn users that only one of the shards will be active at any given time. (Equipping a Betsy shard to a Betsy weapon does not duplicate the effect).

    • Fixed an issue where the Prince’s cannons were not dealing damage.

    • Fixed an issue where EV2’s Buff Beam would flash red on the minimap without being low health.

    • Fixed an issue where Drenching Broomnado shard’s drench was not working with storm damage correctly.

    • Fixed an issue where upgrading an item could increase its required level.

    • Removed unneeded tooltips for Hero Customization top row.

    • Fixed default Shinobi Monk Head’s eyes.

    • Fixed an issue where accessories descriptions weren’t displaying correctly.

    • Fixed an issue with PS4 shader cache.

    • Fixed an issue where the Xbox store was referencing the PlayStation store when attempting to purchase with insufficient gems.

    • Fixed an issue where Hero Levels and Ascension Levels were not displaying correctly on the HUD hero name-plate.

    • Concussive Chi shard now only affects one target at a time, has the same behavior as Overwhelm.

    • Fixed accessory tab segment bug.

    • Fixed several audio special effects that played louder out of the left channel, and all music playing louder out of the right channel.

    • Fixed several spelling errors with shards.

    • Added default skin names for towers.

    • Fixed a bug where Demon Scythe’s secondary fire was dealing incredibly high critical damage.

    • Demon Scythe’s secondary attacks should now fire in a straight line, using the same improvements as Magic Staves for the Apprentice / Adept.

    • Fixed an issue where the gamepad on Xbox incorrectly displayed the R and L button bindings.

    • Fixed several spelling errors with equipment.

    • Removed option for Gunwitch to select tower skins.

    • Lowered volume level of rivers.

    • Fixed an issue where a number of shards were using negative numbers in their tooltips.

    • Fixed an issue where loading screen pro-tip referenced practice maps.

    • Fixed a volume issue with critical hit and headshot sounds.

    • Fixed an issue with shop data and scrolling with gamepads.

    • Fixed a sound issue when choosing a location for a tower.

    • Removed an effect that was a remnant from Huntress’s Explosive Trap.

    • Fixed a material issue for forest maps.

    • Fixed a focus issue with the Petrinarian UI.

    • Fixed default skins to not have tooltips.

    • Added death volume in sections of Demon’s Lair/Molten Citadel map.

    • Fixed an issue with gamepad performance on the Hero Customization window.

    • Fixed an issue when opening the wartable when not in a party.

    • Demon’s Lair Incursion steps for completion typo corrected (previous Demon Slayer Incursion)


  9. For an accurate report, the log would have to cover a time when you ran into this issue.  I believe it was during a time when the game is running fine, the log will just show it running fine, and it won't show us any hang ups or errors that may be happening to cause the longer load times.  Any info is greatly appreciated!

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