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[CG] LAWLTA

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Blog Entries posted by [CG] LAWLTA

  1. [CG] LAWLTA
    The Isomicon reveals its first secrets! While you’ve been defending against the evil that threatens Etheria, Gran Ma’ster found a way to imbue certain shards with incredible power. These hyper shards contain a very unstable power so she is only providing them to defenders that prove their mastery of the defensive arts. At the Gran Ma’ster’s behest, the Defense Council devised a set of challenges for the heroes to overcome.
    With the aid of the Abyss Lord, Gran Ma’ster continues to delve deeper into the forbidden knowledge contained within the Isomicon. There’s still much more to decrypt, but there is a growing concern from what’s been revealed — dark forces are coming, and we are NOT ready. Go forth, Defenders! Prepare yourselves, and PROTECT ETHERIA!

    Greetings Defenders,

    It's time to take a look at the future of Dungeon Defenders II by talking about our upcoming 1.2 Update, Ancient's Prelude. This is a monster of an update, introducing some amazing features that will push your limits. Not only are you getting some awesome new content, but you’re also getting numerous bug fixes, balance changes, quality-of-life fixes and more! Thanks for giving us feedback as we continue to evolve the game into its final form!

    In Ancient’s Prelude, we are introducing Mastery, a game mode that challenges your ability as a defender and rewards you with great power. In addition to a new game mode, we’re introducing Flair! Flair is another cosmetic system that will take the look of your heroes to the next level. Shards and Flair aren’t the only rewards though.  We’ll be handing out rewards such as golden pets, Ascension levels, gold, and more!

    This is only the beginning of some serious changes in the world of Etheria and we can’t wait until the Isomicon reveals more information about what’s to come. There have been whispers of an endless level of challenge on the horizon.

    New Game Mode: MASTERY
    The new game mode, Mastery, provides access to all Chaos maps, allowing you to choose where and how you progress. Gran Ma’ster requires you to complete up to five challenges per map, each indicated with a star on the Mastery progress bar. She’s not going to be making it easy either. In order to earn the full five stars on each map, you’ll need to complete all of the challenges together. All stars are earned one time, so once you’ve five starred a map, you have mastered the challenges presented and will have earned all the rewards it has to offer. The power contained within the Hyper Shards is unstable, so only Defenders that prove their might may equip them.


    Mastery is intended to be a challenge for all levels of Defenders, both those climbing the ranks and seasoned veterans. Each challenge will bring your item level down to the appropriate level of the Chaos difficulty that you’re in, so there’s no way to just waltz right through these challenges. You’re going to fight tooth and nail to prove you’re worthy of the power that awaits you!

    When conquering the Mastery game mode you’ll receive great rewards as you progress. Here’s what you can expect to earn as you decimate challenges:
    Hyper Shards
    Exclusive Flair
    Golden Pets
    Ascension levels
    Defender Medals
    Gold on gold on gold
    To achieve absolute mastery, you will have to experiment with new builds to overcome the tasks set before you, pushing your limits as a Defender. Over the coming weeks, the Defense Council will work diligently with the Gran Ma’ster and Abyss Lord to continue deciphering additional levels of challenges and rewards for heroes capable of proving their mastery. The amount of time needed to decipher and develop each new Hyper Shard is about a week.
    New Shards:  HYPER SHARDS
    Exclusive to the Mastery game mode are Hyper Shards, unique shards that you’ll only be able to claim if you are able to conquer the challenges Gran Ma’ster has provided for you. Hyper shards will be reminiscent of some of your favorite shards, except cranked way up in power. Each type of these shards will only be earned one time, and don’t worry — you can’t sell them.
    New Cosmetic System:  FLAIR
    A new cosmetic system, Flair, was created that allows your heroes to look even more legendary! Flair can be equipped over any existing costumes or looks on a hero and there’s currently four categories of flair:
    Head (Halos, masks, and auras)
    Back (Wings)
    Waist (floating objects and auras)
    Feet (auras, fire, and other effects)
    There’s more than one way to acquire this new cosmetic so you can look even more heroic on the battlefield. Flair will unlock as you collect more stars through Mastery, future game content, and available through our various store fronts. One of the packs will be available outside of the game for a particularly demonic look, but we’ll discuss later in the blog. With such a wide variety of customizable ways to mix and match flair, you’ll be sure to stick out in the Heroes Marketplace!
    New pets: GOLDEN PETS
    Golden pets are BACK!  Well… some of them. Golden pets are pets that you will receive while playing through the Mastery game mode. It’s another way to show off just how great of a defender you are to those around you. With golden pets and the new flair system, you’ll be the envy of all that see you!
    Halloween in Etheria





    You’ll notice that your Private Tavern and the Heroes Marketplace have been decorated to celebrate Halloween. To add to the celebration, you’ll now be able to acquire Halloween-themed seasonal flair through sales on Steam, Xbox Live, and the PlayStation Network. This flair will be our first iteration of seasonal-themed flair, but it most definitely will not be our last — you have to look amazing year-round, right? With the Halloween set in particular, you’ll not only terrify your enemies on the battlefield, you’ll also be their worst nightmares!

    Bug Fixes
    Besides submitting terrific feedback and suggestions, you all have helped us by finding various bugs that we’ve been able to fix with this patch. Thank you for the help in getting them fixed!

    Even More On The Way...
    Mastery is just the tip of the iceberg for you, Defenders. While Gran provides difficult challenges and tests, they are required to attain the strength needed to protect Etheria and the citizens of Dragonfall from the darkness that lies ahead. We’ll learn more as Gran, the Defense Council, and the Abyss Lord decipher the Isomicon in the weeks to come!

    We are eternally grateful for your support, Defenders, and will be providing more information on Ancient’s Prelude and sharing more knowledge of the upcoming power of the Ancients.

    For Etheria!

    The Dungeon Defenders II Team
  2. [CG] LAWLTA
    The discovery of a secret tome could lead to new power! During a recon mission, Etherian Army scouts discovered a glowing sarcophagus within an ancient catacomb. The container exploded revealing the source of the light -- the Isomicon, the fabled tome of an ancient race of warriors. According to the Gran Ma’ster, the Isomicon reveals long-lost secrets to battle the Old Ones.

    Producing the power within these secrets is incredibly difficult, and only the Gran Ma’ster has the expertise to create such power. With such demanding requirements, she’s creating challenges to find Defenders who are worthy to wield it. She says more information will come next week!

    This discovery comes at an uneasy time in Etheria. Over the past few weeks, Mananode has appeared throughout the realm. The Council Elders say such events have occurred in the past, and they’re usually an omen of change. In response, scouts were sent to find what may be causing this increased appearance. Their search led to finding the now accessible catacombs, but the mystery of Mananode remains. Why have they appeared? Did they lead us to the Isomicon? If this is all tied together remains uncertain. We’ll report more information as we receive it.
  3. [CG] LAWLTA
    

    Greetings Defenders,
    Patch 1.1.1 is out now! This patch is focused on addressing a couple balance issues that you as a community have helped raise awareness to, as well as taking care of some nasty bugs. We will have some pretty big announcements in the coming weeks, so while these patches may not be very heavy, consider them the calm before the storm. You've been warned. Now let's get into some patch notes!
    General Balance
    Cybork
    EMP stun duration reduced to 12 seconds from 15 seconds.
    Thorc
    EMP stun duration reduced to 18 seconds from 60 seconds.
    EMP Kobold Flier
    EMP stun duration reduced to 20 seconds from 30 seconds.
    Zapper
    Stun duration reduced to 30 seconds from 45 seconds..
    Hero Changes

    Huntress
    Towers
    Blaze Balloon
    Defense Power ratio increased to 4.25 from 3.5.
    Critical damage ratio increased accordingly.
    Shards
    Blazing Phoenix
    Max damage increased to 5000% Defense Power from 850% Defense Power.
    Phoenix projectile increased in size.
    Phoenix projectile speed slowed slightly.

    Monk
    Abilities
    Pole Smash
    No longer causes the Monk to get stuck on top of enemies if used mid-air above enemies.
    Can now turn/target during the animation.

    Series EV2
    General
    Sword Container
    Fire rate increased to 1 per second from 1 per 2 seconds.
    Reduced firing width.
    Reduced pellet number to 20 from 30.
    Increased pellet lifespan.
    Increased secondary lifespan.
    Heat reduction reduced to 15 from 22.
    Various EV2 weapons have had their firing rates tuned.
    Bug Fixes

    Fixed an issue with inventory tooltips going off the bottom of the screen when comparing items.
    Fixed an issues where certain regions were unable to be selected.
    Fixed an issue with sorting weapons, armor, and relics when using a controller.
    Fixed an issue where the end game “Press G” message was not appearing.
    Monk Skyguard Tower properly tracks damage for ‘Clear Skies’ challenge.
    Fixed typos in Hailstorm Tower description.
    Removed outdated attention/aggro text from several towers.
    Fixed an issue where players weren’t getting sent back to hubs after Incursions/Campaign sessions.
    Chlorophyte Arrows no longer changes color when upgrading.
    Fixed an issue causing players to get the “Press G to Ready Up” notification stuck.
    Fixed a bug where boost aura was causing Hailstorm Tower to increase enemy health instead of dealing damage.
  4. [CG] LAWLTA
    Greetings Defenders,
    Update 1.1, the Wizards and Blizzards Update, has arrived! Our focus for this update is the arrival of the Adept (our new gender-swap hero), bringing Revenge of the Yetis Incursion to all platforms, updating many important systems, and paving the way for the addition of larger modes and variety to Etheria in our coming updates. Let’s dive into some chilling patch notes!

    New Hero:  The Adept!
    “A dedicated bookworm and talented mage, the Adept pursued the arcane arts from a young age. Unrivaled in her valley homeland, the Adept has come to Dragonfall to prove herself among the finest arcane masters and to take the fight to the Old Ones on the fields of battle.”
    The Adept is our new gender-swap hero, and with her comes two new abilities and one new defense:

    New Ability:  Arcane Bubble
    The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within. It’s particularly useful against enemies that apply crowd control effects (*cough* Dark Assassins *cough*).


    New Ability:  Arc Lightning
    The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between her and her mark.

    New Defense:  Hailstorm Tower
    The Adept’s new defense is a powerful anti-air tower! The Hailstorm Tower fires a barrage of single-target damaging ice shards at flying enemies, which also weakens them to follow-up attacks.

    Try the Adept for Free!
    Perhaps best of all, with the update out now, you’ll be able to try the Adept for free by visiting the Portal in the Heroes Marketplace! Once you enter the Portal, you’ll be given access to a normalized version of the Adept decked out in gear. If you like being able to try out a premium hero for free, please let us know.  
    Check the Adept’s section of our Hero section for more information on abilities, towers, and shards!

    Revenge of the Yeti’s Incursion on PS4 & PC
    This frosty Incursion is available on PS4 and PC in this update! Prepare to face the mighty Yeti and his abominable new minions on the Hot Springs map. Revenge of the Yetis is available in Chaos VII, prepare to overcome the cold or get frozen in your tracks.  Succeed in doing so, and gain the power that the Withering Blast Shard has to offer! 
    Double EXP Weekend!
    To help beat back this frozen behemoth and his horde of frozen allies, level up twice as fast this weekend!  The event runs from:
    Start:  Friday 4:00 PM EDT End:  Monday 4:00 PM EDT



    User Interface
    New Cosmetic Manager UI!
    Shows costumes you have and do not have (including special events).
    New ways to browse costumes, accessories, and towers.
    Added a rotating preview model to hero customization.
    Last hero focused in customization will now be the focus when returning to your inventory.
    When going to hero details window, gamepad focus is set to the weapon slot.
    Matchmaking
    This update implements some major backend matchmaking updates, which we’ll be able to grow and improve the matchmaking experience upon. With this particular update, we’ve been able to address the following:

    Ascension minimum level requirement will be enforced when transitioning to the next map.
    Joining nearly completed matches is now less likely.
    Sticking with party members between maps has been improved.
    Custom session name will now preserve between maps.
    Default session name will change and update between maps.
    NOTE: Periodically the ‘Next Map’ option will instead send you back to the Tavern / Town. This is a temporary server-relief measure that we hope to remove in a future patch.

    There’s plenty more we want to do with this new backend system in the future (like improving the Party System), so stay tuned for more updates!
    Gamepad Improvements

    Pressing L1+R1 on PS4 or RB + LB on Xbox, in any order, will now use Ability 4 (Heal).
    On Xbox, when aiming at a defense, pressing RB+B will sell the defense; while pressing Y will upgrade the defense.
    Note: It will continue to function as before if you aren't aiming at a tower when you start interacting.
    On PS4, when aiming at a defense, pressing R1+ Circle will sell the defense; while Triangle will upgrade the defense.
    Note: It will continue to function as before if you aren't aiming at a tower when you start interacting.
    Swapping Heroes, in both gameplay and at the Inventory screens, now uses D-Pad directions without the L1 (PS4) or LB (Xbox) combination.
    Selecting an item automatically focuses a valid equipment spot.
    Selecting a helmet highlights the helmet slot on the current selected hero.
    Selecting a relic chooses the first relic slot.
    Quest UI, Ping, etc. have been moved to L1 (PS4) and LB (Xbox) + D-Pad directions.
    Controller key bindings have been updated in the Options menu.


    Leaderboards
    We've introduced a new leaderboard feature on our site!  
    Compare the top scores on individual maps. Compare scores for both single and multiplayer sessions. Click here to check it out and see where you rank!
    General Balance and Features
    Multiplayer Enemy Health Scaling
    Enemies now only gain 20% health per additional player (was 25%).
    Wisps are back on all game modes!
    Hero Updates

    Abyss Lord
    Ascension Powers
    Abyss Knight Talent increases damage dealt and scales with ability power.
    Adept
    Abilities
    Arcane Bubble: The Adept creates a pulsing shield that reflects all enemy projectiles and periodically stuns all enemies within.
    Mana Cost: 80
    Cooldown: 25 seconds
    Tesla Coil: The Adept sends piercing bolts of devastating lightning that damage marked targets and enemies caught in-between.
    Mana Cost: 35
    No Cooldown
    Towers
    Hailstorm Tower: An anti-air tower that fires a barrage of damaging ice shards at flying enemies, which also weakens them to follow-up attacks.
    Defense Cost: 40 DU
    Shards
    Wither Shield:  Arcane Bubble withers enemies inside it increasing the damage they take by X%.
    Found in the Chaos 1 Shard Pack.
    Sanctuary: Heroes inside the Arcane Bubble shield heal X% of their health per second during the duration of the bubble.
    Found in the Chaos 2 Shard Pack.
    Icefall:  Hailstorm Tower attacks have a X% chance on hit to freeze enemies for 2 seconds.
    Found in the Chaos 2 Shard Pack.
    Thunderwave:  Arc Lightning deals X% Ability Power as damage to all enemies around you.
    Found in the Chaos 3 Shard Pack.
    Arc Shielding: Arc Lightning places a shield on you that lasts 20 seconds that absorbs X% of your Ability Power. Enemies that hit the shield are damaged for a total of Y% of your Ability Power over 3 seconds.
    Found in the Chaos 4 Shard Pack.
    Marking Bubble: Arcane Bubble will place a Mark on all enemies in the initial spawn area and increases Mark count X.
    Found in the Chaos 4 Shard Pack.
    Thunderbolts and Lightning:  Increases the damage of Arc Lightning by X%.
    Found in the Chaos 5 Shard Pack.
    Explosive Finale:  Upon completion, the Arcane Bubble explodes dealing X% Ability Power damage to all enemies in and around the bubble.
    Found in the Chaos 6 Shard Pack.
    Glacier: Every 10 attacks, Hailstorm Tower fires an icy boulder that explodes on impact dealing X% Defense Power as damage in a small area.

    Found in the Chaos 7 Shard Pack.

    Withering Blast: Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds. 

    Found in the Revenge of the Yeti Incursion.
    Apprentice
    General
    Secondary Attack projectiles no longer magnetize to targets, ensuring they always travel in a straight line. This increases their accuracy when trying to pierce and Mark multiple targets. Adept’s secondary attacks have been updated to use this new targeting as well!
    Abilities
    Arcane Volley
    Due to an improvement in trajectory and visibility, projectiles reach their Marked targets sooner.
    Shard
    Added - Withering Blast: Enemies damaged by Arcane Barrier take 20% increased damage for 3 seconds. 

    Found in the Revenge of the Yeti Incursion.
    Magic Missile
    Updated the description.


    Huntress
    Abilities
    Oil Flask
    Animation speed greatly increased.
    Monk
    Towers
    Skyguard Tower: Skyguard Tower has been bugged for a while, firing 4 projectiles from a single barrel instead of 1 from each of its 3 barrels. It now fires correctly, and we had to rebalance the damage-per shot to balance out kill times on packs of enemies.
    Defense Power ratio increased 5.5 -> 6.5 (+18%)
    Projectiles per attack decreased from 4 to 3 (-25%)
    Mystic
    Towers
    Serpent's Coil:  Now affected by Defense Speed.
    Bug Fixes

    Fixed an issue partially with mobs walking over blockades by increasing blockade height.  Please watch where you step.
    Fixed multiple split-screen crashing issues.
    Fixed multiple split-screen party invite issues.
    Fixed multiple split-screen party continuity issues.
    Fixed an issue where scrolling without a gamepad was not responding correctly.
    Fixed an issue when trying to turn off gamepad control without having a gamepad connected.
    Fixed an issue in sewers where North East sub-objective destruction was causing incorrect spawns the following waves.
    Fixed an issue where tower skins for the Apprentice, Huntress, and Squire were not purchasable.
    Fixed an issue where shop tooltips were appearing offscreen in 1920x1080.
    Fixed a description issue with Dragon Stance; changed to “Each enemy hit with a primary attack.”
    Fixed an issue where the Dryad controlled worse in the air than other heroes.
    Fixed an issue where the 8-bit skin for Dryad was not purchasable.
    Fixed an issue with the Weapon Manufacturer Damage talent display.
    Fixed Scourge Dragon Pet ability tooltip to include it happens “for the first 5 hits.”
    Fixed an issue where Initiate’s hand customization was not saving when exiting the shop.
    Added description to Betsy shards to warn users that only one of the shards will be active at any given time. (Equipping a Betsy shard to a Betsy weapon does not duplicate the effect).
    Fixed an issue where the Prince’s cannons were not dealing damage.
    Fixed an issue where EV2’s Buff Beam would flash red on the minimap without being low health.
    Fixed an issue where Drenching Broomnado shard’s drench was not working with storm damage correctly.
    Fixed an issue where upgrading an item could increase its required level.
    Removed unneeded tooltips for Hero Customization top row.
    Fixed default Shinobi Monk Head’s eyes.
    Fixed an issue where accessories descriptions weren’t displaying correctly.
    Fixed an issue with PS4 shader cache.
    Fixed an issue where the Xbox store was referencing the PlayStation store when attempting to purchase with insufficient gems.
    Fixed an issue where Hero Levels and Ascension Levels were not displaying correctly on the HUD hero name-plate.
    Concussive Chi shard now only affects one target at a time, has the same behavior as Overwhelm.
    Fixed accessory tab segment bug.
    Fixed several audio special effects that played louder out of the left channel, and all music playing louder out of the right channel.
    Fixed several spelling errors with shards.
    Added default skin names for towers.
    Fixed a bug where Demon Scythe’s secondary fire was dealing incredibly high critical damage.
    Demon Scythe’s secondary attacks should now fire in a straight line, using the same improvements as Magic Staves for the Apprentice / Adept.
    Fixed an issue where the gamepad on Xbox incorrectly displayed the R and L button bindings.
    Fixed several spelling errors with equipment.
    Removed option for Gunwitch to select tower skins.
    Lowered volume level of rivers.
    Fixed an issue where a number of shards were using negative numbers in their tooltips.
    Fixed an issue where loading screen pro-tip referenced practice maps.
    Fixed a volume issue with critical hit and headshot sounds.
    Fixed an issue with shop data and scrolling with gamepads.
    Fixed a sound issue when choosing a location for a tower.
    Removed an effect that was a remnant from Huntress’s Explosive Trap.
    Fixed a material issue for forest maps.
    Fixed a focus issue with the Petrinarian UI.
    Fixed default skins to not have tooltips.
    Added death volume in sections of Demon’s Lair/Molten Citadel map.
    Fixed an issue with gamepad performance on the Hero Customization window.
    Fixed an issue when opening the wartable when not in a party.
    Demon’s Lair Incursion steps for completion typo corrected (previous Demon Slayer Incursion)
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