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[CG] LAWLTA

Chromatic Games
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Everything posted by [CG] LAWLTA

  1. DEFENDERS! Today we announced yesterday that tomorrow we want to pivot our goals with any future games within our studio. There’s a lot to talk about, so for now we’ll just go over the big bullet points, because who even reads these things? The text is all bold because everything is important. Our artists are too busy, so we're going to draw these things for you in MS Paint to the best of our ability, which are the peak of art. Let’s smash that like and subscribe button: After our Kickstarter succeeds, we will be launching a second Kickstarter for a new Dungeon Defenders dating simulator. It is currently known as Project: Smooches, it is 9 years into development, and all the characters are mo-capped (motion captured) by Steve Buscemi in a fat suit (a true professional). New company mascots, the Chromie Bois. We got all three of the good ones: Our current Kickstarter has received so much support so quickly in such a short amount of time. We want to reward our players with an accelerated experience. Instead of our next project being Dungeon Defenders III, we’re going to blow away YOUR expectations by making the next installment in the Dungeon Defenders series being Dungeon Defenders VII. Here is an illustration of our new and main hero of DD7, Nimbus Conflict: You already love him! We realize that being Chromatic Games, some people have a hard time reading our text and logo. We’ll be creating a more colorblind friendly sister studio, Monochromatic Games, with the logo being specifically black and white. To provide the best Dungeon Defenders experience, we are now working on the Chromatic Launcher. This will have all your favorite Dungeon Defenders games in one place. No more pesky Steam, Epic, Uplay, Origin, MyGames, or any other launchers, you just have to use ours. Surely you don’t play other games, ours are the only ones to play.This is only available on your phone. Do you guys not have phones? We’ve got you covered. cPhone One. How’s it said? Don’t worry about it. Buy the phone and use the launcher. Everyone in the studio is going to legally change their last name based on the survey results taken at the beginning of this post. Gator sword. We’re looking to hire about 30 voice actors with no experience that can help us recreate every episode of Seinfeld in a special Dungeon Defenders VII map called “Jerry’s Apartment”. Here's the concept probably: Oh cool, a gun with legs. Too bad we have a fire-breathing muscle gun. (final concept art): Smell-o-vision update coming to all products once Oculus releases their new N-VR (nasal virtual reality). The Apex Legends pinging system, that’s pretty cool. No silly April Fool’s day posts. There’s a lot that we’re hard at work on and are really trying to churn out to provide the best experience possible. We want you to join us on our journey and hopefully make the best Project: Smooches errrr Dungeon Defenders game possible. Follow us on our social platforms, you know the ones. To make all of this potentially but probably not possible, but to make Dungeon Defenders: Awakened the best experience possible, check out our Kickstarter by clicking this whole paragraph. There’s less than two days left. Also there’s a secret link somewhere in this text. Smooches, Chromatic and Monochromatic Games
  2. Shards are going to cost 12001 defender medals each. :)
  3. Greetings Defenders, We’re getting closer and closer to the next Dungeon Defenders II update! Our focus is on taking big strides to make this update as player-centric as possible, with even more player-centric changes coming out in future updates. Currently we’re working on Dungeon Defenders II and Dungeon Defenders: Awakened (check out the Kickstarter here), so we’ve been super busy and working at 385% (real metric). We have a lot to go, and this intro is long enough, so let’s get into it! Shard Vendor We’ve seen so much feedback on Shards for so long, and we’re able to now do something that makes it easier to receive them and farm for them however you want. Our primary goal was trying to get the vendor into an easily navigable menu while easily seeing as many shards as possible. Here’s what you can expect to see: We went through a lot of ways to figure out how to make them easy to get. We looked into shard dust, but then you’re still limited to farming a specific chaos tier to actually be able to earn a specific shard. We looked into ways of converting shard dust into different versions, but the ability to make that easy to do was very messy and hard to use (very frustrating), created a ton of technical difficulties for us, and ended up requiring more inventory management. Eventually we ended up landing on making them purchasable with Defender Medals. We currently have an RPG test going (contact dani.moore@chromatic.games if you want to join the test, are 18 or older, and can sign an NDA) testing this specific feature, but we do not have a specific price set yet. Going with Defender Medals allowed us a way to provide players a concrete way to earn them in multiple ways. If you want to farm a specific tier, you can still do that to maybe increase your chances a little more; but if you want to keep progressing while playing engaging content or just do dailies, you are now able to do those things while working towards a specific reward. Oh, and one last thing. This badboy has search functionality in it as well. It’s pretty dope. Chaos VIII Shards We’re bringing back Chaos VIII Shards. These are a slew of shards that will be obtainable through higher floors of Onslaught (similar to Chaos VIII Ampuoles). Because we want these shards to feel special and rewarding, they will not be purchasable with the launch of the Shard Vendor, but will be making a debut at a later date. We have some veteran Defenders who have held onto these for a long time, and the majority of these Shards are going to be re-enabled. There are two Shards that we are removing as they cause either tech issues (making mobs get stuck, lowering performance, etc). They are Harbinger’s Exile and Elemental Chaos. We’ll have a comprehensive list of these Shards with the update notes. New Mod — Poison Mod! We’re keeping good to our word and adding in Poison damage! There are certain towers that have Poison damage, and there is a Poison Damage Chip as well that can be applied to weapons. There may be a new weapon or two that comes with it by default… Also what would elemental damage be without any kind of combo? We’re currently adding our first Poison interaction. This one is pretty awesome. Combining poisoned enemies with earth damage now petrifies them. It’s like turning your enemies into a work of art. New Weapons We’re adding a slew of new weapons that you can earn while playing through Onslaught. At various tiers within Onslaught, you have a chance to receive an additional treasure that contains a random new weapon from that tier. Some of these weapons a few Defenders have seen before, but we’ve got a ton of new weapons that players have never seen, here’s one: There’s a lot more info on these drops and when you get them (you do get guaranteed drops), but we’ll have more information on these new weapons in our update notes. Campaign Gating Currently we’re working on changing up some of our campaign progression. This is to focus on letting Defenders play together as soon as possible. Our focus is to make this process feel as good as it can be. With what we’re able to do here, this could affect different areas in the game for future updates. More! There’s more coming as well, but this is a sneak peek, so we can’t talk about everything. We’ve been hard at work, so give us a little longer and we’ll get a quality update for you, our GLORIOUS Defenders! Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  4. That fix actually should be live now, let me know if you run into again.
  5. Since we're 100% driving the direction internally, I can say what it won't be: Not a live service. We're providing offline gameplay, up to 4 player splitscreen co-op, and peer-to-peer online. Not free to play Not a DD:E, it's based off the original Dungeon Defenders, it's not a remade Dungeon Defenders. It's not going to be a MOBA, BR, or any other FotM/Y. It's going to be a Tower Defense RPG. There are people who like the DD2 model and we're going to continue to support it. That said, there are also people who want something more based on the original Dungeon Defenders, and we're using all the great things about DD1 to make this Dungeon Defenders: Awakened. If you doubt us even after us explaining these things, that's perfectly fine, but as a developer, I would go kicking and screaming if we changed our course that we've presented to people to trust us and back us this early.
  6. It's something we're working on a fix for, but they are correct, it's just not showing up (they are actually there). I'll keep you all updated if we have a hotfix coming out for this (and a few other things).
  7. LOL, the next update will not be 300 MB, it'll be much bigger than that. It was a second round of the same hotfix that was pushed out previously (for PC only, being applied to PS4 and Xbox with our update), back-end changes, and the ability to additional ways to measure performance and where things could be improved. As for the update itself, our current goal is to have it out the first half of April. We're getting almost everything into an RPG testing state for this week and then we'll go through their feedback, iterate on it, fix any bugs that are discovered, rinse, and repeat. GDC is also next week, and a handful of us are going to be out for that week (got to make sure DD:A is going to have all the sweet advancements it can). This is all while we're also doing DD:A work, we're really putting in the hours to make sure both projects are getting love.
  8. Greetings Defenders, This morning we released Hotfix 4.3.5 for PC, with PlayStation 4 and Xbox One receiving the hotfix in a later larger update. We'll be monitoring the result of this hotfix carefully to watch how it affects performance. Bug Fixes Made back end changes to improve general performance and connectivity. Social Defenders To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch Stay tuned for more info! For Etheria! The Dungeon Defenders II Team
  9. You can still apply and we'll look into it! :)
  10. Timing it is the best way to measure it, but not the most accurate, because if you play with others, especially in a group of four, you DRASTICALLY reduce the time to see one.
  11. I can almost 100% promise you that you haven't hit the threshhold yet. It's not 10 hours playing. It's 10 hours actively playing. That means killing enemies constantly and winning the majority of the time. This can get skewed by load times, being in tavern/town, etc. That said, it's not affected by acquiring 10/10 through buying or rerolling.
  12. That'll disappear over time. We have any old links go directly to the front page because otherwise we'd have to do a 1:1 manually to every thread brought over (no way to reference properly), and to quote a wise old meme, aint nobody got time for that.
  13. Post DD2 memes, or go to another thread.
  14. We're still adding a bunch of functionality, we just wanted to get everyone over first. More is coming!
  15. I just tested it on (in order) Chrome, Edge, Firefox, and Vivaldi (all fresh installs), and here are the results: As you can see, the scrollbars are all white. Yours may have a different theme, but because of this post, we tested it with Vivaldi on 4 different machines, and they all produced the result seen here. Our forums specifically are not affecting browser scroll options as far as we can tell.
  16. New forums, time for some shoes. Also there's a gif search Also I did this on mobile. What a world.
  17. We've got more functionality coming. We're knocking out some of the bugaboos that may be around, and then even more functionality!
  18. Greetings Defenders, We’ve been hard at work since our latest update and we’re ready to share some of what you can expect to see in our next update! We wanted to take a step back and focus on some more player-centric changes, and we’ve got a pretty hefty list of things we’re accomplishing. There’s still a lot of work for us to do, and while we’re not ready to show anything off yet, it’s the perfect time to talk about some of the things you can expect to see coming to Dungeon Defenders II! Shard AcquisitionShards are such an integral part to Dungeon Defenders II when it comes to empowering your towers with great strength to take out the waves of enemies constantly thrown at you. Currently there is a lot of RNG regarding which shards you get, and to help cut down the randomness, farming lower tiered content is the easiest way to go. We don’t want that. We want you playing content you find engaging, while being able to acquire the Shards you want. The exact details cannot be spilled out here, but we’re working on concrete ways to get the specific Shards you want. Chaos VIII ShardsThey’ve been gone for a while, and the game has changed quite a bit since they were removed. We have taken a pass at them so that they fit into the current game and are something you want to get. You’ll be able to get them after a certain point in Onslaught, similar to when you start receiving Chaos VIII Ampoules. New WeaponsThere’s a lot of epic weapons that we’re going to be making available, some that have been available previously, and some you've never seen before. Players love to make their characters look unique, and while costumes, flairs, and accessories help accomplish this, weapons also play a big part in making your heroes look awesome! Elemental AdditionWe know a lot of you really enjoyed harnessing the powers of the elements, and we promised to add to this system. In the next update, Poison Mods will be added. While we’re not talking interactions yet, we wanted to let you know that we’re expanding on the list of powers you can combo to break apart your enemies! Other GreatnessThere’s still a decent amount to talk about, and we promise to get word out on things as soon as we can. This next month is going to be a crazy ride for all of our Defenders and we cannot wait to share with you what our 2019 is going to look like! We'll be doing at least one other update over the next month, and then go through our usual release of dev streams and previews. We’re wanting to really take our time with everything we're conjuring up and give attention to a lot of things that we believe you’ll enjoy. Social DefendersTo get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled: Twitter Facebook Discord Twitch The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon! For Etheria! The Dungeon Defenders II Team
  19. We're not going to be doing something along these lines, as there are a lot of fun issues/problems that arise, both on a technical side and also a design side (for example, having to play lower tiered content to get the shards you want, an afk snooze fest). That said, we're cooking something up right now, and if it's good after rigorous testing, should address this want.
  20. It has always been like this, and as far as we're concerned, there are currently no plans to change this. The only "change" to this shard was a bug fix that had to do with a pet interaction caused full healing defenses.
  21. There once was a hotdog, made on a day just like today. A storm had formed over a backyard, just like this one. Lightning struck down, hitting Jimmy Wilson, who was holding the hotdog. As lightning tends to do, it pushed his consciousness into the hotdog. Now with his consciousness infused to the wisdom of a hotdog, he has become Hotdoggius Prime, and is solving hotdog related problems, one bun at a time.
  22. On our streams we've announced that our next update is going to be more player-centric. As of right now, that's all we can announce, but within the next month, you'll hear some really good things.
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