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[CG] LAWLTA

Chromatic Games
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Everything posted by [CG] LAWLTA

  1. I don't see an issue, as the order follows: Was told something before we released it, relayed that information (Discord). Turns out that information was wrong after hearing player feedback (Discord).Posted that we were looking into based on posts from two different platforms (Forums).Responded to someone pinging me on mobile the information I had on hand (Discord).Saw the Discord image posted here, didn't reiterate information that was posted.Ate lunch (Stomach).Confirming the information that was posted here from a Discord screenshot (Forums).It's something that is going to take some investigating. Right now we are dealing with a couple big issues that appeared with this recent patch, and then are getting right back into next big update stuff. As said in the Discord screenshot, splitting oiled and slow is something we are going to be very careful with.
  2. This is what my plans are starting over the next couple weeks, leading up to update release.
  3. The patch this past week was not an update, just a patch that introduced a new feature. Our very big update coming out this Summer is going to check some of your boxes listed above. We are going to be getting info over time leading up to it. Alongside this is some greater foundational changes that allows us to make additional rewards in the future more meaningful. There's a lot coming, and we're really excited to share! :)
  4. Turns out we've been looking into this one. It's a visual bug that some people run into. There's a work around where if you rotate your camera completely, it should show the correct mutators. It just refreshes it incorrectly.
  5. The feedback is greatly appreciated, just trying to narrow things down. Haven't seen this reported before, so want to make sure to knock out possible causes. :)
  6. Can't view these images now (was able to see them before). Going to dig into this and see what we find.
  7. Defender Pack drop rate chances have not been touched since their release. The only thing changed was implementing the intended functionality (highest map/floor only has a chance), as leaving it on any map opens the door for it to be easy exploited.
  8. I took a look at it yesterday. Try it now and let me know if you have any issues with it.
  9. Have you tried validating your files or reinstalling? Curious to see if they are sticking around even after those events.
  10. We are currently aware of what you all posted, and are actively investigating it. We'll let you know when we have more info! :)
  11. A red spaceship has arrived in Etheria! Dragonfall guards have questioned a small robot that says his name is “Protobot.” After a brief examination, Protobot hands a mysterious letter to the guards. Let’s open it and see what it says: Greetings Defenders! I thought everyone could benefit from one of my more recent discoveries that I’ve made in my research, my new Shrink-o-matizing technology! It really was just a simple matter of combining a crystal core with the matter quantizing array. This allows all sorts of items and materials to be stored at a much smaller size than before! This is only one of the many new item transmorphications that I plan on making. I do hope that Protobot is in good health and did not damage anything upon his arrival. He’s had some slight malfunctions in his navigational subroutines recently, but his Shrink-o-matizer is in perfect condition! You can trust your items to be protected and stored properly upon the Vault Ship. I can’t wait to arrive in Dragonfall to share all of my latest research with all of you. I simply was held up making some last minute adjustments to my latest creation, the Robo-witch Prime! Or was it Mecha-witch? Gunda-witch? Don’t worry, I’ll figure out what I’m calling it and head right over! I can’t wait to share all my latest findings with everyone! The Old Ones won’t know what hit them! Sincerely, Professor Sebastian Proteus Patch 2.4 crash landed into the Dragonfall Marketplace today and is now live! This patch brings a highly requested feature in the form of a shiny spaceship — The Sky City Bank! With the bank’s arrival come some tremendous improvements to load times, optimizations, and bug fixes. Let’s get into it! Sky City Bank The Sky City Bank is now available! This futuristic bank is located directly behind the Emporium in Town, or next to the training dummies in your Private Tavern. The bank is used to store items that you want to hold onto, but don’t necessarily need on your journeys throughout Etheria. For starters, every player gets at least one Bank Vault for free right when they login. This means if you only have the default inventory space, you now have that same default inventory space AND a Bank Vault upon logging in! For people that purchased the old Inventory Packs or the Bag Booster Pack are going to notice a shift in their inventory. Bags obtained through those packs that go over eight Inventory Bags become Bank Vaults with this patch. Previously it confused players when they saw other players with ten or eleven bags, when they could only have eight. Because of this, we are standardizing inventory bags. The change looks like this: Pre-Patch 2.4 8-11 Possible Maximum Inventory Bags 0 Bank Vaults Post-Patch 2.4 8 Possible Maximum Inventory Bags 12 Bank Vaults FREE Sky City Bundle To celebrate the Sky City Bank’s arrival, we are offering a FREE bundle that you can redeem from the in-game shop for 0 Gems. This bundle awards: One additional Bank Vault! Shutter Shades Flair! By redeeming the free bundle, you are able to start off Patch 2.4 with at least two free Bank Vaults! This bundle is available for two weeks, so grab it while it’s here! Stack SplittingThis patch brings the ability to split stackable items into different stacks and amounts. For instance, if there’s a stack of 99 pet food in your inventory, you can now break it down into two or more stacks of whatever size you choose. Want to keep some items on you, but store the rest of the stack in the bank? Now you can do that! Stacks on stacks on stacks. Transfer AllNow that the Sky City Bank is open for business, moving items quickly to the bank is a must. You can now move an entire bag full of items with one button press. The “Transfer All” button moves all non-locked items in the bag you currently have selected into the Bank Vault that you have selected. You can move Locked Items as well, they are just done individually. “Transfer All” also automatically stacks any stackable items so you don’t have to! Load Time ImprovementsPatch 2.4 contains an emphasis on inventories. Our Lead Programmer looked into ways our inventories could be better to really add some “oomph” to this patch. After investigating how profiles saved, loaded, and handled inventories, we made a lot of improvements when loading into any part of the game! Some players are going to notice drastic load time decreases, while others may notice slightly quicker loads. General ChangesPets When at the Hatchery, eggs can be hatched directly. No more drag and dropping or incubating! Visuals Tower Inspect UI updated for PlayStation 4 and Xbox One (PC already has this). Zapper Kobold Flier now has a red outline. Made Lavamancer Weapon drops larger, something hot now looks cooler. Mana Node received some visual improvements. Slight tweaks to some of the Barbarian’s Accessories. Minor adjustments to the Barbarian’s whirlwind. Blacksmith’s shop no longer has a confirmation pop-up for purchases. War Table Cybork info now includes that they disable nodes. Bug reporting page received updated buttons. Audio New audio cue for Wave Complete! Betsy fight sequence in Dragonfall Bazaar received updated sound cues. Added and improved on Berserker Orcs during the Glitterhelm matinee. Hero ChangesDryad Corrupt Form When building a tower in Corrupt Form, towers now gain the Corrupt benefits when placed. Slime Pit Tower No longer slow enemies that are immune to slow. Berserker orcs aren’t afraid of slimes! Huntress Shards Explosive Poison The shard is now working correctly, spreading poison if a poisoned enemy dies. Shards Inspiration Can no longer be equipped to the Abyss Lord or EV2 Bug FixesFixed an issue where EV2’s Proton Charge could produce higher than intended damage while gaining zero heat. Fixed an issue with the Barbarian’s Leap preventing resource decay. Fixed an issue where the Flamethrower Tower’s VFX did not get larger when defense range was increased. Fixed an issue where Auto-Equip Relics did not work on the first press. Fixed an issue where Chaos 3 Shard Packs were not on the Emporium. Fixed an issue when comparing equipment on the Squire. Fixed an issue where the Barbarian could get out of bounds in The Throne Room. Fixed an issue where the Sub-Cores are on the incorrect sides in The Throne Room. Adjusted the Dryad Starfall resource cost so it no longer overlaps. Fixed an issue that allowed parties to play the tutorial maps (we are looking into letting parties into these maps down the road). Fixed an issue that caused an infinite loading screen. Please let us know if you experience them after this update. Removed the ability to auto-equip when in the Portal. Fixed a bug where multiple towers could be placed simultaneously. May look into adding a stable version of this down the road. Fixed an issue where several weapons were not consistently dropping in the world without their vfx visible. Fixed an issue where the Lavamancer VFX would appear on some maps when using the Barbarian Leap. Fixed an issue where the champion crowns were not properly rotated on hero cards. Updated an issue where golden eggs would show up as a regular egg in several places. Fixed an issue where purchasing the last item in the list from the Blacksmith or Relic Hunter shop using a controller causes the list to lose focus. Fixed an issue where several items in the blacksmith shop were displaying improperly. Fixed an issue where item comparison was not working for equipped items. Removed references to the shards being equipped on the sell all message. Equippable is now spelled correctly in the shard folder when you have no shards available for the gear slot. Stay in school kids. Removed a reference to the old pet bag when trying to hatch an egg with a full inventory. Fixed a visual issue where a large number of shards displayed the current upgrade level is in the wrong location on the tooltip. Quest Complete pop-up will now say Daily Mission completed when completing a Daily Mission. Attempting to equip a shard to an invalid tower slot throws either unknown error, or no error. Now has a valid error string. Fixed an issue on XB1 where sub-core icons were not being removed after losing a sub-core. The Sky City Bank is the first arrival for something much larger coming to Etheria. Over the next couple months we are going to be actively discussing the new features coming with our next expansive update. For more information sources as we post updates, be sure to follow us on Facebook and Twitter (doing so also gets you the Pirate Monk and Academy Apprentice skins for free): Twitter Facebook Discord We’re still tinkering away to get some gigantic changes to Dungeon Defenders II that we think you’re really going to enjoy. More information coming soon! For Etheria! The Dungeon Defenders II Team
  12. A red spaceship has arrived in Etheria! Dragonfall guards have questioned a small robot that says his name is “Protobot.” After a brief examination, Protobot hands a mysterious letter to the guards. Let’s open it and see what it says: Greetings Defenders! I thought everyone could benefit from one of my more recent discoveries that I’ve made in my research, my new Shrink-o-matizing technology! It really was just a simple matter of combining a crystal core with the matter quantizing array. This allows all sorts of items and materials to be stored at a much smaller size than before! This is only one of the many new item transmorphications that I plan on making. I do hope that Protobot is in good health and did not damage anything upon his arrival. He’s had some slight malfunctions in his navigational subroutines recently, but his Shrink-o-matizer is in perfect condition! You can trust your items to be protected and stored properly upon the Vault Ship. I can’t wait to arrive in Dragonfall to share all of my latest research with all of you. I simply was held up making some last minute adjustments to my latest creation, the Robo-witch Prime! Or was it Mecha-witch? Gunda-witch? Don’t worry, I’ll figure out what I’m calling it and head right over! I can’t wait to share all my latest findings with everyone! The Old Ones won’t know what hit them! Sincerely, Professor Sebastian Proteus Patch 2.4 crash landed into the Dragonfall Marketplace today and is now live! This patch brings a highly requested feature in the form of a shiny spaceship — The Sky City Bank! With the bank’s arrival come some tremendous improvements to load times, optimizations, and bug fixes. Let’s get into it! Sky City Bank The Sky City Bank is now available! This futuristic bank is located directly behind the Emporium in Town, or next to the training dummies in your Private Tavern. The bank is used to store items that you want to hold onto, but don’t necessarily need on your journeys throughout Etheria. For starters, every player gets at least one Bank Vault for free right when they login. This means if you only have the default inventory space, you now have that same default inventory space AND a Bank Vault upon logging in! For people that purchased the old Inventory Packs or the Bag Booster Pack are going to notice a shift in their inventory. Bags obtained through those packs become Bank Vaults with this patch. Previously it confused players when they saw other players with ten or eleven bags, when they could only have eight. Because of this, we are standardizing inventory bags. The change looks like this: Pre-Patch 2.4 8-11 Possible Maximum Inventory Bags 0 Bank Vaults Post-Patch 2.4 8 Possible Maximum Inventory Bags 12 Bank Vaults FREE Sky City Bundle To celebrate the Sky City Bank’s arrival, we are offering a FREE bundle that you can redeem from the in-game shop for 0 Gems. This bundle awards: One additional Bank Vault! Shutter Shades Flair! By redeeming the free bundle, you are able to start off Patch 2.4 with at least two free Bank Vaults! This bundle is available for two weeks, so grab it while it’s here! Stack SplittingThis patch brings the ability to split stackable items into different stacks and amounts. For instance, if there’s a stack of 99 pet food in your inventory, you can now break it down into two or more stacks of whatever size you choose. Want to keep some items on you, but store the rest of the stack in the bank? Now you can do that! Stacks on stacks on stacks. Transfer AllNow that the Sky City Bank is open for business, moving items quickly to the bank is a must. You can now move an entire bag full of items with one button press. The “Transfer All” button moves all non-locked items in the bag you currently have selected into the Bank Vault that you have selected. You can move Locked Items as well, they are just done individually. “Transfer All” also automatically stacks any stackable items so you don’t have to! Load Time ImprovementsPatch 2.4 contains an emphasis on inventories. Our Lead Programmer looked into ways our inventories could be better to really add some “oomph” to this patch. After investigating how profiles saved, loaded, and handled inventories, we made a lot of improvements when loading into any part of the game! Some players are going to notice drastic load time decreases, while others may notice slightly quicker loads. General ChangesPets When at the Hatchery, eggs can be hatched directly. No more drag and dropping or incubating! Visuals Tower Inspect UI updated for PlayStation 4 and Xbox One (PC already has this). Zapper Kobold Flier now has a red outline. Made Lavamancer Weapon drops larger, something hot now looks cooler. Mana Node received some visual improvements. Slight tweaks to some of the Barbarian’s Accessories. Minor adjustments to the Barbarian’s whirlwind. Blacksmith’s shop no longer has a confirmation pop-up for purchases. War Table Cybork info now includes that they disable nodes. Bug reporting page received updated buttons. Audio New audio cue for Wave Complete! Betsy fight sequence in Dragonfall Bazaar received updated sound cues. Added and improved on Berserker Orcs during the Glitterhelm matinee. Hero ChangesDryad Corrupt Form When building a tower in Corrupt Form, towers now gain the Corrupt benefits when placed. Slime Pit Tower No longer slow enemies that are immune to slow. Berserker orcs aren’t afraid of slimes! Huntress Shards Explosive Poison The shard is now working correctly, spreading poison if a poisoned enemy dies. Shards Inspiration Can no longer be equipped to the Abyss Lord or EV2 Bug FixesFixed an issue where EV2’s Proton Charge could produce higher than intended damage while gaining zero heat. Fixed an issue with the Barbarian’s Leap preventing resource decay. Fixed an issue where the Flamethrower Tower’s VFX did not get larger when defense range was increased. Fixed an issue where Auto-Equip Relics did not work on the first press. Fixed an issue where Chaos 3 Shard Packs were not on the Emporium. Fixed an issue when comparing equipment on the Squire. Fixed an issue where the Barbarian could get out of bounds in The Throne Room. Fixed an issue where the Sub-Cores are on the incorrect sides in The Throne Room. Adjusted the Dryad Starfall resource cost so it no longer overlaps. Fixed an issue that allowed parties to play the tutorial maps (we are looking into letting parties into these maps down the road). Fixed an issue that caused an infinite loading screen. Please let us know if you experience them after this update. Removed the ability to auto-equip when in the Portal. Fixed a bug where multiple towers could be placed simultaneously. May look into adding a stable version of this down the road. Fixed an issue where several weapons were not consistently dropping in the world without their vfx visible. Fixed an issue where the Lavamancer VFX would appear on some maps when using the Barbarian Leap. Fixed an issue where the champion crowns were not properly rotated on hero cards. Updated an issue where golden eggs would show up as a regular egg in several places. Fixed an issue where purchasing the last item in the list from the Blacksmith or Relic Hunter shop using a controller causes the list to lose focus. Fixed an issue where several items in the blacksmith shop were displaying improperly. Fixed an issue where item comparison was not working for equipped items. Removed references to the shards being equipped on the sell all message. Equippable is now spelled correctly in the shard folder when you have no shards available for the gear slot. Stay in school kids. Removed a reference to the old pet bag when trying to hatch an egg with a full inventory. Fixed a visual issue where a large number of shards displayed the current upgrade level is in the wrong location on the tooltip. Quest Complete pop-up will now say Daily Mission completed when completing a Daily Mission. Attempting to equip a shard to an invalid tower slot throws either unknown error, or no error. Now has a valid error string. Fixed an issue on XB1 where sub-core icons were not being removed after losing a sub-core. The Sky City Bank is the first arrival for something much larger coming to Etheria. Over the next couple months we are going to be actively discussing the new features coming with our next expansive update. For more information sources as we post updates, be sure to follow us on Facebook and Twitter (doing so also gets you the Pirate Monk and Academy Apprentice skins for free): Twitter Facebook Discord We’re still tinkering away to get some gigantic changes to Dungeon Defenders II that we think you’re really going to enjoy. More information coming soon! For Etheria! The Dungeon Defenders II Team
  13. A red spaceship has arrived in Etheria! Dragonfall guards have questioned a small robot that says his name is “Protobot.” After a brief examination, Protobot hands a mysterious letter to the guards. Let’s open it and see what it says: Greetings Defenders! I thought everyone could benefit from one of my more recent discoveries that I’ve made in my research, my new Shrink-o-matizing technology! It really was just a simple matter of combining a crystal core with the matter quantizing array. This allows all sorts of items and materials to be stored at a much smaller size than before! This is only one of the many new item transmorphications that I plan on making. I do hope that Protobot is in good health and did not damage anything upon his arrival. He’s had some slight malfunctions in his navigational subroutines recently, but his Shrink-o-matizer is in perfect condition! You can trust your items to be protected and stored properly upon the Vault Ship. I can’t wait to arrive in Dragonfall to share all of my latest research with all of you. I simply was held up making some last minute adjustments to my latest creation, the Robo-witch Prime! Or was it Mecha-witch? Gunda-witch? Don’t worry, I’ll figure out what I’m calling it and head right over! I can’t wait to share all my latest findings with everyone! The Old Ones won’t know what hit them! Sincerely, Professor Sebastian Proteus Patch 2.4 crash landed into the Dragonfall Marketplace today and is now live! This patch brings a highly requested feature in the form of a shiny spaceship — The Sky City Bank! With the bank’s arrival come some tremendous improvements to load times, optimizations, and bug fixes. Let’s get into it! Sky City Bank The Sky City Bank is now available! This futuristic bank is located directly behind the Emporium in Town, or next to the training dummies in your Private Tavern. The bank is used to store items that you want to hold onto, but don’t necessarily need on your journeys throughout Etheria. For starters, every player gets at least one Bank Vault for free right when they login. This means if you only have the default inventory space, you now have that same default inventory space AND a Bank Vault upon logging in! For people that purchased the old Inventory Packs or the Bag Booster Pack are going to notice a shift in their inventory. Bags obtained through those packs that go over eight Inventory Bags become Bank Vaults with this patch. Previously it confused players when they saw other players with ten or eleven bags, when they could only have eight. Because of this, we are standardizing inventory bags. The change looks like this: Pre-Patch 2.4 8-11 Possible Maximum Inventory Bags 0 Bank Vaults Post-Patch 2.4 8 Possible Maximum Inventory Bags 12 Bank Vaults FREE Sky City Bundle To celebrate the Sky City Bank’s arrival, we are offering a FREE bundle that you can redeem from the in-game shop for 0 Gems. This bundle awards: One additional Bank Vault! Shutter Shades Flair! By redeeming the free bundle, you are able to start off Patch 2.4 with at least two free Bank Vaults! This bundle is available for two weeks, so grab it while it’s here! Stack SplittingThis patch brings the ability to split stackable items into different stacks and amounts. For instance, if there’s a stack of 99 pet food in your inventory, you can now break it down into two or more stacks of whatever size you choose. Want to keep some items on you, but store the rest of the stack in the bank? Now you can do that! Stacks on stacks on stacks. Transfer AllNow that the Sky City Bank is open for business, moving items quickly to the bank is a must. You can now move an entire bag full of items with one button press. The “Transfer All” button moves all non-locked items in the bag you currently have selected into the Bank Vault that you have selected. You can move Locked Items as well, they are just done individually. “Transfer All” also automatically stacks any stackable items so you don’t have to! Load Time ImprovementsPatch 2.4 contains an emphasis on inventories. Our Lead Programmer looked into ways our inventories could be better to really add some “oomph” to this patch. After investigating how profiles saved, loaded, and handled inventories, we made a lot of improvements when loading into any part of the game! Some players are going to notice drastic load time decreases, while others may notice slightly quicker loads. General ChangesPets When at the Hatchery, eggs can be hatched directly. No more drag and dropping or incubating! Visuals Tower Inspect UI updated for PlayStation 4 and Xbox One (PC already has this). Zapper Kobold Flier now has a red outline. Made Lavamancer Weapon drops larger, something hot now looks cooler. Mana Node received some visual improvements. Slight tweaks to some of the Barbarian’s Accessories. Minor adjustments to the Barbarian’s whirlwind. Blacksmith’s shop no longer has a confirmation pop-up for purchases. War Table Cybork info now includes that they disable nodes. Bug reporting page received updated buttons. Audio New audio cue for Wave Complete! Betsy fight sequence in Dragonfall Bazaar received updated sound cues. Added and improved on Berserker Orcs during the Glitterhelm matinee. Hero ChangesDryad Corrupt Form When building a tower in Corrupt Form, towers now gain the Corrupt benefits when placed. Slime Pit Tower No longer slow enemies that are immune to slow. Berserker orcs aren’t afraid of slimes! Huntress Shards Explosive Poison The shard is now working correctly, spreading poison if a poisoned enemy dies. Shards Inspiration Can no longer be equipped to the Abyss Lord or EV2 Bug FixesFixed an issue where EV2’s Proton Charge could produce higher than intended damage while gaining zero heat. Fixed an issue with the Barbarian’s Leap preventing resource decay. Fixed an issue where the Flamethrower Tower’s VFX did not get larger when defense range was increased. Fixed an issue where Auto-Equip Relics did not work on the first press. Fixed an issue where Chaos 3 Shard Packs were not on the Emporium. Fixed an issue when comparing equipment on the Squire. Fixed an issue where the Barbarian could get out of bounds in The Throne Room. Fixed an issue where the Sub-Cores are on the incorrect sides in The Throne Room. Adjusted the Dryad Starfall resource cost so it no longer overlaps. Fixed an issue that allowed parties to play the tutorial maps (we are looking into letting parties into these maps down the road). Fixed an issue that caused an infinite loading screen. Please let us know if you experience them after this update. Removed the ability to auto-equip when in the Portal. Fixed a bug where multiple towers could be placed simultaneously. May look into adding a stable version of this down the road. Fixed an issue where several weapons were not consistently dropping in the world without their vfx visible. Fixed an issue where the Lavamancer VFX would appear on some maps when using the Barbarian Leap. Fixed an issue where the champion crowns were not properly rotated on hero cards. Updated an issue where golden eggs would show up as a regular egg in several places. Fixed an issue where purchasing the last item in the list from the Blacksmith or Relic Hunter shop using a controller causes the list to lose focus. Fixed an issue where several items in the blacksmith shop were displaying improperly. Fixed an issue where item comparison was not working for equipped items. Removed references to the shards being equipped on the sell all message. Equippable is now spelled correctly in the shard folder when you have no shards available for the gear slot. Stay in school kids. Removed a reference to the old pet bag when trying to hatch an egg with a full inventory. Fixed a visual issue where a large number of shards displayed the current upgrade level is in the wrong location on the tooltip. Quest Complete pop-up will now say Daily Mission completed when completing a Daily Mission. Attempting to equip a shard to an invalid tower slot throws either unknown error, or no error. Now has a valid error string. Fixed an issue on XB1 where sub-core icons were not being removed after losing a sub-core. The Sky City Bank is the first arrival for something much larger coming to Etheria. Over the next couple months we are going to be actively discussing the new features coming with our next expansive update. For more information sources as we post updates, be sure to follow us on Facebook and Twitter (doing so also gets you the Pirate Monk and Academy Apprentice skins for free): Twitter Facebook Discord We’re still tinkering away to get some gigantic changes to Dungeon Defenders II that we think you’re really going to enjoy. More information coming soon! For Etheria! The Dungeon Defenders II Team
  14. It's like how Honda Civics are made in the Honda factory. Well, it's similar to that... for now.
  15. Starting at 9AM EST. All platforms, PS4 may take a little longer for some final verification. :)
  16. To be fair, you already have some bags that are free for life.
  17. I'll clarify this more. 2.4 in 1-2 weeks. More info on the upcoming unannounced features some time after the update. Fixed my original post, haha. So much for clarity!
  18. I'll clarify this more. 2.4 in 1-2 weeks. More info on the upcoming unannounced features some time after patch 2.4.
  19. I've been happy by the amount of discussion had here. Remember to try and keep it constructive without talking down to one another.
  20. Just to clarify, "steady updates on content" means information earlier as to what's coming.
  21. The part of the community that asked for: Continued difficulty, instead of farming just C7 repeatedly.Continued character progression and strength, instead of being capped at just C7 gear.Endlessly scaling floors is the difficulty that continued to grow. Ancient Power is the permanent character progression that added a loop, requiring an investment for power. We also added our biggest map yet with unique features (lanes opening up and different lane setup possibilities). From what I can tell, players were asking for those things first (continued difficulty; continued character progression and strength), so the maps, bosses, and other interesting mechanics would be meaningful. Through creating those features (Onslaught and Ancient Power), we saw some things that need to be taken care of so we can make playing even more meaningful when we release even more content. We will also have more flexibility for what we can release to make more interesting gameplay and rewards.
  22. Is there not an additional map available after beating the third map?
  23. Priorities based on the discussions from the forums and priorities for the health of the game are sometimes the same thing, sometimes different things. There are systems in the game that need more love and attention that affect the entire game. Inventory management/space is one of those, and something we just revealed is going to be addressed with our next patch very soon. The upcoming features are going to have a major impact on the game and address a lot of core issues that players have discussed for a very long time and currently continue to discuss. These core/foundational changes then paint a better picture of changes to make to game modes and features such as Onslaught and Ancient Power. Because they influence everything in the game, they take priority on getting just right before other changes are made. Our goal is to discuss these features progressively over time, not just dumping them on your lap a week or two before release. These features are specifically to address player feedback and concerns. To say we are disconnected from the player-base seems unfair, as that's who we ultimately are working for. We understand everything we push out is not going to satisfy everyone. For instance, there are those who enjoy the 3 floor map system, and those that don't. You see more people coming to the forums saying they dislike it, compared to those who vocally do enjoy it, because a negative response can be a very powerful motivator to leave feedback. We value this feedback, but making reactionary changes based off of one source of feedback could lead to potentially worse results. We are able to track things in-game that can paint a different picture than what is shown on the forums. In regards to changes for Onslaught, we are using both the feedback players provide as well as what our tracking shows. We will discuss those changes when we are comfortable with them, but not as they currently stand. As you noted, changes come in time, there's nothing we can change about that. Continue voicing your feedback, as that helps show how much of a priority things are to the community. Balance is something players have pushed for a very long time, since the initial development to today. It's vital for DD2 to be a smooth experience while also not being "pay-to-win". Balance changes are based on what we see on our side, as well as what players actively discuss. There weren't any specifics here, but we are constantly working through any and all bugs. Debugging is not a simple process. It might be easy to see that something is wrong, but why it is wrong can be quite difficult. As a result, some bugs take longer to figure out what is causing them. Players are great about reporting bugs and giving a lot of information regarding them, and we squish as many of them as we can in the time we have.
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