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[CG] LAWLTA

Chromatic Games
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Everything posted by [CG] LAWLTA

  1. The Blacksmith wasn't nerfed. There was a bug with his item respawn timer that we fixed. You're not supposed to have access to 15~20 items every 1 minute, it makes playing the game pointless. The vendors still refresh, and can still drop perfect mods, they just refresh their inventory every 1.5 hours as it's been intended since release. What you're asking for is not "good gear". What you're asking for is perfect gear. Mods are a boon regardless of the tier that you get them. Every Mod gives you power, it just may not be the specific power that you want. Perfect Mods are meant to be rare, bring life to our market economies, and be a goal to collect/attain as you play. One of the biggest asks from the community over the past year has been to have the ability to search and farm for very rare gear and gear that is more meaningful. Mods aren't the complete answer to these requests, but they are definitely part of it. We're also only a few weeks into the release of the expansion, where people are keeping their perfect mods for themselves. As time goes on, you'll see more perfect mods released on the Market. It's the nature/flow of gear in multiplayer RPGs.
  2. Take your Gato Spirits, and move them to a different spot in your inventory, then try evolving your pet. Should work, it's a bug we're looking into.
  3. PM your gamertag and I can look into it.
  4. Got word from CS that you should be taken care of.
  5. Take the consumable needed for your pet, and try moving it to a different inventory slot. You should be able to evolve it after that. It's a known issue we're looking into, is the result of some inventory changes we made to counter a stacking bug.
  6. No worries, and with this morning's fix, players should not be running into this issue (outside of the people who ran into it before our Hotfix). It was more just a message for anyone reporting in multiple places unaware of CS usage.
  7. PM your steam ID. im on xbox one gt: No Bic Zone Looking at our list, looks like you already submitted a ticket via Community Support. For others reading, please avoid putting in multiple requests. If you have one with Community Support (via Zendesk), then do no ping/post in other places for the request. Clogs up the process and could potentially cause problems.
  8. It's basically how "soulbound" or "character bound" items work in pretty much every online MMORPG. It's a system that's done so the same gear doesn't stay in the economy forever.
  9. The rewards were moved out of Campaign and into Adventures with our expansion. You've earned the correct amount of gems. :)
  10. Greetings Defenders, Hotfix 3.1.1 is now live for PlayStation 4, Steam, and Xbox! The aim of this hotfix was to address some issues for returning players and increase stabilization. Bug FixesFixed an issue where returning players that have not played in a while were missing their inventories. This was caused by an issue on updating their profile through all the changes that have been made. These accounts are currently being targeted and fixed.Made changes that interact with our back-end systems to improve client stabilization..Remember, if you run into any bugs, please let us know at our bug site. Also, check us out on social media for additional updates and game discussions with our awesome community: Twitter Facebook Discord Twitch We have much more on the way and will be spilling some beans in the coming weeks! For Etheria, The Dungeon Defenders II Team
  11. We're currently fixing this issue on profiles that have been affected, I'll let you know when yours is fixed.
  12. We're going through and fixing profiles currently that are experiencing this issue. [[181910,users]] your issue is different from the others listed here. Please put in a Community Support ticket and they can look into what happened to your axes.
  13. It's a bug that isn't intentional on the players end for selling it (they don't do it on purpose). Happens in rare instances, but not intended.
  14. Pinged our CS. Let me know if they don't get back to you.
  15. Please PM me your PSN ID and we can get you taken care of :)
  16. Greetings Defenders, Patch 3.1 is now live! This is our first Protean Shift patch that brings some nice quality of life changes, balance changes, and a slew of bug fixes. Let’s get into it! MODSShocking Revelation Mod Stun duration reduced from 5 seconds to 1 second. Stun was lasting way longer than the intended power of this Mod. Quality of LifeBuyback has been added! It is shown as the last tab in your inventory and items are removed from buyback if you leave the session you're in. Added the option to not show a warning when selling a Mythical quality of better item. Bug FixesFixed an issue where Ancient lifesteal was not healing players. Fixed an issue where Tenacity was not reducing by the amount listed. Fixed an issue where listing an item did not warn the player they will need to pay a tax to remove the item. Fixed it so all anti-orc Mods now apply to Berserker Orcs. Fixed an issue with the Quake Shard and Shielding Guard Shard showing as Campaign Shards and awarding Campaign Dust. Fixed an issue where the Withering Bubble Shard was not dropping in Campaign. Fixed an issue so the Initiate can use the Drain Aura Mod now. Fixed an issue where Shatterquake was showing fire VFX. Fixed a typo on the Lifeburn Armor Mod. Fixed an issue where Seismic Flame was lasting longer than intended and updated its description for clarity. Updated the Buried bastille description. Fixed an issue where the Seismic Launch Chip allowed the Squire to complete the Smack Up Monk challenge. Adjusted the Terrablade weapons to have full descriptions. Fixed an issue where Hard Mode Campaign items could not transfer Mods to Normal Mode Campaign items. Fixed an issue where some pets had way higher Crit Damage than intended. Fixed an issue that occasionally when gaining Ancient Power players would not receive an Ancient Power weapon. Fixed an issue with item stacking in inventories and not being able to re-stack them. Fixed an issue with Chaos V glove Tinkering using a shiny chest material instead of a shiny glove material. Fixed an issue with Private Tavern and Town vendors not updating their stock correctly. Fixed an issue where the Lash Out Ascension talent was not functioning for the poison damage. Fixed an issue with consecutive win bonuses applying to special Play Shop purchases. Fixed an issue with Flame Aura hitting players when the owner leaves town. Fixed an issue with X-splosion Mods killing players. Fixed an issue with Drain Aura damaging players. Fixed an issue with Incursion Weapon Mods being replacable via Tinkering. Fixed an issue with Lunar Portal and Ghastly Halberds spawning more than intended. Fixed an issue with Onslaught and Ancient Power challenges not unlocking correctly. Fixed an issue where Autumeow’s tail would change colors incorrectly. Fixed an issue with tooltips overlapping in splitscreen shops. Updated the attack speed icon on Axes. Removed the Death Override icon on the Protean Shield. Items with zero Mods are hidden in the Reforging Quick Picker window when selecting an item to pull Mods from. Fixed an issue when creating a hero that offered “select hero” instead of the option to “back”. Fixed an issue with dropped equipment showing gamepad context that doesn’t work on PC. Fixed an issue with the cursor going behind Mods on Wayfarer weapons. Changed the description of Vial of Dragon Sweat to not say “Open to Unlock”. Fixed an issue with the Abyss Lord’s Skeletal Ramsters and Skeletal Archer towers not showing their base when an elemental Mod was equipped. Fixed an issue where oil traps on Ramparts slowed Berserker Orcs. Fixed an issue with overlapping UIs when splitscreen players join while a fullscreen window is open. Fixed an issue with protective Downgrade Servo not updating its stats when inspecting it after it gets downgraded. Fixed an issue where Feed x10 was consuming 10 pieces of food even if 10 was not needed to cap the pet. Fixed an issue with Flamethrower tower VFX not getting bigger with Defense Range. Fixed an issue with “Create Hero” appearing unlocked if you tried to purchase a hero and did not have enough currency. Fixed an issue with tower abilities not stopping when the tower is stunned. Fixed an issue with Defender Packs where rerolling would leave the previous contents on the ground. Fixed an issue with The Defender of Etheria achievements not unlocking on Xbox. Fixed an issue where the inventory would lose navigation input on controllers. Fixed an issue with the Quake Shard’s VFX appearing in the middle of players instead of at their feet. Fixed an issue with Automation Shard not working on Snaking Sands, Slime Pits, Geyser Traps, and Angry Nimbus towers. Fixed an issue with the falling leaf VFX on Forest Biome not triggering correctly. Changed two shards to now be named “Betsy’s Zapper” and “Betsy’s Beam” to better fit the UI. Implemented a sound for un-equipping gear. Implemented a sound for equipping shards via Right Mouse Button. Fixed an issue with placing Mods into the third slot of a Legendary/Epic that was advanced, that caused them to not function properly. Adjusted Abyss Stones hit SFX location to emit from the correct position. Fixed an issue with the Abyss Lord’s book landing correctly when he dies. Updated the bag icons with Blue Gem Icons. Fixed an issue connecting to an event server that could result in a crash. Fixed the VFX for EV2 canisters. Remember, if you run into any bugs, please let us know at our bug site. Also, check us out on social media for additional updates and game discussions with our awesome community: Twitter Facebook Discord Twitch We have much more on the way and will be spilling some beans in the coming weeks! For Etheria, The Dungeon Defenders II Team
  17. Here I come ready to nerf, watch out!
  18. Market F.A.Q This thread is to help address some confusion and answer frequently asked questions. If you have additional ones you’d like added to the FAQ, please post them below. How do I access Player Shops? In the options window where you see other players listed. Select their name and you should see a button labeled “Shop”. Selecting this shows you their shop. How many Shop slots do I get? You start with two for free, and then can purchase additional ones with gems. Where are Player Shops? Anywhere you see other players. Town, Private Taverns, or our Markets that you can select from the War Table to find specifically what you want. How do I list an item? In the options menu, select Player Shop, and then select Edit Shop. You can now drag and drop items you’d like to sell. What can I sell? Consumables, Pets, Pet Consumables, Gear (weapons, armor, and relics) that have not been Upgraded, Advanced, Evolved, or Tinkered. This may be expanded over time. How do I claim gold from sold items? Select Player Shop from the Options menu, and select Edit Shop. You can then select the item to claim the gold. How do I remove a listing? Items can only be removed by paying the sales price tax on the item (15% of your listing price). Why is there a tax? The tax serves a wide array of purposes. One is to counter any type of inflation that may occur in the game. Another is to reduce shops being used as additional storage. What happens to my Shop when I Ancient Power? All the items that are in your Player Shop are returned to your inventory. If the items returned were gear, they are scaled down appropriately. Why was I kicked from a Marketplace? The Marketplaces stay up for several hours at a time. When a Marketplace server is closed, all users are removed. This is to prevent Marketplace sessions from staying up indefinitely causing stress on our servers. I was scammed in some fashion, how do I get my items back? We are not responsible for any trades that occur between players. Unless something through unintended means occurs (item duplication, gold transaction for more/less than should have been possible, etc), you are responsible for any trade made and it will not be undone via the Community Support Team. If there are questions you think should be a part of the FAQ, please let us know! :)
  19. Greetings Defenders, Patch 3.1 is now live! This is our first Protean Shift patch that brings some nice quality of life changes, balance changes, and a slew of bug fixes. Let’s get into it! MODSShocking Revelation Mod Stun duration reduced from 5 seconds to 1 second. Stun was lasting way longer than the intended power of this Mod. Quality of LifeBuyback has been added! It is shown as the last tab in your inventory and items are removed from buyback if you leave the session you're in. Added the option to not show a warning when selling a Mythical quality of better item. Bug FixesFixed an issue where Ancient lifesteal was not healing players. Fixed an issue where Tenacity was not reducing by the amount listed. Fixed an issue where listing an item did not warn the player they will need to pay a tax to remove the item. Fixed it so all anti-orc Mods now apply to Berserker Orcs. Fixed an issue with the Quake Shard and Shielding Guard Shard showing as Campaign Shards and awarding Campaign Dust. Fixed an issue where the Withering Bubble Shard was not dropping in Campaign. Fixed an issue so the Initiate can use the Drain Aura Mod now. Fixed an issue where Shatterquake was showing fire VFX. Fixed a typo on the Lifeburn Armor Mod. Fixed an issue where Seismic Flame was lasting longer than intended and updated its description for clarity. Updated the Buried bastille description. Fixed an issue where the Seismic Launch Chip allowed the Squire to complete the Smack Up Monk challenge. Adjusted the Terrablade weapons to have full descriptions. Fixed an issue where Hard Mode Campaign items could not transfer Mods to Normal Mode Campaign items. Fixed an issue where some pets had way higher Crit Damage than intended. Fixed an issue that occasionally when gaining Ancient Power players would not receive an Ancient Power weapon. Fixed an issue with item stacking in inventories and not being able to re-stack them. Fixed an issue with Chaos V glove Tinkering using a shiny chest material instead of a shiny glove material. Fixed an issue with Private Tavern and Town vendors not updating their stock correctly. Fixed an issue where the Lash Out Ascension talent was not functioning for the poison damage. Fixed an issue with consecutive win bonuses applying to special Play Shop purchases. Fixed an issue with Flame Aura hitting players when the owner leaves town. Fixed an issue with X-splosion Mods killing players. Fixed an issue with Drain Aura damaging players. Fixed an issue with Incursion Weapon Mods being replacable via Tinkering. Fixed an issue with Lunar Portal and Ghastly Halberds spawning more than intended. Fixed an issue with Onslaught and Ancient Power challenges not unlocking correctly. Fixed an issue where Autumeow’s tail would change colors incorrectly. Fixed an issue with tooltips overlapping in splitscreen shops. Updated the attack speed icon on Axes. Removed the Death Override icon on the Protean Shield. Items with zero Mods are hidden in the Reforging Quick Picker window when selecting an item to pull Mods from. Fixed an issue when creating a hero that offered “select hero” instead of the option to “back”. Fixed an issue with dropped equipment showing gamepad context that doesn’t work on PC. Fixed an issue with the cursor going behind Mods on Wayfarer weapons. Changed the description of Vial of Dragon Sweat to not say “Open to Unlock”. Fixed an issue with the Abyss Lord’s Skeletal Ramsters and Skeletal Archer towers not showing their base when an elemental Mod was equipped. Fixed an issue where oil traps on Ramparts slowed Berserker Orcs. Fixed an issue with overlapping UIs when splitscreen players join while a fullscreen window is open. Fixed an issue with protective Downgrade Servo not updating its stats when inspecting it after it gets downgraded. Fixed an issue where Feed x10 was consuming 10 pieces of food even if 10 was not needed to cap the pet. Fixed an issue with Flamethrower tower VFX not getting bigger with Defense Range. Fixed an issue with “Create Hero” appearing unlocked if you tried to purchase a hero and did not have enough currency. Fixed an issue with tower abilities not stopping when the tower is stunned. Fixed an issue with Defender Packs where rerolling would leave the previous contents on the ground. Fixed an issue with The Defender of Etheria achievements not unlocking on Xbox. Fixed an issue where the inventory would lose navigation input on controllers. Fixed an issue with the Quake Shard’s VFX appearing in the middle of players instead of at their feet. Fixed an issue with Automation Shard not working on Snaking Sands, Slime Pits, Geyser Traps, and Angry Nimbus towers. Fixed an issue with the falling leaf VFX on Forest Biome not triggering correctly. Changed two shards to now be named “Betsy’s Zapper” and “Betsy’s Beam” to better fit the UI. Implemented a sound for un-equipping gear. Implemented a sound for equipping shards via Right Mouse Button. Fixed an issue with placing Mods into the third slot of a Legendary/Epic that was advanced, that caused them to not function properly. Adjusted Abyss Stones hit SFX location to emit from the correct position. Fixed an issue with the Abyss Lord’s book landing correctly when he dies. Updated the bag icons with Blue Gem Icons. Fixed an issue connecting to an event server that could result in a crash. Fixed the VFX for EV2 canisters. Remember, if you run into any bugs, please let us know at our bug site. Also, check us out on social media for additional updates and game discussions with our awesome community: Twitter Facebook Discord Twitch We have much more on the way and will be spilling some beans in the coming weeks! For Etheria, The Dungeon Defenders II Team
  20. Nope, sorry, you already said OP. BRING IN THE NERF CLUB!
  21. I'm just hearing that we need Bosses.
  22. The update is not too far away. The mod will not work until the fix is implemented.
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