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[CG] LAWLTA

Chromatic Games
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Posts posted by [CG] LAWLTA


  1. Bug Fix

    • Fixed an issue where building on the Overclock Beams node could unbuff other beams.
    • Fixed an issue where Enrage Aura would repeatedly try to apply on failed targets.

    Yup, that's it. Just two quick weekend bug fixes. Continue to provide us any feedback and bugs through our feedback channel on our Discord.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 1

  2. DEFENDERS,

    Yesterday we released Update 1.1 which brought in a ton of great stuff, being the tip of the iceberg for what you can expect to see coming in future additions for Dungeon Defenders: Awakened! With that, we’ve got something we’d like to address that wasn’t in the original patch notes to help bring clarity to some previously gray understandings.

    Tower and Hero Buff Interactions
    Update 1.1 changed how buffs work across the board and may be why certain setups feel weaker. Previously buffs were multiplicative and allowed some pretty crazy builds to appear, and this was before we even brought Series EV-A’s Overclock Beam into the equation. As a result, we made buffs additive instead of multiplicative. There are some big reasons for this kind of change, and we’ll touch on two of them.

    • Anytime we want to add another tower or damage interaction into the game with future heroes or mechanics, we have to take into consideration how it all multiplies and balance it properly. This leads to additional Hero nerfs or releasing new Heroes with weaker tower/hero interactions. Ultimately limiting fun Hero mechanics later.
       
    • Adding additional content, we’d have to take into consideration the buff builds that people were using. What happens is that the disparity between people using full buff builds, some buffs in their builds, and no buffs in their builds drastically increases, meaning content is steam rolled by one build, while another has no shot, further requiring a meta, instead of a meta making something easier but not absolutely required.

    We’re keeping a close eye on these changes now that they are out live, but received a lot of great feedback previously through our testing with Cavalry and RQA.

    Bug Fixes

    • Fixed an issue where the Demon Lords ground flames were hitting the Crystal Core.
    • Fixed an issue with the radial menu not correctly pulling names and descriptions.
    • Fixed an issue with Achievements not displaying properly.
    • Fixed an issue with host costume colors not replicating correctly for clients.
    • Fixed an issue with how the Ancient Dragon was flying between positions.
    • Fixed an issue where the top caps of Series EV-A Fields were not properly appearing.
    • Fixed an issue with the Demon Lord’s swords not replicating properly in survival.
    • Fixed an issue that caused default bag names from showing correctly.
    • Fixed an issue with build mana on Massacre Survival Arcane Library Wave 14.
    • Fixed an issue where the Demon Lord’s flying charge could damage the Crystal Core.
    • Adjusted how spiders spawn to avoid a mass amount spawning at the end of the wave.
    • Added Series EV-A’s second double jump animation.
    • Adjusted the Deadly Striker Tower’s priority, so that Goblin Copters now take priority over spiders.
    • Adjusted how bonus armor is displayed from Overclock Beam.
    • Adjusted the quality of loot dropped in early maps for Massacre Survival.
    • Adjusted projectile counts to only show if they are greater than one for weapon tooltips.
    • Fixed an issue with how tower stat buffs are shown on tooltips.
    • Added Sirens to Massacre Survival Tornado Valley.
    • Fixed an issue with the Siren’s body having collision after being defeated.
    • Fixed a visual issue on Summit that caused assets to visually disappear.
    • Fixed an issue where Sirens and their buffed enemies weren’t displaying an icon.
    • Fixed an issue with how Melee Damage and Melee DPS were calculated on item tooltips. They visually showed higher values than what they were actually doing.

    If you run into any additional bugs or have points of feedback, please visit our Discord as we have a new reporting system for bugs and feedback that allows us to parse through things as they appear.

    Known Issues

    • We're looking into an issue with Enrage Aura interactions. Enrage Aura has been capped at 65% chance to enrage enemies while we continue to investigate.
    • Challenge map balance in lower difficulties is a little too difficult currently.
    • All items may appear as upgrades after swapping heroes.
    • Visual issues that range across various tooltips.
    • There's a crash related to using a QWERTZ/Czech keyboard. Possible workaround is to change the Windows keyboard setting to English.

    We’re still working on making sure any and all bugs that appear get squashed pretty quickly and thank you for all the feedback you’ve provided so far. While we’re getting these fixes in, we’ve already begun work on our next updates and can’t wait to share our work with you.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 3
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  3. DEFENDERS,

    We’re hard at work to make DDA the best it can be, so why not get a little bit closer to that goal by pushing out some hotfixes. Let’s get into it!

    Bug Fixes

    • Fixed an issue that caused a crash while travelling between maps.
    • Fixed multiple issues with the auto reject hacker option.
    • Fixed an issue where the core taking damage notification was hiding the mouse on the escape menu.
    • Fixed an issue with missing collision on Endless Spires.
    • Fixed multiple issues where transferring profiles were not transferring properly or loading data properly.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 4

  4.  

    DEFENDERS,

    Another week, another round of fixes coming your way. Let’s get into it!

    Bug Fixes

     

    • Fixed an issue where Play save data (created from Legacy transfer) was not locally saving correctly.
    • Fixed an issue in multiplayer, after losing, where an "award" notification with no award text and 0 as the value that sticks on screen.
    • Fixed an issue where the chat box was losing focus mid chat.
    • Fixed an issue where the chat box was not cancelling input as intended.
    • Fixed an issue where ping messages wouldn’t fade if the chat box was already faded.
    • Fixed an issue where right clicking the default weapon brings up an empty context menu.
    • Fixed an issue where enemies are spawning on the TacMap in the center of map and then warp to their actual location a second or two later.
    • Fixed an issue where sell-all would sell recently locked items.
    • Fixed an issue where Legacy to Play transfers would fail and have to be attempted multiple times.

     

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 6

  5. DEFENDERS,

    We just pushed out a hotfix that is focused towards anyone with a Legacy profile and looking to use the Legacy Transfer tool. Let’s get into it!

    Legacy Transfer Tool

    On Wednesday, we pushed this tool out so that players were able to bring their Legacy profiles over to “Play” before Legacy is closed in the coming weeks. We had discussed with our community previously that the reason Legacy wasn’t brought over initially and given its own space was because of the work involved to make it happen, on top of the unknowns that could cause more work. When pushing this out to thousands of Defenders with a broad spectrum of different setups, what we test internally and with our RQA group doesn’t always match one to one. There were two issues that arose.

    Legacy Progression

    The first is that because of various reasons, a very small amount of players were able to continue progressing on Legacy when playing. Those that were prevented was due to a check that would have overwritten parts of the profile, causing it to become corrupt and essentially wiping all your progress. So here is what our solutions were:

    1. Apply a fix that we knew worked internally, but given the nature of how profile saving works, potentially wipe out some player profiles when they try to transfer and not have a way to recover them.
    2. Disable progression on Legacy, leaving profiles intact and able to be transferred with little to no issues.

    We’re going to be going with solution 2, because there’s just enough unknowns with the first that we don’t feel is safe.

    The TL;DR is that progression on Legacy is disabled, but transferring after this hotfix should be smooth sailing.

    Data Overwrite

    The second issue is related to players who have already transferred their profiles. If you have successfully transferred from Legacy to Play since our Wednesday, June 10th, hotfix (ver. 1.0.1.17266) and also played on Play before the Wednesday, June 10th, hotfix (ver. 1.0.1.17266) please do the following:

    1. Navigate to C:\Users\%USERNAME%\AppData\Local\DDS\Saved\SaveGames
    2. Move the _SECURE version. e.g. DDA_Player_76561198051185047_SECURE.esv to your desktop or other location.
    3. Launch DDA again and keep playing.

    The reason for doing so is that with your local data and cloud data, there’s a chance that it can read the save and overwrite your transfer data with a previous save. By doing the above, it removes the chance of that happening completely.

    What we’re doing here is a bit of uncharted territory and means that ultimately there are going to be some hurdles we run into. Our goal is to do what we can so that our players have the best experience playing as possible and be transparent regarding any issues we run into as we strive for that goal.

    Shadow Costumes

    With this hotfix, we’re also going to be pushing the previously promised Shadow Costumes to our pre 1.0 purchasers. These are not the same as the pre-order costumes, which will be coming at a later date.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

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  6. 52 minutes ago, drchrisms said:

    Damn.. I know it's hot in some places but.. Computers aren't meant to take baths. I blame water. :) Anyways, keep us posted, that will quell all the rage ;)

    We took them out for a walk and they got really dirty. It was the only solution we could think to clean them all at once.

    • Like 1
    • Haha 2

  7. DEFENDERS,

    To help keep lines of communication opened and informed, we’re writing about our Legacy transfer tool that we previously talked about. Here’s an update, let’s get into it.

    When’s it coming?

    Well, we were going to do it today but wanted to test it more and make sure it was as great it could be. Then we planned on releasing it Monday, and then something happened today. Some pipes burst and flooded our entire office. This means our internal servers, internal networks, build PCs, and so much more took a nice bath. Luckily, we’re all working remote so no one was hurt.

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    We need to get our internal servers and build machines rebuilt and set up.  As a result, our patching is a little up in the air. We hope to get the machines back up and the patch out to you all next week. We’ll keep you posted when it’s coming.

    What is this Legacy Transfer Tool?

    Once this patch goes live, we’re going to be offering players the opportunity to transfer over their Legacy progression, characters, and gear over to “Play”. The goal is to do right by our community, while also having everyone in the same area to Defend.  Here’s how the tool works:

    • Load up the game.
    • “Legacy Transfer” button is now below “Legacy”
    • Once you select this button you’re presented with the following info:
      • Your current “Play” progression will be deleted.
      • Your “Legacy” progression will be copied over. This includes:
        • Heroes, Hero Level, and Progression.
        • Gear will be balanced to it’s 1.0 version and your upgrades will be reset.
        • Gold from your upgrades, up to a generous cap, will be refunded to you to reapply upgrades.
      • After confirming the transfer, you will need to restart the game.
      • Your profile will be copied to Play. You will no longer be able to access Legacy.

    There are a few things to note:

    • Legacy and Legacy Transfer will become unavailable after 7 days.
    • You are able to still play on Legacy, and any progression or items acquired on Legacy will be included up to the moment you transfer.
    • Any players that do not have “Play” profiles at all (i.e. Early Access players who have not played since launch, or people solely playing on Legacy) will be automatically transferred over after the 7 days.
    • For anyone with ANY “Play” progression, you will need to opt into the transfer. This means if you have started a character and just loaded into the tavern, you will need to opt in.
    • The ability to use Discord to manually transfer is no longer available because our office flooded.

    The reason that we’re going to be disabling Legacy is to accomplish two goals. The first is to have players all playing in the same space together. The second is to ensure that we do not have to balance two versions of the game, as well as worry about any potential problems that come with that kind of work/balance.

    What’s Next?

    We’re currently working on a big update coming down the road. We’ll have a bit more information out soon regarding that update. We’re giving our devs a moment to breathe post launch, and will be hitting the ground running. There’s a lot we’ve got planned, and as always, please throw any and all feedback you can into the in-game escape link (it might say bugs right now, but anything that bugs you can be submitted through there).

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

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  8. Hey All,

    Yesterday was a whirlwind for us - Our launch was an exciting culmination of a ton of work from a group of extremely talented developers, thanks to the community - 16 months is not a lot of time to develop a game as complex as Dungeon Defenders from scratch, but as we’ve messaged in the past, this is just the beginning for Awakened. The future is bright and we wanted to share a few thoughts about how we felt the launch went and how we want to move forward.

    What went well

    The response to the game itself from our community and streamers has been great. Balance, aesthetics, updates to the interface, the rewards we were able to get out- all point positive from what we’re seeing from you, the community. The momentum from the core experience and foundation is there to keep building upon, and build upon we will for the years to come! But, more on that later.

    What went “okay”

    There are still hard edges to smooth out, and bugs. Lots of bugs. Some are okay, and some are less than ideal. We know some players are being incorrectly flagged as hackers. We’re already on it (and them!). Remember to login to our ZenDesk here if you have any issues you’d like us to take a look at: support.chromatic.games

    Redeeming Kickstarter backer and preorder items has been a little rough. The in-game UX is less than adequate. Some codes were incorrectly sent out. We’re learning. We’ll fix it.

    Controller support is in a poor state. Lots of our UI’s currently suffer from this as the art has been coming in fast and hot. We’re on it, we promise.

    Performance optimizations are much improved from the beta / EA experience (we hope you can tell!), but there are still edge cases that are pain points for players. We’re aware and we’re on it.

    Translations are ‘a joke,’ let’s call it what it is. We are honoring our Kickstarter promise shortly, and our translation team will have their hands on our string tables shortly. We should have this sorted in the coming weeks. This is a high priority for us and our friends across the globe. This is probably one of the features we should have disabled until it was done properly. We’ll learn from it. 

    What didn’t go well

    We realize that there has been some discussion about what 1.0 DD:A actually means as it relates to the amount of content present vs the original Dungeon Defenders. While we are happy to note that DD:A has launched with significantly more content than DD1 launched with, we understand that the perceived value of DD:A for some is less because over the course of the last 9 years, there has been continued development from not only devs but our fantastic Community Development Team (CDT) - and because there is more content in DD1 today, DD:A just doesn’t hold the same value to some players. We understand this, and it’s this feedback from the community that in part directed the move towards a price reduction for new players. We wanted the price point to more closely match where the game is at now, not where it will be 5 years from now. 

    This didn’t go over well for a lot of you. We promised to honor our community of early adopters and advocates by promising not to touch this price. In short, we ended up fracturing your trust in us as a studio. Yesterday was an exercise for us as a team to digest and not be immediately reactive. We’re going to make it up to you, because your trust in us is extremely important - but more on that later.

    Legacy vs Play. We messed up here. As we got closer to 1.0, we realized that it just wasn’t possible to maintain player profiles for 1.0 for a variety of reasons - Items and gold in many cases were broken or have been exploited, the progression curve has changed, the way data is being handled has changed... Our solution was simple: How do we get this in your hands the quickest. We didn’t think it through, and we understand the outrage from our early adopters. You’re justified. We also agree that in retrospect the execution was a bad call, though the intentions were good (we promise!). 

    We took a hard look at ourselves and decided that reacting immediately would be jumping the gun, so we apologize for not being fully transparent with the vocal outcry on launch day. Our goal was to come up with a viable solution before promising anything. And that’s what we’ve done - So here’s what we’re going to do to try to make our early adopters whole again.

    Legacy Progression Heroes

    We hear you loud and clear on wanting to play with everyone all in one area, so we’re already hard at work to make this the reality with every Defender in mind. As of this post, we’re creating a tool on our end that will allow us to bring your Legacy heroes over to the non-Legacy “Play” version. It’s not a very simple feat to accomplish, it’s not just a copy and paste system, but copy, bring up to date, and paste, where the updating adds quite a lot of complications. This is what we’re working towards copying over:

    • Hero and Hero Levels
    • Gold up to a cap
    • Campaign and progression in general.
    • Gear, at the very least ATTEMPT to bring it over.

    We’re very confident on the first two, but when it comes to gear it’s not as straightforward. We don’t want to promise that it’ll be brought over, but we are currently building out and testing tools on our end. Our current goal is to have this out by the end of next week. If it comes out sooner than that, or later than that, we’ll keep you posted as we find out.

    ALL of this means that you are able to continue playing on Legacy, and once the tool is setup, we’ll provide you a method to take your Legacy profile as it currently stands at that point in time, and do a one time copy over that replaces your Play profile (we are unable to merge them into one single profile). There’s a few methods we’re looking for you to use to make this happen, and we’ll make sure to update you once we’ve finalized it.

    This is completely opt-in, but is only a one time option.

    Price Reduction compensation

    We believe the move to lower the price point was the right call for the early and long term success of DD:A. On top of the rewards that early adopters have already received with their specific Kickstarter backer and pre-order tiers and the ability to get into the game early, helping mold the future and game directly, we will be granting all early adopters Shadow costumes. These costumes will be exclusive to early adopters of DD:A only.

    GqPp8o1.gif

    We get that this has caused frustration, and it’s not our favorite result, but it’s the best we can do given our resources at this critical moment in development. Our faith in our community is stronger than ever, and that was exemplified during our launch when our fans passionately cried foul. 

    We want to make sure that everyone playing our game has a great time, feels respected, and is on the same page as us throughout development. We will have more information about how we plan to be more transparent with our community in the coming weeks. We hope that this check-in has helped explain why things are the way they are and we hope you continue to support indie games, support the DD community, and enjoy the efforts of our hard work!

    Thank you,

    Augi Lye, CEO

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  9. Defenders,

    We wanted to address a couple issues that have popped up with our release. We heard multiple people mention they were frustrated with our lack of transparency, so we thought we would walk you through our latest challenges and choices so you can better understand how we got to where we are with the game. It’s always our goal to produce a great game, but it’s also important to us to listen to our community and let them see inside our process. DDA is a game that we’ve worked on tirelessly for over the last 16 months. At this point, we’ve all worked (mega) overtime, pulled all nighters, and sacrificed holidays trying to make the best game we can. We know it’s not perfect, nothing ever is, but we love it and we are proud of it and we want you, our wonderful community, to be able to connect with our new game and remain a valuable part of the community we created the DD franchise to foster and grow in the gaming world. 

    Play and Legacy
    Players are able to create new heroes on the Legacy version as well as the Play version. This was to allow us to create the framework to support mods in the future, but more importantly it helped us do a couple other things. Going into live, we were running into an issue creating new profiles alongside the Early Access profiles that caused a ton of problems, which presented three options to us:

    • Make one game mode, but wipe Early Access profiles. This is something we refused to do and wanted to avoid if at all possible.
    • Move the Early Access profiles to a Legacy section of the game that we were investigating for Mod Support.
    • Investigate more options that would take a considerable amount of time, resulting in another delay and pushing our release even further.

    We didn’t want to wipe profiles, and we didn’t want to push our release back any further. The best solution with the options we had was putting them into a Legacy section. We would be providing players with two different modes similar to DD1, something players asked for; didn’t have to wipe player profiles, something players asked to prevent; and didn’t have to push our release back any further to try and find a solution. We even added a way to make more of these Legacy profiles for players looking to play with their friends who have spent a lot of time in Early Access, without burying us in future tech debt for additional adds to DD:A.

    We get that this has caused frustration, and it’s not our favorite result, but it’s the best we were able to produce given the options we had. This would have been outlined, but we believed we were providing what players wanted, as outlined above, and it seems with some we missed the mark a little. For that, we’re sorry. We hope you can give us a bit of understanding and goodwill even when you don’t always agree with our decisions. Making games for a diverse community of players is always a moving target, and we will always strive to hit that mark for as many of our community members as possible. This sh*t is complicated. We promise we are listening and doing our best. 

    Pricepoint
    We received an overwhelming amount of feedback from players, with a lot of Steam reviews pointing as the price felt like a high barrier of entry. We took that to heart and wanted to provide our game at what people believed to be a fair price. 

    We’re wanting to make sure that everyone playing our game has a great time, feels respected, and also on the same page as us throughout development. We hope that this post has helped explain why things are the way they are and we hope you continue to support indie games, support the DD community, and enjoy the efforts of our hard work these past 16 months! 

    Thank you,
    Chromatic Games
     

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  10.  

    DEFENDERS,

    We just recently released another patch to help squash some nasty bugs. Just because it’s another day closer to our next update doesn’t mean we can’t squeeze in some bug fixes. Let’s get into it!

    Bug Fixes

    • Fixed a crash when the crystal core was destroyed.
    • Fixed an issue with stuck Goblin Copter Ogres.
    • Fixed a VFX issue on Ensnare, Enrage, and Strength Drain’s causing a strobe-like effect.
    • Fixed an issue where Goblin Copter Ogres occasionally walked over walls.
    • Fixed an issue where Survival on Insane/Nightmare/ were not receiving build speed buffs.
    • Fixed an issue where XP no longer goes past level 100.
    • Fixed an issue on Summit where players were hitting an incorrectly placed kill volume.
    • Fixed an issue where Private Games were not joinable via Steam or invites.
    • Fixed an issue where the UI could misrepresent reaching max upgrade levels too soon.
    • Fixed an issue where Djinns are sometimes untargetable on Ramparts.
    • Fixed an issue where Nightmare Orcs were using an incorrect material
    • Added a stuck in spawn timeout for enemies. If they’re stuck too long, THEY PERISH!
    • Fixed an issue where local data was loading before cloud saves. Some players who ran into this might have noticed a slight “rollback” as a result."
    • Fixed an issue where Goblin Copters weren’t flying high enough, causing their Ogres to get stuck in walls.
    • Fixed an issue when a new profile was created.
    • Fixed an issue with Goblin Copter drop off on Throne Room.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 6
    • Thanks 3

  11.  

    DEFENDERS,

    We just released another patch with some sweet bug fixes to make your time in Etheria even sweeter. No fancy smancy intro, as it’s a small patch, so let’s get into!

    Bug Fixes

    • Fixed another potential profile loss issue.
    • Fixed an issue when selling items that gave more gold than intended.
      • As a result, some players may have had their gold set to 2 billion gold instead of the trillions they may have had.
    • Fixed an infinite gold exploit.
    • Fixed an issue where certain stats were not upgradeable on items.
    • Fixed an issue where upgrading cost was zero.
    • Fixed an issue where the Goblin Copter flare cooldown was too long.
    • Adjusted navigation collision for the Goblin Copters.
    • Adjusted Goblin Copter spawn points, Copter Ogre out of bounds drops, and drop points for most maps.
    • Increased the quality of boss weapon drops.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 6
    • Sad 1

  12. DEFENDERS,

    We just set live a very small safe patch with some quick fixes to make the Dungeon Defenders: Awakened experience a little smoother. Let's get into it!

    Bug Fixes and Changes

    • Spider jump and projectile range greatly reduced.
      • Their range has been nerfed by roughly 50%.
         
    • Survival Waves past Wave 5 were giving Easy Campaign XP.
      • In some instances (like Nightmare Survival Wave 25) you'll see giant increases (like 2,000%+ XP) compared to pre-patch values.
         
    • Reload speed was incorrect on some weapons.
      • Both base stats for some Huntress weapons and when upgrading certain Huntress weapons, reload speed upgrades increased the time it took to reload. Now they are correct and you should notice faster reload speeds on certain weapons.
         
    • Reload speed was being slowed down when using Adrenaline Rush.
      • No more butterfingers when using Adrenaline Rush, you'll reload much faster.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 13
    • Thanks 4

  13. DEFENDERS,

    Thursday we got our “SUMMON THE DEMON LORD” Update out on Steam Early Access! We’ve received a lot of great feedback, and are excited to see a lot of brave Defenders taking on Nightmare. That said, we’ve spent two days squishing bugs and making adjustments thanks to your efforts. We would have got this patch out sooner, except that while we are all remote, our studio lost power and delayed the ability to get this out (yay, delays out of our hands strike once again). Power's been restored, our internal servers are a'roarin', patch has been deployed, meaning there's only one thing left to do — let’s get into it!

    General Changes

    Maps

    • Summit
      • XP granted previously included what you would get from the Ancient Dragon boss fight. Reduced this for the time being until the great beast is added.

    Ancient Mines

    • Added additional Spider spawn locations.

    Lava Mines

    • Reduced the DU in Lava Mines on Insane and Nightmare.
      • There’s a larger version coming later that will use these DU values.

    Demon Lord

    • Added VFX to the electric coil machines.

    Bug Fixes

    • Fixed a crash when playing on Lava Mines.
    • Fixed a crash that involved spawn areas.
    • Fixed a crash that was caused by certain UI elements.
    • Fixed a matchmaking issue where inviting players was not working.
    • Fixed an issue where upgrade costs could not go above 2.14 billion gold.
    • Fixed an issue with very high item level gear not showing a quality tier.
    • Fixed an issue with Escape would not ask for confirmation on the Options UI.
    • Fixed an issue where holding a movement key while a loss cinematic plays would keep the input held after the cinematic ended.
    • Fixed an issue with the Session Browser filter opened behind the Session Browser UI.
    • Fixed an issue where holding S to sell allowed you to equip when double clicking to sell items quickly.
    • Adjusted quality tier calculations to only use the base roll for now.
    • Fixed an issue where Spiders were not targeting players with their webs in certain areas.
    • Fixed an issue where Magus Quarters was not unlocking on different difficulties/game modes.
    • Fixed an issue with the amount of experience gained.
    • Fixed an issue where pets were not dropping on Wave 15 chests in Survival.
    • Fixed an issue with matchmaking logic.
    • Fixed an issue with Spider’s targeting properly.
    • Fixed an issue with Sharken’s getting stuck in various spawners.
    • Fixed an issue with Ogres getting stuck in various spawners.
    • Fixed an issue where you could get stuck after clicking “OK” to a loot filter change.
    • Fixed a few issues with Goblin Copter Ogre’s targeting and AI.
    • Fixed an issue where Ogres were using pound instead of their normal attack.
    • Fixed an issue where Demon Lord (Hardcore) would send you to Spectator Mode.
    • Fixed an issue with Lightning Tower SFX repeatedly playing when not attacking.
    • Fixed an issue with health bars updating on the Tac Map.
    • Fixed an issue with pets spawning on Wave 4 instead of Wave 5 on Summit (Nightmare Campaign).
    • Fixed an issue with the Lightning Tower SFX playing after being destroyed/sold.
    • Fixed an issue with Accessories were not dropping on Hardcore.
    • Fixed an issue where Sharken and Spiders were showing as mini bosses on the Tac Map.
    • Fixed an issue when you die in Hardcore the respawning text was still appearing.
    • Fixed an issue where you could get stuck in the Inventory.
    • Fixed an issue where creating a hero used the incorrect camera.
    • Fixed the timing of wyverns in Magus Quarters
    • Fixed an issue with Darkness Traps affecting Ogres.
    • Fixed an issue with spawn doors collision wasn’t setup properly.
    • Fixed an issue where the Goblin Copter’s Ogre would play a sell VFX.
    • Fixed an issue where the Deadly Strike Tower was leaving behind a VFX trail.
    • Fixed an issue where interacting with towers played the pickup animation and SFX.
    • Fixed an issue with game sessions not appearing in the session browser.
    • Fixed an issue where heal was not functioning on gamepad.
    • Fixed an issue with Mista Mine and Giraffe on a Treadmill dropping with 0 upgrade levels.
    • Fixed an issue where the Goblin Copter death explosion was not dealing damage.
    • Fixed an issue with the Inventory sort and Hero Stat reset could both happen at the same time.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 7

  14. Patch V0.9.0.13393 Notes

    DEFENDERS,

    Keeping with our pace, we’ve got another patch out today! This one is a bit heavier than the other patches, with the majority of them focused on bug fixing. What you’re getting today is continued development to features, specifically new character model updates, a slew of inventory improvements and additions, gamepad enhancements, and more. There’s also some other things we want to talk about, so let’s do that now!

    The Etherian Cavalry — Brave Testers of Etheria

    Early Access provides a lot of content and features to players over time. We want the Early Access content to be focused on gameplay feedback and ways to help mold the game into the best state possible. We’re looking to add another layer to this, similar to what we’ve done in the past with RPG (Remote Playtesters Group) for Dungeon Defenders II. Being a mobile unit means The Etherian Cavalry is able to sweep through the battlefields of Etheria, in content unknown, to help discover Old Ones secret agents known as “bugs” and “issues”. For those that join, they are able to access unreleased content sooner, that is potentially in a rough state to help discover bugs and bigger issues before they could affect the active player base. Having access to this content does not affect your live progress in any way. Instead, it’s a noble quest to help make Dungeon Defenders: Awakened the best game it can be, if you’re able and willing. There are a few requirements for those that join:

    • Own Dungeon Defenders: Awakened on PC (this means you currently have access to Steam Early Access).
    • Are 18 years of age or older.
    • Able to use Discord.
    • Are able to sign an NDA.

    If you are brave enough to venture into the unknown, and help us in this battle, please send an email to Cavalry@Chromatic.Games to enlist today. We are doing everything we can to provide the best experience possible, and with your help, we’ll be able to!

    Progression Fixes and Squishes

    We believe got the vast majority of the progression issues that people were running into. If you come across any new ones after having this latest patch please let us know!

    With that out of the way, let’s get into what you can expect to see in this patch.

    Features

    • Huntress Model Changes
      • New face model.
      • Adjust her entire model.
      • Animation polish.
    • Monk Model Changes
      • New face model.
      • Adjust the entire model.
      • Animation polish.
    • Inventory UI improvements.
    • Character Idle Inventory animations added.
    • Inventory model rotation added.
      • Just left click and drag your mouse left or right to give your character a twirl!
    • Inventory Hero Swap
      • F1 through F4 for mouse and keyboard.
      • Can press H to open the Hero Deck.
      • Gamepad “Select” button to open the Hero Deck.
        • Select/Special Left/Options/Back button depending on your gamepad.
    • Inventory page indicators are now clickable.
    • Gamepad Additions/Improvements
      • Hold “Select” to view your Character Stats Panel.
      • Updated swapping between the left and right panels in the inventory to be more gamepad friendly.
      • Added support for Map Summary and the Session Browser.
      • Hero Deck improvements.
      • Map Select Improvements.
      • Hero Select Improvements.
        • Switching Pages.
        • Sorting Heroes.
        • Renaming Heroes.
        • Selecting Heroes vs Opening Menus.
        • Missing Focus Indication.
      • Session Creation Improvements.
      • Improved Two Button Popups (ex: Confirm Cancel on certain menus).
      • Escape Menu improvements.
      • Gear Filter UI Improvements.
        • Fixed and improved navigation.
          • Able to now navigate quality and armor type for Accessories.
        • Now able to navigate to Upgrades Only.
      • Sorting Improvements
        • No longer a UI, instead cycles through different sort styles
        • Reverse sort added.
      • When toggling tabs on the right side of the inventory, focus state is now remembered for each tab.
         
    • Equipped Pets now display in the Inventory.
    • Steam Offline mode now available!
      • This is only if the player playing the game is the actual owner.
    • Improved how equipped weapons are displayed in the Inventory.

    Bug Fixes

    • Fixed multiple crashing issues.
    • Fixed an issue where the Ogre was affected by the Darkness Trap.
    • Fixed an issue with “Sell All” 
      • Now it only sells what is in your current filtered view.
    • Fixed an issue where spamming between attack and block allowed faster than intended attacks.
    • Fixed an issue where Phoenix Shot wasn’t functioning correctly while shooting by holding Left Mouse Button (LMB).
    • Adjusted Attack Blocking interactions.
    • Ogres are being affected by the Darkness trap.

    What’s Next?

    We’re currently hard at work on two things: getting our Nintendo Switch build into the best state possible so that we pass certification with flying colors, and getting our March update polished so that you are able to experience the horrors that are the Demon Lord (and his fireproof loincloth), take on the terrifying enemies that await you in the Nightmare difficulty, masochistic rewards provided through Hardcore Mode, conquer the Act I Challenge maps, and more!

    There’s a lot that we’re currently powering through, and are excited for you to brave through our hard work that is the March Update — “Summoning the Demon Lord”. We’ll keep you posted with our development and what to expect.

    Oh also, there’s a sweet Dev Log coming out tomorrow that talks to some more of the amazing people that make Chromatic Games such a great place to be. These heroic devs braved the flight to Boston and were able to join forces with many of our Defenders, both new and old, at PAX East. Make sure to check it out to get a look under the hood of Chromatic Games!

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!

    Chromatic Games

    • Like 14

  15. DEFENDERS,

    Sliding in right before the weekend, it’s another patch. It’s a small patch though, but it’s a helpful one nonetheless. We’re still working hard, so keep that feedback coming. Let’s get into it!

    Bug Fixes

    • Fixed an issue where a player’s inventory would be cleared out.
      • This is a separate issue than our last fix. It was an issue caused by item filtering, and should help the remaining people who were running into inventory issues. If you still run into any inventory issue, and are on the latest patch, PLEASE LET US KNOW!
         
    • Adjusted how the strength of the Ogre on Ancient Mines.
      • He was a little too strong, so for the time being we are making him weaker.

    What’s Next

    Our main focus currently is going to be watching this patch and for any users that may be running into any continued inventory issues. We believe this patch should solve the vast majority, but we want to be sure. Make sure to throw us any feedback should there be any continued issues, as soon as possible, and we’ll follow up.

    With that out of the way, this is an exciting month! We’re going to be releasing a Mid-Update patch next week. This patch will have updated hero models and animations for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to.

    Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :)

    Social Defenders
    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!

    Chromatic Games

    • Like 5

  16.  

    DEFENDERS,

    It’s another patch. Are you surprised? You shouldn’t be, we’re working as hard as possible to get everything in tip top shape, fix any issues that are risen, and make the DD:A experience the best it can be. Your feedback has been incredibly helpful, so we’re getting some more fixes out to you. Let’s get into it!

    Bug Fixes

    • Fixed an issue that was causing players to lose gear. If you run into this issue, please let us know and submit feedback.
    • Fixed an issue with Overcharge causing Arcane Surge to do full damage to every enemy hit, without dropping off based on distance.
    • Fixed multiple issues that were causing crashes.
    • Fixed an issue with currency collection.
    • Fixed an issue on the Dark Elf Warrior when they try to target the Crystal Core.
    • Improved how inventory systems are logged on our backend.

    What’s Next?

    Our main focus currently is going to be watching this patch and for any users that may be running into any continued inventory issues. We believe this patch should solve the vast majority, but we want to be sure. Make sure to throw us any feedback should there be any continued issues, as soon as possible, and we’ll follow up.

    With that out of the way, this is an exciting month! We’re going to be releasing a Mid-Update patch next week. This patch will have updated hero models and animations for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to.

    Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :)

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!

    Chromatic Games

    • Like 5
    • Thanks 3

  17.  

    DEFENDERS,

    You get a patch, you get a patch, and you get a patch! We’re working hard to get bug fixes going, and outside of getting our March update ready for you all, we’re focusing a lot of our resources hunting down some of the more nefarious bugs plaguing select Defenders. This patch actually helps us find some of them better! We’re dedicated to making this the best game possible, putting the time in to do everything we can. Let’s get into it!

    Feature Update

    • Added the gameplay option to disable the Map Flythrough at the beginning of every map.
    • Inventory cap has been increased to 525 from 500 to fill all pages.

    Bug Fixes

    • Fixed an issue where enemies can sometimes walk directly into a row of defenses and do nothing.
    • Improved how Build Mana combines/clumps together on the ground.
    • Fixed an issue where the crystal electric coils in Alchemical Labs could be interacted with or hit via Monk auras.
    • Fixed an issue where players were able to build more towers than intended.
    • Added additional profile information logging to better track down any profile data loss issues.
    • Added additional profile information logging when cores take damage, to better investigate player reports of cores randomly being destroyed without any visible cause.
    • Fixed a typo in the Giraffe on a Treadmill description.
    • Resolved a crash that occurred in later survival maps with a lot of enemies on the screen.

    What’s Next?

    We’re going to be releasing a Mid-Update patch next week (we’re aiming for Tuesday). This patch will have updated hero models for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to.

    Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :)

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 14
    • Thanks 1

  18.  

    Hey Defenders,

    How’s that saying go, another day, another dang patch to make gameplay a lot better? Pretty sure that’s how it goes. We’ve got more feature updates and bug fixes coming in! There’s a lot of bug fixes here that are very technical, which we’ll mark with a (*) that indicate multiple bug fixes that wouldn’t make sense to type out. Let’s get into it!

    Feature Update

    • Updated reload tool tip math for crossbows to be more accurate.

    • You can now rename your heroes on Hero Selection UI 

      • Currently it doesn’t update the side list until UI is reopened.

    • Accessories item power calculation has been adjusted to now show a balanced item power value.

    • Loot is now teleported out of spawners should it land inside of spawners.

    Bug Fixes

    • Added a potential fix for the data loss issue various players have experienced.

    • Adjusted some upgrade math to handle rounding better.

    • Fixed multiple issues that were causing crashes.(*)

    • Fixed an issue where upgrading a defense didn’t show the correct damage that the defense would deal.

    • Fixed an issue with some of the pets dropping with 0 item power, continuing work on this still for the rest of pets.

    • Fixed an issue with multiple enemies getting stuck on The Summit.

    • Fixed an issue with Huntress Piercing Shot not scaling with hero damage or hero damage buffs.

    • Fixed a bug where the Chainsaw Sword was incorrectly scaling, and should receive better stats now.

    • Fixed A LOT of AI issues.(*)

    • Fixed an issue with Thunder Spike Trap not damaging certain enemies, specifically Ogres.

    • Adjust Dark Elf Warrior’s jump to work significantly better.

    • Made it so Dark Elf Warrior’s Jump only targets players.

    • Made it so Dark Elf Warrior’s Dash only targets players and towers.

    • Fixed an issue that allowed duplication.

    • Fixed an issue with where Elemental damage was scaling too high.

    • Fixed an issue where certain items weapon damage was scaling too high.

    • Fixed an issue on the backend for properly tracking heroes used.

    • Fixed an issue where certain options weren’t saved.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!

    • Like 11

  19.  

    DEFENDERS,

    Another day, another patch! The studio is all abuzz on getting as much done as soon as we can, so that we can get it into your hands. This is a crazy busy week for the studio, and there’s some stuff to go over, so let’s get into it.

    PAX East

    Some of us from Chromatic are going to be at PAX East, showing off Dungeon Defenders: Awakened and interacting with our community face-to-face. We’ve got some fun swag to give away, so if you’re going to be there, come visit us, let’s talk games, and have some fun! We’re going to be at Booth #12074 (right next to the big Nintendo booth). We hope to see you there if you’re venturing into the beast that is PAX East!

    Key Bindings

    This patch coming out today may affect your key bindings, and reset them to default (we've made some changes to key bindings). Just a heads up before the patch goes out here in the next couple hours.

    COMMUNITY FEEDBACK:  Upgrading

    We’ve been messaging with this project from its inception, throughout our Kickstarter, and in pretty much every Steam review that we are listening constantly, and that the success of our game is going to be heavily dependent on our community helping show us what’s important to them and how to make things feel better.

    This is the first big fix that we’re going to be making due to a TREMENDOUS amount of feedback we’ve received so far. Upgrading is currently WAY too strong on all fronts. It was first surfaced to us via the Propeller Cat being incredibly strong when upgraded. Then we dove into it more, and people provided a ton of feedback and screenshots showing how strong they were able to get via upgrading, and how it didn’t feel good. It trivialized content and overall made progressing and higher tiers feel very easy very quickly. We have a difficulty for that, it’s called “Easy”, but the feedback said that Insane should potentially be named “Sane” because of how easy it was being cleared. After investigating, this was clearly unintended and there was a bug in the upgrading formula.

    We’ve listened to the feedback, and to ensure that the game provides challenge, the efficacy of upgrades are going to be restored to their intended values due to fixing this bug. This is not going to only scale to just new gear, only to reroll gear you’ve got, or undo any upgrades you’ve applied. Every piece of gear in the game (equipped, received, and new drops), in regards to upgrades, will be scaled to not provide the crazy amount of stats they were applying. This fix will be coming in a patch later today. We’re going to be keeping an eye on this to make sure it feels great, and listening to feedback from you all based on this fix. Feedback on your feedback, if you will!

    This is one of the things we love about Early Access. Players are helping us not ten, not one hundred, but one thousand times more than we would have been able to do so on our own. We also are so proud of our community for pointing this out, that you all WANT the challenge, you WANT to be able to have an achievement that felt good to get, and are pointing out what the problem is, instead of just upgrading and cruising through what’s meant to be the hard content. It’s why we call you Defenders, and not babysitters. You’re here to defend and fight, not AFK and win. This is the exact kind of moment that really just reinforces our decision to listen to our community and work with you to make sure the game is the greatest it can be.

    This is such a big fix that we wanted to be as transparent as possible, as soon as possible. Our studio and community have the same goal — making the best Dungeon Defenders game possible, and open communication is a big part of that. Letting you know what’s going on and why certain things happen ensure that what we’re doing is to provide the best experience for the game, and that experience is the one you as a player are seeking.

    Continued Feedback

    You’ll see it said on most reviews for this game, spammed all over the forums, Discord, and Reddit, but keep the feedback coming through the in-game escape menu feedback link. It’s a direct portal to get feedback to us, so that we’re able to read through it all in one place and get the game the best it can be as fast as possible. We’ve got a ton so far, and it’s been incredibly helpful. Together we’re able to get an extraordinary amount of work done!

    Bug Fixes

    • Adjusted how upgrades are presented on the upgrade screen to represent improvements better.

      Fixed an issue that prevented getting the final upgrade applied to certain stats.

      Fixed an issue to auto detect when an upgrade was no longer valid.

      Fixed an issue with activating the camera toggle with gamepad.

      Fixed an issue where Ogres or Dark Elf Warriors were not being damaged by Spiked Blockades.

      Fixed an issue where binding left and right arrows to movement removed the character rotation bindings.

      Adjusted how often Dark Elf Warriors target the core, forcing them to focus on players and towers before focusing on cores

      Adjusted some spawners to fix stuck issues on Arcane Library (Survival)

      Fixed an issue where the Squire was able to use Circular Slice without cooldown.

      Disabled the ability to toggle split screen. This was unintended for this portion of Early Access, and was creating an unenjoyable experience for those able to activate it.

      Adjusted Hard difficulty unlocking, requiring players to instead beat the map on Easy or Medium to unlock the Hard difficulty, OR beat the previous map on Hard.

      Gemstones now have different names and descriptions to better communicate what they do.

      Fixed some grammar and typos in pet descriptions.

      Fixed some spawning issues in Royal Gardens.

      Adjusted Royal Gardens crystal core to having 2000 HP.

      Adjusted mana culling checks.

      Adjusted Tornado Valley crystal core to have 1500 HP.

      Adjusted Tornado Highlands crystal core to have 1500 HP.

      Adjusted Throne Room crystal core to have 1750 HP.

      Fixed an issue with chests not spawning in Tornado Valley.

      Fixed an issue that saves profiles correctly on disconnects.

      Adjust weapon damage upgrade caps.

      Adjust ogre projectile targeting to prevent it from getting stuck in spawners.

      Fixed a memory leak that was caused by enemy tac map icons and loot icons.

      Provided options for AZERTY keyboards, so that they can update movement bindings without issue.

      Adjusted some collision and spawners in Tornado Highlands to fix enemies getting stuck.

      Fixed an issue where multiple Hero Boost buffs from multiple Monks were stacking. Now the first Hero Boost sticks, and later applications are ignored.

      Fixed an issue where multiple Tower Boost buffs from multiple Monks were stacking. Now the first Tower Boost sticks, and later applications are ignored.

      Adjusted how many enemies could spawn per frame, and adjusted radius of spawn points to address enemies getting stuck.

      Added the ability to upgrade crossbow ammo capacity.

      Fixed an issue where Block damage reduction was scaling improperly.

      Adjusted Pet Upgrade scaling.

      Fixed an issue where Ogres were not included in Deeper Well (Survival).

      Added the ability to upgrade Pet Attack Speed.

      Fixed an issue where the XP bar was not updating properly on initialization.

      Fixed an issue where filtering by accessory type was filtering all accessory types regardless of your selection.

      Fixed an issue where the Tac Map could be opened while other menus were open.

      Fixed an issue with Ogres getting stuck in Royal Gardens spawners.

      Fixed an issue with Summit clouds translucency.

      Fixed an issue with Damage Dealt and Damage Received show up on the defense tooltip incorrectly.

      Fixed an issue with Defense tooltips not displaying with decimal places.

      Added a fix that destroys drop items if the owner leaves the game.

    What’s Next?

    We’re going to continue to keep working hard and listening to feedback. We’re pouring through it constantly, so keep posting it through the in-game escape menu. It’s how we were able to get ALL of these bug fixes taken care of since our last patch, which was TWO days ago. The more you give us, the harder we work, so let’s keep this train going!

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    For Etheria,

    Chromatic Games

    • Like 16

  20. DEFENDERS!

    Today we pushed out an update to bring the holiday season to Etheria! While we’re working on our Beta for Dungeon Defenders: Awakened, we wanted to make sure that Dungeon Defenders II was able to celebrate the festivities that the holiday season brings. Let’s get into it!

    Holiday Season

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    When you hop in, the Town Hub and Private Tavern has been transformed into a cozy and wintry wonderland.

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    You’ll notice the most welcomed change, being the Wayfarer is dressed in his best Santa costume… Oh also, THE GIFTING TREE IS BACK! Check back once a day to receive some awesome goodies, maybe a mythical Defender Pack or a Season Weapon is inside. Open those presents before all the snow melts! (this snow isn't strong enough to last until April this year ;) )

    Holiday SALE

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    In the spirit of the holidays, there’s a giant gem sale going on in the emporium. All of the following are on sale for 50% OFF of their normal gem cost:

    • ALL Heroes

    • ALL Costumes

    • ALL Shards

    • ALL Shard Packs

    • ALL Hero Bundles

    • ALL Bags

    • ALL Bank Vaults

    • ALL Tower Skins

    • Material Booster Pack

    Some things may not have a 50% off badge next to it, but we assure you that everything listed here has been lowered. We’re excited to share the holiday cheer and make it easier to get what you want this holiday season!

    Known Issue

    • The Target Dummies are on the naughty list, and have been banished from the Town Hub during the holiday season. (Really they were causing an issue with loading that area, so they’re temporarily removed)

    What’s Next?

    We’re currently working on getting Dungeon Defenders: Awakened out here shortly with 2020 just right around the corner! We’ve been hard at work, and if you haven’t, check out our beta check-in here. If you want to keep up with what’s going on with Dungeon Defenders: Awakened before preordering/purchasing on release, be sure to add us to your wishlist to get continued updates! <3

    Social Defenders

    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team thanks you for your support. We’re working to make Chromatic Games a studio that is able to create games current and future that our Defenders are sure to enjoy, because our games are made for YOU!

    Happy Holidays!
    Chromatic Games

    • Like 4

  21. DEFENDERS!

    Last week we deployed a hotfix to address an issue with gear not dropping correctly, specifically with mods missing. This morning we got an update out for PlayStation 4 Defenders. We are currently waiting on certification for Xbox One Defenders, with approval coming later next week. We'll be sure to keep you posted on this as it progresses.

    For Etheria!

    Chromatic Games

    • Like 2

  22.  

    DEFENDERS

    We released a patch today for PC and PS4, with Xbox coming later today. This patch is providing new costume content, as well as a small bug fix. The majority of this content is for our Kickstarter backers, with a brand new costume available to all as well!

    Costumes

    For the “Etherian Beta Tester” and up tiers, you will receive the Corrupted Gunwitch costume (as well as a Gunwitch code if you don’t have her unlocked):
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    For the “Etherian VIP” and up backers, you will receive the Golden costumes for each of the base four heroes:
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    For the “Ultimate” Tavern and up tiers, you will receive the Crystalline costumes:
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    We just added these costumes to the game, and will be sending redeem codes out next week. This is to ensure that everyone receives the update and does not run into any issues redeeming their codes.

    Also, available now on the Emporium is the Underworld Mystic!
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    Bug Fixes

    • The Wayfarer has boxed up his winter holidays clothing and is back to his normal business attire.

    What’s Next
    This patch was focused on preparation for getting rewards out to our loyal backers, but fear not! We’re currently working on some challenging content for some of our most tested Defenders currently. The progress is incredibly exciting, and we can’t wait to share more with you. In the coming weeks we will have more information for you!

    We recently released an update on our Dungeon Defenders: Awakened progress, and will be sharing more each month. If you haven’t had a chance to check out our progress, click here for more info.

    Social Defenders
    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

    • Like 3

  23. DEFENDERS!

    We just pushed out a hotfix for PC and PlayStation 4, and Xbox One! This hotfix is aimed and squishing some bugs, bringing poison mods into alignment, and adding something new! Let’s get into it.

    Elemental Combos

    The Poison Chip, and it’s combination with Earth damage to create petrify, is an awesome addition to the game. Though we performed rigorous testing, we found that there were instances where this combo was overriding every other setup in terms of usage, and providing way too much CC and power.

    Some of the issues were with other Mods. We changed these Mods to prevent these broken interactions:

    • Ballista Bite is now Burning Bolts

      • Poison damage turned into fire damage.

    • Venomous Viper is now Fiery Fangs

      • Poison damage turned into fire damage.

    • Plantera’s Blessing is now Fireblossom Blessing

      • Poison damage turned into fire damage.

    We completely understand that these mods were fun and awesome to interact with as poison, and we didn’t want to just alter a combination, leaving less choice, and that be it. So to provided even MORE options than before, we added a POISON SERVO as a possible Mod. Previously it was only as a Chip for weapons, limiting your combinations on towers to take advantage of Petrify. Our goal is to make things as fun as possible, so while we’re sorry that it may affect your current builds, we wanted to try and make up for it by providing a Mod that gives more flexibility than before!

    Bug Fixes

    • Fixed an issue with returning players getting stuck while loading into the game.

    • The following Mods have had elemental attunements assigned to them

      • Shocking Revelation (Lightning)

      • Lingering Hellfire (Fire)

    • Adjusted freezes to increase earth damage by 10% when shattered instead of scaling from enemy level and HP.

    • Petrified enemies now take 5% more damage while petrified, taunt mechanic removed.

    • Fixed an issue where Grave Infection was not doing damage, and now does only poison damage.

    • Fixed an issue where Dragon’s Gaze was not able to equip shards.

    • Adjusted Spider’s Kiss to deal poison damage.

    • Fixed a couple bugs that caused enemy health to go negative.

    SOCIAL DEFENDERS
    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

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