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[CG] LAWLTA

Chromatic Games
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Posts posted by [CG] LAWLTA


  1. DEFENDERS,

    Thursday we got our “SUMMON THE DEMON LORD” Update out on Steam Early Access! We’ve received a lot of great feedback, and are excited to see a lot of brave Defenders taking on Nightmare. That said, we’ve spent two days squishing bugs and making adjustments thanks to your efforts. We would have got this patch out sooner, except that while we are all remote, our studio lost power and delayed the ability to get this out (yay, delays out of our hands strike once again). Power's been restored, our internal servers are a'roarin', patch has been deployed, meaning there's only one thing left to do — let’s get into it!

    General Changes

    Maps

    • Summit
      • XP granted previously included what you would get from the Ancient Dragon boss fight. Reduced this for the time being until the great beast is added.

    Ancient Mines

    • Added additional Spider spawn locations.

    Lava Mines

    • Reduced the DU in Lava Mines on Insane and Nightmare.
      • There’s a larger version coming later that will use these DU values.

    Demon Lord

    • Added VFX to the electric coil machines.

    Bug Fixes

    • Fixed a crash when playing on Lava Mines.
    • Fixed a crash that involved spawn areas.
    • Fixed a crash that was caused by certain UI elements.
    • Fixed a matchmaking issue where inviting players was not working.
    • Fixed an issue where upgrade costs could not go above 2.14 billion gold.
    • Fixed an issue with very high item level gear not showing a quality tier.
    • Fixed an issue with Escape would not ask for confirmation on the Options UI.
    • Fixed an issue where holding a movement key while a loss cinematic plays would keep the input held after the cinematic ended.
    • Fixed an issue with the Session Browser filter opened behind the Session Browser UI.
    • Fixed an issue where holding S to sell allowed you to equip when double clicking to sell items quickly.
    • Adjusted quality tier calculations to only use the base roll for now.
    • Fixed an issue where Spiders were not targeting players with their webs in certain areas.
    • Fixed an issue where Magus Quarters was not unlocking on different difficulties/game modes.
    • Fixed an issue with the amount of experience gained.
    • Fixed an issue where pets were not dropping on Wave 15 chests in Survival.
    • Fixed an issue with matchmaking logic.
    • Fixed an issue with Spider’s targeting properly.
    • Fixed an issue with Sharken’s getting stuck in various spawners.
    • Fixed an issue with Ogres getting stuck in various spawners.
    • Fixed an issue where you could get stuck after clicking “OK” to a loot filter change.
    • Fixed a few issues with Goblin Copter Ogre’s targeting and AI.
    • Fixed an issue where Ogres were using pound instead of their normal attack.
    • Fixed an issue where Demon Lord (Hardcore) would send you to Spectator Mode.
    • Fixed an issue with Lightning Tower SFX repeatedly playing when not attacking.
    • Fixed an issue with health bars updating on the Tac Map.
    • Fixed an issue with pets spawning on Wave 4 instead of Wave 5 on Summit (Nightmare Campaign).
    • Fixed an issue with the Lightning Tower SFX playing after being destroyed/sold.
    • Fixed an issue with Accessories were not dropping on Hardcore.
    • Fixed an issue where Sharken and Spiders were showing as mini bosses on the Tac Map.
    • Fixed an issue when you die in Hardcore the respawning text was still appearing.
    • Fixed an issue where you could get stuck in the Inventory.
    • Fixed an issue where creating a hero used the incorrect camera.
    • Fixed the timing of wyverns in Magus Quarters
    • Fixed an issue with Darkness Traps affecting Ogres.
    • Fixed an issue with spawn doors collision wasn’t setup properly.
    • Fixed an issue where the Goblin Copter’s Ogre would play a sell VFX.
    • Fixed an issue where the Deadly Strike Tower was leaving behind a VFX trail.
    • Fixed an issue where interacting with towers played the pickup animation and SFX.
    • Fixed an issue with game sessions not appearing in the session browser.
    • Fixed an issue where heal was not functioning on gamepad.
    • Fixed an issue with Mista Mine and Giraffe on a Treadmill dropping with 0 upgrade levels.
    • Fixed an issue where the Goblin Copter death explosion was not dealing damage.
    • Fixed an issue with the Inventory sort and Hero Stat reset could both happen at the same time.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 4

  2. If you've lost your entire inventory after the patch was released, and before the roll back, please join our Discord and message Philip#7873. He's currently helping restore profiles. Do not try playing again until chatting with him and your profile, or at least the vast majority of it can be restored. If he doesn't respond, please wait until the morning to try and contact him. This shouldn't have affected many, but we're a small group trying to make this right. #BlessPhil

    • Like 4

  3. Patch V0.9.0.13393 Notes

    DEFENDERS,

    Keeping with our pace, we’ve got another patch out today! This one is a bit heavier than the other patches, with the majority of them focused on bug fixing. What you’re getting today is continued development to features, specifically new character model updates, a slew of inventory improvements and additions, gamepad enhancements, and more. There’s also some other things we want to talk about, so let’s do that now!

    The Etherian Cavalry — Brave Testers of Etheria

    Early Access provides a lot of content and features to players over time. We want the Early Access content to be focused on gameplay feedback and ways to help mold the game into the best state possible. We’re looking to add another layer to this, similar to what we’ve done in the past with RPG (Remote Playtesters Group) for Dungeon Defenders II. Being a mobile unit means The Etherian Cavalry is able to sweep through the battlefields of Etheria, in content unknown, to help discover Old Ones secret agents known as “bugs” and “issues”. For those that join, they are able to access unreleased content sooner, that is potentially in a rough state to help discover bugs and bigger issues before they could affect the active player base. Having access to this content does not affect your live progress in any way. Instead, it’s a noble quest to help make Dungeon Defenders: Awakened the best game it can be, if you’re able and willing. There are a few requirements for those that join:

    • Own Dungeon Defenders: Awakened on PC (this means you currently have access to Steam Early Access).
    • Are 18 years of age or older.
    • Able to use Discord.
    • Are able to sign an NDA.

    If you are brave enough to venture into the unknown, and help us in this battle, please send an email to Cavalry@Chromatic.Games to enlist today. We are doing everything we can to provide the best experience possible, and with your help, we’ll be able to!

    Progression Fixes and Squishes

    We believe got the vast majority of the progression issues that people were running into. If you come across any new ones after having this latest patch please let us know!

    With that out of the way, let’s get into what you can expect to see in this patch.

    Features

    • Huntress Model Changes
      • New face model.
      • Adjust her entire model.
      • Animation polish.
    • Monk Model Changes
      • New face model.
      • Adjust the entire model.
      • Animation polish.
    • Inventory UI improvements.
    • Character Idle Inventory animations added.
    • Inventory model rotation added.
      • Just left click and drag your mouse left or right to give your character a twirl!
    • Inventory Hero Swap
      • F1 through F4 for mouse and keyboard.
      • Can press H to open the Hero Deck.
      • Gamepad “Select” button to open the Hero Deck.
        • Select/Special Left/Options/Back button depending on your gamepad.
    • Inventory page indicators are now clickable.
    • Gamepad Additions/Improvements
      • Hold “Select” to view your Character Stats Panel.
      • Updated swapping between the left and right panels in the inventory to be more gamepad friendly.
      • Added support for Map Summary and the Session Browser.
      • Hero Deck improvements.
      • Map Select Improvements.
      • Hero Select Improvements.
        • Switching Pages.
        • Sorting Heroes.
        • Renaming Heroes.
        • Selecting Heroes vs Opening Menus.
        • Missing Focus Indication.
      • Session Creation Improvements.
      • Improved Two Button Popups (ex: Confirm Cancel on certain menus).
      • Escape Menu improvements.
      • Gear Filter UI Improvements.
        • Fixed and improved navigation.
          • Able to now navigate quality and armor type for Accessories.
        • Now able to navigate to Upgrades Only.
      • Sorting Improvements
        • No longer a UI, instead cycles through different sort styles
        • Reverse sort added.
      • When toggling tabs on the right side of the inventory, focus state is now remembered for each tab.
         
    • Equipped Pets now display in the Inventory.
    • Steam Offline mode now available!
      • This is only if the player playing the game is the actual owner.
    • Improved how equipped weapons are displayed in the Inventory.

    Bug Fixes

    • Fixed multiple crashing issues.
    • Fixed an issue where the Ogre was affected by the Darkness Trap.
    • Fixed an issue with “Sell All” 
      • Now it only sells what is in your current filtered view.
    • Fixed an issue where spamming between attack and block allowed faster than intended attacks.
    • Fixed an issue where Phoenix Shot wasn’t functioning correctly while shooting by holding Left Mouse Button (LMB).
    • Adjusted Attack Blocking interactions.
    • Ogres are being affected by the Darkness trap.

    What’s Next?

    We’re currently hard at work on two things: getting our Nintendo Switch build into the best state possible so that we pass certification with flying colors, and getting our March update polished so that you are able to experience the horrors that are the Demon Lord (and his fireproof loincloth), take on the terrifying enemies that await you in the Nightmare difficulty, masochistic rewards provided through Hardcore Mode, conquer the Act I Challenge maps, and more!

    There’s a lot that we’re currently powering through, and are excited for you to brave through our hard work that is the March Update — “Summoning the Demon Lord”. We’ll keep you posted with our development and what to expect.

    Oh also, there’s a sweet Dev Log coming out tomorrow that talks to some more of the amazing people that make Chromatic Games such a great place to be. These heroic devs braved the flight to Boston and were able to join forces with many of our Defenders, both new and old, at PAX East. Make sure to check it out to get a look under the hood of Chromatic Games!

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!

    Chromatic Games

    • Like 13

  4. DEFENDERS,

    Sliding in right before the weekend, it’s another patch. It’s a small patch though, but it’s a helpful one nonetheless. We’re still working hard, so keep that feedback coming. Let’s get into it!

    Bug Fixes

    • Fixed an issue where a player’s inventory would be cleared out.
      • This is a separate issue than our last fix. It was an issue caused by item filtering, and should help the remaining people who were running into inventory issues. If you still run into any inventory issue, and are on the latest patch, PLEASE LET US KNOW!
         
    • Adjusted how the strength of the Ogre on Ancient Mines.
      • He was a little too strong, so for the time being we are making him weaker.

    What’s Next

    Our main focus currently is going to be watching this patch and for any users that may be running into any continued inventory issues. We believe this patch should solve the vast majority, but we want to be sure. Make sure to throw us any feedback should there be any continued issues, as soon as possible, and we’ll follow up.

    With that out of the way, this is an exciting month! We’re going to be releasing a Mid-Update patch next week. This patch will have updated hero models and animations for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to.

    Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :)

    Social Defenders
    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!

    Chromatic Games

    • Like 4

  5.  

    DEFENDERS,

    It’s another patch. Are you surprised? You shouldn’t be, we’re working as hard as possible to get everything in tip top shape, fix any issues that are risen, and make the DD:A experience the best it can be. Your feedback has been incredibly helpful, so we’re getting some more fixes out to you. Let’s get into it!

    Bug Fixes

    • Fixed an issue that was causing players to lose gear. If you run into this issue, please let us know and submit feedback.
    • Fixed an issue with Overcharge causing Arcane Surge to do full damage to every enemy hit, without dropping off based on distance.
    • Fixed multiple issues that were causing crashes.
    • Fixed an issue with currency collection.
    • Fixed an issue on the Dark Elf Warrior when they try to target the Crystal Core.
    • Improved how inventory systems are logged on our backend.

    What’s Next?

    Our main focus currently is going to be watching this patch and for any users that may be running into any continued inventory issues. We believe this patch should solve the vast majority, but we want to be sure. Make sure to throw us any feedback should there be any continued issues, as soon as possible, and we’ll follow up.

    With that out of the way, this is an exciting month! We’re going to be releasing a Mid-Update patch next week. This patch will have updated hero models and animations for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to.

    Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :)

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!

    Chromatic Games

    • Like 5
    • Thanks 3

  6.  

    DEFENDERS,

    You get a patch, you get a patch, and you get a patch! We’re working hard to get bug fixes going, and outside of getting our March update ready for you all, we’re focusing a lot of our resources hunting down some of the more nefarious bugs plaguing select Defenders. This patch actually helps us find some of them better! We’re dedicated to making this the best game possible, putting the time in to do everything we can. Let’s get into it!

    Feature Update

    • Added the gameplay option to disable the Map Flythrough at the beginning of every map.
    • Inventory cap has been increased to 525 from 500 to fill all pages.

    Bug Fixes

    • Fixed an issue where enemies can sometimes walk directly into a row of defenses and do nothing.
    • Improved how Build Mana combines/clumps together on the ground.
    • Fixed an issue where the crystal electric coils in Alchemical Labs could be interacted with or hit via Monk auras.
    • Fixed an issue where players were able to build more towers than intended.
    • Added additional profile information logging to better track down any profile data loss issues.
    • Added additional profile information logging when cores take damage, to better investigate player reports of cores randomly being destroyed without any visible cause.
    • Fixed a typo in the Giraffe on a Treadmill description.
    • Resolved a crash that occurred in later survival maps with a lot of enemies on the screen.

    What’s Next?

    We’re going to be releasing a Mid-Update patch next week (we’re aiming for Tuesday). This patch will have updated hero models for the Huntress and Monk (based on community feedback from the beta!), additional Inventory UI features and functionality, as well as Bug Fixes. This is not the big update shown on the Road Map, but more a halfway point to get some improvements that we’re ready to release. This is something we messaged previously and are wanting to live up to.

    Thank you all for your support so far, keep throwing all the feedback you can at us, and we’ll keep working hard! :)

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!
    Chromatic Games

    • Like 13
    • Thanks 1

  7.  

    Hey Defenders,

    How’s that saying go, another day, another dang patch to make gameplay a lot better? Pretty sure that’s how it goes. We’ve got more feature updates and bug fixes coming in! There’s a lot of bug fixes here that are very technical, which we’ll mark with a (*) that indicate multiple bug fixes that wouldn’t make sense to type out. Let’s get into it!

    Feature Update

    • Updated reload tool tip math for crossbows to be more accurate.

    • You can now rename your heroes on Hero Selection UI 

      • Currently it doesn’t update the side list until UI is reopened.

    • Accessories item power calculation has been adjusted to now show a balanced item power value.

    • Loot is now teleported out of spawners should it land inside of spawners.

    Bug Fixes

    • Added a potential fix for the data loss issue various players have experienced.

    • Adjusted some upgrade math to handle rounding better.

    • Fixed multiple issues that were causing crashes.(*)

    • Fixed an issue where upgrading a defense didn’t show the correct damage that the defense would deal.

    • Fixed an issue with some of the pets dropping with 0 item power, continuing work on this still for the rest of pets.

    • Fixed an issue with multiple enemies getting stuck on The Summit.

    • Fixed an issue with Huntress Piercing Shot not scaling with hero damage or hero damage buffs.

    • Fixed a bug where the Chainsaw Sword was incorrectly scaling, and should receive better stats now.

    • Fixed A LOT of AI issues.(*)

    • Fixed an issue with Thunder Spike Trap not damaging certain enemies, specifically Ogres.

    • Adjust Dark Elf Warrior’s jump to work significantly better.

    • Made it so Dark Elf Warrior’s Jump only targets players.

    • Made it so Dark Elf Warrior’s Dash only targets players and towers.

    • Fixed an issue that allowed duplication.

    • Fixed an issue with where Elemental damage was scaling too high.

    • Fixed an issue where certain items weapon damage was scaling too high.

    • Fixed an issue on the backend for properly tracking heroes used.

    • Fixed an issue where certain options weren’t saved.

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    Keep an eye out for more info!

    For Etheria!

    • Like 11

  8.  

    DEFENDERS,

    Another day, another patch! The studio is all abuzz on getting as much done as soon as we can, so that we can get it into your hands. This is a crazy busy week for the studio, and there’s some stuff to go over, so let’s get into it.

    PAX East

    Some of us from Chromatic are going to be at PAX East, showing off Dungeon Defenders: Awakened and interacting with our community face-to-face. We’ve got some fun swag to give away, so if you’re going to be there, come visit us, let’s talk games, and have some fun! We’re going to be at Booth #12074 (right next to the big Nintendo booth). We hope to see you there if you’re venturing into the beast that is PAX East!

    Key Bindings

    This patch coming out today may affect your key bindings, and reset them to default (we've made some changes to key bindings). Just a heads up before the patch goes out here in the next couple hours.

    COMMUNITY FEEDBACK:  Upgrading

    We’ve been messaging with this project from its inception, throughout our Kickstarter, and in pretty much every Steam review that we are listening constantly, and that the success of our game is going to be heavily dependent on our community helping show us what’s important to them and how to make things feel better.

    This is the first big fix that we’re going to be making due to a TREMENDOUS amount of feedback we’ve received so far. Upgrading is currently WAY too strong on all fronts. It was first surfaced to us via the Propeller Cat being incredibly strong when upgraded. Then we dove into it more, and people provided a ton of feedback and screenshots showing how strong they were able to get via upgrading, and how it didn’t feel good. It trivialized content and overall made progressing and higher tiers feel very easy very quickly. We have a difficulty for that, it’s called “Easy”, but the feedback said that Insane should potentially be named “Sane” because of how easy it was being cleared. After investigating, this was clearly unintended and there was a bug in the upgrading formula.

    We’ve listened to the feedback, and to ensure that the game provides challenge, the efficacy of upgrades are going to be restored to their intended values due to fixing this bug. This is not going to only scale to just new gear, only to reroll gear you’ve got, or undo any upgrades you’ve applied. Every piece of gear in the game (equipped, received, and new drops), in regards to upgrades, will be scaled to not provide the crazy amount of stats they were applying. This fix will be coming in a patch later today. We’re going to be keeping an eye on this to make sure it feels great, and listening to feedback from you all based on this fix. Feedback on your feedback, if you will!

    This is one of the things we love about Early Access. Players are helping us not ten, not one hundred, but one thousand times more than we would have been able to do so on our own. We also are so proud of our community for pointing this out, that you all WANT the challenge, you WANT to be able to have an achievement that felt good to get, and are pointing out what the problem is, instead of just upgrading and cruising through what’s meant to be the hard content. It’s why we call you Defenders, and not babysitters. You’re here to defend and fight, not AFK and win. This is the exact kind of moment that really just reinforces our decision to listen to our community and work with you to make sure the game is the greatest it can be.

    This is such a big fix that we wanted to be as transparent as possible, as soon as possible. Our studio and community have the same goal — making the best Dungeon Defenders game possible, and open communication is a big part of that. Letting you know what’s going on and why certain things happen ensure that what we’re doing is to provide the best experience for the game, and that experience is the one you as a player are seeking.

    Continued Feedback

    You’ll see it said on most reviews for this game, spammed all over the forums, Discord, and Reddit, but keep the feedback coming through the in-game escape menu feedback link. It’s a direct portal to get feedback to us, so that we’re able to read through it all in one place and get the game the best it can be as fast as possible. We’ve got a ton so far, and it’s been incredibly helpful. Together we’re able to get an extraordinary amount of work done!

    Bug Fixes

    • Adjusted how upgrades are presented on the upgrade screen to represent improvements better.

      Fixed an issue that prevented getting the final upgrade applied to certain stats.

      Fixed an issue to auto detect when an upgrade was no longer valid.

      Fixed an issue with activating the camera toggle with gamepad.

      Fixed an issue where Ogres or Dark Elf Warriors were not being damaged by Spiked Blockades.

      Fixed an issue where binding left and right arrows to movement removed the character rotation bindings.

      Adjusted how often Dark Elf Warriors target the core, forcing them to focus on players and towers before focusing on cores

      Adjusted some spawners to fix stuck issues on Arcane Library (Survival)

      Fixed an issue where the Squire was able to use Circular Slice without cooldown.

      Disabled the ability to toggle split screen. This was unintended for this portion of Early Access, and was creating an unenjoyable experience for those able to activate it.

      Adjusted Hard difficulty unlocking, requiring players to instead beat the map on Easy or Medium to unlock the Hard difficulty, OR beat the previous map on Hard.

      Gemstones now have different names and descriptions to better communicate what they do.

      Fixed some grammar and typos in pet descriptions.

      Fixed some spawning issues in Royal Gardens.

      Adjusted Royal Gardens crystal core to having 2000 HP.

      Adjusted mana culling checks.

      Adjusted Tornado Valley crystal core to have 1500 HP.

      Adjusted Tornado Highlands crystal core to have 1500 HP.

      Adjusted Throne Room crystal core to have 1750 HP.

      Fixed an issue with chests not spawning in Tornado Valley.

      Fixed an issue that saves profiles correctly on disconnects.

      Adjust weapon damage upgrade caps.

      Adjust ogre projectile targeting to prevent it from getting stuck in spawners.

      Fixed a memory leak that was caused by enemy tac map icons and loot icons.

      Provided options for AZERTY keyboards, so that they can update movement bindings without issue.

      Adjusted some collision and spawners in Tornado Highlands to fix enemies getting stuck.

      Fixed an issue where multiple Hero Boost buffs from multiple Monks were stacking. Now the first Hero Boost sticks, and later applications are ignored.

      Fixed an issue where multiple Tower Boost buffs from multiple Monks were stacking. Now the first Tower Boost sticks, and later applications are ignored.

      Adjusted how many enemies could spawn per frame, and adjusted radius of spawn points to address enemies getting stuck.

      Added the ability to upgrade crossbow ammo capacity.

      Fixed an issue where Block damage reduction was scaling improperly.

      Adjusted Pet Upgrade scaling.

      Fixed an issue where Ogres were not included in Deeper Well (Survival).

      Added the ability to upgrade Pet Attack Speed.

      Fixed an issue where the XP bar was not updating properly on initialization.

      Fixed an issue where filtering by accessory type was filtering all accessory types regardless of your selection.

      Fixed an issue where the Tac Map could be opened while other menus were open.

      Fixed an issue with Ogres getting stuck in Royal Gardens spawners.

      Fixed an issue with Summit clouds translucency.

      Fixed an issue with Damage Dealt and Damage Received show up on the defense tooltip incorrectly.

      Fixed an issue with Defense tooltips not displaying with decimal places.

      Added a fix that destroys drop items if the owner leaves the game.

    What’s Next?

    We’re going to continue to keep working hard and listening to feedback. We’re pouring through it constantly, so keep posting it through the in-game escape menu. It’s how we were able to get ALL of these bug fixes taken care of since our last patch, which was TWO days ago. The more you give us, the harder we work, so let’s keep this train going!

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    For Etheria,

    Chromatic Games

    • Like 16

  9.  

    Early Access FAQ

    Here you can see what a lot of Defenders have been asking about Dungeon Defenders: Awakened. We’ll be sure to add to this as questions come in frequently!

    What is Dungeon Defenders: Awakened?

    DD:A is a return to our roots, capturing the soul of Dungeon Defenders and bringing it into 2019. This means all new models for everything in the game, brand new maps, new enemies, new weapons, new challenges, and so much more! It's not a simple remake, it goes beyond to give our players what they deserve

    What platforms is Early Access on?

    PC only

    Why is there not Early Access on other platforms?

    Two reasons. First being that we’d have to delay more as our console ports are not ready. Second being that PC allows us to iterate faster and without certification processes.

    Approximately how long will this game be in Early Access?

    Until it’s ready to be fully released sometime guaranteed in Q2 of 2020.

    How is the full version planned to differ from the Early Access version?

    • Available to play on the Switch.

    • Cross Save functionality provided.

    • All 15 maps added to the game.

    • All challenge maps added to the game.

    • Ancient Dragon boss is available.

    • Massacre difficulty made available.

    • New enemy added to the game.

    • Mixed Mode added to the game.

    • Player trading added to the game.

    • Replay From Wave added to the game.

    • New weapons added to the game.

    • Split Screen gameplay is available.

    • Demon Lord added during Early Access period.

    • Goblin Mech added during Early Access period.

    • Nightmare added during Early Access period.

    • Hardcore Mode added during Early Access period.

    • Pure Strategy Mode added during Early Access period.

    • Continuous bug fixes, feedback implemented, UI improvements, and balance polish.

    What do I do if I see someone hacking/cheating?

    Make sure to report them in game so action can be taken.

    Will the game be priced differently during and after Early Access?

    The retail price during and after will be $40 USD. This is to honor providing our early supporters through Kickstarter and BackerKit with a reduced price.

    Will progress made during Early Access be wiped?

    There are no plans to wipe Early Access progress at this time.

    Will the Early Access on Steam have controller support?

    Yes.

    I preordered, how do I receive my Early Access code?

    All codes were sent via email, PC versions will have their beta codes converted to release versions. If you preordered after beta had ended you should receive a key immediately, please also check your spam folder. If you did not receive an email please contact Xsolla at support@xsolla.com

    How are you planning on involving the community in your development process?

    We take player feedback incredibly seriously. Players have the ability to submit feedback by hitting the escape menu in-game to provide a browser pop up to our feedback portal. We put it in the game to make sure that players are able to provide feedback in any form as soon as they are able to. We also scour our forums, Discord, and social outlets for any reports players bring forth. This is a game made for our Defenders, so it only makes sense to involve them in the process as much as we can.

    Is Steam Early Access going to be online only?
    You can play online and offline.

    Will split screen co-op be available during Early Access?

    No.

    What platforms will Dungeon Defenders: Awakened be on?

    We released on Steam Early Access for PC. The full release and Nintendo Switch release are coming in Q2 2020, with PlayStation 4 and Xbox One in Q3 2020.

    Is there going to be DLC?

    Yes!

    Are there going to be microtransactions?

    NOPE! Any additional content will be provided in the form of purchasable DLC (downloadable content), similar to the original Dungeon Defenders.

    What's going to be in the DLC?

    Quite a lot of content. We're not going to be discussing it just yet, but it will be considerable in size to the Lost Eternia Shards DLC content, potentially larger.

    Is there going to be Cross Play?

    Eventually we would like to provide this, but for now it is not something that is coming with DD:A. We are bringing Cross Saves though!

    What are Cross Saves?

    Cross Saves allow you to take your DD:A progress with you to any other platform DD:A is available on. This means if you play on your PC, and you want to carry your save over to your Switch copy, you can! At the desk, on your couch, or on the go, you can defend Etheria!

    When are Kickstarter, BackerKit, and preorder rewards coming?

    Digital goods will be provided upon the 1.0 release. Physical rewards will be sent slightly earlier than our 1.0 release.

    Will all platforms receive the same updates after the game releases on all of them?

    Yes, we're going to be providing updates on all platforms very close to one another, if not at the exact same time.

    Is Dungeon Defenders: Awakened free-to-play?

    Nope! It's a retail product, meaning you purchase the full game.

    Is there going to be Cross Play?

    Eventually we would like to provide this, but for now it is not something that is coming with DD:A. We are bringing Cross Saves though!

    How are you planning on involving the community in your development process?

    We take player feedback incredibly seriously. Players have the ability to submit feedback by hitting the escape menu in-game to provide a browser pop up to our feedback portal. We put it in the game to make sure that players are able to provide feedback in any form as soon as they are able to. We also scour our forums, Discord, and social outlets for any reports players bring forth. This is a game made for our Defenders, so it only makes sense to involve them in the process as much as we can.

    Will the game be translated into other languages or just English?

    Yes, upon release we will have the game supported in the following languages outside of English:

    • Chinese (Simplified)

    • French

    • German

    • Portuguese (Brazil)

    • Russian

    • Spanish (Latin America)

    • Spanish (Spain)

    • Japanese

    Is DD:A more like DD1 or DD2?

    We're aiming to capture the magic for Dungeon Defenders, providing an up-to-date experience. Lessons learned from developing Dungeon Defenders and Dungeon Defenders II are guiding us into making a player-first experience that we hope blows your mind!

    How many heroes are releasing with Dungeon Defenders: Awakened?

    The base four come with the base game. Additional heroes are planned to be added with DLC.

    • Like 2

  10. DEFENDERS!

    Today we pushed out an update to bring the holiday season to Etheria! While we’re working on our Beta for Dungeon Defenders: Awakened, we wanted to make sure that Dungeon Defenders II was able to celebrate the festivities that the holiday season brings. Let’s get into it!

    Holiday Season

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    When you hop in, the Town Hub and Private Tavern has been transformed into a cozy and wintry wonderland.

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    You’ll notice the most welcomed change, being the Wayfarer is dressed in his best Santa costume… Oh also, THE GIFTING TREE IS BACK! Check back once a day to receive some awesome goodies, maybe a mythical Defender Pack or a Season Weapon is inside. Open those presents before all the snow melts! (this snow isn't strong enough to last until April this year ;) )

    Holiday SALE

    ig4FRRkmdM_5qkOYbeyUHlydGVz_4stGMtXnb-b7

    In the spirit of the holidays, there’s a giant gem sale going on in the emporium. All of the following are on sale for 50% OFF of their normal gem cost:

    • ALL Heroes

    • ALL Costumes

    • ALL Shards

    • ALL Shard Packs

    • ALL Hero Bundles

    • ALL Bags

    • ALL Bank Vaults

    • ALL Tower Skins

    • Material Booster Pack

    Some things may not have a 50% off badge next to it, but we assure you that everything listed here has been lowered. We’re excited to share the holiday cheer and make it easier to get what you want this holiday season!

    Known Issue

    • The Target Dummies are on the naughty list, and have been banished from the Town Hub during the holiday season. (Really they were causing an issue with loading that area, so they’re temporarily removed)

    What’s Next?

    We’re currently working on getting Dungeon Defenders: Awakened out here shortly with 2020 just right around the corner! We’ve been hard at work, and if you haven’t, check out our beta check-in here. If you want to keep up with what’s going on with Dungeon Defenders: Awakened before preordering/purchasing on release, be sure to add us to your wishlist to get continued updates! <3

    Social Defenders

    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team thanks you for your support. We’re working to make Chromatic Games a studio that is able to create games current and future that our Defenders are sure to enjoy, because our games are made for YOU!

    Happy Holidays!
    Chromatic Games

    • Like 4

  11. DEFENDERS!

    Last week we deployed a hotfix to address an issue with gear not dropping correctly, specifically with mods missing. This morning we got an update out for PlayStation 4 Defenders. We are currently waiting on certification for Xbox One Defenders, with approval coming later next week. We'll be sure to keep you posted on this as it progresses.

    For Etheria!

    Chromatic Games

    • Like 1

  12.  

    DEFENDERS

    We released a patch today for PC and PS4, with Xbox coming later today. This patch is providing new costume content, as well as a small bug fix. The majority of this content is for our Kickstarter backers, with a brand new costume available to all as well!

    Costumes

    For the “Etherian Beta Tester” and up tiers, you will receive the Corrupted Gunwitch costume (as well as a Gunwitch code if you don’t have her unlocked):
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    For the “Etherian VIP” and up backers, you will receive the Golden costumes for each of the base four heroes:
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    For the “Ultimate” Tavern and up tiers, you will receive the Crystalline costumes:
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    We just added these costumes to the game, and will be sending redeem codes out next week. This is to ensure that everyone receives the update and does not run into any issues redeeming their codes.

    Also, available now on the Emporium is the Underworld Mystic!
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    Bug Fixes

    • The Wayfarer has boxed up his winter holidays clothing and is back to his normal business attire.

    What’s Next
    This patch was focused on preparation for getting rewards out to our loyal backers, but fear not! We’re currently working on some challenging content for some of our most tested Defenders currently. The progress is incredibly exciting, and we can’t wait to share more with you. In the coming weeks we will have more information for you!

    We recently released an update on our Dungeon Defenders: Awakened progress, and will be sharing more each month. If you haven’t had a chance to check out our progress, click here for more info.

    Social Defenders
    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

    • Like 3

  13. DEFENDERS!

    We just pushed out a hotfix for PC and PlayStation 4, and Xbox One! This hotfix is aimed and squishing some bugs, bringing poison mods into alignment, and adding something new! Let’s get into it.

    Elemental Combos

    The Poison Chip, and it’s combination with Earth damage to create petrify, is an awesome addition to the game. Though we performed rigorous testing, we found that there were instances where this combo was overriding every other setup in terms of usage, and providing way too much CC and power.

    Some of the issues were with other Mods. We changed these Mods to prevent these broken interactions:

    • Ballista Bite is now Burning Bolts

      • Poison damage turned into fire damage.

    • Venomous Viper is now Fiery Fangs

      • Poison damage turned into fire damage.

    • Plantera’s Blessing is now Fireblossom Blessing

      • Poison damage turned into fire damage.

    We completely understand that these mods were fun and awesome to interact with as poison, and we didn’t want to just alter a combination, leaving less choice, and that be it. So to provided even MORE options than before, we added a POISON SERVO as a possible Mod. Previously it was only as a Chip for weapons, limiting your combinations on towers to take advantage of Petrify. Our goal is to make things as fun as possible, so while we’re sorry that it may affect your current builds, we wanted to try and make up for it by providing a Mod that gives more flexibility than before!

    Bug Fixes

    • Fixed an issue with returning players getting stuck while loading into the game.

    • The following Mods have had elemental attunements assigned to them

      • Shocking Revelation (Lightning)

      • Lingering Hellfire (Fire)

    • Adjusted freezes to increase earth damage by 10% when shattered instead of scaling from enemy level and HP.

    • Petrified enemies now take 5% more damage while petrified, taunt mechanic removed.

    • Fixed an issue where Grave Infection was not doing damage, and now does only poison damage.

    • Fixed an issue where Dragon’s Gaze was not able to equip shards.

    • Adjusted Spider’s Kiss to deal poison damage.

    • Fixed a couple bugs that caused enemy health to go negative.

    SOCIAL DEFENDERS
    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

    • Like 2
    • Confused 1
    • Sad 3

  14. DEFENDERS!

    Last week we released the Defender-Centric Update, and we've been excited by all of your responses. With any update, a few bugs got through that needed to be squished with the mightest of stomps.

    Bug Fixes

    • Fixed an issue where Materials were not sellable.
    • Fixed an issue with poison passives not working correctly.
    • Fixed an issue with the Explosive Poison Shard not working correctly.
    • Fixed an issue with the Honey Comber not using Shard slots correctly.
    • Fixed an issue where gear was dropping with lower level Mods.

    SOCIAL DEFENDERS
    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

    • Like 2
    • Thanks 1

  15. p6SDOoI.png


    DEFENDERS!

    The Defender-Centric Update is now live on PC and PlayStation 4 (we're currently working to get it out on Xbox as soon as possible)! This update contains a whole lot of love to a lot of foundational systems within Dungeon Defenders II. These changes are based off of feedback many of you have provided, and as Chromatic, we wanted to really give our GLORIOUS Defenders something that demonstrated how much we value our community. Without further ado, let's get into it!

    SHARD SHOP

    Shards are such an integral part to Dungeon Defenders II when it comes to empowering your heroes with great strength to take out the waves of enemies constantly thrown at you. Currently there is a lot of RNG regarding which shards you get, and to help cut down the randomness, farming lower tiered content is the easiest way to go.

    4MPNMR0.jpg

    We don’t want that. We want you playing content you find engaging, while being able to acquire the Shards you want. With this update, you can! We're adding in the Shard Shop, a service that the Gran Ma'ster now offers. Visiting her allows you to purchase Shards directly from her, from Campaign to Chaos VII. There is also search functionality so you can search for the Shard you want and cut down the hunt!

    CHAOS VIII SHARDS

    Chaos VIII Shards are a new tier of shard, that some of you may have snagged before. We went through and found a way to make these shards feel like a good reward for climbing higher Onslaught, and have them compete with similar Shards. You can get them after a certain point in Onslaught, similar to when you start receiving Chaos VIII Ampoules.

    MATERIAL CONVERSION

    We want players enjoying Ancient Power as much as they can, and our big goal was making sure that Defenders could play content they found engaging, while working towards a specific goal. Enter Material Conversion. Material Conversion allows you to take a Pristine quality material and convert it to the same type of material of a lower quality. This makes it so that if you are climbing Onslaught, or playing higher Chaos, you're always gaining usable materials to acquire Ancient Power.

    VykZANJ.png

    That's not all though! As you play Chaos VII and above, you can take your Chaos VII Ampoules and convert them into CHAOS VIII AMPOULES! We want players upgrading and getting Chaos VIII gear, so this is a step towards making that process feel good and not entirely beholden to RNG. We’ll be using this as a basis for any additional changes/additions made to Ancient Power.

    NEW WEAPONS

    CZXTnW4.png

    One thing that we love is the ability to customize the heroes in Dungeon Defenders II. Weapons are part of the epic-ness (or silliness) that can really show off your own personal taste. This update provides over 30 NEW Weapons that are currently unobtainable. These weapons are gained by climbing through different tiers of Onslaught. The higher you go, the more epic the weapons become! These weapons scale upon opening the gifts to your progression (to a cap, like Chaos VII items). There's a ton to hunt down, and if you happen to get the same weapon repeatedly, no worries — you can trade it to your friends!

    NEW ELEMENTAL DAMAGE — POISON!
    Poison Mods in the form of Chips are coming with this update. This Mod can be find in Lost Temple for now. Poison can be applied to weapons to give them an additional damage over time effect. BUT WAIT, THERE'S MORE! If earth damage is dealt to a poisoned enemy, they now become PETRIFIED, freezing them in place, turning them to stone, and causing their fellow enemies to attack them!

    NEW USER EXPERIENCE
    We understand that a lot of Defenders that come to Dungeon Defenders II want to start the game off with their friends. This update includes the ability to complete the New User Experience (the first three tutorial levels) with friends. The flow has also been adjusted so that new Defenders get to town faster and instead of having to complete the tutorial maps first.

    BALANCE CHANGES

    W24M8Tq.png

    Heroes

    Adept

    • Towers
      • Hailstorm Tower
        • Increased damage scaling to 4.7 from 4.5 (5% BUFF)
    • Abilities
      • Arc Lightning
        • Increased scaling to 42 from 40 (5% BUFF)

    Gunwitch

    • Abilities
      • Two at Twice the Price
        • Increased scaling to 5.5 from 5 (10% BUFF)
      • Broomvault
        • Increased scaling to 37 from 35 (6% BUFF)
      • Broom Swarm
        • Increased scaling to 12 from 10 (15% BUFF)

    Huntress

    • Towers
      • Poison Dart Tower
        • Now deals Poison damage by default. This provides the same rules as other elemental damage towers, where Mods cannot apply a second form of elemental damage, but Shards can.

    Initiate

    • Abilities
      • Draining Strike
        • Increased scaling to 27 from 25 (8% BUFF)

    Lavamancer

    • Towers
      • Maw of the Earth Drake
        • Defense Unit cost reduced to 40 from 50 (20% BUFF)
        • Defense Health Scaling reduced from 225 to 175
      • Fissure of Embermount
        • Increased scaling to 2.2 from 2.0 (10% BUFF)
      • Oil Geyser
        • Health scaling increased to 0.2 from 0.1 (50% BUFF)
      • Volcano
        • Increased damage scaling to 9.51 from 9.31 (3% BUFF)
        • Increased range scaling to 1.5555 from 1.3334 (15% BUFF)
    • Abilities
      • Eruption
        • Increased Tower Defense Power scaling to 1.3 from 1.2 (8% BUFF)

    Mystic

    • Towers
      • Sand Viper
        • Increased damage scaling to 6.975 from 6.875 (2% BUFF)
      • Snaking Sands
        • Increased range scaling to 0.1534 from 0.1334 (15% BUFF)

    Shards

    Abyss Lord

    • Power of the Knight (Gloves)
      • Increased damage boost scaling to 5 from 3 per level (66% BUFF)

    Dryad

    • World Tree McBufferson (Relic)
      • Increased shield bonus to 15 from 10 per level (50% BUFF)

    Gunwitch

    • Broomnado Power (Boots)
      • Increased damage scaling to 3.5 from 3.0 (17% BUFF)
    • Scatter Power (Chest)
      • Increased damage scaling from 3.5 to 3.0 (17% BUFF)
    • Snipe Critical Strike (Weapon)
      • Increased Critical Chance to 3 from 2 per level (50% BUFF)


    Lavamancer

    • Crumbling Stone (Relic)
      • Increased damage multiplier to 1.5 from 1.0 per level (50% BUFF)
    • Shattering Stones (Boots)
      • Increased detonation damage to 45 from 40 per level (13% BUFF)
    • Volcanic Might (Relic)
      • Increased stun chance to 2% from 1.5% per level (33% BUFF)
    • Volcano Mega Rock (Relic)
      • Increase Defense Power scaling to 200 from 150 per level (33% BUFF)

    Mystic

    • Lashing Power (Chest)
      • Increased damage to 3.5 from 3.0 per level (17% BUFF)
    • Split Vipers (Relic)
      • No longer removes ramp up damage (BUFF)
    • Debilitating Madness (Gloves)
      • Increased damage amplification to 3.5 from 3.0 (17% BUFF)

        

    BUG FIXES

    • Fixed an issue with Pristine Motes not dropping correctly from Victory Chests (now drops a stack of five).
    • Fixed an issue with Shattequake triggering Mod effects based off the heroes equipped weapon.
    • Fixed an issue with poison sometimes not applying towards the Controller Burn mutator.
    • Fixed an exploit that allowed users to generate infinite mana with the Dryad.
    • Adjusted error messaging when players were pushed to the main menu from the tutorial maps.
    • Fixed an exploit that allowed users to generate unlimited defense mana.
    • Fixed an issue that allowed defense effects to stay after being sold.
    • Adjusted the messaging from the second tutorial map.
    • Adjusted messaging that indicated a map had not been unlocked yet.
    • Fixed an issue that allowed players to get infinite help.

    KNOWN ISSUES

    • Shattering Stones, Explosive Poison, Snake Bomb, and Explosive Finale shards are not working correctly.
    • Poison damage is not procc'ing correctly on Target Dummies.
    • The Wayfarer is still in his winter clothes, we’ll get him a new pair of clothes in our next patch/hotfix.
    • Poison Dart Tower does not have an attunement icon.

    SOCIAL DEFENDERS
    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

    • Like 4
    • Thanks 1

  16. We did not know there was an issue with purchases until yesterday, and then we didn't know where the problem was. On our end we did not receive any confirmation of the purchase (the "keys" act as sort of a communication/validation bridge for purchases), but we also did not know there was an expiration with keys.

    With your ticket, for the quickest turn around, providing a receipt or proof of purchase speeds the process up, so if you can include that, it's very helpful (also make sure to include all relevant information, like your Xbox Gamertag).


  17. The issue is that we recently changed over to an Xbox Partner Program, and our original key (unbeknownst to us) had "expired" over the weekend. For people who have put in support tickets, with a receipt or some sort of proof of purchase, we have been getting them their packs while we work with Xbox to get this sorted out.

    That said, our support is not 24/7, their work hours are throughout the day EDT, and may take up to 48 hours to respond M-F. We spent a good portion of the day trying to figure out what was going on (alongside all the DD2 and DD:A work we're doing), and were able to get to the bottom of it late yesterday.

    We're a small group of developers who want to do our best to provide a good experience in all facets of the game as much as we can. Yesterday I had not seen this thread, but we're usually very quick to respond to issues and explain what is going on. It's very disheartening to think that the first reaction to this issue is that we're trying to "steal" money or "threaten" to sue us before we get a chance to respond, when our goal has been to be as transparent and player-friendly as possible.

    If you haven't yet, submit a support ticket, and your purchases will be applied as soon as possible while we resolve this issue.

    • Like 4
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