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Posts posted by [CG] LAWLTA



    Another day, another patch! The studio is all abuzz on getting as much done as soon as we can, so that we can get it into your hands. This is a crazy busy week for the studio, and there’s some stuff to go over, so let’s get into it.

    PAX East

    Some of us from Chromatic are going to be at PAX East, showing off Dungeon Defenders: Awakened and interacting with our community face-to-face. We’ve got some fun swag to give away, so if you’re going to be there, come visit us, let’s talk games, and have some fun! We’re going to be at Booth #12074 (right next to the big Nintendo booth). We hope to see you there if you’re venturing into the beast that is PAX East!

    Key Bindings

    This patch coming out today may affect your key bindings, and reset them to default (we've made some changes to key bindings). Just a heads up before the patch goes out here in the next couple hours.


    We’ve been messaging with this project from its inception, throughout our Kickstarter, and in pretty much every Steam review that we are listening constantly, and that the success of our game is going to be heavily dependent on our community helping show us what’s important to them and how to make things feel better.

    This is the first big fix that we’re going to be making due to a TREMENDOUS amount of feedback we’ve received so far. Upgrading is currently WAY too strong on all fronts. It was first surfaced to us via the Propeller Cat being incredibly strong when upgraded. Then we dove into it more, and people provided a ton of feedback and screenshots showing how strong they were able to get via upgrading, and how it didn’t feel good. It trivialized content and overall made progressing and higher tiers feel very easy very quickly. We have a difficulty for that, it’s called “Easy”, but the feedback said that Insane should potentially be named “Sane” because of how easy it was being cleared. After investigating, this was clearly unintended and there was a bug in the upgrading formula.

    We’ve listened to the feedback, and to ensure that the game provides challenge, the efficacy of upgrades are going to be restored to their intended values due to fixing this bug. This is not going to only scale to just new gear, only to reroll gear you’ve got, or undo any upgrades you’ve applied. Every piece of gear in the game (equipped, received, and new drops), in regards to upgrades, will be scaled to not provide the crazy amount of stats they were applying. This fix will be coming in a patch later today. We’re going to be keeping an eye on this to make sure it feels great, and listening to feedback from you all based on this fix. Feedback on your feedback, if you will!

    This is one of the things we love about Early Access. Players are helping us not ten, not one hundred, but one thousand times more than we would have been able to do so on our own. We also are so proud of our community for pointing this out, that you all WANT the challenge, you WANT to be able to have an achievement that felt good to get, and are pointing out what the problem is, instead of just upgrading and cruising through what’s meant to be the hard content. It’s why we call you Defenders, and not babysitters. You’re here to defend and fight, not AFK and win. This is the exact kind of moment that really just reinforces our decision to listen to our community and work with you to make sure the game is the greatest it can be.

    This is such a big fix that we wanted to be as transparent as possible, as soon as possible. Our studio and community have the same goal — making the best Dungeon Defenders game possible, and open communication is a big part of that. Letting you know what’s going on and why certain things happen ensure that what we’re doing is to provide the best experience for the game, and that experience is the one you as a player are seeking.

    Continued Feedback

    You’ll see it said on most reviews for this game, spammed all over the forums, Discord, and Reddit, but keep the feedback coming through the in-game escape menu feedback link. It’s a direct portal to get feedback to us, so that we’re able to read through it all in one place and get the game the best it can be as fast as possible. We’ve got a ton so far, and it’s been incredibly helpful. Together we’re able to get an extraordinary amount of work done!

    Bug Fixes

    • Adjusted how upgrades are presented on the upgrade screen to represent improvements better.

      Fixed an issue that prevented getting the final upgrade applied to certain stats.

      Fixed an issue to auto detect when an upgrade was no longer valid.

      Fixed an issue with activating the camera toggle with gamepad.

      Fixed an issue where Ogres or Dark Elf Warriors were not being damaged by Spiked Blockades.

      Fixed an issue where binding left and right arrows to movement removed the character rotation bindings.

      Adjusted how often Dark Elf Warriors target the core, forcing them to focus on players and towers before focusing on cores

      Adjusted some spawners to fix stuck issues on Arcane Library (Survival)

      Fixed an issue where the Squire was able to use Circular Slice without cooldown.

      Disabled the ability to toggle split screen. This was unintended for this portion of Early Access, and was creating an unenjoyable experience for those able to activate it.

      Adjusted Hard difficulty unlocking, requiring players to instead beat the map on Easy or Medium to unlock the Hard difficulty, OR beat the previous map on Hard.

      Gemstones now have different names and descriptions to better communicate what they do.

      Fixed some grammar and typos in pet descriptions.

      Fixed some spawning issues in Royal Gardens.

      Adjusted Royal Gardens crystal core to having 2000 HP.

      Adjusted mana culling checks.

      Adjusted Tornado Valley crystal core to have 1500 HP.

      Adjusted Tornado Highlands crystal core to have 1500 HP.

      Adjusted Throne Room crystal core to have 1750 HP.

      Fixed an issue with chests not spawning in Tornado Valley.

      Fixed an issue that saves profiles correctly on disconnects.

      Adjust weapon damage upgrade caps.

      Adjust ogre projectile targeting to prevent it from getting stuck in spawners.

      Fixed a memory leak that was caused by enemy tac map icons and loot icons.

      Provided options for AZERTY keyboards, so that they can update movement bindings without issue.

      Adjusted some collision and spawners in Tornado Highlands to fix enemies getting stuck.

      Fixed an issue where multiple Hero Boost buffs from multiple Monks were stacking. Now the first Hero Boost sticks, and later applications are ignored.

      Fixed an issue where multiple Tower Boost buffs from multiple Monks were stacking. Now the first Tower Boost sticks, and later applications are ignored.

      Adjusted how many enemies could spawn per frame, and adjusted radius of spawn points to address enemies getting stuck.

      Added the ability to upgrade crossbow ammo capacity.

      Fixed an issue where Block damage reduction was scaling improperly.

      Adjusted Pet Upgrade scaling.

      Fixed an issue where Ogres were not included in Deeper Well (Survival).

      Added the ability to upgrade Pet Attack Speed.

      Fixed an issue where the XP bar was not updating properly on initialization.

      Fixed an issue where filtering by accessory type was filtering all accessory types regardless of your selection.

      Fixed an issue where the Tac Map could be opened while other menus were open.

      Fixed an issue with Ogres getting stuck in Royal Gardens spawners.

      Fixed an issue with Summit clouds translucency.

      Fixed an issue with Damage Dealt and Damage Received show up on the defense tooltip incorrectly.

      Fixed an issue with Defense tooltips not displaying with decimal places.

      Added a fix that destroys drop items if the owner leaves the game.

    What’s Next?

    We’re going to continue to keep working hard and listening to feedback. We’re pouring through it constantly, so keep posting it through the in-game escape menu. It’s how we were able to get ALL of these bug fixes taken care of since our last patch, which was TWO days ago. The more you give us, the harder we work, so let’s keep this train going!

    Social Defenders

    To get reliable updates on the future of DDA make sure to follow us on all our social media platforms:

    For Etheria,

    Chromatic Games

    • Like 10


    Early Access FAQ

    Here you can see what a lot of Defenders have been asking about Dungeon Defenders: Awakened. We’ll be sure to add to this as questions come in frequently!

    What is Dungeon Defenders: Awakened?

    DD:A is a return to our roots, capturing the soul of Dungeon Defenders and bringing it into 2019. This means all new models for everything in the game, brand new maps, new enemies, new weapons, new challenges, and so much more! It's not a simple remake, it goes beyond to give our players what they deserve

    What platforms is Early Access on?

    PC only

    Why is there not Early Access on other platforms?

    Two reasons. First being that we’d have to delay more as our console ports are not ready. Second being that PC allows us to iterate faster and without certification processes.

    Approximately how long will this game be in Early Access?

    Until it’s ready to be fully released sometime guaranteed in Q2 of 2020.

    How is the full version planned to differ from the Early Access version?

    • Available to play on the Switch.

    • Cross Save functionality provided.

    • All 15 maps added to the game.

    • All challenge maps added to the game.

    • Ancient Dragon boss is available.

    • Massacre difficulty made available.

    • New enemy added to the game.

    • Mixed Mode added to the game.

    • Player trading added to the game.

    • Replay From Wave added to the game.

    • New weapons added to the game.

    • Split Screen gameplay is available.

    • Demon Lord added during Early Access period.

    • Goblin Mech added during Early Access period.

    • Nightmare added during Early Access period.

    • Hardcore Mode added during Early Access period.

    • Pure Strategy Mode added during Early Access period.

    • Continuous bug fixes, feedback implemented, UI improvements, and balance polish.

    What do I do if I see someone hacking/cheating?

    Make sure to report them in game so action can be taken.

    Will the game be priced differently during and after Early Access?

    The retail price during and after will be $40 USD. This is to honor providing our early supporters through Kickstarter and BackerKit with a reduced price.

    Will progress made during Early Access be wiped?

    There are no plans to wipe Early Access progress at this time.

    Will the Early Access on Steam have controller support?


    I preordered, how do I receive my Early Access code?

    All codes were sent via email, PC versions will have their beta codes converted to release versions. If you preordered after beta had ended you should receive a key immediately, please also check your spam folder. If you did not receive an email please contact Xsolla at support@xsolla.com

    How are you planning on involving the community in your development process?

    We take player feedback incredibly seriously. Players have the ability to submit feedback by hitting the escape menu in-game to provide a browser pop up to our feedback portal. We put it in the game to make sure that players are able to provide feedback in any form as soon as they are able to. We also scour our forums, Discord, and social outlets for any reports players bring forth. This is a game made for our Defenders, so it only makes sense to involve them in the process as much as we can.

    Is Steam Early Access going to be online only?
    You can play online and offline.

    Will split screen co-op be available during Early Access?


    What platforms will Dungeon Defenders: Awakened be on?

    We released on Steam Early Access for PC. The full release and Nintendo Switch release are coming in Q2 2020, with PlayStation 4 and Xbox One in Q3 2020.

    Is there going to be DLC?


    Are there going to be microtransactions?

    NOPE! Any additional content will be provided in the form of purchasable DLC (downloadable content), similar to the original Dungeon Defenders.

    What's going to be in the DLC?

    Quite a lot of content. We're not going to be discussing it just yet, but it will be considerable in size to the Lost Eternia Shards DLC content, potentially larger.

    Is there going to be Cross Play?

    Eventually we would like to provide this, but for now it is not something that is coming with DD:A. We are bringing Cross Saves though!

    What are Cross Saves?

    Cross Saves allow you to take your DD:A progress with you to any other platform DD:A is available on. This means if you play on your PC, and you want to carry your save over to your Switch copy, you can! At the desk, on your couch, or on the go, you can defend Etheria!

    When are Kickstarter, BackerKit, and preorder rewards coming?

    Digital goods will be provided upon the 1.0 release. Physical rewards will be sent slightly earlier than our 1.0 release.

    Will all platforms receive the same updates after the game releases on all of them?

    Yes, we're going to be providing updates on all platforms very close to one another, if not at the exact same time.

    Is Dungeon Defenders: Awakened free-to-play?

    Nope! It's a retail product, meaning you purchase the full game.

    Is there going to be Cross Play?

    Eventually we would like to provide this, but for now it is not something that is coming with DD:A. We are bringing Cross Saves though!

    How are you planning on involving the community in your development process?

    We take player feedback incredibly seriously. Players have the ability to submit feedback by hitting the escape menu in-game to provide a browser pop up to our feedback portal. We put it in the game to make sure that players are able to provide feedback in any form as soon as they are able to. We also scour our forums, Discord, and social outlets for any reports players bring forth. This is a game made for our Defenders, so it only makes sense to involve them in the process as much as we can.

    Will the game be translated into other languages or just English?

    Yes, upon release we will have the game supported in the following languages outside of English:

    • Chinese (Simplified)

    • French

    • German

    • Portuguese (Brazil)

    • Russian

    • Spanish (Latin America)

    • Spanish (Spain)

    • Japanese

    Is DD:A more like DD1 or DD2?

    We're aiming to capture the magic for Dungeon Defenders, providing an up-to-date experience. Lessons learned from developing Dungeon Defenders and Dungeon Defenders II are guiding us into making a player-first experience that we hope blows your mind!

    How many heroes are releasing with Dungeon Defenders: Awakened?

    The base four come with the base game. Additional heroes are planned to be added with DLC.

    • Like 2


    Today we pushed out an update to bring the holiday season to Etheria! While we’re working on our Beta for Dungeon Defenders: Awakened, we wanted to make sure that Dungeon Defenders II was able to celebrate the festivities that the holiday season brings. Let’s get into it!

    Holiday Season


    When you hop in, the Town Hub and Private Tavern has been transformed into a cozy and wintry wonderland.


    You’ll notice the most welcomed change, being the Wayfarer is dressed in his best Santa costume… Oh also, THE GIFTING TREE IS BACK! Check back once a day to receive some awesome goodies, maybe a mythical Defender Pack or a Season Weapon is inside. Open those presents before all the snow melts! (this snow isn't strong enough to last until April this year ;) )

    Holiday SALE


    In the spirit of the holidays, there’s a giant gem sale going on in the emporium. All of the following are on sale for 50% OFF of their normal gem cost:

    • ALL Heroes

    • ALL Costumes

    • ALL Shards

    • ALL Shard Packs

    • ALL Hero Bundles

    • ALL Bags

    • ALL Bank Vaults

    • ALL Tower Skins

    • Material Booster Pack

    Some things may not have a 50% off badge next to it, but we assure you that everything listed here has been lowered. We’re excited to share the holiday cheer and make it easier to get what you want this holiday season!

    Known Issue

    • The Target Dummies are on the naughty list, and have been banished from the Town Hub during the holiday season. (Really they were causing an issue with loading that area, so they’re temporarily removed)

    What’s Next?

    We’re currently working on getting Dungeon Defenders: Awakened out here shortly with 2020 just right around the corner! We’ve been hard at work, and if you haven’t, check out our beta check-in here. If you want to keep up with what’s going on with Dungeon Defenders: Awakened before preordering/purchasing on release, be sure to add us to your wishlist to get continued updates! <3

    Social Defenders

    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team thanks you for your support. We’re working to make Chromatic Games a studio that is able to create games current and future that our Defenders are sure to enjoy, because our games are made for YOU!

    Happy Holidays!
    Chromatic Games

    • Like 4


    Last week we deployed a hotfix to address an issue with gear not dropping correctly, specifically with mods missing. This morning we got an update out for PlayStation 4 Defenders. We are currently waiting on certification for Xbox One Defenders, with approval coming later next week. We'll be sure to keep you posted on this as it progresses.

    For Etheria!

    Chromatic Games

    • Like 1



    We released a patch today for PC and PS4, with Xbox coming later today. This patch is providing new costume content, as well as a small bug fix. The majority of this content is for our Kickstarter backers, with a brand new costume available to all as well!


    For the “Etherian Beta Tester” and up tiers, you will receive the Corrupted Gunwitch costume (as well as a Gunwitch code if you don’t have her unlocked):

    For the “Etherian VIP” and up backers, you will receive the Golden costumes for each of the base four heroes:

    For the “Ultimate” Tavern and up tiers, you will receive the Crystalline costumes:

    We just added these costumes to the game, and will be sending redeem codes out next week. This is to ensure that everyone receives the update and does not run into any issues redeeming their codes.

    Also, available now on the Emporium is the Underworld Mystic!

    Bug Fixes

    • The Wayfarer has boxed up his winter holidays clothing and is back to his normal business attire.

    What’s Next
    This patch was focused on preparation for getting rewards out to our loyal backers, but fear not! We’re currently working on some challenging content for some of our most tested Defenders currently. The progress is incredibly exciting, and we can’t wait to share more with you. In the coming weeks we will have more information for you!

    We recently released an update on our Dungeon Defenders: Awakened progress, and will be sharing more each month. If you haven’t had a chance to check out our progress, click here for more info.

    Social Defenders
    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

    • Like 3


    We just pushed out a hotfix for PC and PlayStation 4, and Xbox One! This hotfix is aimed and squishing some bugs, bringing poison mods into alignment, and adding something new! Let’s get into it.

    Elemental Combos

    The Poison Chip, and it’s combination with Earth damage to create petrify, is an awesome addition to the game. Though we performed rigorous testing, we found that there were instances where this combo was overriding every other setup in terms of usage, and providing way too much CC and power.

    Some of the issues were with other Mods. We changed these Mods to prevent these broken interactions:

    • Ballista Bite is now Burning Bolts

      • Poison damage turned into fire damage.

    • Venomous Viper is now Fiery Fangs

      • Poison damage turned into fire damage.

    • Plantera’s Blessing is now Fireblossom Blessing

      • Poison damage turned into fire damage.

    We completely understand that these mods were fun and awesome to interact with as poison, and we didn’t want to just alter a combination, leaving less choice, and that be it. So to provided even MORE options than before, we added a POISON SERVO as a possible Mod. Previously it was only as a Chip for weapons, limiting your combinations on towers to take advantage of Petrify. Our goal is to make things as fun as possible, so while we’re sorry that it may affect your current builds, we wanted to try and make up for it by providing a Mod that gives more flexibility than before!

    Bug Fixes

    • Fixed an issue with returning players getting stuck while loading into the game.

    • The following Mods have had elemental attunements assigned to them

      • Shocking Revelation (Lightning)

      • Lingering Hellfire (Fire)

    • Adjusted freezes to increase earth damage by 10% when shattered instead of scaling from enemy level and HP.

    • Petrified enemies now take 5% more damage while petrified, taunt mechanic removed.

    • Fixed an issue where Grave Infection was not doing damage, and now does only poison damage.

    • Fixed an issue where Dragon’s Gaze was not able to equip shards.

    • Adjusted Spider’s Kiss to deal poison damage.

    • Fixed a couple bugs that caused enemy health to go negative.

    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

    • Like 2
    • Confused 1
    • Sad 3


    Last week we released the Defender-Centric Update, and we've been excited by all of your responses. With any update, a few bugs got through that needed to be squished with the mightest of stomps.

    Bug Fixes

    • Fixed an issue where Materials were not sellable.
    • Fixed an issue with poison passives not working correctly.
    • Fixed an issue with the Explosive Poison Shard not working correctly.
    • Fixed an issue with the Honey Comber not using Shard slots correctly.
    • Fixed an issue where gear was dropping with lower level Mods.

    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

    • Like 2
    • Thanks 1

  8. p6SDOoI.png


    The Defender-Centric Update is now live on PC and PlayStation 4 (we're currently working to get it out on Xbox as soon as possible)! This update contains a whole lot of love to a lot of foundational systems within Dungeon Defenders II. These changes are based off of feedback many of you have provided, and as Chromatic, we wanted to really give our GLORIOUS Defenders something that demonstrated how much we value our community. Without further ado, let's get into it!


    Shards are such an integral part to Dungeon Defenders II when it comes to empowering your heroes with great strength to take out the waves of enemies constantly thrown at you. Currently there is a lot of RNG regarding which shards you get, and to help cut down the randomness, farming lower tiered content is the easiest way to go.


    We don’t want that. We want you playing content you find engaging, while being able to acquire the Shards you want. With this update, you can! We're adding in the Shard Shop, a service that the Gran Ma'ster now offers. Visiting her allows you to purchase Shards directly from her, from Campaign to Chaos VII. There is also search functionality so you can search for the Shard you want and cut down the hunt!


    Chaos VIII Shards are a new tier of shard, that some of you may have snagged before. We went through and found a way to make these shards feel like a good reward for climbing higher Onslaught, and have them compete with similar Shards. You can get them after a certain point in Onslaught, similar to when you start receiving Chaos VIII Ampoules.


    We want players enjoying Ancient Power as much as they can, and our big goal was making sure that Defenders could play content they found engaging, while working towards a specific goal. Enter Material Conversion. Material Conversion allows you to take a Pristine quality material and convert it to the same type of material of a lower quality. This makes it so that if you are climbing Onslaught, or playing higher Chaos, you're always gaining usable materials to acquire Ancient Power.


    That's not all though! As you play Chaos VII and above, you can take your Chaos VII Ampoules and convert them into CHAOS VIII AMPOULES! We want players upgrading and getting Chaos VIII gear, so this is a step towards making that process feel good and not entirely beholden to RNG. We’ll be using this as a basis for any additional changes/additions made to Ancient Power.



    One thing that we love is the ability to customize the heroes in Dungeon Defenders II. Weapons are part of the epic-ness (or silliness) that can really show off your own personal taste. This update provides over 30 NEW Weapons that are currently unobtainable. These weapons are gained by climbing through different tiers of Onslaught. The higher you go, the more epic the weapons become! These weapons scale upon opening the gifts to your progression (to a cap, like Chaos VII items). There's a ton to hunt down, and if you happen to get the same weapon repeatedly, no worries — you can trade it to your friends!

    Poison Mods in the form of Chips are coming with this update. This Mod can be find in Lost Temple for now. Poison can be applied to weapons to give them an additional damage over time effect. BUT WAIT, THERE'S MORE! If earth damage is dealt to a poisoned enemy, they now become PETRIFIED, freezing them in place, turning them to stone, and causing their fellow enemies to attack them!

    We understand that a lot of Defenders that come to Dungeon Defenders II want to start the game off with their friends. This update includes the ability to complete the New User Experience (the first three tutorial levels) with friends. The flow has also been adjusted so that new Defenders get to town faster and instead of having to complete the tutorial maps first.





    • Towers
      • Hailstorm Tower
        • Increased damage scaling to 4.7 from 4.5 (5% BUFF)
    • Abilities
      • Arc Lightning
        • Increased scaling to 42 from 40 (5% BUFF)


    • Abilities
      • Two at Twice the Price
        • Increased scaling to 5.5 from 5 (10% BUFF)
      • Broomvault
        • Increased scaling to 37 from 35 (6% BUFF)
      • Broom Swarm
        • Increased scaling to 12 from 10 (15% BUFF)


    • Towers
      • Poison Dart Tower
        • Now deals Poison damage by default. This provides the same rules as other elemental damage towers, where Mods cannot apply a second form of elemental damage, but Shards can.


    • Abilities
      • Draining Strike
        • Increased scaling to 27 from 25 (8% BUFF)


    • Towers
      • Maw of the Earth Drake
        • Defense Unit cost reduced to 40 from 50 (20% BUFF)
        • Defense Health Scaling reduced from 225 to 175
      • Fissure of Embermount
        • Increased scaling to 2.2 from 2.0 (10% BUFF)
      • Oil Geyser
        • Health scaling increased to 0.2 from 0.1 (50% BUFF)
      • Volcano
        • Increased damage scaling to 9.51 from 9.31 (3% BUFF)
        • Increased range scaling to 1.5555 from 1.3334 (15% BUFF)
    • Abilities
      • Eruption
        • Increased Tower Defense Power scaling to 1.3 from 1.2 (8% BUFF)


    • Towers
      • Sand Viper
        • Increased damage scaling to 6.975 from 6.875 (2% BUFF)
      • Snaking Sands
        • Increased range scaling to 0.1534 from 0.1334 (15% BUFF)


    Abyss Lord

    • Power of the Knight (Gloves)
      • Increased damage boost scaling to 5 from 3 per level (66% BUFF)


    • World Tree McBufferson (Relic)
      • Increased shield bonus to 15 from 10 per level (50% BUFF)


    • Broomnado Power (Boots)
      • Increased damage scaling to 3.5 from 3.0 (17% BUFF)
    • Scatter Power (Chest)
      • Increased damage scaling from 3.5 to 3.0 (17% BUFF)
    • Snipe Critical Strike (Weapon)
      • Increased Critical Chance to 3 from 2 per level (50% BUFF)


    • Crumbling Stone (Relic)
      • Increased damage multiplier to 1.5 from 1.0 per level (50% BUFF)
    • Shattering Stones (Boots)
      • Increased detonation damage to 45 from 40 per level (13% BUFF)
    • Volcanic Might (Relic)
      • Increased stun chance to 2% from 1.5% per level (33% BUFF)
    • Volcano Mega Rock (Relic)
      • Increase Defense Power scaling to 200 from 150 per level (33% BUFF)


    • Lashing Power (Chest)
      • Increased damage to 3.5 from 3.0 per level (17% BUFF)
    • Split Vipers (Relic)
      • No longer removes ramp up damage (BUFF)
    • Debilitating Madness (Gloves)
      • Increased damage amplification to 3.5 from 3.0 (17% BUFF)



    • Fixed an issue with Pristine Motes not dropping correctly from Victory Chests (now drops a stack of five).
    • Fixed an issue with Shattequake triggering Mod effects based off the heroes equipped weapon.
    • Fixed an issue with poison sometimes not applying towards the Controller Burn mutator.
    • Fixed an exploit that allowed users to generate infinite mana with the Dryad.
    • Adjusted error messaging when players were pushed to the main menu from the tutorial maps.
    • Fixed an exploit that allowed users to generate unlimited defense mana.
    • Fixed an issue that allowed defense effects to stay after being sold.
    • Adjusted the messaging from the second tutorial map.
    • Adjusted messaging that indicated a map had not been unlocked yet.
    • Fixed an issue that allowed players to get infinite help.


    • Shattering Stones, Explosive Poison, Snake Bomb, and Explosive Finale shards are not working correctly.
    • Poison damage is not procc'ing correctly on Target Dummies.
    • The Wayfarer is still in his winter clothes, we’ll get him a new pair of clothes in our next patch/hotfix.
    • Poison Dart Tower does not have an attunement icon.

    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    The entire team has had a blast making this content, we cannot wait for all of you to get your hands on our next update. Stay tuned for more info soon!

    For Etheria!

    The Dungeon Defenders II Team

    • Like 4
    • Thanks 1

  9. We did not know there was an issue with purchases until yesterday, and then we didn't know where the problem was. On our end we did not receive any confirmation of the purchase (the "keys" act as sort of a communication/validation bridge for purchases), but we also did not know there was an expiration with keys.

    With your ticket, for the quickest turn around, providing a receipt or proof of purchase speeds the process up, so if you can include that, it's very helpful (also make sure to include all relevant information, like your Xbox Gamertag).

  10. The issue is that we recently changed over to an Xbox Partner Program, and our original key (unbeknownst to us) had "expired" over the weekend. For people who have put in support tickets, with a receipt or some sort of proof of purchase, we have been getting them their packs while we work with Xbox to get this sorted out.

    That said, our support is not 24/7, their work hours are throughout the day EDT, and may take up to 48 hours to respond M-F. We spent a good portion of the day trying to figure out what was going on (alongside all the DD2 and DD:A work we're doing), and were able to get to the bottom of it late yesterday.

    We're a small group of developers who want to do our best to provide a good experience in all facets of the game as much as we can. Yesterday I had not seen this thread, but we're usually very quick to respond to issues and explain what is going on. It's very disheartening to think that the first reaction to this issue is that we're trying to "steal" money or "threaten" to sue us before we get a chance to respond, when our goal has been to be as transparent and player-friendly as possible.

    If you haven't yet, submit a support ticket, and your purchases will be applied as soon as possible while we resolve this issue.

    • Like 4

  11. 2 hours ago, Popfuse said:

    Ah yes Dungeon defenders 2 the sequel to dungeon defenders eternity.  I am really disappointed by all of this. Cool trendy or chromatic as they go by isn't dead. This is good. However I invested in two dreams that were never realized and I can't help but worry about supporting them again. I have what can charitably be considered 0 faith in this game. Are we getting another live service cash grab? Maybe. Are we going to get a 1/4 baked remake of DD1 like eternity? Maybe.  Are we going to get a DD moba? Maybe. But with any luck they might just be able to pull off catching that lightning in a bottle. But if this fails I don't think I can trust any of their games ever again. 

    Since we're 100% driving the direction internally, I can say what it won't be:

    • Not a live service. We're providing offline gameplay, up to 4 player splitscreen co-op, and peer-to-peer online.
    • Not free to play
    • Not a DD:E, it's based off the original Dungeon Defenders, it's not a remade Dungeon Defenders.
    • It's not going to be a MOBA, BR, or any other FotM/Y. It's going to be a Tower Defense RPG.

    There are people who like the DD2 model and we're going to continue to support it. That said, there are also people who want something more based on the original Dungeon Defenders, and we're using all the great things about DD1 to make this Dungeon Defenders: Awakened. If you doubt us even after us explaining these things, that's perfectly fine, but as a developer, I would go kicking and screaming if we changed our course that we've presented to people to trust us and back us this early.

    • Like 7

  12. 8 hours ago, Paloverde zfogshooterz said:

    Hmmm....if that's the case, hey, at least it's not def packs not giving anything squat.

    Still, I think I'll save mine for when it's fixed. As I do reroll my def packs content, I want to know whether it's giving dupes/pet stuffs or something new.

    It's something we're working on a fix for, but they are correct, it's just not showing up (they are actually there). I'll keep you all updated if we have a hotfix coming out for this (and a few other things).

    • Like 1

  13. LOL, the next update will not be 300 MB, it'll be much bigger than that.

    It was a second round of the same hotfix that was pushed out previously (for PC only, being applied to PS4 and Xbox with our update), back-end changes, and the ability to additional ways to measure performance and where things could be improved.

    As for the update itself, our current goal is to have it out the first half of April. We're getting almost everything into an RPG testing state for this week and then we'll go through their feedback, iterate on it, fix any bugs that are discovered, rinse, and repeat. GDC is also next week, and a handful of us are going to be out for that week (got to make sure DD:A is going to have all the sweet advancements it can). This is all while we're also doing DD:A work, we're really putting in the hours to make sure both projects are getting love.

    • Like 5
    • Thanks 1
    • Sad 1

  14. Greetings Defenders,

    This morning we released Hotfix 4.3.5 for PC, with PlayStation 4 and Xbox One receiving the hotfix in a later larger update. We'll be monitoring the result of this hotfix carefully to watch how it affects performance.

    Bug Fixes

    • Made back end changes to improve general performance and connectivity.

    Social Defenders

    To get reliable updates on what’s to come, be sure to check out our social platforms for the latest juiciest beans to be spilled:

    Stay tuned for more info!

    For Etheria!

    The Dungeon Defenders II Team


    • Like 1

  15. 4 minutes ago, Defenso said:

    Good to know that the pity timer is independent of buying and rerolling... don't want to have some timer running on my phone or something tracking my play time, so your be in town and that guy will be there selling a 10 tenacity mod and I'd have to be like "dude wait 1.5 hours gotta get mah pity 10 First, before I buy that "

    Timing it is the best way to measure it, but not the most accurate, because if you play with others, especially in a group of four, you DRASTICALLY reduce the time to see one.

    • Like 2

  16. 6 hours ago, Defenso said:

    I been wondering if there is more to do with the pity timer as I have not seen a 10 drop all week dispite putting in more than 10 hours but in that time frame I have purchased 3 10/10 MODS so maybe Trendy just see new 10s in your inventory and that resets the pity timers perhaps 

    I can almost 100% promise you that you haven't hit the threshhold yet.  It's not 10 hours playing. It's 10 hours actively playing. That means killing enemies constantly and winning the majority of the time. This can get skewed by load times, being in tavern/town, etc.

    That said, it's not affected by acquiring 10/10 through buying or rerolling.

    • Thanks 1
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