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[CG] LAWLTA

Chromatic Games
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Everything posted by [CG] LAWLTA

  1. DEFENDERS, Today we launched our Post-Episode 1 PTR to get some feedback from you, our GLORIOUS DEFENDERS, to help make DDA the greater every day. We’ve got some big hero buffs, changes to ability mana, secondary ability changes, and the Test of the Lycan being added. You’ll just have to guess what all has been changed. Actually, maybe we’ll just post the notes here. Yeah, that’s what we’ll do. Let’s get into it! How to Join It’s not too late to join the PTR build! We’ve received awesome and helpful feedback from tons of our GLORIOUS Defenders, and we want to make sure your voice
  2. DEFENDERS, It’s time for another bugfix, hopefully squashing some pretty nasty bugs (like that pesky -1 HP bug some Defenders have unfortunately ran into). Let’s get into it! Bug Fixes Made some changes to prevent HP getting stuck at -1. Let us know if you continue to run into this issue after downloading the patch. Fixed an issue where the Shroomy wasn’t playing their spawn animations properly. Fixed an issue where NPC Dialogue and Summary UI windows had buttons that couldn’t be navigated or pressed on gamepad. Fixed an issue where only the defaul
  3. DEFENDERS, We’re getting in some more hotfixes to help squish some of these pesky bugs and crashes. It’s late, no long introductions here. Bug Fixes Fixed an issue where Coptor Ogres were throwing Rifted Kobolds and Snotballs at targets behind walls (no more wall hacks, freakin cheatin ogres). Fixed a crash that occurred when locking items. Fixed an issue with the last achievement bugfix mentioned in previous hotfix not applying correctly. Fixed a spot on the Keep where defenses could be built inside of walls (no more wall hacks, freakin cheatin defenders).
  4. DEFENDERS, Episode 1, The Lycan’s Keep, is now live and with that, we’ve got some bug fixes and changes coming in hot off the press to make The Lycan’s Keep even greater! These changes are going to be getting submitted for Xbox certification and then set live once approved. Let’s get into it: Bug Fixes Updated tower focus so that towers focus bosses before focusing Goblins, Archers, Skeletons, and Orcs. Fixed an issue where fusion name prefixes were still appearing. Fixed an issue in Transmog where selecting wings would not allow you to press the “Save” button.
  5. DEFENDERS, As we approach our release of Episode 1, The Lycan’s Keep, we’ve got another round of changes and additions for you all to take a swing at trying to break and give us your valuable feedback (click here to find out how to get in). Let’s get into it! DISCLOSURE This is a PTR build. That means that things are going to be in a rough state, not finished, maybe a bit buggy, etc. It’s by no means a perfect representation of the game, or final in any means. Please take this into consideration when providing feedback. We’ve spent a lot of time working hard on getting this massi
  6. DEFENDERS We’ve shown two maps in the past two weeks coming in Episode 1, and now we’re excited to present… ANOTHER MAP! Wait, sorry, we read that wrong, it was supposed to say A NEW DDA CHARACTER. Wow, that’s actually way cooler. Let’s get into it! New Hero - The Warden As hinted at in our April Fools Day “update”, we misspelled the hero name as The Andrew (an anagram for Warden, what a coincidence). A guardian of the forest that was banished to the realm our heroes find ourselves in, The Warden joins our roster to help push back the evils that stand in your way!
  7. DEFENDERS, Every day we inch closer to releasing a lot of the awesome hard work that many of us here at Chromatic have been focused on in order to get some great content out to you all. That also means we inch closer to revealing a new part of Episode 1. Oh wait, that’s today! Let’s get into it. New Weapons - The Woodland Set What would a new update be without new weapons? These aren’t all of the new weapons you’ll be seeing in Episode 1, but they are pretty friggin’ awesome! They are themed around the first two maps, being more focused on a living forest. Bonus,
  8. This is something we'll look into in the future. There's a handful of things that go on with pets that don't with other transmog pieces, and it's mostly tied to animations and logic. For instance, the pet giraffe doesn't have an attack animation, so if it were to go up and attack an enemy in melee range, or a monkey king pet that was transmogged over a ranged attack pet, some things might break and not even function properly. It's definitely something we can look into in the future, but there's a ton of other big things we're working on currently :)
  9. DEFENDERS, We’ve been talking a lot about what’s to come in Dungeon Defenders: Awakened future, teasing at various bits here and there, and by making this sentence even longer, we’re still teasing more just putting off the inevitable of what’s coming your way. Real quick, let’s talk about how Ramsters came to exist. Hamster and ram? That doesn’t even make any sense! Oh wait, you probably wanted to talk about the first thing. Okay, time to talk about the first thing. Let’s get into it. Episodes Now what the heck are Episodes? Well in short, they’re our FREE major content upda
  10. DEFENDERS, A new day, a new chance to talk about everything going on in hallowed halls of Chromatic Games. We’re still working from home, so some halls might be dusty or cluttered, but hallowed nonetheless. There’s a ton of exciting news for us to talk about regarding all of our work (some of it is meh, but who cares, it’s news anyways). Let’s get into it! Dungeon Defenders: Awakened It’s no secret that a lot of you are hungry for all the new things that we’re going to be doing. Internally, we discussed showing these things over time, to not only keep anticipation up for what’s t
  11. DEFENDERS, We’re bringing you some news of a game that you may not have seen us post in a little while about. That game is… DUNGEON DEFENDERS II. That’s right, we’ve got some development going on for DD2 that we’re excited to share with you. Some of the stuff you’ll see in the short term, some stuff in the long term, and along the way we’ll be getting your input to help us out. Let’s get into it! Content First things first, the Etherian Polar Vortex has ended and you’ll soon have access to a snowless Tavern and Town Hub. Now you may be asking “WHAT ABOUT THE GIFTING TREE!?
  12. Anime. *Edited by [CG] Philip - Reason: We don't allow such inappropriate words on these forums. Strike #1
  13. If you don't have all of the ones you should, please contact support@chromatic.games and they'll be able to get everything sorted for you. :)
  14. Bug Fix Fixed an issue where building on the Overclock Beams node could unbuff other beams. Fixed an issue where Enrage Aura would repeatedly try to apply on failed targets. Yup, that's it. Just two quick weekend bug fixes. Continue to provide us any feedback and bugs through our feedback channel on our Discord. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria!
  15. DEFENDERS, Yesterday we released Update 1.1 which brought in a ton of great stuff, being the tip of the iceberg for what you can expect to see coming in future additions for Dungeon Defenders: Awakened! With that, we’ve got something we’d like to address that wasn’t in the original patch notes to help bring clarity to some previously gray understandings. Tower and Hero Buff Interactions Update 1.1 changed how buffs work across the board and may be why certain setups feel weaker. Previously buffs were multiplicative and allowed some pretty crazy builds to appear, and this was before we
  16. DEFENDERS, We’re hard at work to make DDA the best it can be, so why not get a little bit closer to that goal by pushing out some hotfixes. Let’s get into it! Bug Fixes Fixed an issue that caused a crash while travelling between maps. Fixed multiple issues with the auto reject hacker option. Fixed an issue where the core taking damage notification was hiding the mouse on the escape menu. Fixed an issue with missing collision on Endless Spires. Fixed multiple issues where transferring profiles were not transferring properly or loading data properly.
  17. DEFENDERS, Another week, another round of fixes coming your way. Let’s get into it! Bug Fixes Fixed an issue where Play save data (created from Legacy transfer) was not locally saving correctly. Fixed an issue in multiplayer, after losing, where an "award" notification with no award text and 0 as the value that sticks on screen. Fixed an issue where the chat box was losing focus mid chat. Fixed an issue where the chat box was not cancelling input as intended. Fixed an issue where ping messages wouldn’t fade if the chat box was already faded.
  18. DEFENDERS, We just pushed out a hotfix that is focused towards anyone with a Legacy profile and looking to use the Legacy Transfer tool. Let’s get into it! Legacy Transfer Tool On Wednesday, we pushed this tool out so that players were able to bring their Legacy profiles over to “Play” before Legacy is closed in the coming weeks. We had discussed with our community previously that the reason Legacy wasn’t brought over initially and given its own space was because of the work involved to make it happen, on top of the unknowns that could cause more work. When pushing this out
  19. DEFENDERS, We’ve been hard at work trying to get our first patch out to you all that has some additional goodies. We’re looking to make good on our word, providing our early supporters with some rewards and options to look stylish as well as play with newer Defenders much easier. Let’s just get right into it! New Content and Features For Early Supporters Shadow Costumes Shadow Costumes have been added for anyone who purchased Dungeon Defenders: Awakened before the 1.0 launch. We will be handing them out automatically in the next few days. Legacy Transfer Tool We’ve adde
  20. We took them out for a walk and they got really dirty. It was the only solution we could think to clean them all at once.
  21. DEFENDERS, To help keep lines of communication opened and informed, we’re writing about our Legacy transfer tool that we previously talked about. Here’s an update, let’s get into it. When’s it coming? Well, we were going to do it today but wanted to test it more and make sure it was as great it could be. Then we planned on releasing it Monday, and then something happened today. Some pipes burst and flooded our entire office. This means our internal servers, internal networks, build PCs, and so much more took a nice bath. Luckily, we’re all working remote so no one was hurt.
  22. Hey All, Yesterday was a whirlwind for us - Our launch was an exciting culmination of a ton of work from a group of extremely talented developers, thanks to the community - 16 months is not a lot of time to develop a game as complex as Dungeon Defenders from scratch, but as we’ve messaged in the past, this is just the beginning for Awakened. The future is bright and we wanted to share a few thoughts about how we felt the launch went and how we want to move forward. What went well The response to the game itself from our community and streamers has been great. Balance, aesthe
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