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[CG] LAWLTA

Chromatic Games
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About [CG] LAWLTA

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  1. DEFENDERS We’ve shown two maps in the past two weeks coming in Episode 1, and now we’re excited to present… ANOTHER MAP! Wait, sorry, we read that wrong, it was supposed to say A NEW DDA CHARACTER. Wow, that’s actually way cooler. Let’s get into it! New Hero - The Warden As hinted at in our April Fools Day “update”, we misspelled the hero name as The Andrew (an anagram for Warden, what a coincidence). A guardian of the forest that was banished to the realm our heroes find ourselves in, The Warden joins our roster to help push back the evils that stand in your way!
  2. DEFENDERS, Every day we inch closer to releasing a lot of the awesome hard work that many of us here at Chromatic have been focused on in order to get some great content out to you all. That also means we inch closer to revealing a new part of Episode 1. Oh wait, that’s today! Let’s get into it. New Weapons - The Woodland Set What would a new update be without new weapons? These aren’t all of the new weapons you’ll be seeing in Episode 1, but they are pretty friggin’ awesome! They are themed around the first two maps, being more focused on a living forest. Bonus,
  3. This is something we'll look into in the future. There's a handful of things that go on with pets that don't with other transmog pieces, and it's mostly tied to animations and logic. For instance, the pet giraffe doesn't have an attack animation, so if it were to go up and attack an enemy in melee range, or a monkey king pet that was transmogged over a ranged attack pet, some things might break and not even function properly. It's definitely something we can look into in the future, but there's a ton of other big things we're working on currently :)
  4. DEFENDERS, We’ve been talking a lot about what’s to come in Dungeon Defenders: Awakened future, teasing at various bits here and there, and by making this sentence even longer, we’re still teasing more just putting off the inevitable of what’s coming your way. Real quick, let’s talk about how Ramsters came to exist. Hamster and ram? That doesn’t even make any sense! Oh wait, you probably wanted to talk about the first thing. Okay, time to talk about the first thing. Let’s get into it. Episodes Now what the heck are Episodes? Well in short, they’re our FREE major content upda
  5. DEFENDERS, A new day, a new chance to talk about everything going on in hallowed halls of Chromatic Games. We’re still working from home, so some halls might be dusty or cluttered, but hallowed nonetheless. There’s a ton of exciting news for us to talk about regarding all of our work (some of it is meh, but who cares, it’s news anyways). Let’s get into it! Dungeon Defenders: Awakened It’s no secret that a lot of you are hungry for all the new things that we’re going to be doing. Internally, we discussed showing these things over time, to not only keep anticipation up for what’s t
  6. DEFENDERS, We’re bringing you some news of a game that you may not have seen us post in a little while about. That game is… DUNGEON DEFENDERS II. That’s right, we’ve got some development going on for DD2 that we’re excited to share with you. Some of the stuff you’ll see in the short term, some stuff in the long term, and along the way we’ll be getting your input to help us out. Let’s get into it! Content First things first, the Etherian Polar Vortex has ended and you’ll soon have access to a snowless Tavern and Town Hub. Now you may be asking “WHAT ABOUT THE GIFTING TREE!?
  7. Anime. *Edited by [CG] Philip - Reason: We don't allow such inappropriate words on these forums. Strike #1
  8. If you don't have all of the ones you should, please contact support@chromatic.games and they'll be able to get everything sorted for you. :)
  9. Bug Fix Fixed an issue where building on the Overclock Beams node could unbuff other beams. Fixed an issue where Enrage Aura would repeatedly try to apply on failed targets. Yup, that's it. Just two quick weekend bug fixes. Continue to provide us any feedback and bugs through our feedback channel on our Discord. Social Defenders To get reliable updates on the future of DDA make sure to follow us on all our social media platforms: Discord Twitter Facebook Instagram Twitch Forums Keep an eye out for more info! For Etheria!
  10. DEFENDERS, Yesterday we released Update 1.1 which brought in a ton of great stuff, being the tip of the iceberg for what you can expect to see coming in future additions for Dungeon Defenders: Awakened! With that, we’ve got something we’d like to address that wasn’t in the original patch notes to help bring clarity to some previously gray understandings. Tower and Hero Buff Interactions Update 1.1 changed how buffs work across the board and may be why certain setups feel weaker. Previously buffs were multiplicative and allowed some pretty crazy builds to appear, and this was before we
  11. DEFENDERS, We’re hard at work to make DDA the best it can be, so why not get a little bit closer to that goal by pushing out some hotfixes. Let’s get into it! Bug Fixes Fixed an issue that caused a crash while travelling between maps. Fixed multiple issues with the auto reject hacker option. Fixed an issue where the core taking damage notification was hiding the mouse on the escape menu. Fixed an issue with missing collision on Endless Spires. Fixed multiple issues where transferring profiles were not transferring properly or loading data properly.
  12. DEFENDERS, Another week, another round of fixes coming your way. Let’s get into it! Bug Fixes Fixed an issue where Play save data (created from Legacy transfer) was not locally saving correctly. Fixed an issue in multiplayer, after losing, where an "award" notification with no award text and 0 as the value that sticks on screen. Fixed an issue where the chat box was losing focus mid chat. Fixed an issue where the chat box was not cancelling input as intended. Fixed an issue where ping messages wouldn’t fade if the chat box was already faded.
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