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Everything posted by Vindicit

  1. Yup. A better more powerful filter for all these kinds of stats are needed for games like this.
  2. TBH 2 game modes is just going to spread the community thin. I think that the "Mod Supported" mode should just allow you to copy your "Normal" mode characters over if you wished so you could play around with mods. I also would have spent more time trying to figure out a way to convert the old EA player profiles into the newer profiles and not have this mess.
  3. They owe you guys nothing. Stop being stuck up. They do what they can and all you guys do is give them more shit to feel bad about.
  4. Its just stupid. There shouldnt need to be a RNG protection mechanic if the rates weren't dog shit in the first place. Do they only intend on us getting 1 or 2 10/10 mods? Or do they want us to slave away at playing this game just because of frustrating mechanics? I tend to spend more money on games that are fun not games that have terrible RNG rates for varying reasons.
  5. What I dont like about Mastery is that theres no way to reset the map. Lets say you have the challenge where you cant upgrade any defenses. Most of the time when I finish building out the defenses in the first build phase I accidentally upgrade something and its all over, I cant reset, I have to leave, come back and set up everything all over again. Its not challenging its just frustrating (yea I did it myself but so what). This is the same thing with other challenges that you can fail before you even hit the start button on the first wave. Another thing is that theres no rewards on a map by map basis. No defender medals, no shards, nothing. Very little rewards other than the hypershards we're after.
  6. If you guys get lag on Lost Temple do you also get lag on The Jacked Sparrow map just by being inside it?
  7. I could have sworn the last time I used Earth shatters that were procing my Frostfire they stoped doing that after I upgraded them. Ill have to test it out again but it was a hmmmmm moment when I noticed I wasnt seeing anymore frostfires going off. I could be wrong tho.
  8. So with all the different shards in the game I dont like just deleting all the garbage shards that I dont really intent on gilding just because I dont have enough space to save everything. Its fkin stupid how many shards there are and the fact that you need 11 of each to gild something. How many pages in your bank do you guys have to save all the shards you're gilding? 640 gems per page is fkin expensive
  9. I really dislike this trend that you guys have been going in. I bet most people do not want to farm a lower chaos tier just for a specific item to drop (that probably wont drop cause rng) while getting total garbage loot in the process. Please stop doing this. Make it better.
  10. If you put a cap on any stat you should tell us specifically what that cap is in game (before we hit that cap) so we know about it and dont waste our time only to find after we already surpassed that cap. Currently, for the range stat, you dont tell us anything, the stat just stops growing.
  11. In most games the "tax" comes from actually selling the item. And you have a small listing fee to add your item to a shop/auction house. You dont get totally screwed out of a huge chunk of money if your item does not sell. So no, the way you have this feature is not a staple in most games. Prevent stores from being additional inventory space? You mean the slots that you have to PAY FOR... WITH REAL MONEY? Otherwise you would have 2 slots. You scared of 2 slots being additional space? This isnt an auction house feature. No one is going to know what to list their items for because your game doesnt give us any information on what the economy is like and you dont give us free reign to have the ability to figure that out because you're preventing us from removing our items and pricing them lower.
  12. Can someone explain this part a bit? What can happen when you reset ancient power? Do the mods on your gear just all change or what? How do you just get special mods out of nothing? Or do you have a chance at getting special mods to drop after you have reset once?
  13. Its a minor bug thats easily fixed but they chose not to. Thats why. A small bug thats visible to everyone is arguably worse than a big bug thats only visible to a small % of players.
  14. "High priced" is relative. It does not matter if an item is listed for 10m or 1m. It matters what people will actually pay for an item and no one knows what the price if items are going to be until the economy gets fleshed out. And even then once it does balance out, an item listed for 500k could be "high" when its average could be 450k. So again, "high priced" is relative. Awful feature when we have no visibility on the average price for items.
  15. So.... what is the point of this penalty? So if something does not sell you are basically screwing us over and costing us money. 15% is huge. Totally unneeded feature. 15% is also huge for a "tax" on a sale. You devs scared of too many items on the shops that we need to pay for slots with premium currency for or something? Too much gold gonna be going around?
  16. With the Corruption's Bargain shard equipped my Blessing in Corrupted form hits for 40 mil + when it should hit for like 150k. Run through entire lanes and 1 shot everything.
  17. Hoping its not intended. My placements are affected on basically every map with the current range of the trees.
  18. So even with a big update you guys still couldnt fix the mana pickup radius during the build phase when you switch heroes? Obvious bugs like this that dont get fixed in big patches cause me to lose faith in developers.
  19. I'm not entirely sure what the new update brings but do you guys currently upgrade your armor/weapon pieces at all or do you just wait for a higher tier item to drop? I felt like upgrades were dropping often enough that I have never upgraded a piece of gear because the gold would have been wasted. So when would you upgrade? Does this change with the new update?
  20. My math was wrong. There are only 38 defenses in the game (didnt subtract gunwitch and barb) totaling with 114 shard slots 1500 shards? 8 inventory bags, 64 slots = 512 lets say you have 8 vaults, 64 slots = 512 that would be 1024 slots dedicated to shards. Dryad has 25 defense slots and 30 hero slots, totaling 55 slots total. To make up the difference you would need 9 dryad-like heroes to use as Shard Mules at best. (9 x 55 = 495) In gaming terms that would make you a Whale. Because if you didnt have 8 vault slots (real $ required), that would be another 10+ heroes acting as pure shard mules. Possible? yeah. Reasonable? NO. This is an extreme. The 1% of players that have nothing better to do than AP Reset for the 20th time. That is an indication that additional content is required for those players. It is not an indication that a new mechanic, announced to the entire player population, should only be reasonably achieved by the 1% of the playerbase willing to do the unreasonable. Math is way off. all 12 vault bags, half my inventory 4 of 8 bags (other half is sell bags) and currently 56 characters holding anywhere between a few and 27 shards so 768 vault spots, 513 from inventory, and i currently can hold on avg 27 shards on 56 characters so 1512 there. (and u can have up to 64 characters). So i have a potential 2793 shard holding capacity atm. Besides any of that of course they are going to keep making content, onslaught patch was over 6 months ago. This patch just made APing a lot faster (trading...) This is a grinding rng loot game at its core. This just added a lot of stuff to do at end game for min maxing and floor pushing. So you're basically saying that this new gilding mechanic is OK just the way it is because you play 24/7 and have more shards than 99% of the population does? Thats just stupid.
  21. 10 is to high. We dont get the shards we need even without attempting to gild any of them. How do we get the shards we want with enough of them to just have 10 of them lying around? It wont work well... it wont work well when you introduce more heroes because the shard pool just gets bigger and bigger. This game is not enjoyable enough to mindlessly grind low chaos games just to get the shards we want.
  22. When you get more gear they just become an annoyance. There arent too many of them in the rounds. If you can get them off in a few seconds they just die. You just need to be in front of a tower that can hit them. Having life steal helps but mostly just having more health from more gear will make them a pest rather than a scare.
  23. Its because they're too busy breaking the game again by redoing gear and stats to have time to implement quality of life improvements.
  24. I dunno how much items sell for at C7 but for me in C6 ish things sell for roughly 1k on average. Some shards require 500k+ to upgrade (it gets higher with more upgrade levels right? I think 20 levels is 573k) so thats me selling 500+ items to max out 1 shard. Thats kinda excessive to me when I shouldnt need to be in C7 to max out my shards.
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