Since partying with someone benefits all people in the party if the map is done successfully, what if you could encourage people to play together instead of being alone or have bad luck with those annoying pricks that don't listening to others when something is needed? Include a bonus DM (Defender Medal) bonus. Maybe a 10-15% -ish kind of bonus, depending on how many people there are in the party. This would help gameplay by a lot. There should be a harder difficulty for campaign. When you get too strong for your own good, and no servers are up for Incursion, the game gets boring and people leave. I honestly feel like this is the case for some people. Maybe there should be a special course of campaign, or something called "Endless Mode". This would basically be campaign boss (With the boss being every 10 or so waves) maps and incursions, but with infinite waves that progressively get harder. The map ends with the objective being destroyed, granting something like "Number of Waves X 2 Defender Medals = Given DM". This way people don't have to wait every 24 hours for Daily Missions. However, the DM cap still applies, and partying with others would not stack. Sometimes things get difficult and no one joins you, so you leave only to find that no one is joining maps and staying in town idling. There should be an idle manager in town to prevent this from happening. And for those who want to play? Have a "Make Server SOS" option. What this would do is that the server would be marked on the top of the list with an exclamation point by its name. That way, people go "Oh, there's a game that I can play on." This way, there are no crusaders that are left out to fail. There are times when I go on a map like the one to fight the Harbinger, and then there is a random level 1 putting so many things down in random spots and not everyone votes to kick him. There should be a "Player Level Minimum" instead of an "iPWR Minimum", since strong people can have low iPWR and high level. Even more so, there should be a "Server Leader", which is the person who leads the people on the map and is determined by who opened the server in the first place. The server leader gets to kick whoever with no voting, with that kicked player getting a notification 10 seconds prior to the actual kick back to the town. This would make it so people can't leech experience off of others trying to do something, since that extra player decreases building mana dispensed out to everyone else. Trading. I know I went straight for the punchline without a scenario, but this is really something we need. Trading with gems, DM, and gold for other currency or item for item would improve the game so much. If your friend joined the game and you had a spare, underpowered (On your hypothetical standards, and that you had an NM 3 version) Meowmere for their Squire, you would do that. If they had a few DMs you needed to get the Dryad, there could be a compromise in which both players benefit. After all, 4 weapons every 2(?) hours isn't exactly... useful, is it? In addition to trading, there should be a gifting process where you can gift someone else an item they don't have, and they've helped you out a great amount or you are feeling very generous. This would improve the strength within the community by a good amount, since people (who don't shark others or scam them) can end up being your pal for a good long time in DD2. I know this thread was REALLY long, but I just wanted to say a few suggestions with my reasoning behind it. I hope this takes some consideration from both the community and the developers at Trendy Entertainment. If you are still reading at this point, I thank you. Hope you have a wonderful remaining day of the week.