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About UncrownedData


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  1. Post originated from a misunderstanding. Edited out the emotional rant to the only point that mattered: please someone tell me DD2 is not reverting to be the focal point. Edit: Glad to hear DDA is still a primary focus. I am excited for where DDA could end up
  2. So Summoner must still be out from any plans.. Any plans on bringing in new heroes or are we still in the tuning phase with this thing? Now is the critical time to be attracting a community and I think you're going to need new heroes or other ways to diversify builds. You're losing a big portion of players who have already beaten the current heroes' towers to death in DD1. EV honestly made that problem worse for you, so what is the plan to bring build diversity back after EV squashed it?
  3. Support this. I support adding pretty much any heroes at this point. Summoner definitely is the most silly one to resist when EV was welcomed so warmly. Adding EV to the game was a cop out for CG to avoid doing real balancing work. Clearly there are no intentions of any scaling uniqueness to DDA so summoner almost has to be added to the game from my perspective. may as well just add in barb and jester, honestly.. The game absolutely needs more diversity in strategies, no matter what way you spin it. Really feels so underwhelming to just repeat the same builds we
  4. seems like I need to add to my pet collection more than anything. I watched a video that shows a new harpoon pet as well. In the past, seahorse, mega chicken, fairy, and cat were pretty much all I needed. Guess I need to grind out some pets before I jump into some of the maps from Update 7. The Harbingers smack me before I can get the genie down with a seahorse. Mega chicken doesn't seem to work too well either. Actually.. I just needed to run the map on insane. I didn't realize the harbingers were part of the mob count. I thought the genie was spawning those
  5. You mean people are getting more ++ from Infested Ruins survival than MB survival? (with winter mire and omenak being better than Moonbase too??) As for MM - why is that the best monk weapon? That is very difficult to farm. I haven't been able to solo ToP yet, either I also forgot that SL was such a big jump in hp boost. Guess I will ditch the fashion-defending lol
  6. To spin off this: Are these new maps and challenges known for dropping ++ armor? It seems like the only items on the trading forum are ++, and the last I knew, Moonbase was the best for ++. I am surprised to see so much ++ in the game now.
  7. I had a noob moment on Tomb of Etheria. rip.
  8. admittedly, I don't follow the other community discussion platforms. There are several ways to handle a chokepoint. The real problem is base-scaling for each tower. In theory, each different character could handle chokepoints alone, if scaled properly (this is assuming the DD1 issue with Ogres glitching through Squire and App walls is fixed in DDA, which I haven't played enough to know). I don't think a buff beam is going to open the door for variability in how you handle a choke point. I think the only thing a buff beam will do for your choke point is force you to pl
  9. Agree with all of the original post. Copying DD1's EV is probably the single worst decision made so far. I would have rather seen a 6 month extension to launch date if it meant we could avoid having buff beams in DDA. As everyone else says... might as well play DD1 if DDA is going to have the same, stupid, forced meta. Good-bye creative building freedom... This is sad. I was all in favor for giving CG a break. After hearing this news, it is very hard to cut them slack now. Weird part is, it seems like almost the entire community is not in support of copying DD1's EV
  10. In my opinion, this is the first fair explanation of why the lack of content is a problem. I still disagree that we as a community have a basis to be too upset when it has only been 2 months (especially considering the devs probably aren't talking face-to-face and developing together in a close, intimate space that would normally be conducive to faster release of new content). Obviously the approach most people here are taking (bashing the brand new studio) isn't working in getting better communication or whatever the real root desire is. Personally, I am glad to be able to play
  11. I am not the one complaining about lack of content. I didn't play 200+ hours for multiple months in a row. I found ways to make the game fun and took breaks intermittently. As I initially suggested. What I said is not wrong. It is an opinion.
  12. If we boil this down, almost everyone here that is upset with the current state is only upset because you chose to spend 200-300+ hours in the first month it was out. I think any veteran DD player should understand that DD isn't a game that can inherently entertain you for 200 hours a month for several months on end forever. It is equally players' responsibility to figure out how to have fun with a game or go play something else in the meantime while content comes out. And any NEW player that is this upset over his/her first DD game, well.. You've gone pretty far out of your way to talk abo
  13. You say revitalize the game, as if it is dead... This game has not even been out for 2 full months. Without knowing how DD2 fully worked, I think this mindset will not fare you well in DDA, nor DD1. If you're only after the best gear or most efficient builds, you are going to be on a "Hurry-up-and-wait" pattern for a year or more. Your grind will FAR outpace new content being added, especially if this is a new studio working out kinks for a new baseline of future games. From my perspective, this sounds like it is going to be DD1 all over again. To this day, most DD1 challenges or m
  14. I would suggest making your own new post. Even if devs are still tracking this thread, your question is kind of unrelated to my original post. I would prefer to stay on my original topic, friend.
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