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  1. It’s probably not worth the time to fix if it is a dev issue
  2. I meant to include core damage in my post, too. Instant replay would be nice, but might also be hard to differentiate certain things in a replay, for one example, ogre splash damage or a kobold getting too close, or a combination of both.. hard numbers would give a more clear answer. Of course having numbers AND a replay would be perfect.
  3. I think we need a better post-game analysis than the one in DD1. This is especially true when massacre mode exists. Right now, it is missing a lot of pretty important statistics. It would be really nice to know more about how towers are destroyed, and which enemies are doing X amount of damage to both towers and players (among others, but these two are almost required to be added in my opinion, if this functionality is in place at all). It's incredibly hard to try keep an eye on every tower and enemy on most mid to high end nightmare maps.
  4. if there are issues with our name for some reason, will we be given a chance to change our entry to fix whatever may be wrong with it? (Looking at flipping the first letter of a first and last name of a famous entity) also, are robes planned to be an armor type?
  5. Jonesy loves his vacation!
  6. Anyone else have an issue of both character and pet eyes not rendering? (some parts of character costumes also don't look as clear as they should) Noticed a while ago. It used to go back to a normal look after a short while, but doesn't seem to render after any reasonable amount of time now. This only happens in my tavern. Tried in open, and it appears to render fine with the same items in my tavern. Any ideas?
  7. When filling out the backer survey, will the discord tag we enter be the name that shows up in credits or in-game for backers who pledged at a tier that included one of those rewards?
  8. I have never used charge beam for these bosses, so I was basing my comment off of mostly dps monk. (It’s been a long while since I have fought any of the three bosses mentioned also) I guess the majority used EV now which means you’re probably right about palantir boss.. maybe instead of buffing him, just randomize his spawn point. that would add a little difficulty to EV users and not really impact those who don’t use EV. Were WW bosses made easier within the past two years? I thought I read they received a nerf somewhere
  9. what size and colors are the glads?
  10. I am not really against buffing the boss, but with this logic, a lot of bosses need beefed up. AJ boss goes down (unless he got buffed in the past two years) faster with 3 AFKs than palantir boss does with only one player. I thought I read winter wonderland bosses were made easier recently also, which would put them right on par with palantir boss and obviously much more rewarding even if annatar accs get buffed
  11. I updated my original post with a new time
  12. For whatever reason, I had actually thought palantir accs were buffed with the same update that removed many accs from lab assault. That is, until I had farmed palantir a lot when I returned from a break recently and eventually decided it must not have happened. Definitely +1 here! I would absolutely love to see it
  13. Thanks for the giveaway Uber. This was super fun. I couldn't get away without archers like a lot of other people did lol Steam Profile: https://steamcommunity.com/profiles/76561198113104899/ (old time was 9:39) Edit: new time 7:54
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