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Trichouette

Junior Defender
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About Trichouette

  1. Reasons I stopped playing : Korean level grinding of shards, gold and crafting components. I know a F2P game has to contain grind, and I like that, but here it's insaneMastery system. Although I kinda like the idea of resetting my progression, the gold farming required looks insane...The lack of information regarding gears and mods : I have no idea why some gears are better than others even though they have the same level and everything.Random stats on itemsMandatory shards : Why bother creating so many shards when a few of them are straight mandatory (like destruction or fortification) I'm like "hey that shard for this defense sounds fun" and then I realize the 3 shards on my defense are vitalsThe feeling most heroes have half their kit useless The "Why would I bother making defenses when I can just spam WM everywhere" effect. And most importantly : RNG EVERYWHERE I expected dungeon defenders to be a game in which I can casually grind and gear up my heroes, have fun. But nope, I have to spend hours just to get ONE shard for ONE defense of ONE hero. I expected the dusting system to fix some issues of this game, but nope, it's RNG again. I like games in which I can farm a specific reward even if it takes a lot of time, at least I feel like it was worth it and I didn't just waste my time.
  2. If only there were other characters you could play... Oh wait, there are 12 other heroes to play \o/ It's like complaining about "no nodes" or "no aura" conditions... You've got to adapt, you can't always play your favorite (and op) hero
  3. Well excuse me but everytime I talk about DD1 with friends, the only things they had fun doing was either glitching the game thanks to cheat engine or going into nightmare mods were everything is unbalanced, auras are as big as the map / defenses have 0.1s refire rate and other stupidly ridiculous stuff. I said this : Here it's a free to play and devs have to be careful to not make the game too easy or not grindy enough. There is no issue with the game being easy, however a free to play game is (usually) either hard OR grindy (or a combination of both). An easy & quick to end F2P is quickly uninstalled once you're done with it. F2P Devs in general tend to go with the "easy and grindy" way because nowadays what people want most are easy games they can play for hours without trying to think too much about what they're doing (which is what DD2 is right now) (and because the longer a player is playing, the higher are the chances he'll buy stuff (although most F2P, DD2 included, are way too expensive for me to ever consider giving them money)) Also it's easier to design a grindy game that is somehow balanced than one with well dosed difficulty. Being fun is obviously an important factor, but I tend to like games that require a bit more thinking than "hey look, EMP on that lane = cannonball // geode here = aura & traps" Although I don't have a solution to that issue...
  4. I find them to be really worthy when I can use both side. Direct command make them even more amazing in my opinion. You don't have to build them for dps. Build them like a regular blockade and use direct command on them with a nice AP build. You'll be surprised of the damage they can deal. There is one, it's called vampiric empowerment. Not worth it in my opinion since orc's damage come from direct command which scales on the abyss lord's ability power. It's not a great idea in my opinion to compare DD2 to DD1, back then devs didn't care about balance at all since we all payed for the game and its DLC. Here it's a free to play and devs have to be careful to not make the game too easy or not grindy enough. (although we have the dryad who's so OP you can pretty much afk)
  5. Ramster counter everything...
  6. From what I noticed : If you have power transfer, put a medallion with a crit damage shard. This way your defense will deal average damage when not criting, and insane damage on crit.If you don't have power transfer, put a mark. Your defense will either deal no damage or it'll crit for great damage. And I believe the most important ascension power is the +20% crit chance on defenses (for your builders), if you don't have it yet, use the crit chance shard.
  7. Probably flame aura since you can level it up... But I haven't checked if a max rank flame aura is better than a weapon manufacturer so my argument could be irelevant
  8. Those heroes aren't off the table by any means, stuff just takes time. Heck, we WANT to develop and release them all already, as they are badass, but there's also other stuff we need to work on and release. It's quite literally a matter of developmental and production time. As the old saying goes, all in good time. :) Yeah, now that we have a full melee physical DPS, a steady flow of good loot, a nice interface to manage heroes & shards and onslaught to progress with a nice curve, I'd say we need more content & map... (and maybe balance.........) But I love the new interface. I just wish I could equip blue shards by rightclicking them if I have the available spot (right click a shard meant for glove and hop it goes into my glove slot without needing to click on the glove)
  9. I suppose it's fairness. To not make some feel left out. I think. I remember the console players (PS4 and Xbox) got POTA a few hours earlier.....us PC players were like "Damn, where's my update, I'm waiting, How long more?" (Ok, that's kinda exaggerated...) As if it was dev's fault for sony & microsoft's cert taking so long...
  10. Why do devs care so much to update all platforms at the same time...
  11. The official dev stream said "sometime this week, maybe tuesday but it could be thursday".
  12. I one hundred percant agree, around 25% of the shards i have gotton are gunwitch shards. And i never plan on buying the gunwitch anyways. Its just so annoying and I'd rather get shards for my actuall dps heros. Adding a trade system / market which use defender medal / gems as currency would be another idea... (warframe did it, partially)
  13. Honestly I still don't understand that mutator, "enemies take less damage but more weakspot damage". If anyone could explain what it means, maybe the solution to your question would be more obvious. (I thought it had something to do with magic/phys resist but... probably not)
  14. Her defenses are insane and require no help from any other hero, which is against one goal of the game which is to combine heroes' defenses. Her DPS is HUGE and she has stackable (I think it is) DoT on her basic attack. She has CC even though the shrooms are slow to trigger, and mostly, these godamn shards (corrupted starfall) which is the most insane damage dealing ability i've seen (and on top of it, it's an AoE DoT). To me, dryad is so INSANELY OP that she turned out to be boring to play...
  15. (I think it's "abyss lord" and not "abyss walker") Dryad is indeed OP, but if your friend has picked abyss lord and you mainly play with him, I would recommend gunwitch OR to wait for the barbarian to be released (soon) and pick him. Why ? Because having a DPS focused character in a group is great, and gunwitch is an amazing DPS and crow controller. Lane is getting destroyed ? Turn everything into a book and shotgun your way through. Boss ? Spam ice, he won't move until dead.
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