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Valiant Defender
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Everything posted by super_slayan

  1. i’m pretty sure not all are out because i have not recieved mine for the double early girafe
  2. now that i think more about my previous idea, i kinda want an Earthshatter tower that launches enemies into the air but the higher the damage, the higher they fly. i would like to launch these enemies into space lol jk but i would like to see them fly really high if your tower stats are beast
  3. a tower that is literally a black hole in the floor like a portal that enemies fall into and a portal above it that they fall out of and take damage from falling. this would let airial towers do damage to enemies as well, but enemies would only fall one time into each portal. the damage would be based on the tower and not necessarily the fall damage you get from freezing air enemies
  4. even in the loading screens including when you barely launch the game lol
  5. i think 300 = 3 tile units would be good. unless each time you choose to increase tower range by 1 stat point was equivalent to 5 range or 10 range. or if they choose to do by 10’s (30=3 tile units) then each stat point would add .5 or 1 range so it wouldn’t update if you went from 30 to 30.5 until you hit 31 unless they choose to use decimals. i feel it would make more sense to have that hundreds place incase there is a small increment in range where it would be a decimal if it went by 10’s this all sounds confusing to me but hopefully you get what i’m trying to say. i do agree thousands is too much though
  6. i don’t want to be forced to play with randoms. the game should be able to solo. Being optional but getting better loot doesn’t make it optional. it would pretty much be required if you are getting better loot. i feel like adding the optional timer should give a bit more XP and a bit more gold or maybe some cosmetic rewards
  7. i really feel this should be optional. i like playing nightmare in DD2 but this would definitely steer me away from that if this was implemented into that mode
  8. that’s kinda why they should limit it to one purchase per day or make it expensive enough where it wouldnt be worth buying multiple things
  9. i agree. i feel like the shop should reset once per day or once every other day kinda like how Fortnite’s Costmetics store does but this can be for actual armor and weapons and only be purchased with gold.
  10. there’s literally no reason there needs to be a timer. if i want to spend an hour building, i should be able to spend an hour building
  11. they need to get rid of timers. that doesn’t add any difficulty. if they want to make the game more difficult then actually make it more difficult. timers are annoying and dont do anything to make the game harder or more fun.
  12. doesn’t mean you can’t trade that armor piece to another character. it just means that the character won’t benefit from that passive, but the game will still think of it as an upgrade because of the higher stats or power level of the item, so better gear would still drop. Also, these armor pieces would be legendaries and you would need to complete specific maps/bosses to get these pieces, so they wouldn’t be like your average drops.
  13. in a way, that sort of defeats the purpose of the shop though. why buy anything from the current level you can beat if you can get it by beating it? i feel like you should be able to buy anything as long as you have the gold for it. for example, if i were to grind out nightmare 1 and then some of nightmare 2, if i earned enough gold and could afford a nightmare 3 tier armor piece or weapon, i should be able to buy it. obviously it wouldn’t be cheap enough to the point where you could buy your whole way up the difficulties, unless they could somehow limit the purchases for higher rank items to once per day or week or something.
  14. Make the vendors useful in DDA. in dd2, they were pretty much useless cause everything they sold was low level, and they sold 99% green or lower items. why even have vendors if they are just going to sell trash?
  15. i’m just praying there are no more gender swaps. those honestly could just be done with a skin. no need to call them new heroes. adding a new tower to justify a new character is wrong. if they want to make a new tower, they should just have the original character be able to switch out the older tower for the newer version if they want to. if more characters are gonna be added to this game, they should all be unique.
  16. they already said that they are working on the surveys for this. be patient
  17. no one ever said none of them. some of us just prefer to have our favorite characters for sure and if the rest can come too then that’s cool too
  18. i heard they are sending messenger birds to everyone
  19. Can we have armor pieces with special passives or abilities like the exotics in Destiny? i really like how the armor in destiny can have special abilities for example The Hunter had some boots that granted an additional jump, titan had a helmet that blinded enemies when they entered the bubble, warlock had idk what lol. but there were so many more class specific armor pieces for each class. You could only equip 1 “exotic” armor piece at a time so this would give different options to the play style you wanted depending on what armor piece you were wearing. There were armors that enhanced abilities, granted new abilities, and granted extra grenades/ammo. I would love to see some sort of system similar to Destiny 1 in this game. i could see boots giving heros an additional jump so the monk would have like 3 jumps and others would have 2. these are some ideas for exotic armor pieces and using DD2 as an example: monk: -Gloves: doubles the radius of monk ground slam. -gloves: turns the airbend attack from a straight foward attack into a circular attack outwards away from the player. -boots: additional jump -Boots: grants a dash to any direction while on ground or in air. -helmet: revive a player with hero boost -chest: more damage taken makes ranged attacks stronger or makes hero boost do a certain percent of the damage back Squire: -Boots: After running straightish for 3 seconds, grants ability to shoulder charge enemies. -Boots: further Increases the run speed after taunting enemies -chest: grants ability to use shield to absorb damage and knock back enemies once and do a certain percent of damage -gloves: increases swing speed by a certain percent -gloves: increases radius of ground slam -helmet: decreases damage taken after taunting -helmet: after a few attacks, spawns the future squire behind the enemy to also and does a certain percent of damage while attacking and depawns after a few seconds. Huntress: -gloves: weapons occasionally fire a ghost arrow that does percent of damage and stuns the enemy hit. -gloves: turn the explosives ability into one bigger bomb that does more damage than the smaller ones combined but a smaller radius. -Chest: store an additional oil flask that costs half the mana of the original. -Boots: changes stance while using the burning phoenix and puts more power behind the attack increasing damage and speed of the phoenix Apprentice: -Gloves: grants ability to knockback enemies with a staff melee attack -Gloves: gives a X% chance to send additional spells (forgot what that ability is called XD) to the marked enemies. -Gloves: Freezing torandos that slow enemies after they come back down but also have an X% chance to freeze enemies while in the air. -Chest: Freezes enemies around you while using the magic slam ability -Boots: player leaps foward in an arc a certain amount while using magic slam ability and damages as soon as the player hits the ground. -Helmet: Decreases mana cost of abilities by X % -Helmet: Magic hat is alive and slowly drains enemy health and converts it to mana to use Dryad: -Gloves: Increases the radius of powder tosses by X% -Gloves: lucky day: gives a small X% chance to call down an extra mana star and an extra smaller rock when using those abilities. -Gloves: Grants ability to melee attack while flying -chest: gives ability to dash in an direction while flying -Chest: opening wings up drops a smaller purification powder under you doing a fraction of what the normal one does -Boots: after walking through either powder toss, it leaves a trail behind you of the same powder toss for 1-2 seconds -Helmet: Activating any aura ability, it also applies some weaker auras to nearby players. these are just some ideas i came up with off the top of my head just fyi. Also i know theres the tinkering system, but i feel like a loot based game like this deserves special loot pieces. it makes it boring just transfering the perfect set up from piece to piece and doesnt make loot seem rewarding to me. That’s kinda why i preferred DD2 in it’s earlier days.
  20. i think Destiny 1 did this great with Strange Coins currency. You could do certain missions once a day and it would give you some strange coins. but you wouldn’t get more for repeating it cause then you could just buy all the cool stuff easily.
  21. please no exclusive anything. all content should be on all platforms. no one should get extra content just because. we all want all content released for the game
  22. this is assuming the game isn’t delayed. i have a feeling it’ll get delayed but i don’t mind as long as the game comes out finished and with as little bugs as possible
  23. well i meant a cap on the bonus you get for the day. you would still earn whatever you’re supposed to earn per map. it would be like ending the boost you get up until you complete a certain amount of maps
  24. or they can just limit you can earn per day so that this isnt a problem. i don’t see why they wouldn’t if it was like this instead of having dailies
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