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super_slayan

Valiant Defender
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Everything posted by super_slayan

  1. so the main reason of this game is to waste time building on the same map instead of having fun defeating enemies?
  2. why does it matter? its pretty pointless to have to manually do the same build over and over. its a waste of time.
  3. it gets tiring after building for tens or hundreds of times on the same map using the same exact build
  4. we are already a defense.... No we are defenders. Without startfire or startaltfire stand facing a lane and get back to me about how that goes. Really well, actually. My ability power character deals tons of damage so basically we are an OP tower if we can move around huh? but if we are stationary we aren't OP cause we are only in one lane.
  5. we are already a defense....
  6. don't think that's really cheating... how are you supposed to know how to build when you don't know where the enemies are gonna come from? it pretty much tells you before the round starts anyways
  7. wouldn't it be awesome to just click 1 button and everything built for you based off a previous build you saved? I would like this to be a feature cause sometimes I get lazy to switch through 4-5 different builders everytime I want to build.
  8. Who knows, because... from which side does an lightning aura attacks from?! That is the question! if that does work, then there are still problems to overcome. 1 the dps is so low that it could take longer then you can tank it before dying to kill it resulting in it driving over the Lightning Aura node. 2 is it even possible to tank it with the whole seige engine being under the LA effect? this is a range issue. 3 it is not possible even with great range to effectively cover a lane with a 2 or less lightning auras when they are not placed in the lane due to DU limitations. The most likely solution will be the simplest one. Heroic wave-Pet ability-burst from behind when the siege tank has just spawned. But we will see, if there is a way, i will find it! it seems as though the best way to defeat it will be with heroes. seems like the most vulnerable spot is the goblin or perhaps something behind it.
  9. And possibly nerfing the earthshatter. earth shatter OP?
  10. are you clicking on the map you want to play? it also helps if you click "ALL maps" and usually itll show all the maps in the difficulty you have chosen
  11. I feel like squires can be more tanky if they have the right gear and actually block with their shield
  12. that would be cool. I would love to see a pink slime and a king slime just wreck enemies
  13. Wait, when did that happen? My gunwitch still one shots with frost bolt like a day or 2 ago. do u play nm4? Yes? Why would it be different in nm4? Though, if it happened that recently I'll have to actually check Its only the first incursion on 1 lane. and thats because they fly so low or something.... Its always been like that. really? hm I thought I remembered them breaking before
  14. Wait, when did that happen? My gunwitch still one shots with frost bolt like a day or 2 ago. do u play nm4? Yes? Why would it be different in nm4? Though, if it happened that recently I'll have to actually check well idk if it makes a difference but I was trying it on the 1st nm4 incursion map. the flying kobalds would freeze then hit the floor and take like 1 damage and fly back up lol
  15. Wait, when did that happen? My gunwitch still one shots with frost bolt like a day or 2 ago. do u play nm4?
  16. or how about make more heroes with anti air towers. What sort of unique design could you make to distinguish these towers to even be useful? Even if SGT was buffed to be at the power level of PDT, but only could damage Air/Knockup targets, it still probably wouldn't be used (except, arguably on the new Incursion), because towers that can hit ground and air, like Skeleton Archers, would still be better and will always be better, because hitting ground and air is almost two times as DU effective. Not to mention, and this is completely my opinion, doesn't anyone else find SGT a bit lame as a tower? No unique effects, they haven't released a item that changes it since release (like Purge Evil or Rising Phoenix or whatever), it's functionality is only to damage air units, which seems like a waste when ALMOST EVERY other damage tower in the game can hit air units anyway. Hell, Frost Towers have been better AA than SGTs for a very, very long time now. I think the tower is a bit outdated and needs more than just a damage buff. It looks cool, but that's about all it has going for it. I used to use frosty towers for air defense until flying kobalds became immune to breaking after falling while frozen.
  17. or maybe a sphere that spawns has a 5% chance to summon a king slime. and another sphere that has a 40% chance to summon a flying slime that will prioritize flying enemies, if theres no flying enemies then itll just fly at the ground enemies.
  18. usually these immune towers aren't as strong as towers with actual HP though.
  19. or how about make more heroes with anti air towers.
  20. the whole point of the game is getting gear. what would be the point if ur able to reroll items? just play the map once and just reroll to get the perfect item? The D3 system is fantastic. You still have to find gear that's perfect except 1 stat (the D3 system only lets you reroll one stat on the item - not like the DD2 pet system where everything can be rerolled). It was one of the best systems they implemented in D3. that would be awesome. reroll 1 stat, if your item doesn't get the stat you want then you have to get another item.
  21. the whole point of the game is getting gear. what would be the point if ur able to reroll items? just play the map once and just reroll to get the perfect item?
  22. I feel that the minibosses throughout the waves should be immune to spells that turn them into books. it takes the fun out of fighting the minibosses. i'll be ready to tank/dps an ogre, and then someone will come and turn them into a book and drains the fun out of the fight... Please make these minibosses immune to this spell.
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