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About WorstPlayerEver

  1. Individual Loot. Make the loot system like Dragon's Crown where you sort/deal with items AFTER the battle is over. In Dragon's Crown you open up "chests" which say "you got S rank loot" and you have no idea what it is. After the battle is over, it displays what loot you got and each person got a different sort of loot based on class but also based on the rank. The novelty of picking up items, selling/sorting wears off REALLY fast. This process should be streamlined. I wouldn't worry too much about "inflation". Just make it so there are less items then OR make the game more skill base
  2. I wouldn't say that everything in life is like that, at all... except besides other video games that are similar. I don't see how many activities in life are not shallow at a "high level" at all. Shallow is a bad word. If you mean grindy, then perhaps so... but you'll often be pushing yourself to the limit nonetheless. Anything you do in life, you ascribe value to. However, not everyone will place value in what you do equally. There is nothing one does in life that everyone will value the same way. Nothing. Money, love, sex, family, power, fame, altruism, religion, you name it. All r
  3. Love this idea. A lot of players had to rely on this to progress when the game first came out... Now a lot of players just "buy gear" from others skipping this whole process. That's why I'm such a big fan of not using the AFK stores and trying to develop your own strategies. That's how you progress and get better... not the other ways which do not help you grow at all.
  4. Haha nice!! I thought the same as towlie. :) Good thing that wasn't the case!
  5. Okay, guess I should read better :p 4-5k stats. Hmm 4-5K for tower attack and like 2-3K for the secondary/tertiary stats? Or 4-5K all around for all stats? Or 4-5K for the "primary" stats for the class? e.g. usually tower attack or tower health (for minions). Sorry for asking for the finer details! Thanks in advance!
  6. What is not obvious about higher level builds? It takes a lot of testing to work on determining an approximate tower range required for a build. These builds take me long enough to make in the first place with my own stats. Actually, I was just asking what your stats were. :)
  7. Great job man! Quite an inspiration! Also, could you list your approximate stats so we can get an idea if our technique is off or if we don't have enough stats for this particualr build.
  8. Congrats! Sounds like you got it from Aquanos! They can roll some great stats for a 'tower stat gun'!
  9. All games are like this. Games are very 'shallow' at a high level despite how much pseudo artificial depth one adds. You could easily argue, "what's the point" to ANYTHING you do in life and I'm quite serious about that statement. Life is a lot easier to deal with when you look at it that way. That's why to me, the important part is the journey, not the destination and "copying" strategies is a great way to lose most of the journey. Of course you'll "end up in the same spot" but the journey of growing your characters either through XP or gear or whatever other artificial construct. Ima
  10. Sometimes I'll use other people's builds, but I like doing things a little differently as my characters/build/style are different than some. I find it is really enjoyable when you finally beat a map using your own way, rather than following a cookie cutter. Now, some things can't change, but there is a lot of room for improvision. Even before I "quit" the first time, I was using hybrid classes while almost NO ONE suggested that route. I was one of the first few players to beat MistyMire Queen Solo Nightmare near initial release time (although this was when only spiders were around, but
  11. Wow, I thought I was special when I broke 4K tower attack on my jester! :) Haha, congrats man, that is incredible!!! Too bad you didn't farm it yourself (as in, the rng is that rough that this requires us to buy it from others). So supposedly, King's Game is where to go to get the ultimate armors, eh?
  12. Tavern Defense has the highest quality generic weapon loot drops, but lowest armor loot drops so that's why you haven't heard much from Tavern Defense. Wait, where is this documented/listed? In the DDDK? I thought the general item quality rolls were identical but the distribution was different (e.g. if you are a summoner, you get 100% armor distribution, vs say a jester who might get 20% armor drops, 80% random weap drops).
  13. So, according to the general rule of thumb Tavern Defense Survival should be one of the best places to farm, right? Yet, I hear so little about it for items. How does King's Game compare to Aquanos? Same or worse?
  14. I am guessing there is some kind of item weight on intensity or something, Further testing needed. watch this space. There is. The game weighs it on price, which I think is affected by hero dmg and hero health sort of stats. In a nutshell, it pays to look over EVERY item until you are a lot stronger so you can afford to "ignore" myth items and only go for transcendent+.
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