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Little Magic Hat

Valiant Defender
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Everything posted by Little Magic Hat

  1. Only downside to explosive Traps are Cyborks who hit them outside the trigger radius (thus takes longer to kill them) :< otherwise they're awesome with either a WM or dual elemental protons.
  2. The tree aura range was always plenty to build bees close enough to hit spawn even without any range bonus on the bees themselves. I'd much rather they be fixed as you say because I enjoy their unique mechanic, just as you, but how likely is it to happen given they were never fixed in all this time since they were broken (even under Trendy before the Chromatic shift)?
  3. Miniboss chip works with all damage including abilities
  4. I never built my trees within line of sight of any mobs - preferring to hide them behind map objects and capitalising on its huge range. What makes you say they would need to be placed closer to enemy spawns? As they are now, bees are unreliable even in Chaos 7 with their bugged behaviour.
  5. Hornets are bugged AF and have never been fixed, and I doubt you guys have the capacity to figure out what's going on with them and actually fix it at this point (or in the future). Please consider turning hornets into an aura with reduced dmg scaling (to offset their increase from 3 targets to 10), minimum distance build similar to FA/Fissure, and similar range to WM / Blaze Balloon. Their corrupt version could see them increase their crit chance.
  6. Incursions always used to drop their specific item - the grind part was in getting the max of the stats you wanted. Why Prime isn't like this - only Chromatic knows, but it's disappointing. I don't want them in wayfarer. Let us grind for what we want.
  7. Area of effect. @uzar really? Doesn't sound like something Trendy would do. Plus I'm sure I don't need to point out how easy it makes the map...
  8. ROFL They didn't even fix the World Tree bug XD
  9. Shush until I've had chance to play it omg
  10. Your count must be off or you accidentally rolled past a 10, cos the pity timer is 286
  11. Chromatic Games are conspiring against you! No but seriously, was Zero Entropy being left out of the shop an oversight @LAWLTA
  12. Got a gobu rifle yesterday randomly while carrying some people. Only it rolled with hero health instead of AP :<
  13. Yes I miss those little things that made the maps a little more interesting
  14. I doubt we'll see anything new until DD3 comes along...
  15. Where have the Cyborks come from? They're not in any of the primes so far??? I'm rebuilding my Barbie in case the mystic Cc isn't sufficient with the players available in public matches.
  16. Won't get the Shard until next weeks map is released. You only get one for completing the prime. Look at the release notes to see the schedule.
  17. Their spacing out doesn't bother me as much as their lack of incentive for re-playability.
  18. Mystic should be obvious with her AOE permanent confusion. No idea about Abyss Lord o_O
  19. Apologies, thought you were actually just wanting to off him on the first wave and get victory.
  20. Toxikaze does reset at wave reset; but yeah Curse doesn't. You can overcome Curse with either Tenacity 100% or by using the Automation shard (a second one of which will be coming with one of the Prime Incursions). Hex Javelins will only target walls and, if close enough, objectives/sub-objectives. Therefore, if you don't have any reflect beams: strategically place a wall so that it aggros them but doesn't debuff any surrounding defences. Look into maximising CC; it's the main staple of further content anyway and is easily gained from even the original 4 heroes. Petrify is an easy combo to achieve with massive damage output (1 PDT + 2 Earthshatter), followed by Slow (Frostbite Tower or Boost aura with Boosted Grasp). Stuns can be harder to obtain / less guaranteed.
  21. Why would it? You'd be able to skip the rest of the match and go straight to victory chest with a sufficiently powerful nuke monk.
  22. Ice chip works on some heroes though e.g Lavamancer
  23. Nevermind just realised it's only secondary attacks that don't apply it So, when you gonna fix it not working on various heroes (Monk is one I know of)?
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