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Little Magic Hat

Valiant Defender
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Everything posted by Little Magic Hat

  1. Agreed and why I said failed - its player numbers are the same as DD2's steam numbers and dropping. Unlike DD2, it doesn't have microtransactions to give it any sustainability and it's far too immature for them to expect people to pay for DLC.
  2. Pretty sure the intention is to just get us older players to log back in and spend money to recover the cost of the failed DD:A and help them move forward with DD3. Otherwise, I don't see the point in spending resources on a dying game unless you expect a profitable return.
  3. I’d sooner them finish off dda and move onto dd3. Dd2 is a time sink for them.
  4. You’re 5 years too late for this topic...
  5. Wonderful contribution to a year-old topic. I gave DDA multiple goes in its various stages, but I still don't like the game. I'll carry on with DD2 until we get DD3 or the servers are retired, whichever comes first.
  6. It’s all still relevant because it’s still unchanged in that time. And Giga raises a wonderful point, more shards to diversify the defences would be great and gives examples of where you can do different at lower onslaught for funs.
  7. Splody harpoon has a weird way of doing a bunch of damage to rollers so can be effective on the high roller lanes depending on the modifiers. The rest are garbage due to the cost of harpoon. The hateful nerf to harpoon/viper/harpy of changing their poisonous tower specific mods into those pointless fire dot killed any utility they had. Don’t expect any changes.
  8. 1) I agree since the premise was that it was meant to cover the story between dd1 and dd2. Yet it seems to be entirely dd1 on a new engine with updated map graphics and UI. 2) Given how they’ve done with DDA I’m glad they didn’t jump into DD3. I hope they’ve learned a lot from how not to do things before they plan dd3. 3) I think cash grab might be a bit strong. I don’t think they had the right plans in place and ended up making promises they couldn’t fulfil, from delayed development schedule to the switch scandal (also I’m pretty sure they said they were building with it in mind yet controller support is horrendous) to the release cost change. All of that said, I want them to do better and succeed since I’ve enjoyed Dd2 for the most part.
  9. Although I’ve already responded in the same topic on the dd2 section, I don’t like dda, but I would hate to see them give up development of dda. They need to make it a success and learn as much as they can from it to move onto dd3
  10. To drop investment in their new game, not fulfil contracts, and lose the learning they’re gaining from using an updated engine and reinvest in an old game that has no real development future left beyond bug fixes doesn’t make any sense.
  11. Congrats on 999 you three! Just as everyone thought it couldn't be done because of the arbitrary Mark update you guys somehow found a way!
  12. Do your defences have max rate? Have you overcapped (100%) the rate on Flame Auras when vs Frosty Orcs?
  13. Why the need to bet? Just show it working, as on PC I tied the shareable +poison mod and it had no effect.
  14. It doesn't work. The only thing that might be working is if your character has Grave Infection and the shatterquake AoE Dmg gets a kill, the subsequent enemy will land on the poison tick from the gave infection and the shatterquake's earth dmg will petrify.
  15. Since you’re not using boost to slow, you can switch out deadly after placing with another shard and the towers that were originally in the aura will continue to be boosted as if the aura was still boosting them (including upgrading the boost aura).
  16. I only have an SGT for making chaos runs quicker. In onslaught I use frostbite to deal with emp kobolds and a reflect around the core for the rest. SGT is too expensive and becomes stuck with the sheer volume of fliers in some lane modifiers. There're no melee fliers... Controller only works on mobs who are crowd controlled, poison and drench don't count as crowd control.
  17. No it works as intended now, they all do.
  18. Yes it does, assuming the lane doesn’t have unstoppable modifier
  19. Ooph should have asked the forums; I'd already done this when we got striker back. I was hoping the shard would push it beyond its 800 Max (I still wish it would). However, turned into just another example where range is effed in this game. But wanting it to be revised at this point with everything that's going on with DD:A would be unrealistic. Fortunately, Shattering Torpedo is amazing. I'd imagine there's much cheaper and easier towers to use for resets than reflects... namely pdt and earthshatter.
  20. It’s not broken to be fixed. Repair and upgrade both reset proactive traps. Switch out the mod for an anti mod or controller if applicable.
  21. Just use the American ones, they seem to be the best functioning, even for those of us in Europe
  22. Proactive traps is a terrible mod by the way, but yes more useful mods would be lovely
  23. 2x Reflect beam with mass destruction, vicious strikes, shattering torpedo And tenacity, rate, anti melee arranged in a box with a proton beam with destructive pylon, rate, frost beams and tenacity, rate, poison build horizontally across the middle of the box will do most lanes just fine. Add in a flame aura with overcap rate for frost. Add in a boost aura With mass destruction, destruction, boosted grasp if struggling (eg physical damage lanes, long shot, headstrong). Fliers easily dealt with from a 2-3 nodes reflect on core and obelisk with totem and fortification to soak up emp kobolds (5 max needed for temple). Normal flying kobolds will suicide on nodes placed I’m lanes with ground mobs so long as that lane is near where the flying lane is. Apart from that, reroll maps that take forever to build / poor du eg temple of the necrotic, molten citadel, buried bastille, longhorn valley. If you don’t have barbarian also reroll headstrong assassins.
  24. She’s weak to walls that’s why she runs over them or around them.
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