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Little Magic Hat

Valiant Defender
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Little Magic Hat last won the day on October 10

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  1. 100% Defense rate provides immunity to frost orc.
  2. I wondered why my towers suddenly died across the map. Makes sense now!
  3. Geyser shard used to do insane damage against roller but was fixed. @Exglint since you’re not using stuns except on snaking, how are you dealing with berserkers? Just pure DPS?
  4. The bug allows you to switch out range on the boost aura and the towers will still receive boosts as though they’re still in the radius.
  5. 0 hours not sure what that means to the thread starter though. I’m enjoying the beta, aside from some artwork that I really don’t care for (heroes and the 90s style cgi enemies). Also, chill people.
  6. @ArchaicLotus do you have controller servo on your skyguard? Also are you utilising the current boost aura range bug?
  7. Could always create a source of an item with the respective value ranges that item could have from that particular source. Then every x minutes check to see if the items in play match said value pair?
  8. I prefer the aura of dda over dd2
  9. Anti-* mods are more consistent and provide more damage unless you go full psycho crit
  10. are the characters and mobs getting a graphical update for the real game? If not I’ll be disappointed - the quality of the maps and defences are amazing in comparison
  11. @Exglint when you put it like that crit builds do seem so long ago jeez! I’m glad they went though. @ArchaicLotus I too would love to see your setup for them bees and boost. I haven’t attempted crit since before it was changed. People on non PC - do you have bee bugs too? (Ignoring skeletons, geodes, and dreadbones)
  12. Bees were meta in the older onslaught that Niko got to floor 999 with. Before they simultaneously broke bees and changed the difficulty scaling of onslaught.
  13. You still wouldn't be able to produce enough DPS given current defence unit caps. The only benefit for gilded hypershards would be 1) easier resets and 2) less challenge up to the arbitrary 2bn hp enemies. That said, I'm not sure why Chromatic are bothering to patch this bug. It would take 11 resets just to gild each hypershard once. Considering there's only 4-5 defences that you utilise at high floors Onslaught, that's 44-55 resets plus the time and resources needed to actually get up to 900+ and still not get past the hp wall ... by then I believe a large chunk of the player base will be on with DD:A (I know I will be after what I've played so far in the beta).
  14. Not sure what the point would be? At best you'll get some concrete answers that you'd get in a formal write-up anyway, at worst we'll continue to get ambiguous 'maybes' that serve only to frustrate.
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