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solomax

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  1. And true hardcore with items/heroes removal right from DD:E and beauty of mix mode from DD1 on top? :kek: Well, being serious, it's a bad example. Nightmare even gave you more health. So it's a thing of new content and features.
  2. What do you think of old currency systems for buying/upgrading/selling items? Which was better by your opinion? Personally, I don't know this for myself. DD1 fan in me tells about mana but I was not a good player of DD:E, so my opinion can be biased.
  3. Well, I think they were comparing Massacre to the good old DD1 Nightmare. So I don't know, how they will implement both NM and MS in DD:A.
  4. Trying to imagine how funny it would be on MSHC :D Bosses on every wave? xD Or spamming goblincopters? Now seriously, I'm really interested to see what will be at massacre difficulty. And trying to imagine the difference between NM and MS. Like Insane-NM difference is huge, thanks to the QFTLES DLC. But what will be the main feature of a new difficulty?
  5. Boss Rush Survival :D Don't be killed during regeneration :DDD
  6. Well, I'm just a guy with 10th Doctor on the avatar telling you to be careful with paradoxes, time travels and parallel universes :D
  7. 1) Can you fix the PS4&XBoxOne question in FAQ? Because of today's announcement. As well as why not mention it on description page? Like rename Nintendo Switch to multiple-platforms one. Or add a new one like last-gen gaming consoles support. 2) Description page says "Forum & In-game titles ($5+)". Well, it can be confusing, because in-game title isn't included in $5 tier. Am I wrong or right? Does it require a bit of correction then? 3) How fast digital goods like artbook, strategy guide & soundtrack will be available for purchase after release? Will they be available as DLCs? Well, OST can be as a redeem code on Bandcamp, but what about the rest goods? 4) Will there be any merchandise things after the release? Lol. Just asking if T-shirts are really exclusive or not (don't have this tier, but anyway).
  8. This question is answered on DD:A Kickstarter FAQ page.
  9. Well... My story comes from 2011-2012. Some friend of mine showed DD1 to me, so we played it via GameSpy (old cracked version... I can't even remember, was it 7.04?). I've remembered this game in 2015 or 2016. Was really excited about game's progress. I had a lot of hours during the summer-autumn of 2016 (like it was time of 7.50-8.smth). I've opened a really good multiplayer team play then. Well, it was still a cracked version, and since there was no GameSpy, I had to use Tunngle. Progressed nearly lvl82, even had one successful team survival on Glitterhelm Caverns iirc. I remember how long it was, I was sitting till 3-4 am :D But I was too excited to see how it ends. Major problem was that I didn't have enough money to buy DD Collection, because there was no discounts on it between 2016 and 2018 summers (I know about Humble Bundle etc, but in Russia even best $ discount was expensive). Even had complains about discount on DD Collection on forum and Steam discussions. Finally, Steam Summer Sale 2018 came. DD Collection got a long-waited discount. I've bought it. Now I have lvl74 heroes on ranked, and in future going to have a lot of time to deal with them. Tried to NMHC few campaign maps some days ago :D It was funny with Magus Quarters and goblincopters :DDD So, that's my story.
  10. Life shouldn't be easier, negative stats definitely must have a place in DD:A. Because they force you to grind, to collect more and more items, to compare and choose them wisely. My worry is about so called "calculator". It was funny to run to the "green" item and realize that it's a "godly" 15 damage sword :/
  11. Then you can make some asymmetric encryption things with signatures :DDD But of course it would work only on centralized server-side structure, so only the main server could "sign" drops/bought items/upgrading stats/renaming. And then public-key verification of the signature can be made. But I'm not so advanced programmer to think about implementation of such a thing. In addition to that, afaik DD1 multiplayer was peer-to-peer, so I have no idea. And I don't know how ranked TrendyNet stuff works like adding custom items for events and so on.
  12. What I meant is the ability to look not only at the top-1 player. Like this DD2 leaderboard page or something in-game.
  13. Speaking of anti-cheat... Please, do something with leaderboards. Seeing 1-2b scores on leaderboard is not a good thing. In addition to that, what about making the leaderboard public? So other players can compete with each other and track the top.
  14. I've just backed today as a really big fan of DD1. And I was really excited when I saw that $275k goal means Russian localization! However, I will be playing English version, but anyway... :) Thanks for that! And still thinking how Russian localization would look in DD1... I hope that you someday will find a good Russian community playing in DD:A ;)
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