DD2's MOBA Mode - Based in FUN or COMPETITION? in General Discussion Posted May 9, 2013 >MOBA communities are terrible, toxic, and mean. >It's a widely accepted consensus. >Even those who don't say MOBAs are the worst, often admit they are still very bad. >Asking me to support my claims of the MOBA Community being hostile and mean is like asking me to support the claim my sky is blue. >normal MOBA communities are toxic and they all share similar, unforgiving mechanics. Again, all communities with rabid fandoms experience these issues. You continue to project an agenda of generalities. I could pick any gaming medium and pull up a Google search listing as to why these franchises consist of toxic environments. This point continues to fall on deaf ears with you. I'm still confused as to what exactly your end game is with this topic? It's already known that DD2 has been split into two separate entities. Co-op and PvP. They have stated repeatedly that Pvp is for DD fans looking to satisfy a competitive craving. Pvp, player vs player. "The free-to-play game will feature a cooperative and competitive mode and is expected to include more story and deeper lore than its predecessor." Source: http://bit.ly/10xsGkv Stripping out everything that makes moba appealing is a laughably absurd to me. Moba is a team based game heavily reliant on skill and competition. Human error will cause frustration. Again these elements are ingrained in moba. The moba is obviously nearing a finishing state in its foundation. This can be seen by the released footage. Everything you fear is already set in motion. Your points on consumables baffle me as well. The concept of consumable items are probably the most hardcore mechanic presented in a modern moba in a very long time. Loss of items upon death is incredibly appealing. This just ups the competitive stakes. Human error is unforgiving. Really there isn't a market for another competitive MMO. Same could be said for tower defense; but then I'd just be speaking in random generalities wouldn't I?