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About bienvenido3

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    Intern of Uhs
  1. Hopefully I'm not speaking out of turn here - but we're aware of the lag in influence votes over the last couple weeks and figuring out some better/more engaging ones - they won't go to waste!
  2. Curious if Devstream64 answers some of these lingering questions re: difficulty and the role of the upcoming campaign changes in supporting a more vibrant endgame. Yes, many of the features are - on the surface - aimed at folks who haven't finished that campaign. That said, we're betting on a larger player base making the game better for everyone AND we're hoping once it launches the campaign will be engaging and difficult enough that end-game folks will have more to munch on (Haddad referenced a lot of this on the Devstream today). At the very least it'll make getting to level 50 with all your heroes a lot more engaging and reduce the feeling of grinding. It ALSO lays the foundation for all the other stuff (strategic revamp) that'll make everything even more engaging for yall. Also - know I'm a"PR shill" - but I promise many of us here are endgame players ourselves AND listen to/consider the endgame player in many of our decisions. We know you're our heart - and we're listening and doing our best to make sure the foundations are addressed with some surprises and awesomeness along the way. - Benny (to blame)
  3. Here's the freshly posted YouTube link (sorry, we got a bit behind!) https://www.youtube.com/watch?v=l9Dv7Yr1pMw And this twitch link seems to work for me: https://www.twitch.tv/trendyent/v/83246722 - Benny
  4. Hopefully this latest devstream started to answer some of the issues you guys had. We're nowhere near done yet tho, we're actively trying new things and ditching stuff when it gets old and/or I break it. Please keep the feedback coming (might start a new thread...)
  5. Sorry if we didn't get to your questions this time - you can blame me, as always. I'll try to hassle Isom for some answers when he gets back. Kiss you miss you, Benny
  6. We'll likely change about every two weeks, if what I'm hearing is correct. :D Thanks for the feedback. Pumped about that HoE update on Tuesday tho. It's really going to plow your mind.
  7. The sound issues will hopefully be fixed next time - honestly I'm just a loud dude and I think that's a major part of it. :D I want to figure out a way to do this that's productive and informational, but also doesn't cause chaos or confusion. Truth is, we're building this plane as we take-off, so sometimes (often) bugs happen - but I get how it might be frustrating to feel like long-standing things are going unanswered. Thanks for the feedback, you giving me a personal challenge to try an figure out. Any other devstreams you know do bug-updates particularly well? #SquadGoals Thanks for the feedback so far, keep it coming! These sorts of fundamental, structural changes are something I want to look into - but it'll take time to figure out what works and what doesn't. This feedback helps tho, thanks. Keep it coming folks.
  8. Howdy folks: Benny here - replacement devstream host and Extraord-Uh-niare. Hoping to get your feedback on Devstreams and what you're looking for out of them. Any and all feedback (even mean) is welcome. Can't guarantee we'll implement what you request, but trust that we'll be reading all this feedback and we'll try out some new things moving forward (maybe even starting with our Lavamancer reveal in a couple weeks). Some questions to get you thinking if you're not already typing off a list of 20 recommendations: - What's been your favorite Devstream ever? Why? - What do Devstreams do that you hate? - What do Devstreams do that you love? - What are you hoping for/expecting when you watch us on Twitch? Try to keep this focused on the Devstream itself, not the game. Gracias, Benny
  9. The Molten Citadel update will melt your face off next Tuesday, August 2nd! Here’s what's in this muy caliente (that’s very hot in Spanish) update: New Map: Molten Citadel Thanks to your previous Influence vote, our next map is the Molten Citadel! Molten Citadel is a remake of DD1’s Magus Quarters. A fiery lava moat surrounds this explorable castle. Also, skeletons. Medium-sized map. One core. New Incursion: Demon’s Lair Turn up the heat with the new Molten Citadel map and a superheated Incursion featuring Lava Guardians and the fierce Demon Lord. HE’S ON FIRE! Can you keep your cool? New Abyss Lord Weapon: Scorched Tome of Molten Brimstone You play with fire, you’re gonna get... The Scorched Tome of Molten Brimstone. Burninate foes with the power of earth and flame, then finish ‘em off with great balls of magma. New Incursion Enemy: Lava Guardian The hot n’ heavy Lava Guardian enters the Demon’s Lair Incursion with attacks that are sure to get you hot and bothered. New Squire Costume: Guardian of the Molten Citadel Think DD2 is hawt? Help keep cool, new stuff coming and wear your support by splurging on the Squire’s Guardian of the Molten Citadel variant! It comes with 27 accessories and 127° C of style. Changing Terminology: We Do What We Want! We’re changing “Challenges” back to “Incursions” (because too many things in our game are called Challenges) and “Defense” back to “Campaign” (because in a few updates, this will feel more like a traditional Campaign). Deal with it (but seriously, we hope that’s the last time). iPWR 750 Medallion on the Demon's Lair Incursion! And a hot plate! That completes my first dev log post EVAR. I'd like to thank my budding bromance with Isom, my mom, and every team off 11 year olds I've ever silently played Splatoon with. - Benny Elliot Cannon, Creative Director (Myscha_Sleddog) The Molten Citadel map lands next week! Old school Dungeon Defenders players will recognize the Magus Quarters layout, which as always, Jesus Diaz (N3oDoc) and Daniel Diaz (DanielKaMi) applied their incredible level design, world building, and art skills by taking the base BSP of the original map and transforming it into a place that makes Ragnaros jealous. Be sure and check out their DD2 Wild West map below they’re working on! Steve and Lauryn did the design for the Molten Citadel Incursion, and it’s quite fun and really captures the complete theme and boss-fight/raid vibe while keeping true to the core of what makes DD2 unique. On this map, a fiery Demon Lord emerges from the lava and bombards players with burning meteors, so be careful where you stand. If you are too close to your core, the splash damage will nail it so don’t be caught turtling. These meteors have a touch of homing on them too, so good dodging, movement, or line of sight breaking is necessary. He also cheats from time to time. Don’t get popped out of the sky and fall into lava! While he’s firing multiple meteors at you, his armies come in waves (infinitely) including flying enemies, so don’t forget anti-air towers unless you want to skeet shoot Wyverns non-stop with your Gun Witch or Huntress. (Always fun with a Double Tap II 1.5/s x3 Blunderbuss Duster!) Infinitely? The waves go on forever unless you can spot a Lava Guardian and kill him. Steve has a fun snap of one below. On death, they break down into burning boulders, which work awesome as ammunition for the catapult on the upper bridge. Fire the catapult to stun the Demon Lord so you can get there and DPS him down (I suggest using the Gainesville 352 slap). Steve’s jamming balance, be sure and read his update below. As with all our Challenges this year, we added a unique hero-specific weapon that always drops and has variable bonuses to the effects so you can work towards what you think is the ultimate version. This go round, the Abyss Lord gets the Scorched Tome of Molten Brimstone, which jams up your primary mana drain with extra damage and changes both right-click and right-click charge ups significantly. The charge up is rather nasty. Beavis would get excited. Fire! Be sure and check our Patch Preview video at the top of the post for some action clips of everything! Josh Isom, Community Manager (iamisom) The Upcoming Changes to the Game thread has been updated! Check it out if you’re curious about the near-term changes coming to Dungeon Defenders II. Dani Moore, Remote QA Lead (Dani) The Lavamancer will soon be burning his way through Etheria, and naturally we want to put him through his paces before he lands. We have a fantastic Remote Playtest Group that gets the chance to do just that, and we’re open to recruiting new members. So if you want to test out the Lavamancer and upcoming content before it releases come join us! Also, if you have a few spare hours most days, we have a daily active group called the Remote QA team. This team takes a look at the game as it develops each day with a strong focus on bug finding and feedback - and we’re also recruiting on this team too. Send an email to dani.moore[at]TrendyEnt[dot]com - and confirm you are 18 or above - and we’ll start the process of getting you into either group, just state which team you want to join. We’ll also provide more details before you jump in. Daniel Diaz, World Builder (DanielKaMi) Working hard on the Wild West level! Adding new buildings and doing a full deco pass. Jesus Diaz, World Builder (N3oDoc) This week I'm polishing the Wild West level by adding a ton of details, and also I'm working on the out-of-bounds areas creating some new funny buildings! Steven Collins, Lead Level Designer (Esorath) Incursion testing is well under way. The Molten Citadel is getting polished up, and the Incursion is getting balanced out. The lava guardians are getting restless…
  10. I figured he wasn't...it was just funny to hear. lol I'm sure he was nervous being on the stream for the 1st time! Alternative, I KNEW someone was playing a drinking game and I did it all on purpose... mua ha ha ha ha. (No, but really, it was just nerves - I'll do better, uh, next time.)
  11. Oh I have an alternative plan for the next devstream to stop saying it... I WAS NERVOUS! IM SORRY! :*
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