Squire circle slice often hits twice instead of once. This is a bug. It happens because you can cancel a regular attack animation into circle slice. The regular animation timer keeps going during the circle slice, and at the time the animation would have ended, the sword is reset and becomes able to damage enemies a second time.
We could fix this, but squire doesn't need a nerf. So instead of making it only hit once, we talked about making it so it ALWAYS hits twice. The animation already looks like it hits twice, and it hits twice pretty often as it is (especially with slow swords, or in early game when all swords are slow), so it would actually be a pretty small change. The biggest difference is that you'd be able to hit twice with fast swords like Obsidian Gladius, which is possible but very difficult right now.
This would be a buff, strictly speaking, but it wouldn't make a big difference overall. It would make fast swords more viable on squire, though, which in my opinion would be nice.
Any thoughts? We probably don't have a lot of time for feedback on the forums, but I wanted to see what the community thought about this idea.