
XXJOHNCENAXX
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15 GoodAbout XXJOHNCENAXX

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not sure if its been changed yet, but it was 25% increase for every player who joined
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maybe don't let people kick players in 2 people games
XXJOHNCENAXX replied to Jabberwock's topic in Suggestions
the vote kick system is way to easily abused. had 2 pains in the ass the other day who would join other peoples games just to kick them. Kicking should def be host only -
Interesting idea...well, to me anyway.
XXJOHNCENAXX replied to SplodotheNinja's topic in Suggestions
It would be a pretty swell idea, but crapmatic games would never put that much effort into a map -
Whoever put poison on the sword of unholy fire has a special spot in hell waiting for em
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If the hydro canister deals water damage yes
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Willing to spend: 2 million a piece(will trade Terror Dragolich for 3 or more of them) Desc: Trying to get 1 of each weapon, the only secondary stats i care about are on the cleaver(AP), sweeper(AP), and staff(HP) Contact: On Here
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need to be more specific on what you're looking for. are you looking for a 6/10 with a range mod on it?
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It would be better to not even bother with gems anymore, since dda is coming out soon. DD2 is probably going to be a ghost town once the new game comes out, same thing happened with DDE
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Even with the new name its still the same devs making bad decisions, we might not see it for awhile after the game comes out, but just like dd2 once the money well dries up they won't be able to help themselves
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Walls end up in the same boat as a lot of towers in onslaught, too weak to even be worth using. Onslaught and mastery is literally all we have in endgame, and mastery caps stats so balance isn't needed. They need a scaling system sort of like in dd1, where in nightmare walls got a health buff, onslaught needs to give walls more health depending on the floor, that way it wouldn't affect early and mid game progression
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What if the prizes were based off of how many stars you got in the map? That way even if you were not able to get all 5 stars you could still get a reward. Until trendy fixes the broken path AI for bosses some of the maps are a real pain to deal with.(under pressure for instance) Not to mention that mastery requires a decent collection of shards and mods to do successfully.
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Its not about relying on them, its about them being useful in the slightest. As it stands walls are trash once you start pushing into onslaught. When starting out walls are nice to have but their health (and especially dmg) isn't suited to deal with end game at all. Thats exactly my point, walls are so bad that its better to not use them at all. Walls don't have the health to even be worth building You would be better off spending that du on towers that stun rather than putting down a 50 du wall. in high onslaught even the colossus gets shredded like tissue paper. Even worse
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Bonus missions are such a waste, the extra medals are nice but incursions haven't had a purpose in years. Give us something we have to spend time doing with some unique rewards rather than just a c1-3 incursion that we beat in 5 mins
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Multiple Bosses getting stuck in spawn.
XXJOHNCENAXX replied to Arcadiadic's topic in Players Helping Players
its even worse when you have under pressure as one of the challenges and a boss gets stuck wave 5 -
The amount of campaign shards that end up spawning is annoying, even more so that i have to open every single one knowing that whatever it contains is going to be disenchanted anyway. would be nice to skip the popup and get rid of them right away, or even better if the auto collect would let us choose what shards we want to pick up