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warpedreality

Seasoned Defender
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Everything posted by warpedreality

  1. he speaks the truth, I figured it was about time the leftovers started circulating so I gave them to juejue to do with as he pleased, figured it was better than letting them sit in my box rotting. worth noting, there may be some more bracers and isoms on an alt account if I ever remember the pass for it that he'll be auctioning as well.
  2. But lurkers have no community input. It's also hearsay, as I can say I've been lurking since Jan 2000. Doesn't make it true. The main point is it doesn't matter how long you've been around. Just that you contribute and share views and opinions =) see i knew classic still had some great nuggets of wisdom he had been holding back all this time
  3. http://www.escapistmagazine.com/videos/view/top-5-with-lisa-foiles/8823-Top-5-Tower-Defense-Games
  4. What was your thoughts on these? I believe it worked as follows, each player got 2 chest keys per wave and the chest mana was instanced, chest re-spawned with time but you could only access them with a key. I believe dropped mana was instanced too, but not sure on that one. I only had a chance to play about 3 matches tonight but I thought it worked well from what I seen. It seemed to allow each person access to mana and encouraged teamwork more. i like the idea of keys but i was playing solo my first game and so as oswarlan basically said it killed the ability to play alone or for one player to do more of the building. i like the idea but it neads some work, like say having the number of keys per player change depending on the number of players edit to add that i like both i just think they need to be expanded upon
  5. I enjoyed reading the open letter to trendy and so did a lot of people over here. We are aware of most of those issues thanks to the fans posting them here in the forums and we did take them to heart. That's why we are determined to improve things for DD2. Our Studio Director Dave Loyd even released the blog, Dungeon Defenders II: Pillars, in order to let our fans know that we have been listening to your biggest concerns and we are dedicated to making DD2 even better. Of course, we can always count on you all to let us know if we're slacking, right? ;) right, we will keep the perverbial whip at the ready. also if anyone missed that blog, give it a read, some awsome stuff in there
  6. when there is no controler layout i use xpadder to make one.
  7. DD has had one of the best community teams in gaming IMO. It helps that we aren't a giant community, but the overall interaction of them is awesome. Keep on keeping on! true that, i've never had any dealings with angela but at the very least i know if she can survive the nerf fights she's ok by me
  8. http://www.penny-arcade.com/patv/episode/community-management just a thread to tell laura we love her, i miss hit but laura is the best possible replacement
  9. Banned for not giving proof. banned for requireing proof
  10. the disciple-the last devout follower of the lava gods having spent the past 10 years in the heart of the volcano communing with the lava gods, following his vision in the mines of glitterhelm,with the shards now broken he has finally set out to help the legendary defenders stop the old ones. tank/ support role with support/crowd clearing towers he fights with his fists, his weapons would be differant stones that would affect how is ranged attacks acted. some could cause piercing some explosions some an atack speed boost,etc ability 1 aoe dot around body based on level, drains mana faster the longer its active like overcharge ability 2 all attacks become ranged attacks for 30 seconds, 1 min cooldown ability 3 stone skin the disciple gains double damage resistance but has his movement speed halved, his casting also cant be interupted untill the effect runs out. drains mana faster the longer its active like overcharge tower 1 : small volcano that spews ash, anything hit by this tower is blinded for a few seconds then immune for twice as long. blinded enemy atacks miss(kobalds being an exception since there attacks aren't really aimed) tower 2: a volcanic ridge that acts as a wall, immune to fire damage. tower 3 a volcano that spews a line of slowing lava down enemy paths for the enemy to walk threw tower 4 a large volcano that launches balls of molten rock that deal slight physical damage and moderate splash fire damage on impact not dissimilar to a fireball turret except slower firing and slightly more damage. i know i'm to late but i've i missread the deadline. was hopeing this way someone would atleast see it, also everyone else that missed the deadline post here, its fun seeing what people think up
  11. PS should be on par, if not better. It should be harder to do. DPS makes the game easier. A good team of 4 can do the majority of the base game maps without building a single tower unit. thank god someone can see what i'm saying. also eagle when dd2 comes out should i hit you up for the event team?
  12. It's not about seeing eye to eye, as I value everyone's right to have their own opinion. I know that not all of my ideas are good ideas too, but unless I post them, I can't say I said so. What I don't get is why anyone would want to reward players for only being active during the build phase and then do nothing during the wave? We should be encouraging players to constantly get their hands dirty and get amongst it. i agree we should encorage people to get in the heat of it. i just don't want the pure stratigy game mode(if it still exists) to suck as bad as dd1's did
  13. ... when i quite playing on console i gave away all the event weapons to the legit players i knew. cant wait to get the events going on dd2.
  14. if nothing else classic i know we agree that nightmare is bad, and you and i practically never see eye to eye. no supprise that this is any differant.
  15. I never suggested a limitless supply of towers. All I did was say you could build in tiers of reduced loot quality. All the numbers I provided would need to be looked at heavily. thats what pretty much everyone took from it, so thats what i took from it too. i want dps encoraged i just don't want pure tower characters being punished for that. snipers are in cod, should someone that prefers shotguns be punished for not useing them?
  16. Started subscribing = 2013-07-24 No key yet :( Wish me luck I Wanna See How Its About You guys key to what ? what are you talking about?
  17. I'd be highly surprised if he has a trace for all of those. 8 is the number of traceable and thus provably legit Earths. i'm the one who gave them out. the event team and i numbered 15 and i'm friends with 5 or 6 people whom i gave them too. so yes i have a trace for all of those. i still have 3 of them personally. viralchaos should still have all the ones not givin out out of the 50 made on his extra account where the extra event items were stored. we used to hold public givaways so that anyone joining the game of someone asking for help would land in our game and get some free items then told about our events.
  18. You're wrong mate. It's an action rpg tower defense game. It was not ever developed to be a stand alone tower defense and daying you should get better rewards for not using dps is just so wrong imo. The game should encourage everyone putting in as much as they can and not afk'ing. your wanting to make loot scale up the less towers you have. that means that dps builds will be the ones rewarded while the tower builders will be punished. all i've done is suggest a way to midigate that by creating a loophole so that pure tower builds(this all is mostly only relevent to early game) are not punished. i feel like most of you are thinking in terms of nightmare difficulty( something that was implemented so poorly that its not even funny and broke alot of the aspects of the game) for the sake of dd2 i've been working under the original 4 difficultys for my thinking as they were done quite well and short of the mage towers needing a buff and squire towers needing a slight nerf the game was amaizingly well ballanced Again, the game is about the whole a-rpg/td feel. Taking it apart just makes it an ordinary dull experience. Every other td plays like you have said and it's boring. :) boring is a matter of opinion and i never said take it apart i said make it not be punished. i don't want to afk, i used to do pure strategy runs all the time for fun. they would have been better if it were possible to heal towers and such and the enemies were not all nerfed with there resistances removed. try playing a game of survival without doing dps. place towers where you need some extra damage and sell them when you don't(not on nightmare, nightmare broke this) run around healing towers and rebuilding defenses but don't do dps, its in no way afking, then grab a huntress with a soul focuser and sit at the crystal of any map and kill everything, tell me what feels more exciting. i don't want to take away dps, i truly enjoy it. its part of the experience, but most of this thread, including your post would result in it never being needed, unlimited du is a bad idea for all the reasons that you say not punishing people that only use towers is. you'll never need dps if you can just throw up 1000 deadly strikers or better yet 1000 harpoons and bowling balls. p.s. if survival is still 3-7 hours long poeple are still gonna find a way to afk. i never did it but i know it was done. i used to let people use my games to level so that i had something to do during the rounds, most people just started it up got the build finished and watched tv or something to kill the time.
  19. Yes, They are THE rarest item in the game, only Approx~ 8 Legitimate pairs Exist and most known pairs exist with inactive people, or have been given to others, I.E Articuno there are closer to 30 and i know who has about 20 so there are only about 8 unaccounted for. and juejue is right. there worth a fortune
  20. banned for not clarifying, after you finished banning. This is a ban thread. The goal is to find some reason to ban the person above you. I don't think anyone on this thread has actually been banned yet... Where are these forum moderators? I'm giving you plenty of reasons to ban people! :P banned for admonishing the forum mods. who do you think you are?
  21. pure strategy mode? yea except the rewards for pure strategy mode were crap. and let it be done in campaign. like allow me to chose to play the entire campaign with just my towers, and be rewarded for it. i've beaten every one of the bosses with only towers on xbl and quite a few with only towers on pc but there is no special reward. same for dps, i think if you do an entire map with no tower ever placed you should get a bonus of some sort. oh on a side note, why not make the summener have a certain set amount of mu per map, not the same as the du for it. and durring the wave instead of running around with pets. his minions are his dps. and if he isn't out neither are they. then they could actually incorperate the rts feel that they wanted to.
  22. Yes, let's have no one contribute anything to DPS. Because that's just exactly how a multiplayer game should be played, right? No. No. No. We need incentive to damage enemies not not damage enemies and AFK the whole time. You're supposed to be contributing to the build/map, not mooching. As for the rest of your post above, Classic's idea is what works. There isn't a hard cap, as once you go past the limit for maximizing your loot quality, there's almost no reason to continue playing the map. His idea has been the most balanced thus far, and while it could still use a little tweaking on some things, it's what will hopefully be incorporated. are you forgetting its a tower defense game? the whole idea is if your build is good enough then you don't need dps. plus early game you cant do dps with a tower build effectively. also this is just a reasonable shift of his way to prevent certain problems such as people covering the map with auras traps and towers to a computer killing extent. there should be a hard cap. for the interest of unskilled players it should be higher than really needed but it should be there. and to compensate for the higher than needed du cap people that go below it should be rewarded. i think i just realized why you got so hostile, i didn't mean it like if you came to my game and did nothing you keep your loot chance, i meant if you me classic and josh were playing and we built the map so well we didn't have to do any dps. we would get a bonus. if any single one of us(or our pets) did damage then all of our loot chances would drop based on the du used
  23. i like the flexable du limit but i think it should still have a hard cap. say for example deeper well recomended du 30, do it with 15 and get a 20% better chance at loot. do it at 45 and get a 25% reduced chance and cap it at 45 to prevent placeing to many towers. give flexability but without allowing people to basically throw up towers accross the entire map. also give a bonus to people whom do absolutely no dps, like if you hit the 45 but do no dps you keep your 20% better loot chance
  24. Banned for being just plain random. banned for not knowing why that is in fact not random at all
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