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stormreaper

Defender-In-Training
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About stormreaper

  1. After coming back into the game after a long time, I started doing the ap resets and I got to say the current system is pretty broken, it just feels like a mind numbing chore. There's been many suggestions In this thread and other's that i've read and while I agree there should probably be a cost to ap resets. It should be within reason, at the moment the more resets you do the higher the costs of towers/heros required to get through the floors. My take on it is as suggested in here, after a reset give an ability to make one piece of gear to be immune to resets (was suggested every 10 floors but its too low tbh). This would be simple enough to implement, can be retroactive, would allow you to build a good pool of relics/gear for progression in onslaught through resets and allow you to skip the whole silliness of c1-c7 after reset without any of mote farming. Just think something like this should be done as currently you are stuck doing low lvl content for no reason.
  2. Hi, So I came across this bug today, while swapping relics on ev I think i right clicked a relic while holding on another at which point one dissapeared into nothing (or so i thought). At this point trying to place a relic that was left into the empty spot weird things started happening and I thought i should start recording so here it goes... https://youtu.be/ooyKRdtCWjs I thought i discovered a dupe bug but it doesn't appear to be the case, instead its some kind of ghost items. But I think my character or characters now appear to have some kind of permanent bug with the relic slots, trying to place one in removes another. At least in the case of the buff beam slot. Also unrelated to this bug, but also concerning the inventory, items sometimes have the wrong backgrounds, eg blue items with legendary glow or leg with mythic glow. edit: After relogging these ghost items seem to be reappearing all the time in my bag and as u can see there are quite a few of them, trying to equip any of them will make some items in the bag dissapear/reappear :S And the buff beam slot remains bugged can't place any relic inside it
  3. Hi, I think this is pretty important, with the amount of heroes some people have not all get used and its a bit of a hassle to find the heroes you want if they are on 2nd or 3rd page, if we could move them around would be great.
  4. This seems to be the complete opposite for me and a friend, never had this issue prior but now when combat starts you get full heat. Also seem to not get healed back up at end of waves.
  5. I wrote this a while back, some of it may be fixed, but after glancing it I think its all still relevant EV EV proton charge can turn 360 degrees when hit by a knockback from Harbinger (most likely others too)Ev model remains twisted from proton charge when aiming sideways after map finishes (doesn’t always occur)Ev big boy has the small bomb in itAbyss Lord Joining a game after skeleton archers have beenplaced sometimes doesn’t render them correctly, only showing one side of thearchers.Item Drops Items are placed inside the inventory when thefloor is full of items on the map, ignores any autocollect rules and fills upall bags, after being full items are sent to the scavenger.Lobby/Party Attempting to join a friend who is in a fullgame will put you in a party with him (not always), after which you will bothbe getting messages to leave or stay in match, if either decide to quit/enter?When a party member leaves session? All otherparty members are also left immediately forced to follow him without anywarning back into hub (occurred 3 times after opening end game chest inbastille without the victory screen popping up and collecting loot)Towers Attempting to inspect a tower’s stats when thebuilder switches hero shows incorrect stats, if the builder swaps back to thehero who built the tower the information is correct again.Players who join after the towers have beenbuilt are shown incorrect tower stats on inspect.Tower stats overflow under other stats/out ofthe stats windowMobs Ogre/mini boss/boss health bars don’t displaythe progress graphics of amount of health left sometimes.Incursions The demon incursion boss health graphic thatshows the stages is incorrect for the damage required to reach them.General Onslaught has “press g to ready!” during waves that have already started.When swapping characters the pet information isn’t loaded properly in the inventory screen. This also occurs when swapping pets out.Pets don’t show how much ipwr they provide even though they are included in the calculation.Opening the chest at the start of the match at the same time as another player doesn’t give mana to one of the players.Mana chests are reserved to the players in the game at the end of the counter for “waiting for players” any other players joining afterwards will not be able to open a chest. This also means that if the reserved players leave the mana is unobtainable.
  6. I've upload one here http://sendvid.com/zuss3j9l It's most noticeable in the first 3 minutes or so after that I don't think we had any issues, I think like others have said it might be when multiple effects from different heros affect a mob.
  7. Was just about to make a thread on this, it's really bad. Basically I either play solo or with a friend and only one of us builds, then it seems to be alright most of the time. To be honest it's the most off putting thing about dd2 right now and I, just don't want to play when i'm warping around like a jojo. If more videos are needed i can upload one although it's pretty big (1st round me and my friend build, next round i swap 3 pdt out for his and lag seems to be gone). This definitely needs to be addressed.
  8. I don't think anyone knew if this is the first time it's posted here, nice find 
  9. I think for new players it might seem pretty slow, for end game players its definitely pretty quick now. But who knows what plans they have for the future? I think 12k for new heros is fine, character slots are too cheap imo, should be atleast 3k if not 5k. And idk about daily missions, they have very little difficulty for the most part, maybe should scale off the nightmare difficulty you do or something similar (without somehow shafting newer players, who aren't at this level) And the new map is completely rediculious medal rewards in comparison to all others, I thought bastille incursion was fast with 69 on 3x weekend but the molten one is even faster and gives even more medals?! wut
  10. Doesn't loot start going into bags/scavenger when the map is full? Or is that just onslaught? I think I've had 2 drops so far, out of maybe 10-15 runs seems pretty normal.
  11. Although your examples works gear wise, they don't at all when it comes to spheres. On the mage you will have to choose which spheres to sacrifice like 25% for extra 40% flame dmg, or 15% earthshatter to knock up enemies. If you intend to use both the towers to their full potential you can't do it with just 1 hero. Monk has the same issue with calm/sa range/blockade boost. If trendy intends to adjust the old heros to the new 4 large spheres this might work, if they don't well we're going stay in the mess we are now. This is why I think the passive system along with the spheres right now are quite terrible, because you are forced to build a hero for a specific tower, otherwise the difference in tower effectiveness is usually too big for end game. Blockade Boost isn't all that great. It's also very situational. That situation being that you aren't geared all that great for the content you are doing. Calm vs +range/-hp is basically which you want. They also affect the same defense, so unless you are suggesting making two serenity monks it doesn't really work for the point you are making. Yeh, those examples are very situational and in the current meta I doubt many people even make a choice, but back when content was hard I remember having to use all 3 on griblock when gearing or throne room when even geared, because it was actually hard! I suspect we might be using them again when content is hard after the revamp. But my point was that just stacking the same stats doesn't always work if you want to use the defenses fully.
  12. Although your examples works gear wise, they don't at all when it comes to spheres. On the mage you will have to choose which spheres to sacrifice like 25% for extra 40% flame dmg, or 15% earthshatter to knock up enemies. If you intend to use both the towers to their full potential you can't do it with just 1 hero. Monk has the same issue with calm/sa range/blockade boost. If trendy intends to adjust the old heros to the new 4 large spheres this might work, if they don't well we're going stay in the mess we are now. This is why I think the passive system along with the spheres right now are quite terrible, because you are forced to build a hero for a specific tower, otherwise the difference in tower effectiveness is usually too big for end game.
  13. The lag is just atrocious, it's completely unplayable with 4 people. I hope that's what they are focusing on fixing right now, because otherwise there's just no point in even turning on the game.
  14. The lag on the new map with 4 players is unbearable teleporting back and forth. It was bad for the last few weeks but this is just so far beyond that. What's causing it? And when will we be getting updates on the low ipwr guaranteed drops toxic shock, storm boots, etc...
  15. Serenity aura slow on the medallion should also get looked at, higher stats should always be better to be consistent and clear, otherwise it's just too confusing for players.
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