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geo981010

Defender-In-Training
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Everything posted by geo981010

  1. Exactly what I was talking too! Incursion was actually pretty fun during the NM4 days. Wonder Twin powers activated! :) Now we just need to get Trendy on board...
  2. I wasn't trying to thread hijack - I agree Bastille isn't a good weekly mission for anyone not in CT7 who are the people most likely to need those medals. But fixing the Incursions takes care of this problem in addition to the the daily quest problem and the lack of content problem for all CTs, so I view it as a suggestion for them to fix the problem and not really off topic.
  3. The best answer to this is to make Incursions back to how they were in NM4 days. Allow picking the difficulty, so you can play any of them on whatever CT version. The Incursions are supposed to be slightly harder than just normal maps of that difficulty, so have the medals + loots + XP + gold + shards at least balance out to CT rewards. You can make the Wayfarer only unlock the weapons when you beat them at a certain difficulty or higher, so that doesn't really change. Make Incursion versions of Betsy and Harbinger, and for the really fast maps (Harbinger and Demon's Lair) change them up so they are not so fast to farm. Lots of ways to do that, but if the Incursions were harder and took just as long to run as CT maps there isn't any reason to reward you less for them. The Incursions were the most fun way to run NM4. I think the best Incursions (Yeti, Bling King, Bastille, Halloween Special, Demon's Lair) really elevated the fun factor, and it is a shame that they are all locked difficulty maps that you aren't supposed to play more than once. This would also solve the daily quest problems, so besides Onslaught 2.0 and other endgame modes I would put some change to this very high in the queue.
  4. I could see not giving points for elemental combos, though they would count as extra damage sometimes and stuns other times and I would really want that to be tracked. I dream that the game will allow us to see which DPS players actually made a difference and show things like kills + damage + CC counts, so you can get a good idea from the end scores. If you are going to have actual challenging modes, we need some way to separate the people getting carried from the people who actually play. As for speed, sometimes I want to take it slow so I would not want it to be required all the time for all content. However, I think time to completion really is the best indicator of how well you played the map. That's why I want a more robust scoring system on the time so faster means more points - if we pull out all the random score effects (ie like getting all roller instead of Malthius, points for skeleton reanimation, etc), pretty much everyone who beats the map with full awards (no deaths, no defense losses, all speed bonuses, etc) will have the same exact score at that point. Then it would just come down to who did it the fastest if you gave even like 1 points for each second under the Mr Massacre/Planning Schmanning bonuses. There would still be some potential for randomness there if you get a slow Slekie on a spawn point with a long walk to the bubble entrance and other things, but that is true now so at least we are minimizing the randomness.
  5. This is working as of 1.1.1 I thought this happened to me recently but I haven't done as much with it recently. It really pissed me off early :) The reason it got old fast for me was definitely this - the score doesn't really reflect playing well or even doing the speediest builds, but instead requires a bunch of new rules that you have to follow in a specific way. All the rules to prevent upgrades and new defenses means that it is encouraging people to play bad, and needing different towers while staying under a certain DU means you have to use as many 20 DU defenses even if they are bad choices. Beyond the leaderboard, having a score that reflects how the player is actually playing would be great. Give points for getting your mana chest, points for using the mana, for kills and using CC or getting elemental combos, points for hitting the g button quickly, etc. Give some material benefit to playing well like an XP or gold boost or increase at a gold chest, and make it obvious on a team which player(s) are actually playing the game. So I vote for leaving leaderboards as they are basically, until much later when other more important issues are resolved and an overhaul is done.
  6. Sometimes they can - the short lane in Sewers for example has a pipe over the spawner, and you start on the pipe edge and bring it to the ground and then down the lane a bit more. Its poetic to kill Zapper that way :) But yeah - the damage for 20 DU defenses scales way too much, as DP and DCD increase by 100% base per upgrade so at Tier 5 it does 5 times the normal and crit damage of Tier 1. But with Power Transfer, the crit damage goes up 15x instead so is just crazy OP. With the exception of Vampiric Empowerment which scales slightly with upgrades (ie my flame auras normally get 3x damage from going to Tier 5 but with VE get 3.2x), shards don't affect the upgrade ratio. I don't know why VE and sometimes PT work this way.
  7. If you have full ascension and the Mana Capacitor shard, with 300 mana you at least keep Harden/Enflame up for a whole wave and he will regain full each new one. With that and the two shards for that power, he will bounce projectiles and have a .5M HP shield at all times, and hide underground and heal quickly. So yeah - he is hard to kill with that. Buff that up to a full HD/HCD/HP with Radiant Power and the usual HD shards, and he can take out rollers without taking damage. But you just can't really make an AP version of him unless you spend DU on a fissure. Eruption costs 80 DU, and Molten Cores are 40 so you burn through even 300 quickly. They really need to make the fissure similar to the Abyss Lord healing well - no DU cost, but you can only make one and it disappears if you change characters, and speed up the mana generation. Even with that though, his AP damage is still below most other chars AP bursts and doesn't have much CC. And his towers - meh. Oil Geyser is good with precise placement, and helpful if you want leaderboard scores (you need 20 DU defenses). Fissure is weak thanks to not hitting air, walls are ok but a lot of DU, and the volcano is a nice idea that is ruined by geodes. So viable DPS sure and you could play with his towers if you are overgeared, but still a couple of tweaks or good shards away from being a contender.
  8. I had this happen too I think, and under similar circumstances. Was in a public with a win streak, we won and hit continue, but ended up in tavern thinking the streak was gone. But when I started another round, my win streak was continued. So I don't think this is a bug even if it is not intentional - this only works when a bug kills your win streak, and works to mitigate the annoyance of losing the win streak. You may still have to find a new party, but if you are shard + XP farming you don't lose much besides a little time.
  9. Yes to what Pandy said! The Chaos bosses show up in the lists, but they don't show up as bosses. Shouldn't that be a bug? I would also like any of the previous bosses to show up too - would at least make the last wave interesting. Since all the boss you get now is countered the same way as his lesser powered minions, most of them really don't matter much. But getting Thorc or Geode Prime on some CT7 builds would mean you had to actually pay attention and deal with them.
  10. Gato Fireworks is the best for boss killing, but it depends on Hero Damage and Hero Crit Damage to work. If you are doing an AP build, there isn't too much that helps you. Dracholich's will double all damage, and really that is about it for direct AP damage. Hopefully with the pet changes they are doing they will make this better.
  11. I don't get it? I'm still upgrading my Bling-O-Midas & Shadowflame Knife. Some of them are 0/0 upgrades, but yeah some of them require up to almost 600k gold or several hundred medals. The Lunar Portal is pretty crazy - you can spend almost 1M gold to upgrade the weapon and the shard, and if you are not CT7 geared it will be trash quickly as your gear progresses. Even if you are, as soon as CT8 happens it is gone. That Wayfarer should be selling Snake Oil too...
  12. I have 2.7k relics, my armor all legendary and can be sold for +-300. But I've been doing it all wrong. I've been using my one character as a hybrid. I'm making another Dryad for buider. But I have a question. What should I level first in defence category? I also don't know what the best dryad defence is. One character as a hybrid is harder, especially with low Ascension. For any builder, you pretty much need 20 points in utility to get the +20% Def Crit Chance. That alone can easily add +50% to your tower DPS, and much much more in some cases. Your DPS char wants the +20% Hero Crit Chance too, so until you have 120 Ascension you really want to avoid hybrids in Trials. That being said, Chaos II should get you up to over 3.5k stat relics. Having 30% less DP/DCD and 30% less DS means your towers are only doing about half the damage of relics with those stats. The loot drop system is problematic right now, and while Trendy is planning on making changes right now many players get stuck where they aren't getting better loot and can't progress. And I think you are having the same issue. Your loot drops depend on how the average Item Power of your "best" character in deck, but you can't exactly tell what loot is best since the Item Power is an invisible stat now. The trick is that you should always get slightly better gear than what you currently have, so just have 1 character in deck as a mule. The mule doesn't need shards or pets or relics (but old relics will bring your average down), but every wave just keep equipping newly dropped items and you should progress. A legendary item may look better and very likely will allow higher tower or character DPS, but a green item dropped the next wave will have better Item Power. Not replacing a single weapon or relic can drag down your average, and you will get stuck. More guides on this in the new player links, with a couple of different ways to gear up. https://dungeondefenders.com/2/topic/145584/dd2-new-player-links Good luck!
  13. Without upgrades, Snake Coil is the best DPS/DU ratio. With upgrades, LSA as it gains 100% base DPS every upgrade. Effectively though, Flame Aura + Proton Beams + Earthshatter + PDTs + Hornets can all be more effective though IMHO as they hit more critters and may apply slow/knockup/special effects.
  14. There was absolutely no hostility what so ever. Nor is there any fight here. In fact it was kind of an appreciation from my part. I thought it was flirting, and was going to suggest getting that you two get a chat room... That is what DD2 needs - an official DD2 romance, hopefully less incest-y than Game of Thrones.
  15. What kind of stats are you getting? In Chaos 2, you should be able to get Blue Relics with a gold value of 140. If you are not close to that, you should look at one of the guides for how to get your loot to progress. Basically, keep replacing stuff as much as possible and it should be pretty fast. If you have close to top level gear, then that is good and you just need to work on the builds. Ascension 60 is very useful (you will want +20% chance on Def Crit Chance on your builders), and it is just a question of the right strategy for the level. Chaos III has geodes, so you don't want to use towers that shoot projectiles like cannonballs and harpies. Do hornets bounce off the shields too? Juicebox has some great videos if you need some more hands on tips. Here are some links that might help - good luck! https://dungeondefenders.com/2/topic/145584/dd2-new-player-links
  16. I agree, but I don't want them to spend time on it right now. Please just focus on endgame, Loot Progression, general QoL (including Trials + Incursions improvements), etc instead.
  17. The point of listing all those posts is a lot of people aren't flying through gear progression. People are figuring out how to beat the Chaos Trials by themselves, and then getting beat trying to figure out the loot system. If you look at the people posting, it is sometime newer players but it is also Defense Councilors who played DD1 so much that they put down a good amount of cash to get DD2 created. Explaining things more would be better, but you will still get stuck if you decide to not upgrade your Monk's Boost Aura relic since you don't use Boost Auras now that you realize they stink. You will get stuck if you don't switch out that Wayfarer weapon quickly for an epic weapon that is no where as cool and brings your DPS down 20%+. You will get stuck if you get a near perfect Legendary armor that you don't want to replace for a crappy epic with less shard slots and lower stats and one less stat even on it. Etc etc... I am not saying loot should progress faster than it is now for people who can run a mule, or that CT3 gear needs a stat boost, or anything about endgame. I just think the loot system should progress no matter what as long as a player is playing and winning, and not require gaming the system with a mule or other odd strategies that work for people who read the forums or watch the streams. The Loot system fails the Keep It Simple Stupid design principal hard, and that is supposed to be one of the mantras programmers live by.
  18. Yup. If Trendy has an "exclusive clause", make a functionally equal shard with a different name that does the same thing. The Xbox shard "Onsen Bath" is still exclusive, but the PC users have a "Iamsom Shower" that only differs in name and description.
  19. I read the forums, and had 100M+ gold so my gearing up was pretty simple. And if you read/watch a guide, you most likely will be able to do it pretty fast without any crazy grinding. I usually enjoy a new Trial while I am figuring out how to beat it (Assassins not so much, especially as first when they line up and keep latching on before the nerfs). But if the game really shouldn't need spreadsheets and mule systems and whatever to do what most other game has figured out better ways to do before - let our gear get better the more we play regardless of how we play. Especially if you are beating maps and not at cap, you should be guaranteed to get better gear to get you ready for the next map. There are lots of ways to get stuck now, and each one of them is a huge flaw that at least frustrate players and will likely cause some to quit. I definitely agree Trials is too central right now, and I am hoping that works out. I would really like some roadmap on their plans for it, as I am worried we are going to wait until year end for something that is well intentioned but fundamentally flawed like the current loot system or Trials or etc. I would be fine with Item Power not being worth being obsessed with, but right now since it controls future drops its the most important stat and its invisible. You need higher Item Power gear to clear the later Trials, so you need it increased. I am not sure how much they can do right now with making it so new drops are always visibly improved without making it so you get to max gear in just a single map. I supposed they could make stats be 5% higher than the average (right now it is sometimes 10% boost but most of the time only 1 or 2%), and then decrease the stat range variance and decrease loot amounts. You could still get stuck with a Wayfarer weapon or not replacing a relic for a tower you are not building with or whatever other traps exist. But this would slow down loot collection when you are at cap, unless they increased loot drops in those cases. I agree 100% with the upgrade gear cost - it is especially crazy for CT1 gear to expect 360k per piece to upgrade stats 5%, knowing that next wave you will throw the gear away or sell it for a couple hundred gold. At the very least, upgrade cost should scale off what tier gear it is, so CT1 gear should cost much less but CT7 gear can stay around 360k. And I like the Infusion idea, especially for Wayfarer weapons and fixed shards.
  20. I definitely agree with this, and should have said that in the original post. Right now, if you do the mule right and don't hit a snag, you should be able to go from max CT3 gear to max CT4 in under 5 maps. That is perfect - you only have 4 Trial maps to play, and after you beat all 4 of those maps you should be able to move up to the next Trial. They are not end game, so don't make us grind them. The only thing that is problematic is the shards, as you will need to grind CT3/CT4 for long amounts of time to get the necessary shards but that is a different problem. It definitely is still a problem for lots of people. There have been lots of changes, but while there were some steps forward there were several steps back. When I went through CT3->CT4 gear in March, you pretty much had to use medals/gold to upgrade, and it was best to just keep one character in deck as your loot depended on the average of all your character's gear. So changing the system to only work on a single character and not requiring upgrading gear were good changes. But along with that, the following was also changed: 1) gear used to get set attribute values based on the Item Power, but now the stats float by 15% or so. Excepting the gold cost, you really can't tell which item has higher Item Power and people get stuck because they are keeping gear with higher stats but lower Item Power 2) Gear with 60 upgrades would basically give you +40% to your gear, and that was basically enough to take you to the next tier of gear if you upgraded a full suit all the way one time. Now you get way less from upgrading (+7% stats or so), and sometimes a full suit does not even increase drops for the next wave. So net effect the system is faster for people without upgrades if you know the mule tricks, but more ways to get stuck and much more expensive to upgrade your way with gold/medals. It is hard to justify a system where lowering your DPS can very likely increase your future loot drops, but now we can say that we have had this for a year. The last patch did nothing for it, and I haven't really heard any concrete plans on how to make this better. There were several newbs and several Defense Councilors in the posts saying that were stuck, but not a single Trendy response on it. We don't even have an official description of how the system is working - most of the guides are just people running tests on loot drops, and trying to figure out the likely way things are working that describe the results. So a lot of the info ends up being wrong - people were arguing for weeks that for a slot/rarity higher of the primary stat meant higher Item Power instead of gold cost, people thought relics didn't matter for the Item Power average but it only is ignored if the relic slot is empty, etc etc. Lots of people have come to the forums and asked for help, and unfortunately received bad/incomplete advice and were still hosed.
  21. Here is 10 links from posts since last week of people having loot progression problems: https://dungeondefenders.com/2/topic/147934/farming-equipment-help https://dungeondefenders.com/2/topic/147889/how-can-i-cross-from-c6-to-c7 https://dungeondefenders.com/2/topic/147832/convoluted-looting-system https://dungeondefenders.com/2/topic/147769/game-has-turned-to-poopy-hug-pee-pee-with-this-new-loot-progression https://dungeondefenders.com/2/topic/147790/loot-progress-wayfarer-weapons-do-not-work-well-together https://dungeondefenders.com/2/topic/147783/regarding-loot-progression https://dungeondefenders.com/2/topic/147786/how-a-get-better-loot-c4 http://steamcommunity.com/app/236110/discussions/0/1473095331504266247/ http://steamcommunity.com/app/236110/discussions/0/1473095331495050269/ http://steamcommunity.com/app/236110/discussions/0/2579854400746948969/ How many other people got stuck, but then went online and used Juicebox's or other guides to get gear? How many of them just quit before doing that, or quit after they realized how you will need to mule or sacrifice DPS for a hidden Item Power stat to get better drops? Trials came out in February, so this issue is now over 6 months old and has been an active topic the entire time. It has been a year, and the game has been released. In all those posts, pretty much no one is arguing that the current system is good or even acceptable: as best, some will claim that it is better than before (I agree, but having a convoluted system in Beta is understandable temporarily) or will just give "Play and you will get better gear" statements. But all those people posting they were playing and for various reasons just stopped progressing, and you really can't figure out why with the in game information you are given. The game has been released, and if you are just playing casually the Trials + no loot progression are going to burn out most players really quick. You can't expect people to know that a legendary weapon with great stats and 3 shard slots and a great shot pattern that is far superior to anything else for your DPS is in fact a surefire method to stop your loot progression. It doesn't make any sense unless you start dealing way too much with invisible variables and how they affect the game. So please Trendy - change something now. It doesn't have to be a long term fix, but something with the next patch that makes it basically impossible to stop progression for anyone with brain cells. Suggestions: 1) Change the drops to increase off your max equipped Item Power, instead of the average. 2) Show Item Power, and make it clear that you need to keep this value increasing in game. 3) Change the game back to just giving loot based on whatever Trial you are in If Trendy has plans on changing this, it would be great to hear them. Thanks! Update: more links of people stuck since initial post: https://dungeondefenders.com/2/topic/147939/just-equip-or-need-to-upgrade https://dungeondefenders.com/2/topic/147926/looking-for-a-c7-carry-pc https://dungeondefenders.com/2/topic/148016/i-cant-progress https://dungeondefenders.com/2/topic/148047/question-about-lootitems https://dungeondefenders.com/2/topic/148063/question-gear-progressions
  22. It wasn't just 3-5 games. I stated i was getting a slight upgrade every 5+ Runs, not that i got one after 5+, implyinging this continued for some time, about 25 or more runs. I litterally spent my entire day farming there. Good news is that hopefully once you started swapping relics (or leaving them blank), hopefully you progressed? I apologize if you read my guide and was mislead - in the first tests I ran, the relics were not affecting the drops so thought that meant that relics didn't matter for it. In those cases, I was running CT4 with only 1 character with max CT3 gear, and leaving the relics blank gave the same loot as having them all filled in. But after accidentally testing loot with CT3 gear but CT7 relics, I was getting max CT4 gear from Wave#2 which means the relics definitely can affect things. So I was wrong that they don't matter and it is more complicated than that. There is no official word in game on how any of this works, and no official Trendy statement on how gear progression works. Or any way to see you Item Power or average Item Power. But based on the fact that sometimes relics affect your Item Power average and sometimes leaving them blank does not affect it, I guess the best assumption is that the relic slots are just optional and I updated the guide with that. Thank you for pointing this out, and good luck gearing up :)
  23. I would love any change to open things up. With endgame content coming, I think a bigger change should be made. Trials aren't supposed to be endgame, but because of shards and lack of anything else to do, that is all we can do: keep repeating the same maps the same exact way. After you beat the Trials maps a couple of times, it is not a challenge to keep doing the same thing and we are just grinding without any real use of strategy besides "build what won last time". Instead, if we beat all 4 Trials in CT5, at that point the player should have passed the Trials and not have to do them again. The player can continue on to CT6, or do "CT5 Freeplay" where they can choose whatever map and have some control on what enemies will show up there. All the Chaos bosses and special units can be included or excluded as desired, and while you can reward players for including more of them you don't need to force any of them on us. At that point, you can Freeplay whatever map/Incursion and you no longer HAVE to deal with assassins or HAVE to avoid auras because of Cyborks. You can just play how you want with just about any tower you want. This mode should offer as much shards + loot progression + etc as needed to advance, so a player can grind here for rewards similar to that level of Trials. And Freeplay can add all sorts of options to make it harder: only allow using certain heroes, no DPS allowed, Boss Rush, no Auras, etc etc. You could have all sorts of fun with special leaderboards for certain combos - who can beat CT7 Power Surge with Assassins+Cyborks+Geodes, and what is their best score? There are so many things that we could do, but instead we are only allowed to do the handful of maps the same exact way until we get bored.
  24. We have 3 threads today (at least) on the General Discussion forum about people whose loot progression got stalled, and don't know what to do. In one of the them, Ubara-tutu mentioned how he thought one item basically stalled his progress for a week because it was a very high stat roll such that he wasn't finding any new pieces that were better for actual DPS. So I wanted to see how that would affect your drops if you didn't replace a single item for that reason or maybe you bought a Wayfarer weapon and were using it. To get primer gear, I ran CT3 for two maps and get a full suit of armor + a weapon of max CT3 gear. I don't equip relics since you can leave them empty and progress, but since blue relics are the most common drop I use them as a reference point on how much your loot has progressed. CT3 maxes out with blue relics worth 185. For Test#1, I checked how fast you can level up by replacing all 4 armor items and your weapon. Only played with a single character in deck, and every round I replaced as many as possible of those 5 slots with new items that just dropped. Most of the time the blue relics would be worth only a couple gold more than the previous level, but they spiked by about 10% a couple of other times (first wave and around 7th) and always went up. It took 17 loot waves for me to hit max CT4 gear, so that is just a bit over 4 maps. This is pretty similar to what I got last month around release time. For the real experiment of Test#2, I only replaced the armor and the weapon stayed the same. Since you are not using 20% of the potential upgrades, you would expect this to be 20% slower at least. But it is much much worse... The first wave the blue relics jumped up to 206 again, but after that it immediately got a lot slower. By the 6th wave, the blue relics plateaued such that they were worth between 212-216 and stayed there until I stopped testing at wave 17. So basically 17 waves without replacing the weapon was giving drops similar to about 3 waves when you did replace the weapon. You could just blame bad RNG, but if you think about the math this plateau is exactly what you should get. If you are replacing all your gear and start with Item Power 100, the first wave will give you +10% Item Power boost so you will quickly have 110 Item Power. So then you get drops that are the normal 3% higher than your 110 (so about 113.3 Item power), and you just slowly progress up by a couple % until you hit another big boost. Until you hit the max gear caps, your Item Power looks to be unbound and just keep growing. If you don't replace your weapon, you will still get new drops of Item Power 110 that first wave. But your average Item Power only goes up to 108, so you only get drops of around 111 the next wave. That makes your average goes up to almost 109, etc etc. Instead of progressing by that 3% until infinity/the caps, the weapon keeps dragging you back and turns the equation into a limit where you basically will keep getting smaller and smaller increases so you will never surpass that limit (in this case limit is about 114 Item Power, that you would surpass in about 3 waves if you replaced the weapon ). So buying a Wayfarer weapon after completing CT3, then starting CT4 and not swapping replacing that weapon will cause: 1) the first wave with the big Item Power bump will be similar 2) for the rest of the first Map or so, the Wayfarer weapon will progress at a much slower rate 3) by the second Map you are going to plateau, and because of rounding/the small variance in gear you will basically never get better gear with that weapon. You spend 500 medals on the weapon, and potentially another 241 to upgrade the shard. And basically, if you don't switch to a new weapon within a map this character will stop getting loot upgrades until you do. That makes no sense unless you get way too far into the specifics of how the loot drops are working. So next time someone comes and posts that they are stuck - please don't just discard their concerns with the "Just play and you will get better gear!" posts. Getting attached to that Wayfarer weapon will totally destroy your progress, even if that weapon yields much higher DPS than any of the ones you are seeing. Similar things can happen if someone stops upgrading their relics because they don't bother upgrading the Boost Aura slot. Or if you just don't get a Chest armor for a couple of maps, you will get stuck. Or if like Ubara, a near perfect rolled armor piece that isn't replaced because any new ones are just across the board lower in stats. Or who knows how many other ways you can just play but totally get stuck. The game should just be play and win waves and you will get better gear, but it most definitely is not at this point. So something needs to change. And you should never buy Wayfarer weapons until you are at max CT7, as you really will have to get rid of them quickly to progress.
  25. Its a, well lets say its kind of a puzzle. The puzzle part probably don't make sense, since the rules of the puzzle are also in the puzzle. But lets say, there is a reward. Had to make it hard some how, I will be amazed if I get to give away the reward. Because it doesn't make much sense to me either, when just reading the text. You kinda have to imagine other words.. Then again, explaining the rules would be boring, so I went with the rules being a part of the "puzzle". So far I can share no one has a valid entry. gobu We failed you - now that the eclipse has eclipsed this once, what was your riddle? PS - are you related to Gollum, gobu?
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