Here is my view. (My English is not good if something is wrong please correct me.) Apprentice Flamethrower: DPS looks pretty good, but the performance does not correspond to the DPS value, I think the problem is flamethrower stop firing when re-targeting, maybe make flamethrower keep firing 1-3s after target dead can make it better.Squire Ballista: its DPS is good, but I still think it can be better if players can manually fix the projectile's angle. "piercing" ability should working on vanguards. It is worth 50DU for me currently.Huntress Blaze balloon: trigger area so small, It can be triggered by pop the balloon but players are too busy no time to do that.EV2 Buff beam: can anyone tell me what actually situation fits this defense?Lavamancer Volcano: according to the attack range, the projectile's speed is too slow, mobs probably dead when projectile reached. Projectile can get reflected by shield geodes or blocked by vanguards(?not sure?). It need100DU, not worth.Mystic Sand viper: it has the "ramp-up" ability, can do max x2 damage BUT NOT INCLUDE CRIT DAMAGE, and it is a defense base on crit damage, it is weird combine "ramp-up" ability with crit based defense. The attack rate too low makes crit unstable. The DPS probably lower than half of Squire's cannon's DPS.Gun Witch where are her defenses?There are some defenses I haven't test yet: Geyser trap, Weapon manufacturer, Skeletal archers, Maw of the earth drake, Obelisk, All defense of Dryad except World tree. Others defenses I didn't mention I think all good.