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Everything posted by Pizzaface

  1. I could care less if they bring it back, or in what form. Its a limited time event that not everybody 'abused'. Those who dont care about progression are going to bypass it anyways. So yeah, putting in something different that allows for the exact same behavior is no big deal, as it isnt changing anything at all, what about that is so hard to understand? Normal players are not 'accidentally' abusing the wheel and bypassing content then saying "golly gee ive beat the game now, time to move onto something else". Do you think people are that stupid? They knew full well what they were doing as th
  2. A bit off topic, but has anyone tested the sphere that adds earth damage to reflect wall? Could you place one on top of proton beams and then basically auto shatter the enemies when they get frozen? That might justify their cost a little bit if they could do that. If not I agree they are a bit high, reduce their damage if necessary to compensate, but at least make the du cost feasible for its primary role of protecting other towers. Kind of hard to justify it when it possibly cost more du than the amount of towers its protecting, and only protects against ranged.
  3. Ty, the whole notion that everyone was abusing the wheel was nonsense, but its nice to hear people confirm it. NM4 onslaught was the best place to gear up before the release of the new ipwr 750 incursion gear. That gear is extremely rare though so onslaught is still a great way to get geared, especially since it can be afk'd and incursions cant. After about round 6 or 7 or something like that, all gear drops are ipwr 690-700, compared to the 660-700 drops of the best normal NM4 maps. So basically its what hardcores would do to hunt perfect gear before new incursion gear came out. Its my unpop
  4. You called me out for doing something that gets done countless times a day by just about everyone on this forum, including yourself, simply because you disagree with my post. I respond to your blatant attempt at an insult and you tell me I need to QQ more? Thats cute. And thoroughly going through your posts? Yes it took ages for me to go aaaaall the way back....to your previous post in this very thread.... Oh noes! How will I ever get that time back! You got me good! Since we wouldnt want to bypass the progression system that trendy themselves want to promote, then I guess we should remove the
  5. Lol ok. This entire thread is full of errors from multiple posters, as are all threads in the forum. But I apologize, next time I post to a video game forum I will pretend I am turning it in to my old english professor and proofread it first like a good little student. Ooops, looks like someone else hasnt been keeping up with proofreading. That extra space between 'to' and 'associate' in your last sentence just makes it hard to take the whole post seriously. I am going to need you to fix this by the time class starts on monday or you're not going to recieve full credit.
  6. I was doing bling king and after I finished building I started the wave and immediately switched to my EV2 using the new instant switch L1+D-pad. For the rest of the game my attacks had no animation, no character animation and no visible projectiles, I was still able to do damage and abilities were unaffected. During the next build phase I decided to switch in different characters and see if they were effected. Squire/Monk/Abyss Lord-primary and secondary worked fine, including sword of unholy fire flame. Huntress/Ev2-primary and secondary no animation, tested with bling bow and Mag'Manus cani
  7. This is not true. Incursions will always appear to give a gold chest but more often than not the only legendary you get will be the weapon that is tied to that incursion. Non incursion maps reward the chest at random, though personal observation leads me to believe that gold chests become more common on higher difficulties, but this could just be rng fooling me. Anyways, personal performance is not tied to chest reward. In fact, myself and others have requested that some sort of feature like that be implemented, because getting a green chest does not feel rewarding when beating high level maps
  8. If they do they better give a substantial increase to base hero speed. At the very least it needs to be comparable with the 400 move speed sphere that we would lose access to. I use that on all original heroes because the base speed is atrocious. I honestly dont see how anyone could play without it, but maybe thats just me. Move speed should just be a stat, 50 points max, each point is 10 move speed.
  9. Yeah, unfortunately you dont get to decide what aspect of the game I or other people enjoy most. If your in it for nothing but a gear grind, good for you. You dont speak for me, I literally just played non-incursion liferoot yesterday simply because I hadnt played it in awhile, so gtfo with that bs. And I could care less about your current weekly playtime. If people have fun spinning a limited time wheel, then who cares, it didnt stay, and was never going to stay. And if it comes back, the gear it offers will be inferior to the gear thats been released since. So acting like your just concerned
  10. Wasnt trying to sound aggressive at all, or just trying to win an argument just to win it. Sorry if it came off that way. I currently have 20 fully geared characters. I know what they are capable of doing, so I am going to argue when people try telling me things that I know are false, like squire being nothing but a wall builder. You kept saying the buffs were coming as if it was going to do amazing things for squire dps, and I just dont see that happening. Hence the bubble bursting comment, wasnt trying to be aggressive. As far as why you didnt get the same results as me, I cant say other tha
  11. Lol yeah. They complain about both simply because they like complaining. New higher ipwr armors have already replaced 3/5 armor slots, more coming soon, as well as armor sets. And special weapons, which are the most important and hardest item to get for most builds, were not even obtainable in the wheel. But by all means, lets continue bashing it after its long gone, and be scared that it will come back even though it will offer nothing but inferior gear in all slots if it does. Lol
  12. Ah ok. Yeah faster firing weapons do feel better. I just assume people are talking about dps when they dont like slow firing ones. Sounds great fozzie. Been awhile so I may be mistaken but I think you could do that on DD1. Or am I thinking of capacity or reload speed? I remember upgrading something other than just damage, havnt played in years. And blaster caster goes to 8? I found one the other day and it was like 1.1 lol, guess I got screwed.
  13. Maybe you will get lucky next time and it will change to do 3 sewer maps :)
  14. Suit yourself. Personally I love it myself. The end goal of the incursion weapons is to offer variability in play styles. So for bows, if they all shot 4/s and worked with the secondary shot sphere they would end up being a lot less unique and 1 bow would eventually emerge that outclassed the others regardless or the build or situation. If this one isnt your cup of tea then im sure the next bow released will be due to the uproar this bow caused because it wasnt focused on single target dps. Next update is making previous special weapons map specific so they can be farmed just like these incu
  15. No, its only 2/s. Bling bow is designed to be an aoe/cc bow with a hero dmg/crit dmg build.
  16. Wait, isnt it already possible to invite friends? I only had 1 friend play with me for a few weeks a couple of months ago, but we definitly played private matches with eachother all the time.
  17. Same way I see it lunix57. The game should be about playing different characters and combinations because the game is fun to play, not hunting for a 1% gear increase. The players with that mindset will eventually find that 1% increase and then move on to another game because there is 'nothing left to do'. So catering to them would be a mistake imo. Besides, with the trend of adding all the different variables to things like incursion weapons, there is plenty of 1% gear chasing for hardcores to do. So I dont see what the big deal is.
  18. Did you really open your mouth & ask a question that was answered in the post RIGHT BEFORE YOURS!? Lol
  19. Id have to double check the notes, but I believe magic missle is having its cooldown removed and activation cost will be 25. So its seems pretty spammable. But yeah the halberd is pretty ridiculous, will be hard to justify using anything else. They need to change armageddon to be a builder weapon.
  20. Lol, your seriously trying to say one of the biggest problems with the wheel was that it offered 700 gear compared to 690-700. Lol, thanks! Theres your definition of hardcore right there, and the exact reason why hardcores got pissed. The filthy casuals were hurting egos by getting gear that only the super leet 12+ hour a day hardcores should be getting. And the fact that your mentioning the game not being challenging, just further proves how pathetic and petty hardcore elitists are when they cry about people getting wheel gear. Just lol
  21. True, its tankier than other dps, but doesnt make it a tank. I have a whole other squire for that and hes far better at it. But thats the point, characters can be built different ways to fill a different kind of roll while still being viable. The op wants all characters to do the exact same uber EV2 level dps and any hero that doesnt is a waste of time, which is nonsense and is how this argument was originally started with him and soulstiger. I dont see how things were alive longer in your lane or that you did not notice any difference on ogres. I just did a test and depending on crits I was d
  22. I recall reading somewhere that the general consensus was that the special ability on this weapon was worthless. With the upcoming increase to the default number of marked targets combined with decreased/removed cooldowns on apprentice abilitys, does anyone think this weapon ability will be more valuable? Im interested to see how well it works with stacking gear and spheres to increase marked targets even more, then putting a flameburst tower on a few lanes and spamming magic missle.
  23. Well, I dont know if you have tried it yet but a 'sword of unholy fire' dps squire is quite fun and perfectly viable and may change your mind about him. My sword is base ipwr 745 with ability power, crit chance, and 600% ability power damage on flame, so its almost perfect. But really any unholy sword with ability power and a decent % will do fine. Youll want all wizard gear (abilty power/hero crit damage), with as much crit chance as you can get including all 3 small spheres for crit chance. Use 1 medium sphere for 400 move speed for general mobility as well as not moving like a slug while y
  24. Umm what? Squire can only build walls? Squire is more than viable as a dps or dps/tank with the new incursion weapon. Huntress and apprentice also have new weapons to make them playable. So saying they are so unbalanced that they are a waste of time is silly and therefore does make him wrong, as balance is being dealt with all the time. Besides, all content in the game was done solo, with resistance lanes, no new incursion weapons, and hero deck limitations, long before any of these new heroes and easier gameplay came out. Further proof that the original heroes are not a waste of time. With t
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