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SilverStar

Defender-In-Training
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Everything posted by SilverStar

  1. Big bug. going through the open door to the original secret room makes you fall outside the map.
  2. It's not related to Valve time at all. Unless Trendy is, for some reason, not making this "free for all" content actually free for all, and is packaging it as its own DLC. Which would be very, very dumb if it's indeed free for -all- on PC. Make it part -of- the patch and not an extra bit of content on the side. And because they're using the new steam CDN method, they can push out the patch at any time. They should release it as early in the day as possible, specifically so they have the rest of the day to patch up any new blocker bugs that crop up, as they always do, instead of having to wor
  3. If you're tossing it in the shop, just leave it without a price and it can't be purchased.
  4. Is it really true that Trendy keeps moving the better gear to the newer maps? It sure seems like it to me. I have been looking for an Ice Sword for months. Literally. I keep gettign told to try the newest map, "There are tons", Yet I can not solo the huge maps, no way for a solo player to build on those. I have run Aquanos NMHC several times. No Ice Swords. No Nosferatu. ONE crappy candleabra. I have managed to get 2 trans pieces and one Ultimate after several runs of Aquanos. Run with something other than your monk, if you want to find other stuff. And run Palantir. Campaign, I'm f
  5. On hard? This guy isn't even a sweat on hard. I beat it with just auras, one buff beam, and 5 walls all the way to the boss. didn't even have to attack the ogres. After work I'll be trying it on NM now that he's been fixed. might need to move.
  6. Trendy already said they bumped up the loot, both the drop rate and the quality, specifically because of the amount of stuff that falls off the map in Sky City. And yet, despite that, doing survival I was making 25M+ per wave, BEFORE wave 10, solo.
  7. I'd say a good counter for the copters would be lightning towers. Getting hit with lightning would mess up the electronic systems (hopefully there ARE some in there?) and would cause an immediate release of the ogre and stun the copter so it can't fire flares, making it targetable by other defenses. Alternate: Death Strike Towers. Ultra long range, snipe the copters before they get close enough to use their flares. Both of these would be viable and sensible.
  8. Jester is I believe planned to come out later this month . Oh, that much I'm aware of. As I said, it shows the Jester right off the bat. However, if you actually pay attention to the ending, one of the things shown is not like the others. It shows ALL the heroes, but in the middle it also shows a single Sharken. No other enemies are shown. That makes it seem like it's suggesting that Sharken will be added as a playable hero, for some reason (and really, a Sharken alt costume and function for barbarians wouldn't be so bad. Be downright interesting, even).
  9. It's also not unlocking the achievement. I think something is bugged in boss rush. Probably get fixed up in the morning. And my one real gripe with the crystaline dimension so far, is you don't seem to be able to do survival in it. Given the different maps, it'd be amazing if you could pick one, with the drops being adjusted based on it.
  10. I side with both: Bring in more anthro/furry skins, and more steampunk. The two don't need to overlap, but I won't complain.
  11. So, given how the new ending shows off the heroes... when do we get the -other- hero? It shows the Jester, but as the song goes, one of these things is not like the other.
  12. I was wondering about mana tokens. Will there be an option 2 push mana into them while in a map? No, Mana tokens can only be created in the tavern. It's one of the Services (service tab) from the tavernkeep.
  13. I have -never- seen them heal towers. Even when they heal nearby summons or themselves.
  14. This will make it so much easier to farm for mana. No investing at a huge loss, trying to make 600M tokens. No more collecting items ONLY to be used as mana sinks to make tokens. Now, just cap out, make a token, move on, then go buy stuff with all your collected goods. :D
  15. I'd like to see a mode that just lets you do an endless survival. keep up as survival is now, but just have it continue to scale forever. every 5 levels, the challenge increases, monsters get faster, more HP, more damage, and better drops. No real variation needed, it just keeps getting harder at a determined rate, with a fixed % buff to mob stats per boost, applied globally.
  16. Please, Trendy, continue supporting this game. Put some energy into tweaking Community maps for ranked play, and develop an actual, full, campaign-length... campaign. a full expansion with new maps, new challenges and the like, and release it as a full expansion instead of individual DLCs. Even following the standard 4 maps + boss. Heck, as it is right now, if you do up one more official post-campaign "campaign" map, you can add a boss into it (Glitterhelm, City in the Cliffs, mining complex... maybe the Jester's map will include a boss? that'd make it number 4..). Releasing them even in p
  17. I'd rather see the Summoner be rebalanced in the following ways: Standard: double the attack power of pets (huge DPS, but always drawing aggro) Phased: slash the attack power in half of the pets as they are now, but still allow them to attack. Overlord: Pets don't attack at all, but you do still collect mana as it drops at your feet. No draw radius to pull mana in, only the stuff that actually touches where your Summoner is standing. And, yes, summoner should have a "weapon". Something that is individually weak, but collectively strong. a book that directly affects attack power/added ele
  18. Something I just noticed, and I'm wondering if anyone else is seeing it. In the tavern, I went ahead and summoned all 100MU worth of minions, as archers. But, I can't get more than maybe 5 of them attacking at a time. Not even between multiple targets, no matter what command I issue (attack target, move offensive, follow, hold offensive). In fact, if I have 5 archers out, the mage won't even attack either. He just stands there, bored, waiting. It leaves me to worry that there will be similar reactions during actual waves, preventing large portions of my army from even attacking.
  19. Wouldn't it be possible to get DunDef added to the "new distribution" method Steam has going on? It ONLY downloads the difference in the files then patches. Many games, including The Witcher 2, have that (Witcher 2 had a 9GB download every time it patched, due to the game being designed with a single, massive file, so any changes required the whole thing to be grabbed), which would make it a whole lot easier for all of us, especially when there's rapid-fire patching after major updates (every 0.05 major version).
  20. Tossing in a mage at every choke point will make for some very long-lasting builds. Not only will they be doing damage with fireballs, but also healing your walls, and they're not limited to which direction they're facing, making summons the default go-to for anti-spider efforts. this means more DU can be allocated to offenses, while the summoner takes care of keeping your defenses up, and able to help with crowd control. Are the spiders able to web ogres and mini-ogres? If so, then that'll get around the issues caused by them not caring about gas traps and being less effected by slow auras.
  21. I can personally see summoners becoming a new DPS+support class. With flash heal, summons for DPSing, and pets to either provide utility (repair/heal/buff) or damage (monkey/donkey/djinnlet) or even massive boost of mana (djinnlet, which is also my current favorite for DPSing partly because of the mana gain, making it beautiful for hero/tower buff or blood rage). PVP mode could also be extremely interesting, if one side only has towers, but the other has summons to play with. Could even have a whole new PVP mode for king of the castle, where it's a single summoner against 3 other players try
  22. OBVIOUSLY that's just to make it harder for people in PS. without any of the challenge brought on by immunities, everything was too easy! [/sarcasm]
  23. I've been using it for mana runs in the past few days. I've been running as a duo (squire and countess) and usually I'd see like 1 frost blade drop per run (and it wouldn't be that great). I just ran it again for some mana and at least 8 dropped. Yeah, a lot of them were junk but I got a few decent ones including one with 247^. I don't know if I just got incredibly lucky or if the drop rates were changed. If you haven't had the game get patched on you (and no patch has gone out in a week and a half), then there's nothing they're adjusting for drop rates. The drop rate is controlled entirely
  24. Dear Trendy: Sorry I think there is a xbox360 controller set up problem . I cant use "G" function for my xbox360 controller no matter what key I set it up (keyboard or controller both not working for 2P ) . Thus I still have to wait for a long long time on Monster Fest games. can Trendy please fix it? Thx Sadly, to make that correction, you have to go straight into the .ini file. Please, Trendy, fix that.
  25. I'd go one further - Mythical are the first tier of "special" quality gear. Set a minimum requirement for Mythical weapons: 50 upgrades, upgrade 20% faster for damage per level (80/level -> 96/level) and base damage at spawn equal to at LEAST 50% of the "maximum" possible natural spawn damage (high-low) range of the weapon at a lower quality. So for a flamethrower or minigun, since the base damage at level 1 is usually fairly low (huge number of miniguns with a damage range of 9-20), then make the minimum damage at level 1 be 16 (50% of the difference between high and low). Of course, t
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