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Junior Defender
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About RasQee

  1. 74 here.. no sight of those shards. I may as well buy lottery ticket on a day I get one of those shards.
  2. You dont need it at all, I play c4 easily without those shards Towers that are viable in C4 are not viable in C5, so that theory is not going to work. You NEED those shards to stand any chance in beating C5. Good luck with 12k dmg flamethrowers with deafult range, or ramster, skyguard or Frosty with base range. It ain't gonna work. Personally I don't intend to worship RNG gods every time I need to play C1 maps just to be lucky enough and get at least ONE of those shards, let alone play it for a week more until they maybe do something about it.
  3. So... yet another week to pause from DD2. Why? Because you haven't fixed shards and their rarity. Yes you have made it easier to play C1, C2 and C3 with different types of enemies if you have old NM4 gear and rare required shards. But you still have to GRIND C1 in order to get required shards. So C1 is basically the same, and you MUST play it to get Deadly Strikes and Vampiric Empowerment. Nothing significantly changed except wasting 1GB of data.
  4. Ramster has the same issue like nimbus, it gets stunned although it's located far away from emp pigs
  5. I can't really think where to start from... New milestone patch... a.k.a repackaged wipeout. Ok, it took some time to adapt to new system, shards, no ipwr as orientation, new enemies, new UI, Hero deck, ascension... And after mastering all that, you "patch" your game in a way that you're literally forcing players from your game. I really can't understand logic behind this update, it's like you don't want your players to have fun playing DD2. People find a new way to beat C1-C5 Trials map, you decide to nerf towers that are able to do that, really ? What I expected from this patch is so
  6. Hello there DD2 folks. I must say I'm disappointed with your pet "rework" you've done in this update. You haven't made any changes to how pets interact with heroes geared and orientated as builders. What do I mean by that. From all of my pets (16 of them) there's none that has an ability that uses Defense power, Defense Health, Defense Crit Damage as a ability passive so that active hero with that pet benefits in terms of tower health, dmg or speed. Why you didn't rework pets so they have actual purpose for heroes that are laying down defenses all over the map. You've basically done nothin
  7. Vat...? I'm confused... Monk is amazing! Dps can go over a million with the right build, and from a more geared perspective Aura > Traps. BUT Aura + Traps + Frosty = <3. It all depends on how geared you are and how you utilize the defenses. Currently though Abyss Lords are outshining the Original 4 with his tower(s)(cougharcherscough). Hopefully with the strategic patch the original 4 will get buffed to the point where Abyss Lord is at right now maybe even higher perhaps. :T Yes in a perfect build in tavern with almost infinite DU space I can produce that kind of dmg, but in game itsel
  8. Hello there fellow defenders. I've been a huge fan of DD1 back in the day, and have started playing DD2 some 5 months ago, currently have well over 350h of gameplay. I'm mostly playing solo so I'd like to share my experience with the game and what in my opinion could be done better. Please note that I'm not unfamiliar with current game mechanics , i have 5 heroes well above 700ipwr ( 737,741,739,748 and 745 to be precise) and can manage nm4 inc on my own. But there are some things that really grind my gears when it comes to gameplay and hero towers vs enemy. I'll go each class one by one and
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