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Raghin

Junior Defender
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About Raghin

  1. That farming rate only applies to players that have time on the weekend to play. The new setup awards more medals to the grinders (with nothing to do on weekends) and less to everyone else (who work or have other things they like to actually do on the weekend) - (your daily roller-coaster that gave a new every 8 hours worked better than grind pallooza which based on reality has a much lower payout in medals for people with lives). And you don't "remove or reduce an initiative" unless it breaks something, those medals would be essentially putting new players closer to their next hero or giving them at least 1 uber sphere. The other point of your initiative was also to get "old players to play the campaign and check it out". The motivation being getting some more medals and some free gems not as a initiative but as a standard reward for all players who complete the new campaign. How does 'not' giving old players a reward for playing through the story increase retention? The patch was essentially 'one new character to grind' for old players and 'an entire new thing to play with and get rewards' for new players. Your trying to retain new and old players at the same time, not just hold new players after they start playing. Why discourage old players from playing the campaign for no reward other than to see your new story? Some players like myself wanted to play the campaign with a new hero from zero and see how to rolls. You just shot the motivation for that out the window. It was something new to do aside from grinding every weekend (daily every 8hr > time waste 3x medals grind). Please reconsider.
  2. Figured out the issue. It was the latest windows 10 patch. Idk about the other guys issue tho.
  3. Evidently my font for posting is also broken as i turned bold off 5 times.....
  4. Evidently my font for posting is also broken as i turned bold off 5 times.....
  5. I am getting this error and I am unable to play the game. Another user has also reported this problem but no one replied to his post? Can we please get some assistance? I have 3 dailies and a weekly to do today and this error is not on the agenda. Please and thankyou. https://dungeondefenders.com/2/topic/131089/could-not-successfully-authenticate-with-steam-error?scrollTo=131089&page=2#131089
  6. I hadn't noticed it until recently, they were working fine for me before. The Malthius attacks were always reflected properly.
  7. There was an odd occurrence where a training dummy teleported a magus that was not in range. Is that 15% chance WHEN the enemy hits the defence? or WHEN the defence hits the enemy? Even if this is not a bug, it confirms my previous post about reflect beams being broken, as there was a reflect beam in front of the dummy when this occurred. https://dungeondefenders.com/2/topic/139056/reflect-beams-broken
  8. Reflect beams seem like they are not properly reflecting projectiles. I have watched several Javelins hit my blockade through the beam. Not sure if its just the Javelin throwers or all projectiles, please check, test and fix. Conditions: Chrome Enemies Training Dummy with reflect beam in front
  9. Technically not a bug. Embermount scales off of ability power, therefor defense power will have zero effect on its damage and the damage rate will not increase. In fact if its being affected by those other defense power boosters? THAT'S the actual bug unless they changed it back to scaling off of defense power.
  10. Scattersweep cost reduction sphere is listed as a medium sphere, found this randomly when i turned on "view all spheres" mode in store. I didn't even know this existed until i randomly found it.
  11. The problem with anything getting tower speed at present is there are unknown hard caps for speed on many items, for example proton beams outright cap out at 100 speed, whereas chaos trap has an increadibly low cap somewhere around 2 seconds that could previously be reached with speedy frosty beams, buff beams, speed spec and who knows if it could have gone even lower with lavamancer eruption (tho i think that ones a rate boost). The way in which speed is used on each defense would need to be evaluated (remember the old geyser trap meta?) so as to be balanced but fair with investment. All in all, we desperately need that revamp that they are constantly mentioning, the sphere remaster that Charr Legion is going for is one step in the right direction. certainly additional item tiers that surpass current would also be excellent with passives removed so that they function properly. We also need proper tower progression from normal to nm4. With all these changes, additional levels wouldn't really be relevant and would just wreck gear collection in my opinion as its just chasing more "perfect rolls" on gear, gear tiers are the way to go for sure.
  12. do you have any more heroes lined up for hero vote? or is barbarian coming out after M&M herowhen is the next vote for anythingwhen is this major revamp you guys keep alluding to coming out? ETA month wise?can i have fries with that?
  13. Unfortunately this suggestion is too similar to the already upcoming hero "Man & Machine" who will be able to enter his defences and take control (possibly even allies but thats still pending).
  14. Not exactly Ideal with the moral system. Towers can generally be placed anywhere on the map from high to low, and no paths are available for them to return to or from whatever height or depth they are placed at. However consider the following. Outposts costs 10 mana and have a radius starting at 3000 meters that can be increased by upgrading or spheres. Outpost's also grant stat boosts to talon gaurds.Upto 5 Talon Guards can be spawned within the radius of the outpost or core's and upto 4 outposts may be active at any time. Guards cost 20 DU, Bannermen cost 40 and Snipers cost 60. The talon guards are free to patrol throughout the pathable area's on which they are placed and will attack whomever comes into range.Here are his abilities. Ability 1 - Command: Talon guards focus on the select enemy while gaining a moral booster (as in damage not your system). 20 ability mana cost. Ability 2 - Reinforcements: Summon a temporary talon guard squadron at your location to assist in defence for 10 seconds. Squad contains 2 Solders, and 1 Sniper. 75 ability mana cost. Ability 3 - Promote: Assigns command of a squad to a select unit who will receive additional stats and help direct troops. 10 ability mana cost. Should the promoted unit perish, all talon gaurds in that outpost are either debuffed for a duration or are stunned for 2 seconds. Ability 4 - Medic!: Summons a Talon Guard Medic to follow you around the field healing you all the while. Should the medic perish, a 10 second cooldown is activated. Reactivate the ability to dismiss the medic. I like your concept though these are the changes I would make
  15. I like the concept however your DU with mana cost is rather out of wack among other things. I would suggest some alterations to your concept. His illusions are like temporary towers and utilize blue mana or even a dual mana pool - a special mana pool like gunwitch's along with normal blue mana, therefor making him a dps hero with a twist. Illusions last 10-20 (debateable) seconds and cost special mana. All abilities stack off of ability power. As for his 4 ability, generally they always want a healing. However getting unique, you could make it so that the hero possesses an illusion, granting healing, and direct control over the illusion with permanent duration until disabled.
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