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Seasoned Defender
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About Elyssae

  1. The problem is that some of us have been down this road. Multiple times. A few months ( or...over a year ago...? geez) I was active around the forums and I criticised the game and it's direction several times. Promises kept being made, and little was done with the game. Regardless of the company name, the Dungeon Defenders name was almost destroyed and truly harmed during this process. Your Community kept telling you what they ( we / I ) wanted. Multiple times. Over the years. Nothing was done for the most part. It split the community into groups. People defending DD2 and the new direction and the people just wanting an experience more akin to DD1. Both sides rabid about their approach. There was no need for a such toxic community. And now, here we are. DD2 being abandoned ( because it is and will), regardless of whatever life support you claim it will have. You have a new baby now, and it's only normal wanting to focus all the manpower and attention to it. In the process. Screw everyone that invested in DD1. DDE and DD2. Specially the DD2 people. For the most part, DD2 players paid and kept feeding a game that was still in open beta or Early Access. 'Cause they believed in you ( I believed in you ) to defend the Dungeon Defenders genre/brand. And now, after ignoring people for so long, you abandon that in favour of a reboot. The sour taste about this is that, DD2 does not feel ( nor is it ) finished. It does NOT feel we got a complete, coherent game out of the money we spent. It feels we went these years, testing a "What if" game. *Edit 2* There is no end game. There are no epic boss fights. There is no proper campaign mode. DD1 HAD that. Thats why most of us were able to move on and trust DD2 would deliver. Edit2 : The community kept telling you that artificial difficulty through specific Monster Types and lack of map freedom was hurting the game in a terrible fashion. You ignored it for MONTHS. MONTHS! The spike from Chaos IV to Chaos V was ludicrous due to a single mob that prevented you from playing the actual game. And the siege roller? How could you defend that for so long and how can it still be in game ?! The inability to make the game Funner, clashed with the concept you had in your head. A concept that was never, *ever* properly implemented. You stood by your decisions and ignored the same community that made DD1 what it was. Ironically, from time to time, you would listen to some of us, but it would end up being too late. How many times did I get slammed in these same forums for wanting more DD1 gameplay and less DD2 bullshit ? Some would go as far as defend the new direction cause this was not DD1 ! Now look where we are. DD2 giving place to DD1. And charging for it. Again All of this because DD1 was always the superior Game in terms of gameplay, replayability, multiplayer and rewards. ( Not to mention Content. ) It baffles me why and how it took you so long to see this. Don't try to blame it all on "Trendy" or "monetization". You are still Trendy. Regardless of how many internal clashes there might've happen within the company, DD2 is a faulty product full of empty and void promises. Even on the forums, during severe content draught or communication, we asked for that. We asked for more communication, and over and over again we were told " we will improve". Nothing. Changed. EDIT : "Awakened. If you doubt us even after us explaining these things, that's perfectly fine, but as a developer, I would go kicking and screaming if we changed our course that we've presented to people to trust us and back us this early." You do realise that's exactly what "you" did with DD2, right? Changed the course multiple times, screwing over the people that backed you up so early ( open Beta, Early Access ). So yeah. Yes, I am being snarky, grumpy and divisive. Yes, I am throwing stuff around like a blind enraged "troll". But you're essentially going around asking for more money into a product that may or may not deliver. We have been down this road before. And promises....promises are cheap. I wish you, honestly, all the best. I take no pleasure on seeing people losing their jobs or the drive to keep creating. So I hope you succeed. I just don't think you will, despite the face change. Cause that's all it feels like at the moment. a Rebrand, asking for more money, for a product that was already promised and never delivered.
  2. Worse. DD1 had so many different game modes, that you literally had a game for all tastes. I know DD2 White Knights will bash me ( as ALWAYS ) and tell me to go back to DD1, but I find it sinful to create a successor to DD1 and not actually LEARN from it. DD1 had challenge AND fun. Cause it splitted the game modes. It allowed you to enjoy the game at YOUR DAMN PACE DD2 FORCES ME constantly to "enjoy" the game as "they" see fit. That's it. I could get gear from a *** load of different modes and mix-match the way to play. how can a game as old as DD2 ( don't give me the Early access crap talk. the game was pretty much released for a whole year while still under " Early access "), it's baffling that we still need to "fight" and argue to have that level of fun and above all. THE GOD DAMN FREEDOM Stop trying to be a competitive leaderboard/scorecard game, exclusively. Trendy, you can Keep EVERYTHING you've done so far, and actually let us CHOOSE how and what to play. Stop forcing hard counters and challenge maps. Let me god damn auto farm, be a mechanic to my towers, do endless without Siege rollers or *** like that. People can still keep their leaderboard and hard challenges if they want, but let me ALSO have some damn fun.
  3. oh yes, i so agree. In fact i bank on that concept. I try to think of things that i would actually spend money for, and what would motivate me to either pull out my wallet, or just keep playing vs. the things that make me put the controller down and turn my PS4 off. My hopes are to keep the game fun enough that we all love playing it, even if it is an endless grind. DD1 did this in spades. It did not have an AP/POTA system in it, but the only reason i stopped playing it was the servers got turned off (and my PS3 melted down....again). Fun comes first. if we are having fun, we will keep forking $$$ over without realizing it or caring. This is where DD2 is having major issues right now. Many of the elite players are simply not having fun...so they are leaving, or complaining. I don't blame them at all. I am just trying to find that spark that reignites the fun factor. I want DD2 to be >>>>>>>than DD1, but it has a ways to go to get there. Hence threads like this... What I find it even more shocking - Wait. No I don't. The same happened with the ascension system. I do find it utterly ridiculous that at this point, TE keeps adding systems to the game and re-ashing maps instead of actual content and progression that makes you enjoy playing. How can a system that was implemented so recently, and so Hyped, be this broken ? I've no idea what this game intends to be anymore, and I am truly sure now, that neither do the Devs. countless feedback posts, from really really active and hard working community members, entirely ignored and discarded. Every time I get back to these forums, there are absolutely no news or interaction from TE ( Despite, on MULTIPLE OCCASIONS, admitting that communication was lacking and they would do better). The game feels *dead*. It gets the usual jolt of activity upon a new patch, and then nothing happens. There's no continuity, there's no follow up. The devs do a Fire and forget job with their expansions or updates, and that's it. Then, after several months of people hating the changes or asking for improvements, they either scrap everything they implemented or simply add something as broken as before. I've stopped giving money to TE until they get their *** together, unlike DD1 where I most likely dumped 2 or 3 salaries into it, but at least I had *fun* with it without having my balls utterly restricted and under liquid nitrogen.
  4. I heard that last year. Still the same crap. Can't believe I've been away for almost 8 months and nothing came out of those promises. It's still the same " We have great stuff coming! HYPE FOR NEW FEATURES!" Then nothing happens. Literally. Nothing. Same hard counters. Still limited gameplay. Crap loot / interesting gear. Pet's still suck. I can't believe that after DD1 you still haven't implement some of the stuff that made DD1 truly unique and amazing. Here's a hint : ITS FRIGGIN GAMEPLAY FREEDOM
  5. As I commented on the main thread about this patch. Seems that we are once again locked into specific builds/modes to get gear. The more "we" ask for the game to be Open and have more freedom, the more they lock it down and force us into something . Hooray. Is it that hard and too much to ask to scrap this fakking Trials system and just create a free for all game mode that lets us play the damn game without hard counters being forced on us or bull*** strategies just to achieve stars? Good lords, it's like there was never a game like this before that perfectly achieved THAT
  6. I made this exact request a bit before and during Trials request. I said the exact same thing. Transparency , communication and honesty were vital. Yet, we're still CONSTANTLY left in the god damn dark every. SINGLE.TIME. All we get is a "Expect more soon" "soon " "more stuff soon " "more news soon" "new stuff soon " "end game Soon" Soon. Soon. Soon there will be a very small player base that actually cares and supports 'cause no one cared to actually communicate with the playerbase. Hell, for Console we don't even get an announcement for Double XP weekends In game. How hard is that? Either at the end of a map ( 10000XP gained + 10000XP from event bonus ) wtv. I like the game, but I cannot stop comparing it to DD1, cause as much as people deny it, It has Dungeon Defenders -2- in the name. If you wanted to do something different and break from the original, maybe you shouldn't have used the name ( I know, business perspective you use your Flagship IP to attract players and make money.). DD1 Offered a Lot more and gave you a lot more. When you create a sequel, you expect the same level of content and volume from the first with improvements. Not LESS content with weird balance decisions plus stupid restrictions all over the friggin place. Years after Alpha and upon release and all we got was a crappy ascension system that broke the game and made it about grinding levels more than caring about strategy, Pet's are still worthless piece of stats ( SOON TO BE FIXED! OH JOY SOON AGAIN). No freedom of map choice, super restrictive build choices unless you grinded ASC to brute force everything, then all towers are pretty much viable. Fakk, even planting a hero on each spawn is viable by the time you can steam roll C7. Incursions are a slap in the face and a STFU to the community Endless, onslaughts and actually interesting and engaging bosses are no where to be seen. So yeah. Theres all that, but I'll say it again : IT WAS NOT DUE TO LACK OF FEEDBACK OR WARNING FROM THE PLAYER BASE
  7. Funny how I've said most of these things since the Trials patch ( and even a bit before ) and I was a doomsayer and TE would make sure we would never get to this point. I don't even have the strength nor willpower to post a Nelson ah ah! cause I'm just sad this is the state of DD2 when DD1 was such an amazing game.
  8. It's no secret I've been quite vocal about the short comings of DD2 and my views have matched HSB quite often. With that said, my take on what was said Hard Counters have been discussed to death. They are NOT good. It's that simple. One of the best examples of this is the new Yeti's incursion which allows for some fun builds without worrying too much about hard counters. Hero DPS is all over the place at the moment, but honestly, it's not that bad. You can essentially play any hero right now and be useful/serviceable. Sure, some might do something a bit better, but it's not that bad. Obviously, some heroes allow for a better time against certain enemies. ( Abyss VS assassins due to fountain or even the new adept), but this is not BAD. It actually adds to mix and match. By the time you've farmed the gear, any hero will be able to deal with the assassins (My dryad is immortal VS them for instance. etc ).I can't really agree with you on the Legendary Drops though. THey drop -A LOT- ; If anything, it's the fact they insist on having this huge gap between Gear rarity. There's literally no point to use anything other than legendaries as they drop often and easily surpass the myticals. Why should I sacrifice HP for a Myth Medallion when a Legendary has all stats anyway?. It's the balance of power that needs to be optimized, The Shard system killed a lot of diversity in terms of weapons and longevity . The Unique weapons SHOULD NOT HAVE A SHARD SLOT FOR THEIR PASSIVE. This is plain RETARDED. They're Unique weapons. The passive should be a BONUS.Incursions not dropping gear throughout the waves is a kick in the balls. I've no idea why Trendy insists that Trials should be the only way to gear up. This is stupid. Specially cause you can't keep pumping out content at a steady rate. The prime example of this crap is the fact that Trials still have specific maps locked into them. Just let us choose the damn maps already and add all maps to the bonus rotation . -_-Shard Drop system is also a cancer on it's own. An exchange system for shards should've been in place a long time ago.Siege roller and Assassins are the main culprits of the frustration found in Chaos V. The whole Chaos V is a disgrace for a normal player that doesn't read forums/gets help. As a whole, these enemies are poorly designed and implemented into the game. All in all, the game provides no choice, even if you insist there is choice. Why? Because in order to progress, you MUST abide by the rules of Trendy's Rollercoaster. Otherwise you're out. You can only start using other towers in a viable way when you can actually OVERPOWER the content. Otherwise you're screwed . Shard system, Ascension Levels, Trials were meant to be the revamp Trendy felt the game needed, but it was nothing of this we actually asked in the first place. On paper, many of those decisions sound good and cool, but once you get your hands on it, they suck and are plain frustrating. I will be hated again for this, but one of the issues that Trendy themselves caused was during the game's release, when they DID NOT reset progress. The game de-railed there cause you would have players already on the 500+ Ascension mark due to "exploits" and "unintended" gameplay, giving input about progression. For those players, there really was never any difficulty to the game, as they overpowered everything by brute force. So a pit was created between players that started fresh and those veterans that kept telling us they needed more challenge and more difficulty and that everything was fine. It's not fine. It never was. Incursions were a shot in the foot again, as they give no progression after the first clear and it feels like they only added them again to shut up a vocal majority of the player base. "See, we got Incursions back in the game! NOW STFU AND KEEP PLAYING TRIALS!" FAKK TRIALS. FAKK HARDCOUNTERS FAKK SHARD SYSTEM FAKK ASCENSION LEVELS There, I said it, flame me all you want. The game has survived on the constant promise from Trendy to deliver more content, only to be disappointing at every turn. They can't expect people to keep playing on a vague promise that things will be all right and that EVENTUALLY they'll do XYZ. Small changes could've eased the pain, and yet they refuse to do so ( map rotaion/map freedom). Not to mention that after the patch that made the dryad quite awesome and fun to play, they drop a forum thread about making further changes to the Dryad. Don't take me wrong, it's AWESOME they're finally willing to listen to feedback! But my question is, WHY?. Jesus, you just fixed that Hero, why not focus on the Lavamancer instead? The game is NOT BAD. It's a FUN Game once you overpower content and the enemies stop being a frustrating mess. But jesus, do I wish it was a lot more like DD1.
  9. cause hard counters are super fun meta /s
  10. Perhaps there were some scenarios where my walls had to be on top of a stairs so, the roller is completely disconnected from the flooring. This makes taking out the roller as a dryad impossible, and I had to switch out to my nuke monk to do it. But you see, not everyone has the luxury of having so many things to switch out too, plus tight corridors on some maps which lead to walling on the top of the stairs pretty common. Greystone plaza middle path for example? There are more maps, but I can't match names to them at the moment. It feels quite silly to have to think "Oh I can't kill a siege roller because he'll be going up the stairs, so I got to wall more forward or more backwards." Which may or may not actually be ideal. Honestly, I wouldn't say impossible. I have a hero dmg/hero crit Dryad and the rollers do they. It takes a bit longer, but with her healing + armour I normally can stand behind it and whack it away. Is it optimal? Hell no. Is it actually fun ? Hell yes Is it frustrating to hear a thousand kittens going Meow plus the sound of glass glitter breaking until you go insane in the membrane and want to murder actual people ? highly possible.
  11. Which platform (XBox or PS4)? PS4What region? Europe What country? PortugalWhat are your download and upload speeds? Make sure to specify with Mbs (Megabits) or MBs (Megabytes). 100MBs Download, 50MBs UploadHow long are your game sessions? between 1 hour to 6 Hours depending on the day.Are you noticing the lagging/rubberbanding at the beginning of the play session, or after playing for a while (if after a while, how long)? Random. Mostly when in full groupsAre you playing on WIFI or on a LAN (wired) connection? Tried both Wifi and LAN. 95% of the times over wiFiIs there a specific map and mode you're playing on, or is it any map/mode? Everywhere.
  12. some abilities connect super poorly with Siege. Look at EV2 Proton for instance. >_>
  13. Apart from the node shard, which isn't a make or break shard, imho. Wouldn't it be better to have someone help you with C5 instead? That way you could see what builds work for the Tier you're having issues with :|
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