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Zimmermann

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Posts posted by Zimmermann


  1. Anyone else experiencing a spike in lag? constantly warping which is very frustrating when building.

    I had this a couple of weeks back, then it completely stopped.. seems to have made a rather unwelcome return.

    Please no flaming at trendy, just info on the issue :)


  2. generally i dislike nerfs, but I cant argue with any of the points you made. 

    Regarding a couple of them:

    Assassins in C5 are a big change, I loved the challenge back when I was doing it.. but many cant handle it and assassins actually get easier in C6/7. I think this is backwards, and assassins should not be more of a threat in C5 then 6/7 so probably just a nerf is the easiest solution.

    I think goedes should zorb just to reduce annoying RNG (though does increased core health solve this issue?)

    EMP kobolds stun is long, less of a problem with cyborks though.

    edit:

    being able to pick your own map would also bring me back a lot faster as would a larger map pool, but I guess those are long term goals anyway. I just want to be able to play something different basically.



  3. @Custer 1 quote:

    We have long been promised that the Carnival will return - probably for Halloween, I guess?  But installing the carnival's wheel before then, and having the wheel's tickets dropping in-game for a weekend event, does sound like a fun idea.

    just to be clear, the carnival in its old form was really bad, it just made people farm gear via farming gold then spinning the wheel.

    I think 2 things would need to happen, 1 no gear from the wheel, 2 no gold/medals can be spent on the wheel.

    If it was just tickets dropped for a weekend and you had a chance at some rare pet, maybe some other fun goodies like i mentioned it would be ok. But again, it would require tickets from chaos only, and tickets would need to drop more frequently on later chaos modes. This would also mean the ascension gating would need to be fixed first. Alternatively you could simply have different tickets dropping from different chaos teirs, so no one feels forced to afk farm chaos 1 all weekend rather then their prefered mode.



  4. @Partek quote:

    I played only Crumbled Bulwark but now that there are more maps, I'd recommend trying Crumbled Bulwark, Dragonfall Sewers and perhaps Dead Road, Buried Bastille (massive DU).

    I agree with most of that, to be more specific:

    • Sewers if you can defend before both sub objectives, if you lose either the RNG factor of that map sky rockets. its an easy map plagued with RNG loss potential however.
    • Crumbling Bulwark has a big DU limit, its very easy just abuse the two chokes on the top section of the map.
    • Dead Road has a nice DU limit too, however the mana is not enough to complete your DU limit build at the start. Don't overbuild vs the skeleton only lane (usually u don't even need to spend mana on a blockade there). 
    • Buried Bastille, super easy with a big DU limit. Build your blockades in the center double lane above the steps to your main core.. or you will lose to RNG Hex thrower spears. Build a safety wall behind the south east core, skeletons etc can approach this core from behind. fully block all lanes until you know what works as DU is not an issue.
    • Assault on the throne room - skip, its DU limit is low and its one of the harder maps, though fun. If you try and build turtle the long lanes close to the throne and use a single SGT in the middle to deal with the air lanes. Waves 4-5 you will need to DPS air lanes. Bosses only spawn from the right hand side if you are looking at the throne, build your defenses accordingly.
    • Little Horn Valley, simply turtle this map, easy enough if you let your defenses multi damage parallel lanes.
    • Nimbus reach, again reasonably easy just turtle it  again. Remember bosses only spawn from the  right hand side if looking out at the map from your spawn location/respawn location.
    • Greystone Plaza, turtle this map its reasonably easy that way. Once you can build in front of the sub objectives make sure you safety wall the sub objective on the left side (as one looks at the map from the spawn/respawn location. The safety wall is key to prevent EMP Kobolds destroying that objective, however not sure how important that is now with the increased core health pools.


  5. @dreamanime quote:

    shiny happy goblins, gobu

    gobu gobu

    love me love me~

    happy happy

    Emoji_Kobalt.pngEmoji_GobHuntress.pngEmoji_Goblin.png




    talking of 90's vibes, I was watching a Oasis doc on the weekend, cant beleive this song was writen by Noel in the time it took his brother and band mates to eat a Chinese take away.



    Its a shame they never "conquered America" Americans really lost out on this one.



  6. @Fozzie quote:

    When you are breaking into C7 I'd go with Zimm's build and stick with ground defences. I used FA, Proton squire barricades and PDTs, and still do.

    I am actually playing with FA's and LSA's, but yeah I think proton are a must if you want the best C7 CC. How are PDT's doing post nerf? The only reason I didn't suggest them was because of that.


  7. my tips are:

    • start with turtle builds, so on maps like Little Horn valley just turtle build.
    • Once you progress to no longer turtle building make sure you have saftey walls to protect your secondary objectives like on graystone plaza left hand side.
    • Don't over complecate your build with to many tower types, and stick to ground defenses.
    • I would suggest 3-4 FA's per lane with 2 stacked at the front and 1-2 at the back (you want double FA's to "nuke" EMP fliers and double at the back to keep high damage on Berserkers on your blockades.
    • use frosty nodes as your only CC since you have EV2, its very strong and can freeze berserkers.
    • make sure you are using the mandatory shards with your medallions (transfer-range-rate).
    • Place your SGT's in such a way that they do not attack EMP Kobolds before your flame auras, you do not want to proc these guys... You want them to take no damage then hit 2 Flame auras at once and get attacked by your SGT. If you get this right, they simply cant do anything.

  8. Got me back into the game, and managed to grind about 45-50 levels despite IRL commitments that gave me very little actual game time.

    I would love to see more weekend bonuses, and maybe some more fun concepts, like a change to the last wave, maybe just ogres for example. Maybe a specific map with some funky mods (I am thinking Diablo 2 style cow levels) though these concepts would be more work then just doubling gold/xp/medals, i think they would pay off once the "double concept" gets old. Only metrics will answer that though.

    Some other weekend mods that would be easier then changing monster scheduling etc could be:

    • All bosses drop legendaries or specific bosses like rollers.
    • All chests are legendary
    • Maps drop gambling tickets (carnival wheel to gamble - accessory keys, medals, XP, gold, chance at a rare egg)
    • Pet boxes drop from all bosses and pets gain one level per wave in chaos.



  9. I thought they were best in slot up to C5 or something? I cant remember now.. but if they are the best possible relic early on and useless later.. i dont have a massive problem with that... though yeah I would like to see them in a better state for end tier ideally.


  10. I understand the frustration of not being able to use projectile towers on C7 and to some degree on other chaos modes too. But it was a design choice on C7 and no matter how much we will them to work, projectile towers are hard countered. I am convinced C8-9 will see EMP orc's and no vanguards/Goedes/EMP kobolds and we will end up only using projectile towers.

    So for those of us who love Ballistas I guess we will have to wait :(


  11. [[170915,users]] went on to become a pillar of his community, caring in an old peoples home in his spare time, raising 3 delightful children and being the lead in his Church Choir. He has also become a legend in his home town for his ever positive demeanor and seemingly unbreakable spirit.

    However it all ended tragically after he accidentally printed out his rather sordid amazon wish list rather then sheet music for his church. The real tragedy was; he was chased out of town before he could ever claim his ball gag and latex gimp suit.... what a waste... what a waste...


  12. For C1 I wouldn't focus on Ascension level at all, I would play Harbinger etc on Campaign and once you stop getting upgrades its time to move to chaos regardless of your Ascension level. That is a super safe "mum friendly" way of knowing you have the gear and heroes to start Chaos 1.



  13. @Some random guy quote:

    I know this is an old post but WTH!!??

    Tell me this is a glitch right.

    04C60013DD9E72BBEC1B203C5354B4F7B69534FA (1680×1050)

    it was a bug, you could create a game super fast after putting in the last digit a while ago. Back then any number over 1000 would just desplay 1000 though, so its possible its just someone bugging the system. Thats the most likely reason. I would expect someone who has been grinding non stop to be somewhere between 3-6k ascension. The community is so small that I just don't see anyone competitive trying it... maybe just one crazy guy in the entire community... maybe....



  14. @Bullet_ quote:


    @Zimmermann quote:


    @Bullet_ quote:


    @Zimmermann quote:


    @Bullet_ quote:

    Can't wait until tuesday so people in chaos 1 gear stop trying to join chaos 7 because of it giving even more exp -.-

    Both C1 and C7 are both twice as rewarding so thats an unlikely reason. The main reason people are leeching C7 is becuase they can, and its more evident because more players are playing both C1 and C7 because of the bonus :)

    except the c1 players are joining c7 games because of the 9mil exp in c7 games compared to the exp bonus from c1 from the double exp weekend, and the occasional few slow ones that think they will get c7 gear just because they joined a c7 lobby.

    More players results in more leechers, its that simple. C1 players get double XP in C1 and double XP in C7 the incentive to leech C7 is no higher then it normally is outside of a bonus XP weekend. Thats how maths works :D

    I think you would have a point if the bonus scaled with difficulty, so on C1 it was 10% bonus XP and C7 was 200% bonus, then sure players would be incentivesed to leech.  As it stands you are relying on the premise that every player sees this weekend bonus as a golden ticket to ascension levels via leeching C7, I just don't see that seeing as C1-C6 all give double XP too.

    reread where it says "c1 players are joining c7 games because of the 9mil exp in c7 games compared to the exp bonus from c1"

    Chaos 7 gives 9mil exp with double exp event

    Chaos 1 gives 1.7mil exp with double exp event

    Judging by your post count i would have assumed you played the game enough to understand different chaos tiers give different exp but i guess I was wrong thinking you played the game before. have a good day

    You are missing the point, double is exactly that. You gain double the normal amount from C1 and you gain double the normal amount from C7. So outside of the bonus weekend you get a pitiful 850k from C1 and 4.5 MILLIoN!!! from C7... the incentive to leech C7 does not change from outside bonus weekend to during the bonus weekend, all what changes is more players come back to the game for more experience.

    I understand the premise players are incentivized to use this weekend as a hardcore Ascension grinding session (thats obvious), but to assume that means they will all leech has no grounds. Some will leech like they do outside the bonus weekend, others will grind their chaos mode.

    Now maybe the numbers will show players leech C7 over playing C1-C6, but that would need metrics and it makes no mathematical sense. 

    Its almost like I have played this game for a long time, like my post count suggests, anyway tapping out of this one.. don't see the point in hostility over such a irrelevant topic.



  15. @Bullet_ quote:


    @Zimmermann quote:


    @Bullet_ quote:

    Can't wait until tuesday so people in chaos 1 gear stop trying to join chaos 7 because of it giving even more exp -.-

    Both C1 and C7 are both twice as rewarding so thats an unlikely reason. The main reason people are leeching C7 is becuase they can, and its more evident because more players are playing both C1 and C7 because of the bonus :)

    except the c1 players are joining c7 games because of the 9mil exp in c7 games compared to the exp bonus from c1 from the double exp weekend, and the occasional few slow ones that think they will get c7 gear just because they joined a c7 lobby.

    More players results in more leechers, its that simple. C1 players get double XP in C1 and double XP in C7 the incentive to leech C7 is no higher then it normally is outside of a bonus XP weekend. Thats how maths works :D

    I think you would have a point if the bonus scaled with difficulty, so on C1 it was 10% bonus XP and C7 was 200% bonus, then sure players would be incentivesed to leech.  As it stands you are relying on the premise that every player sees this weekend bonus as a golden ticket to ascension levels via leeching C7, I just don't see that seeing as C1-C6 all give double XP too.



  16. @Bullet_ quote:

    Can't wait until tuesday so people in chaos 1 gear stop trying to join chaos 7 because of it giving even more exp -.-

    Both C1 and C7 are both twice as rewarding so thats an unlikely reason. The main reason people are leeching C7 is becuase they can, and its more evident because more players are playing both C1 and C7 because of the bonus :)

    I play public so I don't have to build every game... but leechers have driven me back to Solo. Reasons for that are: No one builds in my games as all are leechers, and its simply much slower to get everyones mana, waiting for people to press G etc then if I just return to solo play.


  17. plasma try my build on Bastille, it never fails unless i let a blockade get whittled by a roller or something. So yes basically I cant lose it as far as farming it goes. Progression is always another story, but it too should not be tough anymore with the DU limit.

    yeah the XP gained from the map is a bit of a low blow I will give you that :D

    imho Bastille should give more XP not less, I would go so far as to say double or one and a half as much XP to a normal map. I want to be thankful I get that slow map not let down :)



  18. @Kambien quote:

    Bullet Very nice!

    Zimmermann Have to say this is probably one of the funnest ways to build I have ever experienced in DD2.

    build bastille, you have so much mana its just insane... the poor monsters stand no chance! just be warned resurrected monsters and slekelion can approach the south west core from behind, so build a safety wall there.



  19. @Kambien quote:

    So I have been having a ton of fun with the lightning aura.  Actually can run all of C6 with squire walls, flame auras, SGTs, and lightning auras.  30% chance for hitting for 10+ million every 1.07 seconds with overlapping lightning auras is quite amazing.

    yep been a fan of both Flame auras from back when they were Lightning Auras, nd always wanted to get Lightning Strike auras going. I am happily and easily farming C7 with FA's and LSA's, squire blockades and SGT's. Its a legit build now, though I think one might need to consider some slows if under geared and attempting C7 for the first time. Proton beams with frosty node are probably the best slow/CC tower in the game right now for C7, though I don't use them myself they are amazing. They are one of very few CC's that work on Bererker Orcs too.


  20. this weekend bonus has sucked me back in! I was happy doing baal and chaos runs on diablo 2!

    Also how am i going to do ubers now if I cant farm keys from Nilithak?!

    The up side is, my monk and squire getting some new cloths as I am spending my massive amount of medals on keys :D


  21. @petticrew quote:

    The complaint was Bastille is too large of map.  His implication was, the map needs to be smaller.  Having an entire game of maps that are small is not a balancing.   So this "balance conversation" is absurd....so.....irony?

    I think you and a few others are getting the wrong end of the stick here and have unfortunately miss understood this point as an unjust complaint at best, and hate at worst.

    I was merely pointing out two things that are likely to cause some strife down the line.

    • A 2000 DU limit takes a very long time to actually build, one other map alone (dead road, due to the start mana being less then the DU limit) has a situation where one would not cap the DU limit when creating a build for a "first attempt" or "first successful clear". It is considered unwise not to build to the DU limit when progressing. In addition a 2000 DU limit is a problem when one has just 1700 start mana as one cannot complete ones DU limit build in round 1, while getting 2000 mana at the start is also an issue as one has to run back to refill ones mana after spending 300.
    • A large map takes a very long time to build due to the amount of lanes and running. One has to effectively build for 6 lanes on a huge map, as well as refill your mana (a player can only carry 1700 at a time). Assault on throne room you are also effectively building for 6 lanes, however due to the map size and DU limit both being smaller, its a much faster and enjoyable experience when repeat farming.

    This is very valid feedback, as its not an out right failure by Trendy, its a subtle issue that will cause massive player dissatisfaction when having to repeat farm. The good news is, Bastille is one of 8 maps, so that alone reduces the the chances of such frustrations as it caused in C5 where everyone used to skip it.



  22. @Derek564 quote:

    Ahh, gotcha. The only things that survive long enough to make it to my blockades are bosses and lady orcs, so that was what i was thinking of testing out. I had previously been using a cannonball tower and a pdt to take care of the riff raff, but the major annoyance of C7 is those disabling flyers, which destroy my towers but can't touch an LSA. I have a few "oh s%#&" moments on my first two clears of C7 and it was because the kobolds destroyed my anti-lady orc towers. I just acquired my first few pieces of C7 gear, two are actual dps increases for my towers but my first C7 clear was last night, so i am definitely on the lower end of the gear spectrum for C7, at the moment, so i think i will give these LSA's a shot. 

    if you want easy farming proton beam with frosty nodes is completely overpowered CC. Make sure its attack speed capped. Frosty Proton freezes berserker orcs and bosses!!

    If i used non original heroes I would probably run 4x FA's 1x Frosty proton beam and a blockades in each lane with some SGT's for AA and to assist on EMP Kobolds.

    C7 is all about ground defenses, so don't bother with towers they are all countered to varying degrees by EMP kobolds.



  23. @Derek564 quote:

    Ahh gotcha. You go crit or DP for your LSA's? What shards? Do two LSA's stack up to one flame aura single target, or would you still go flame aura if you had the space? 


    So single target yes LSA is better, but thats not how they work in the "real world". Whenever there is another monster in its range, they have a chance of doing ZERO damage to a boss, as they can simply target another monster. This makes FA's far better single target while more monsters are up, but far worse once all other monsters are dead. The thing is, if you could theoretically overlap multiple flame auras (pre nerf WM) you would have insane AOE and single target to bosses, however thats not the case and therefore LSA is worth it to kill bosses once other monsters are dead.

    People used to use LSA's with zero range gambit/shard to "single target" bosses and berserker orcs on the blockade, however that is not really needed anymore just by the raw power of LSA and FA.

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